
![]() |

Ravingdork wrote:
Of course it can be repaired with the engineering skill. You just use the options listed under the Medicine skill.
To be clear, what I mean is using:
"Repair ItemYou can use Engineering to repair a mechanical, technological, or hybrid object or piece of equipment, as long you have access to it. The amount of time this takes typically depends on the complexity of the object. You can repair an object or piece of equipment you crafted in half the usual time. The DC of the check is determined by the GM and based on the complexity of the object. If you succeed, you restore a number of Hit Points equal to the result of your Engineering check. If you fail the check by 10 or more, you damage the object further, dealing 1d4 damage to it; this damage can’t reduce an item to fewer than 1 HP."

Ravingdork |
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I don't see anything expressly prohibiting it, though it does seem somewhat implied.
As GM, I would default to the rules for normal constructs and use that, in addition to being able to use Engineering like the Medicine skill.