Patrick Chamberlin |
How much control of starship tracking weapons does a character have after it’s been fired?
I know similar questions have been asked (http://paizo.com/threads/rzs2ukpl?Tracking-weapons-and-obstacles#1), but specifically, can a character control a missile/torpedo to travel around corners or take an indirect route during a single round?
Page 321 of the CRB states that tracking weapons have perfect maneuverability and can make turns, as necessary, but this appears to be talking about if the missile is still in flight at the end of its movement and the target moves.
Gary Bush |
the tracking weapon’s projectile moves its speed toward the target, making turns during this movement as needed (a projectile from a tracking weapon has perfect maneuverability).
Emphases mine.
For me, the key word is "toward". As long as the weapon moves toward the target it can do whatever it needs to do. Moving sideways is still toward. The weapon could not backtrack or otherwise move away from the target.
Gary Bush |
If the ship was right up against the obstacle, I would say no because of the fact that it has to move toward the target. Otherwise, the missile can likely maneuver to the target.
Can it still be fired? Yes. The information in the SFS scenarios that I know about only restrict the firing of direct fire weapons.