Howdy, folks! It’s been a while since we’ve done one of these blogs, and in that time, we’ve added some wonderful new folks to the Creative Department and had a couple of former Paizo creatives return to lend their expertise to Pathfinder and Starfinder. Since it has been a while, some of these folks have been with us for quite a few months, but you didn’t know that and that’s no reason not to join us in welcoming them. It’s been great having new people and new voices on the team in design, development, art, and edit to add their keen experience and varied experiences to the fabric of the Paizo Creative Department.
Michelle Kim
Hey everyone! I’m Michelle, a developer on Pathfinder’s Narrative team. I started off as a freelance writer for Paizo so you’ll see my name pop up in projects like Season of Ghosts, Howl of the Wild, and Lost Omens Divine Mysteries as well as some other unannounced products down the pipeline. I’m a big fan of horror ttrpgs like Call of Cthulhu, Ten Candles, and Bluebeard’s Bride but also a huge sucker for mecha games like Spectres of Brocken. I’ll play almost anything; crunchy? Yes. Narrative? Also yes.I have a few personal projects in the works including a Joseon setting supplement for Good Society: A Jane Austen RPG. If you want to find me on socials, I’m on Twitter at @_missmyk_ and on Bluesky at @missmyk.bsky.social.
Lynne Meyer
Hello! I’m Lynne (she/they), a queer, autistic, chronically ill femme originally from Chicago. Since joining the editing team last June, I’ve been living my best Leslie Knope life in Indiana and working on incredible stuff I can’t wait for you all to see.
Named a 2021 Queer in Games Awardee by Rainbow Game Jam, I’m best known for my work on the ENNIE Award-winning Uncaged: Goddesses and Uncaged Anthology. In my free time these days, I’m usually doing one of three things: playing the Chief Medical Officer in my Star Trek Adventures home game; doting on Izzy, my ancient, beloved kitty; or drinking way too much coffee as I wrap writing for the upcoming All the Witches TTRPG. I’m an unapologetic dice goblin, an em dash enthusiast, and an octopus stan who thinks that the Dumbo Octopus is the cutest thing ever. Come say hello on Bluesky (@lynnemeyer.bsky.social) and Twitter (@Lynne_M_Meyer).
Joshua Birdsong (he/him)
Hello Paizo fans! I am Joshua Birdsong. I am now the newest Designer on the Rules & Lore team. I am very excited to work among such an experienced team, and I am still (and hopefully always will be) learning so much. I cannot wait to help make awesome stuff for our game! I believe my first debut will be in Monster Core! You can find me @impr0phet.
DFTBA
Adriana Gasperi
I am Adriana Gasperi from Caracas, Venezuela, I am a graphic designer, traditional and digital illustrator, and fine artist in Portland, Oregon since 2017. I have been painting cats since 1995 my brand name is Gatos Ilimitados (unlimited cats) https://www.instagram.com/adriana.gasperi.art/ and lately I have been also painting all kinds of animals, and pet portraits. I have been vegan for the animals for about 8 years and belong to an international group of vegan artists called The Art of Compassion Project where we donate art related to animals and veganism. I live with my husband and 6 cats in downtown Portland. I love my job at Paizo and also the diversity and inclusiveness of the company, I enjoy working from home. I am a true crime documentary and podcast fan, Serial Killers is one of my favorite podcasts, as thrillers and horror movies (especially classics), film noir, American Horror Story, and all their new ones like American Crime Story, actually everything Ryan Murphy creates and produces, The Shinning and Psycho are two of my favorite movies.
Jason Keeley
Who, me? I guess you could say that I’m one of those “returning faces,” having come back to Paizo last year to take a position as a Senior Developer on the Pathfinder Rules & Lore Team! In my career at Paizo, I’ve been an editor, a developer of Starfinder Adventure Paths, and more! I’m thrilled to be working with second edition and with the rest of this team, who are an honest-to-goodness bunch of rock stars. You can find me at herzwesten on a lot of the social medias and if you want to see the type of things I get up to in my spare time, check out This Compleat Breakfast (a game about cereal mascots) on my itch.io page!
Felix Dritz (he/him)
Greetings fellow finders of the paths and stars! I’m Felix, one of the editors who sift through the many words you read. This means I check for general errors, discrepancies, formatting, and ensure it has that recognizable Paizo style.
I was first introduced to Pathfinder Organized Play in 2016 by accident, and I never left. So many kind and supportive people adopted me into this community, and I’m overjoyed that I get to support the games they love. It’s been a surreal journey to get here, but now I’m at a desk editing for a game I adore and the community I love.
