Starship Tracking Weapons


Rules Questions


How much control of starship tracking weapons does a character have after it’s been fired?

I know similar questions have been asked (http://paizo.com/threads/rzs2ukpl?Tracking-weapons-and-obstacles#1), but specifically, can a character control a missile/torpedo to travel around corners or take an indirect route during a single round?

Page 321 of the CRB states that tracking weapons have perfect maneuverability and can make turns, as necessary, but this appears to be talking about if the missile is still in flight at the end of its movement and the target moves.


Short, possibly unsatisfying answer: "Ask your GM".

Basically, the rules do not provide any such detail, in part because those are not really relevant issues normally. There aren't normally corners in space hexes, after all.

Liberty's Edge

Gunnery Check Page 320 wrote:
the tracking weapon’s projectile moves its speed toward the target, making turns during this movement as needed (a projectile from a tracking weapon has perfect maneuverability).

Emphases mine.

For me, the key word is "toward". As long as the weapon moves toward the target it can do whatever it needs to do. Moving sideways is still toward. The weapon could not backtrack or otherwise move away from the target.


Thanks for the input. Specifically, I was referring to shooting around obstacles as seen in several SFS scenarios. If the target is on the other side of an obstacle, can you shoot around the obstacle?

Liberty's Edge

If the ship was right up against the obstacle, I would say no because of the fact that it has to move toward the target. Otherwise, the missile can likely maneuver to the target.

Can it still be fired? Yes. The information in the SFS scenarios that I know about only restrict the firing of direct fire weapons.

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