Rules Questions



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Do you need a free hand to reload?

Confusion on wording of Extraordinary Abilities

where do i find credit by lvl?

Multiclassing as a Mystic

Checking math on weapon fusions

Encumbrance to Piloting, and Harry / Cover Fire Ammo Cost

Androids with the Tensile Reinforcement armor upgrade

Breaking the Game Again With Crafting

Twin linked point, broadside broad arcs and tracking weapons

Laser Weapons and cover from smoke, fog and other clouds

Yet another Tracking Weapons thread

Diasporan rifle, tactical

did I math this right?

Comm Unit Upgrade Question

Computer pcu usage?

Barathu reincarnation

Venom Spur as a swift action

Altronus Level 1 attack is wrong?

Does the Xenodruid Mystic's Grasping Vines affect you or your allies?

Elemental Immunities

How do afflictions / rider effects interact with stamina / hit points?

Persistent Damage from a Weapon dealing Nonlethal Damage

Personal Gladiator

FAQ:operative ghost specialisation?

How to apply starship sensors modifier

Glide--I'm probably missing something

Shadow Essence

What constitutes "adjacent" for Saving Shield?

Hyperspace Engines and PCU

Is the Supernova ability a "Mental Action?"

Underwater property and thrown weapons

Solarians are masochists?

Critical hits - burn

Bulk Limits or "Can I really not pick up my friend?"

How do Constitution Track Poisons do damage?

Run-Flying

Ready Action initiative count change from Pathfinder intentional?

Can someone walk me through uses of terraform?

Haan Player Character

Automatic weapons vs mirror image

Enhanced armor- Access???

Immune to critical hits

Technomancer's "Fabricate Arms" and "Extended Spell" Magic Hacks Combined?

Armor Storm Enhanced Tank - Bonus UPGRADE or bonus Upgrade SLOT?

How many beasties does Summon Creature get you?

Multiclassing and archetypes

Star shaman's walk the void is the new star charter

Using Powered melee weapons when out of charge?

Technomancer Caustic Conversation

Combat Option: Single Target Burst?

A few questions regarding explosives

Order of opperations when leveling up

Does Mechanic's overcharge and Shot on the Run work together?

Selling things worth less than 10 credits

Line Weapon wording confusion

Exocortex combat tracking and observation

Star Shaman Mystic Ability: Walk The Void (Maneuverability)

Solarian Black Hole

can you take 10 on initiative rolls?

What languages do [insert race here] speak?

Reloading a Spell Chip

Mystic Healer Lifelink ability

Spell Gems - Spell Gem Crafting questions

Pact Worlds Electrocute crit

Encumbered and NPCs

Full attack and energy ray

Non-lethal damage question...

Death and Spells

Where are the rules for creature types?

Can SRO be repair with the engineering skill?

Does Technomantic Proficiency grant Specialization?

Clarification on Starship Shields in Combat

Starship Combat Critical Hit "Skips"

Starship Tracking Weapons

Pact World: Space Pirate - Sword and Pistol

What PF1 Errata and FAQs Do You Want Addressed Before PF2 Is Launched?

Casting offensive spells and attack rolls

Mechanic's drone meld.

Sniping Pop out rule and Grease

Space Pirates and Overcharge

Where do class abilities like bleeding shot go in the stat block?

Mechanic Custom Rig Flashlight

Grenade Arrows

Operative dip and Specialization

Jolting Surge and "Electrical Devices"

Archetype Help

Starship Critical Damage

Grenade saves on special effects

Can flat-footed stack with other conditions?

Starship Tracking Weapons

Archetype Question - Solarian / Star Knight

Sword Canes bleed damage

Universal Spells: Wish, Miracle, and... Fabricate Scrap?

Starship AC and TL

Battle Glove + Unarmed Strike = Lethal Punch?

Computer Tier and Bulk Question that needs answering.

[SFS] Unconventional Tactics: Combat Maneuvers on fellow players

Vampires in Starfinder

Khizars and Perception Beyond 30 Feet

So many DC's... Help a 5e convert

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