Encumbrance / AC question for Oracle


Rules Questions


Okay, here's the setup - Oracle with the Lame curse, defined below, straight from the Piazo PRD:
"Lame: One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th level, you are immune to the fatigued condition (but not exhaustion). At 10th level, your speed is never reduced by armor. At 15th level, you are immune to the exhausted condition."

The character has the Lore Mystery, with the Sidestep Secret revelation, again, defined below, straight from the Piazo PRD:
"Sidestep Secret (Su): Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma instead of your Dexterity."
I understand that your Charisma bonus applies specifically to your AC and Reflex save ONLY *instead* of your Dexterity and that your armor's max dex bonus applies to your charisma instead of your dex. I also understand that your speed is never reduced due to encumbrance.

Here's what I want to know: Would your encumbrance affect your AC and Reflex save if you were carrying enough weight to put you past your medium or heavy loads?
I personally would rule against the (cheesy) interpretation (it's my own character I'm building for PFS) and say encumbrance would effect your AC in this case, but I can see reasons it would not.

How would you interpret the RAW?


Pathfinder Maps, Starfinder Maps Subscriber

Encumbrance has four penalties: Maximum AC Bonus from Dex, armor check penalty, reduced the character's speed, and affects how fast the character can run.

With the Oracle's curse, you would ignore the two about slowing your speed. That would leave the two about Max AC and the check penalty associated. So, I'd rule that encumbrance would affect his maximum bonus and his check penalty.


Harley Quinn X wrote:

Encumbrance has four penalties: Maximum AC Bonus from Dex, armor check penalty, reduced the character's speed, and affects how fast the character can run.

With the Oracle's curse, you would ignore the two about slowing your speed. That would leave the two about Max AC and the check penalty associated. So, I'd rule that encumbrance would affect his maximum bonus and his check penalty.

Good call on the check penalty - I would also rule that way, and I would do so completely independently of this discussion. Glad you brought it up, because I didn't consider that. And, for my purposes, that would bring about other considerations that would make this question obsolete.

But if I was going to play devil's advocate here, I would point out that the curse specifically quantifies that your armor's max dex bonus applies to your charisma. It doesn't specifically say that your encumbrance max dex bonus applies to your charisma. I know it's splitting hairs, but...
And further input? Would you still rule the same way, regardless?

Grand Lodge

RAISE DEAD THREAD!

Okay now let's say that this lame, human (Strength score 7ish) oracle is wearing hideously heavy armor (he's not yet 10th Oracle level, but has access to the feats needed to be proficient in full-plate armor and tower shields). Because he's puny and the full plate and tower shield are crafted of dwarf star alloy they exceed his max load of 70 lbs (perhaps by a little bit (25 lbs), or perhaps by millions of tons per square inch--you decide). What would his speed be now? How about after 10th level when armor's natural restrictiveness is overcome by his curse?

I'm not asking for myself you see, it's for a friend, really.


Follow this link for Encumbrance Rules. Now scroll up to the Carrying Capacity rules. Under Lifting and Dragging they cover what weights you can move while taking a full round action to move 5'.

While it is never explicitly stated, the implication is you can't move more than your heavy encumbrance x2 (or x5 if you are dragging it).

And none of this has anything to do with the armor based restrictions. This is all based on weight carried. Which includes the armor's weight.

Grand Lodge

I get that man, but it could be argued (whether you agree with the validity of the argument or not) however, that by the rules, a lame oracle should not be "slowed" to "staggering around to a 5-foot move as a Full Round Action" when carrying up to double their max load. There doesn't really seem to be a line drawn between encumbrance and weight anywhere that I can find. The text seems to infer that encumbrance means both the weight and restrictiveness of bulky armor that one is wearing. In fact, one could argue that puny lame oracles should be able to move mountains that might be dropped upon them by angry gods. Sure they can't lift these things, but neither can they be slowed by them (assuming the mountain didn't kill them of course).

Again, it's not for me, man. I'm the abiding sort.

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