Sindran Eithe |
Sense Motive: 1d20 + 5 ⇒ (9) + 5 = 14
Sindran ignores the stares, keeping to himself. He doesn't know what they want, but it's too damn cold for anything, much less standing around in the open air for hours.
Talon Dalkar |
Sense Motive 1d20 + 4 ⇒ (16) + 4 = 20
Talon approaches whichever member seems to have the most authority, or at least the most respect among the crew "I've been out of my nocturnal cycle for quite some time, I hope you don't mind some extra eyes on watch" without waiting for a response, Talon takes off the wraps keeping his wings warm and unfurls them to their full span. He slowly makes his way up the crows nest, still careful of their wounds and the cold weather. As he perches on the nest, he wraps his wings up again tightly to keep away the cold
Caladwhen |
Amused by the Captains discomfort, Cala smirks ever so slightly but keeps her tone neutral "Aye Captain, they can watch. They are vigilant and require no sleep, so it's a task they'll excel at."
Cala turns to her minions, and speaks in a oddly disturbing language to the Draugr before returning her attention to Kargeld.
"Let me know when you need them to watch. They'll stand in for me, I have no interest in doing such things."
Moving back to the stern of the ship, Cala takes her seat again and begins leafing through an old tome.
increddibelly |
mighty kind of you, Talon. Let's hope you don't regret it.
In the dead of night, a cold snap hits. the constant flurries of snowflakes give way to fat flakes, as the temperature quickly plummets to well below freezing, and ice rime forms on the rigging. Biting winds howl over the ship, as the crewmen on watch shudder, and light up a few torches to provied both light and warmth in the otherwise freezing darkness.
1d20 + 12 ⇒ (13) + 12 = 25
Talon's perception: 1d20 + 4 ⇒ (4) + 4 = 8
All those sleeping take 1d4 ⇒ 3 of cold damage, as a suspiciously local ice wind passes over them.
Talon, you now notice a freak ice storm raging on deck, right over your mates. That's a little too much of a coincidence for you, and as you stretch to look, you notice this here little fella who comfortably perches on the lowest sail beam, a few meters below you, a few feet of the deck, where it releases a bone-chilling inhuman cackle.
And then you realize there are four more shapes in sight, rising out of the water - 4 ice elementals!
MAP - you'll need to zoom a little, sorry
--- surprise round, Talon gets to act---
the elementals will spend this round climbing on deck; the two sailors S4 and S6 will run to the first who comes aboard and try to push it back in. Your turn, Talon - and everyone sleeping takes cold damage BUT wakes up because of that.
crap, I totally forgot about the draugr. Cala, they also get to act in the surprise round. that should teach me ;)
increddibelly |
KO = kargeld odenkirk
S1 -> S6 sailor #1 -> #6
H = helmsman
SI = sindran
Ae = Aerent
Ar = Arryn
Or = Oret
Ca = Cala
Ta = Talon, 20ft up
IM = Ice Mephit, the little ice-breathing bastard
E1 -> E4 = Elemental #1 -> #4
(todo:D1 / D2, draugr. One on the stern, one on the bow? given their task as lookout?)
Talon Dalkar |
Talon see's the creature, and without doing anything else falls backward off the nest. On the way down he draws his sword, then mumbles a few words of the arcane and slowly drifts right next to the creature. As he gets behind it he stabs towards its' back
Casted feather fall, only an swift action so I can still attack
Att1d20 + 6 ⇒ (11) + 6 = 17
Damage1d8 + 4 ⇒ (1) + 4 = 5
As he pierces the creatures flesh he smiles "So what's so funny?" then he inhales and shouts "ICE ELEMENTALS, WAKE UP AND FIGHT!"
Oret Stonechild |
Gah, sorry, all - I was without a computer for the day...
Profession (Sailor): 1d6 + 2 + 3 ⇒ (5) + 2 + 3 = 10
Sense Motive: 1d20 + 9 ⇒ (7) + 9 = 16
Oret also approaches the sailors and offers his services on watch. (Though to minimize retcons, I'm assuming he's going to be on a different watch)
EDIT - who got the narwhal horn/quarterstaff? If nobody else wants it, Oret would put it to good use. It would only mean a +1 to hit, though, so not a huge deal if someone else wants it.
increddibelly |
to minimize retcons
thanks
who got the narwhal horn/quarterstaff?
Masterwork Quarterstaff. You explicitly expressed interest before and no one objected. *shrug* it's yours :) It's an impressive monument to nature. Go bash some good guys with it.
increddibelly |
The Mephit's laugh changes into a scream, more of surprise than pain, as Talon cuts a long gash across the creature's rump. Annoyingly, the blade doesn't cut as deep as Talon intended, resulting in only a mild scratch! which is my way of saying, DR5/magic
Talon's shout will surely have awoken everyone on deck even if the intense cold didn't already.
