Iron Gods

Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizard has risen to power in these hidden technological halls. The Iron Gods are ready to make their presence known, and if they are not opposed by the region’s newest heroes, a scourge unlike any the Inner Sea has seen will arise! From small Numerian towns to strange technological ruins to the region’s infamous capital of Starfall—and perhaps beyond—the Iron Gods Adventure Path will take your heroes into places unlike any seen before in the Pathfinder Roleplaying Game!

Pathfinder Adventure Path is the premiere monthly resource for your fantasy roleplaying campaign. Every month, the Pathfinder Adventure Path brings you a new installment of a 6-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges. In each volume of the Pathfinder Adventure Path, you’ll meet nuanced characters, visit fantastical locations, face deadly foes, and learn ever more about nefarious plots and an incredible world forged by some of the most popular authors and artists in fantasy gaming. What's more, each Adventure Path also comes complete with new monsters, detailed supplementary chapters on important topics and locations, and fiction in the Pathfinder’s Journal—everything you need to make your campaign rich, detailed, and engaging.

Fires of Creation

(1 of 6): A strange violet bonfire burns atop the town of Torch’s central hill, its flames hot enough to allow smiths to work with the hardest of exotic metals harvested from the enormous crashed starship at Numeria’s heart. When the fire is suddently extinguished, the heroes must delve a previously unknown set of caves below the town that lead to a strange buried metallic ruin. Will the heroes survive the technological dungeon, or will they fall in a hail of robotic foes and laser fire?

Lords of Rust

(2 of 6): The heroes of the town of Torch follow a trail of clues to the sprawling junkyard known as Scrapwall, where bands of desperate and violent bandits vie for control over the technological leavings and ruins found within. The Lords of Rust dominate Scrapwall, and their swiftly rising power threatens more than the town of Torch. For they have the support of one of the Iron Gods of Numeria, and what slumbers fitfully beneath the wreckage of Scrapwall could catapult the Lords of Rust into a new level of power if they’re not stopped!

The Choking Tower

(3 of 6): The Lords of Rust and their strange Iron God have been defeated, but in doing so, Numeria’s newest heroes uncovered a greater threat to the land than that posed by a gang of bandits. Another, more powerful Iron God is rising in power in the enigmatic Silver Mount, but before it can be confronted, the legacy of this strange deity’s first worshiper must be recovered. Clues lead to the technophobic town of Iadenveigh, a farming community with its own need for heroes. What role could the mysterious Smoke Wizard of the Choking Tower play in this unfolding threat? Can the heroes prepare for their inevitable confrontation with Numeria’s Iron God in time?

Valley of the Brain Collectors

(4 of 6): The heroes of Numeria must brave a remote canyonland known as the Scar of the Spider. Clues found in the Choking Tower revealed that a mysterious prophet left her legacy behind in this valley long ago… a legacy that could reveal methods to defeat the Iron God of the Silver Mount. But the heroes are neither the only nor the first visitors to the Scar of the Spider, and as they explore, they realize that alien monstrosities have colonized the canyon and have horrific agendas of their own. Can the heroes escape with their brains intact, or will they become merely the latest addition to an otherworldly collection?

Palace of Fallen Stars

(5 of 6): Numeria’s capital city of Starfall sprawls in the shadow of the region’s most infamous ruin, Silver Mount. Here, the nation’s sadistic Technic League and the Black Sovereign rule the land and control access to incredible and dangerous technological wonders, including the mysterious Silver Mount itself. Somewhere deep within that ruined starship, the greatest of the Iron Gods is rising to power. Yet, before the heroes of Numeria can oppose it, they must first defeat the Technic League and the Black Sovereign in turn, for they control access to the legendary site. Will the clues harvested from an ancient android oracle and the technological wonders gathered from strange ruins across Numeria be enough for the heroes to prevail? Or will they simply become the latest upstarts to be crushed under the Technic League’s metal boot?

The Divinity Drive

(6 of 6): Silver Mount has long beckoned explorers and adventurers from across the Inner Sea with its promises of exotic, otherworldly treasures. Yet more than treasure waits within the alien chambers within this towering ruin—here, the greatest of the Iron Gods dwells, inexorably drawing its plans against the world of flesh and preparing for its final triumphant emergence from the eons of time. With allies recruited from across the land of Numeria and the brutish rulership of its capital city (for the time being) cowed, the time is right for the most extensive expedition into Silver Mount’s mysterious interior. What strange perils from beyond the stars await the heroes within the metal walls of one of Golarion’s most legendary dungeons, and could they just be walking into an Iron God’s trap?