When not editing for Paizo, I’m usually homebrewing my ever-expanding Pathfinder 2nd Edition setting. If I’m not editing or writing, then I’m likely playing Pathfinder, GMing at local game stores, mashing buttons on a videogame controller, or cooking. I’m not active on social media, but I hope to meet you around the table someday!
Bill Fischer
Bill Fischer has been creating strange and terrifying worlds for role-playing games for over 30 years. He is the author of The Runewild Campaign Setting published by Sneak Attack Press and has done both writing and editing for Kobold Press, Goodman Games, Roll For Combat, AAW Games, and EN Publishing. He lives in Minneapolis, MN with his partner and children.
Mike Kimmel
Hello! I’m Mike Kimmel, and I’m thrilled to be the newest member of the Starfinder team. Since coming on board in September 2023, I’ve been hard at work with my colleagues to create Starfinder Second Edition. While my prior work as a developer for Pathfinder Society Organized Play mostly involved adventure design, I’ve been able to stretch my narrative and game design muscles on the Starfinder team in all sorts of interesting ways these past few months. Alas, I can’t talk much about the things I’m working on—yet—but stay tuned for more Starfinder news in the coming weeks! I can’t wait for you to see what we’ve got in store for you.
Aside from working on games, I like to play them, too! I’m a fan of cooperative games of all kinds, and I also enjoy relaxing with a nice cup of tea and a challenging permadeath videogame. When I get a chance to run an RPG campaign, I tend to lean into horror themes—the spookier the better. If you’d like to chat about games, recommend a good book to me, or play some chess, you can find me on various Paizo-related Discord channels or drop me a line at mike.kimmel@paizo.com. Please note that I am not accepting glitch gremlins or other mischief at this time!
Simone D. Sallé (she/they)
Hi again! I’ve been in the Paizo orbit as a temp, freelance, and full-time contracted editor since 2018. I joined the staff as a senior editor in 2022 and have been having a wonderful time wrangling words with the creative team ever since! While we’ve worked on a lot of great projects lately, I’m particularly excited for everyone to see <em>Pathfinder Howl of the Wild</em> in May, which has some extremely fun new ancestries and mechanics, incredible art, and a heartfelt story.
Unsurprisingly, words and games fill a lot of my time outside of work as well: I have a spreadsheet of SFF book recs for anyone who asks, a handful of Pathfinder and indie TTRPG campaigns on my calendar, and an overflowing queue of Steam games that I frequently ignore to revisit Subnautica (my beloved). I also do freelance editorial work as Wildwood Editing for projects like Queerfinder and Luminant Age. I’m grateful to my Disreputable Dog, Penny Kibeth, for reminding me to take a break from screens and get some fresh air every day.
Editors largely operate behind the scenes, and our best work is invisible, but I can confidently say that I work with some of the finest professionals in the industry, and it’s a delight to learn, grow, and help shape the games I love with them and everyone else at Paizo. I’m not as active on social media these days, but if you track me down I’m always thrilled to discuss conscious language in storytelling, the merits of style guides, and how we can make our worlds—both real and imagined—better for everyone.
Dustin Knight
Greetings, Starfinders! I’ve had the honor of being a member of the Starfinder team for a little over a year and working here at Paizo is still a dream come true! I’m currently moving into my dream home in St. Paul, Minnesota, running a Firefighters of Absalom campaign, Where There’s Smoke, and playing in an incredible Starfinder campaign, Teenaged Wasteland. I’ve been a freelance author and publisher on Pathfinder Infinite for the past few years, as well as avid tabletop gamer, and Paizo-sphere discord lurker! I’m honored to help manage the rules of one of my favorite games in one of its most exciting eras and you may have seen me drop the FAQs and Errata updates for the Starfinder Roleplaying Game. I’m also thrilled to see everyone’s excitement and enthusiasm for Starfinder Second Edition, as working on a new Core Rulebook line with such an incredible team has been my developer hoop dream for decades. Feel free to hit me up using any of the various Paizo discords, including my own discord channel for Pathfinder & Starfinder Infinite fans and authors at http://www.infiknight.net, or email me at dustin.knight@paizo.com! You can also follow me @kitsunewarlock.bsky.social and, as always, please send memes!
Welcoming Fresh and Familiar Faces to Paizo - Feb 2024
Tuesday, February 06, 2023