Sniping Pop out rule and Grease


Rules Questions


Pathfinder PF Special Edition Subscriber

During my campaign last night, a player of mine was using the sniping rules for pop out and then pop back behind cover. The next round, a enemy casted grease underneath the players character and he successfully made the Reflex save. Now on his next turn he wanted to use the sniping rule for pop in and pop back out. My question: does the player need to make a acrobatics check to avoid slipping or no?

Help!


I guess it depends on this 'sniper rule' you speak of. I haven't heard of this. Care to elaborate?


I'm not aware of any rule like this either.


It's inside the description of the Stealth skill itself (pg 148):

Sniping:
If you have already successfully used Stealth to hide from a creature that is at least 10 feet away, you can briefly pop out of cover or concealment and make a single ranged attack against that creature. As long as you can reenter cover or concealment, you can attempt a Stealth check to hide again as part of that attack with a –20 penalty.


As to the OP's question I would rule that they do have to check again. granted they arent moving out of or through but having to pop out of cover and then back again to avoid being seen seems to me to be sufficient movement to require a check.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I don't think it's clearly supported in the rules, but I'd probably rule similarly to Vexies as well.


Would you make them do that check before or after firing?

If before firing, does failing the grease check break stealth?


Reactions that trigger off of Offensive actions happen after the triggering action so in this case I would have them roll after popping out of cover and making the shot then if they fail they would fall prone and out of cover but again thats just how I would rule it. Technically by the RAW they have to move out of, into or through a area affected by Greese but for me that amount of action constitutes enough movement.

The Concordance

Grease wrote:
A creature can walk within or through the area of grease at half normal speed with a successful DC 10 Acrobatics check. Failure means the creature can’t move that round and must then succeed at a Reflex save or fall prone, while failure by 5 or more means it falls prone (see the Acrobatics skill for details). A creature that doesn’t move on its turn doesn’t need to attempt this check and isn’t considered flat-footed.

I think it’s pretty clear the the “movement” is movement by “walking within or trough the area.” A creature sniping from a square that doesn’t change squares does not need to make a check. If the sniper changes squares (moves and then attacks, shot on the run, etc) then the sniper would need to attempt the Acrobatics check or fall prone.


I agree that without movement from the square, the creature isn't technically required to suggest that they "moved". They could just lean out or upwards from their cover to make their shot without actually moving in any way.

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