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Otherworldly Riches

Futuristic weapons, mysterious malfunctioning super-tech, and even alien parasites are all found in this trove of treasures for use in your Iron Gods campaign. Each of this set’s 54 beautifully illustrated, full-color cards includes space on the back for players to add notes on their loot. These Pathfinder Item Cards are designed for use with the Iron Gods Adventure Path, but are compatible with any fantasy roleplaying game.

ISBN-13: 978-1-60125-676-8

  1. Buckler
  2. Jumpsuit
  3. Grenade
  4. Heavy Weapon
  5. Heavy Weapon
  6. Light Crossbow
  7. Light Mace
  8. Pistol
  9. Pistol
  10. Polearm
  11. Rifle
  12. Card
  13. Card
  14. Card
  1. Card
  2. Card
  3. Card
  4. Card
  5. Card
  6. Card
  7. Holy Symbol
  8. Holy Symbol
  9. Pharmaceutical
  10. Pharmaceutical
  11. Pharmaceutical
  12. Ring
  13. Ring
  14. Rod
  1. Rod
  2. Arms
  3. Bell
  4. Boots
  5. Box
  6. Circlet
  7. Container
  8. Container
  9. Crystal
  10. Device
  11. Device
  12. Device
  13. Disk
  1. Drum
  2. Fabric
  3. Fabric
  4. Fruit
  5. Helmet
  6. Helmet
  7. Lenses
  8. Monocle
  9. Mouthpiece
  10. Parasite
  11. Pellets
  12. Shawl
  13. Torc
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Here There Be Robots!

Numeria's capital city of Starfall sprawls in the shadow of the region's most infamous ruin, Silver Mount. Here, the sadistic Technic League and the Black Sovereign rule the land and control access to incredible and dangerous technological wonders, including the mysterious Silver Mount itself. Somewhere deep within that ruined starship, the greatest of the Iron Gods is rising to power. But before the heroes of Numeria can oppose it, they must contend with the Technic League and the Black Sovereign, for these oppressive rulers control access to the legendary site. Will the technological wonders gathered from across Numeria and the clues gleaned from an ancient android oracle be enough for the heroes to prevail, or will they be crushed under the Technic League's metal boot?

This volume of Pathfinder Adventure Path continues the Iron Gods Adventure Path and includes:

  • "Palace of Fallen Stars," a Pathfinder adventure for 13th-level characters, by Tim Hitchcock.
  • A look behind the walls of Starfall, Numeria's dangerous capital city, by Tim Hitchcock.
  • A study of the nihilistic faith of Zyphus, god of accidental death, by Sean K Reynolds.
  • Devotion and danger in the Pathfinder's Journal, by Amber E. Scott.
  • Four new monsters, by Benjamin Bruck, Tim Hitchcock, Sean K Reynolds, and Larry Wilhelm

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-60125-711-6

"Palace of Fallen Stars" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (874 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys
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The Land of Super-Science

Explore Numeria, the land of super-science, with the Iron Gods Poster Map Folio! Pore over masterful cartography and plan countless adventures with these three massive poster maps designed for use with the Iron Gods Adventure Path.

These huge, lavishly illustrated poster maps depict locations found in the Iron Gods Adventure Path. The first map explores the strange but industrious town of Torch (the setting for the first volume of the Adventure Path). The second map shows Starfall, Numeria’s capital, which stands in the shadow of Silver Mount. The third map is a giant, player-oriented illustration of the nation, presented as an ink-and-parchment drawing of this land of technology and superstition!

Whether you’re looking for a town in which to begin your adventures, a sprawling industrial city, or a land of robots and alien beasts, these beautiful maps are the perfect resource for the Iron Gods Adventure Path or any fantasy campaign..

Cartography by Robert Lazzaretti and Ben Wooten

ISBN-13: 978-1-60125-719-2

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Into the Mind of a God

Silver Mount has long beckoned explorers and adventurers from across the Inner Sea with its promise of otherworldly treasures, but more than riches waits within this towering ruin's alien chambers. Here, the greatest of the Iron Gods dwells, inexorably drawing its plans against the world of flesh and preparing for its final triumphant emergence. With the brutish rulership of Starfall cowed, the time is right for the PCs to mount the most extensive and dangerous expedition ever made into Silver Mount's mysterious interior. What strange perils from beyond the stars await the heroes in one of Golarion's most legendary dungeons, and what insidious traps has the Iron God set for them within those metal walls?

This volume of Pathfinder Adventure Path concludes the Iron Gods Adventure Path and includes:

  • "The Divinity Drive," a Pathfinder adventure for 15th-level characters, by Crystal Frasier.
  • Dangerous plots to expand your Iron Gods campaign, by Adam Daigle and James Jacobs.
  • A look into the inner workings of robots, by Greg A. Vaughan.
  • The gripping conclusion of the Pathfinder's Journal, by Amber E. Scott.
  • Five dangerous new monsters, by Adam Daigle, Crystal Frasier, Thurston Hillman, and Will McCardell.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-60125-724-6

"The Divinity Drive" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (874 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys
3.70/5 (based on 3 ratings)

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Key monsters and NPCs from the Iron Gods Adventure Path come alive on your tabletop with the Iron Gods Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of a monster or NPC from the Iron Gods campaign, including androids, aliens, scrappers, and dozens of unique pawns also suitable for representing player characters. The Iron Gods Pawn Collection, together with the creatures from the Pathfinder Pawns: Bestiary Box collections, provides pawns for nearly every Iron Gods encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box collections, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct images, the Iron Gods Pawn Collection brings to life the enemies and allies from all six adventures of the Iron Gods Adventure Path.

  • Fires of Creation
  • Lords of Rust
  • The Choking Tower
  • Valley of the Brain Collectors
  • Palace of Fallen Stars
  • The Divinity Drive

ISBN-13: 978-1-60125-716-1

Pathfinder Pawns: Iron Gods Set List

Small

  1. Maukui
  2. Ratfolk (3)
  3. Ratfolk Scrapper (4)
  1. Redtooth
  2. Rhu-Chalik
  3. Robot, Torturer (3)
  1. Ugothokra (4)
  2. Val Baine
  3. Vegepygmy (2)
  1. Vrilledt
  2. Whiskifiss

Medium

  1. Adamantine Clan Gargoyle (4)
  2. Android (4)
  3. Arcantix Sister (3)
  4. Birdfood
  5. Black Seer (4)
  6. Deacon Hope
  7. Deformed Android (2)
  8. Digital Angel (4)
  9. Dinvaya Lanalei
  10. Doc Hellbroth
  11. Ebal Kai
  12. Elessa Hevrendall
  13. Engine Attendant
  14. First Sovereign
  15. Furkas Xoud
  16. Garmen Ulreth
  17. Ghartone
  18. Gruethur
  19. Gryne Rasik
  1. Gunshy
  2. Harab
  3. Hetuath
  4. Hyrsek Caio
  5. Ilarris Zeleshi
  6. Isuma
  7. Kasatha Skeleton (4)
  8. Kevoth-Kul
  9. Khonnir Baine
  10. Kronsieg Drund
  11. Kul-Inkit
  12. Kulgara
  13. Lrrhech
  14. Mad Paeytr
  15. Marrow
  16. Metweska
  17. Meyanda
  18. Nalakai
  19. Nargin Haruvex
  1. Nemgedder Janz
  2. Ophelia
  3. Ozmyn Zaidow
  4. Paajgat the Flayer
  5. Palace Guard (4)
  6. Pale Security Guard (2)
  7. Prosser
  8. Redfang
  9. Robot, Augmented Gearsman
  10. Robot, Collector
  11. Robot, Evaluator (4)
  12. Robot, Gearsman (2)
  13. Robot, Gearsman Battleguard (2)
  14. Robot, Medical Drone
  15. Robot, Repair Drone
  16. Robot, Riot Suppressor (3)
  17. Robot, Scrapyard (2)
  18. Robot, Surgeon
  1. Robot, Thought Harvester
  2. Robot, W.A.R.D.E.N (2)
  3. Robotic Apprentice (2)
  4. Ropefist Thug (4)
  5. Rust-Risen (3)
  6. Sacristan Kyton (2)
  7. Sanvil Trett
  8. Scrapwall Fanatic (2)
  9. Seerath
  10. Sef
  11. Sevroth Slaid
  12. Sila Desaulis
  13. Skeletal Technician (2)
  14. Technic League Commando (3)
  15. Tek Makul
  16. The Shade
  17. Zagmaander
  18. Zernebeth

Large

  1. Animated Crane
  2. Avkharoon
  3. Binox
  4. Deathtrap Ooze
  5. Draigs
  6. Ghelarn
  1. Haunted Robot
  2. Hellion’s Chassis
  3. Helskarg
  4. Krimox the Thrice-Flensed
  5. Marax (2)
  6. Milstamm
  1. Mutant Manticore
  2. Neh-Thalggu (3)
  3. Rayaldach
  4. Robot, Director (4)
  5. Robot, Heavy Repair Drone (2)
  6. Robot, Myrmidon (2)
  1. Robot, Pulsepounder (2)
  2. Robot, Warden
  3. Unity (Angelic Avatar)
  4. Unity (Overlord Robot)
  5. Yah-Thelgaad
  6. Yangethe (2)

Huge

  1. Bastion
  2. Choek
  1. Colour-Blighted Froghemoth
  2. Feranth
  1. Longdreamer
  2. Mounted Lashunta Guard (3)
  1. Shipmind
  2. Void Dragon
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This is a compilation of 38 maps from the entire Iron Gods Adventure Path, with special PDF-only interactive features: buttons that allow you to hide map tags and/or grids, or engage a player-friendly view, hiding secret doors and even obscuring secret rooms! These are the exact same maps that appear throughout the Iron Gods Adventure Path, presented at the exact same scale.

These interactive features are fully supported in current versions of Adobe Reader, but they may not work reliably with other PDF viewers. (In particular, Apple's PDF renderer does not currently support these interactive features, so they won't work with Apple's Preview app or iOS devices, including iPads and iPhones.) If your reader does not support the interactive features, you'll usually be able to see the maps, but the buttons won't hide anything. Adobe Reader is a free download from adobe.com.

Note that the Interactive Maps for each individual volume of the Adventure Path are already included with the PDF edition of the corresponding book, so if you already have the full set of Iron Gods PDFs, you do not need this collection.

Interactive maps do not support image extraction in Adobe Reader. The non-interactive versions of the maps can be found in the PDF editions of the individual Adventure Path volumes and may be extracted from those files. See the Interactive Map FAQ for more information.

Cartography by Robert Lazzaretti

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The Iron Gods Player's Guide gives players all the spoiler-free information, inspiration, and new rules they'll need to create characters prepared for delving into the adventure and mysteries of the Iron Gods Adventure Path. ... Within, players of this campaign will find everything they need to...

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Dawn of New Gods! ... The Iron Gods Adventure Path begins with Fires of Creation, an exciting new adventure set in Numeria, land of barbarians and super-science! In the town of Torch, the settlement's unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly...

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The God in the Machine ... The heroes of the town of Torch follow a trail of clues to the sprawling junkyard known as Scrapwall, where bands of desperate and violent brigands vie for control of the technological remnants and ruins found within. The Lords of Rust dominate Scrapwall, and their...

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Dark Clouds Gathering ... The Lords of Rust and their strange Iron God have been defeated, but the victory of Numeria's newest heroes has uncovered a threat to the land much greater than a mere gang of bandits. A mightier Iron God is rising in power in the enigmatic Silver Mount—but before the...

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Send... More... Adventurers! ... After unearthing clues pointing them toward the legacy of a mysterious prophet, the heroes of Numeria must brave a remote canyon known as the Scar of the Spider, where they hope to uncover ancient knowledge to aid them in defeating the sinister Iron God of the...

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Otherworldly Riches ... Futuristic weapons, mysterious malfunctioning super-tech, and even alien parasites are all found in this trove of treasures for use in your Iron Gods campaign. Each of this set’s 54 beautifully illustrated, full-color cards includes space on the back for players to add...

Print Edition Unavailable

Add PDF $19.99

Non-Mint Unavailable

4.40/5 (based on 5 ratings)

Here There Be Robots! ... Numeria's capital city of Starfall sprawls in the shadow of the region's most infamous ruin, Silver Mount. Here, the sadistic Technic League and the Black Sovereign rule the land and control access to incredible and dangerous technological wonders, including the...

Add Print Edition $19.99 $9.99

Add PDF $9.99

3.50/5 (based on 2 ratings)

The Land of Super-Science ... Explore Numeria, the land of super-science, with the Iron Gods Poster Map Folio! Pore over masterful cartography and plan countless adventures with these three massive poster maps designed for use with the Iron Gods Adventure Path. ... These huge, lavishly...

Add Print Edition $22.99 $11.49

Add PDF $19.99

Add Non-Mint $22.99 $17.24

4.70/5 (based on 3 ratings)

Into the Mind of a God ... Silver Mount has long beckoned explorers and adventurers from across the Inner Sea with its promise of otherworldly treasures, but more than riches waits within this towering ruin's alien chambers. Here, the greatest of the Iron Gods dwells, inexorably drawing its plans...

Add Print Edition $19.99

Add PDF $9.99

3.70/5 (based on 3 ratings)

Key monsters and NPCs from the Iron Gods Adventure Path come alive on your tabletop with the Iron Gods Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful...

Our Price: $9.99

Add to Cart
3.00/5 (based on 3 ratings)

This is a compilation of 38 maps from the entire Iron Gods Adventure Path, with special PDF-only interactive features: buttons that allow you to hide map tags and/or grids, or engage a player-friendly view, hiding secret doors and even obscuring secret rooms! These are the exact same maps that...