--- Round 1 --- new map
everyone is awake, but you're probably not sleeping in your armor, eh? that would make no sense... Cala, I've put the draugrs on, assuming they will probably move into melee range as soon as they can?
Sindran Eithe |
Sindran actually does sleep in his armor. He's used to always being prepared to go at a moment's notice so he never takes it off when he's out and always keeps everything near him. Call him paranoid, but he'll say he's just prepared. (And he doesn't get fatigued because of Endurance.)
Knowledge (Planes): 1d20 + 7 ⇒ (3) + 7 = 10
Sindran swears when he feels the biting cold cut into his skin. He hears Talon's warning quickly stands, growling and ignoring the growing chill as the blankets fall from his form.
Through the dark and snow, he sees the ice elementals and the mephit and raises his hands at the nearest target E3, cursing them for the cold he suffered through the past few days. He chants, channeling his anger into the spell until a large burst of flame erupts from his hands.
Burning Hands: 3d4 ⇒ (3, 2, 3) = 8 Fire, Reflex Halves, DC 16
Fail saving throw, catch on fire for 1 fire damage/round for 1d4 ⇒ 3 rounds
Oret Stonechild |
Armor? Who needs armor? :-P
Feeling the cold seep into his skin, Oret quickly stands and looks for the cause of the unnatural cold. Seeing the elementals trying to make their way onto the ship, he grabs his quarterstaff and moves to intercept.
Swift action: shift to Crane Style (Fighting Defensively: -2 to hit, +3 AC (to 19))
Attack E4 (Power Attack, Fighting Defensively): 1d20 + 8 - 1 - 2 ⇒ (11) + 8 - 1 - 2 = 16
Damage (2H, Power Attack): 1d6 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13
increddibelly |
doh.
E3 reflex: 1d20 + 2 ⇒ (9) + 2 = 11
As Elemental#3 is climbing over the railing onto the Frosthamar's deck, it has no chance to dodge Sindran's fiery strike. Where the fire melts the elemental's icy body, its skin turns into a snot-like soup. which is to say, they have a vulnerability to fire. Err, d'uh, they're made of ice :) => 12 damage and using some dark magic, Sindran has managed to set an ice elemental on fire!!
As Oret looks around, assessing the incoming threats, suddenly E4 pops up its shiny head over the bow. Oret doesn't hesitate and strikes with all might, shattering the elemental in a single blow!
They have AC16 and 13 hp. how very Monk of you to be so efficient.
Arryn Lerash |
initiative: 1d20 + 5 ⇒ (17) + 5 = 22
Arryn jolts up when she finally hears the call for the elementals. Shes'd always been the sleeper that never wanted to get up, but lately she'd only been "half sleeping". She will run to the nearest elemntal (1) and attack ASAP.
Attack Rapier: 1d20 + 4 ⇒ (5) + 4 = 9
Damage Rapier: 1d6 + 2 ⇒ (5) + 2 = 7
Sneak Attack: 2d6 ⇒ (2, 5) = 7
Fail.
increddibelly |
Arryn, you're at 18/21 hp
Sailor 5 leaps upright, and spots an elemental (E1) crawl on deck. He lashes out with his heavy right boot, trying to kick the elemental off the ship.
bull rush vs CMD 11: 1d20 + 4 ⇒ (14) + 4 = 18
The Ice Elemental takes the opportunity to punch the sailor,
Attack of Opportunity, slam: 1d20 + 4 ⇒ (13) + 4 = 17
slam dmg: 1d4 + 1 ⇒ (3) + 1 = 4 +cold dmg: 1d3 ⇒ 1
sailor Fort Save: 1d20 + 4 ⇒ (5) + 4 = 9
...and the sheer cold from the monster's fist causes the sailor to shiver and shake uncontrollably for a few seconds. (Sailor 5 has the sickened condition in rnd 2)
...However, the elemental cannot dodge the sailor's boot and takes it square in the icicles, making a >_< face. It loses its holding and falls backwards off the boat!
Of course, it is solely because of this unexpected intervention, that Arryn's rapier doesn't meet its intended target ;)
Caladwhen |
Initiative: 1d20 ⇒ 17
Cala motions at her Draugr to aid in the battle before setting herself to cast a spell at the Ice Mephit, chanting her infernal incantations which seem to howl as loudly as the wind.
D1 will aid Talon with E4, D2 will engage E2 and casting Cause Fear Will DC 17 on the Mephit.
increddibelly |
Will save: 1d20 + 3 ⇒ (1) + 3 = 4
Things are NOT going as planned for the little Ice Mephit. He's certainly not laughing anymore - he's getting out of here! those rumours about the terrible andoran women seem to have more truth to them than he initially suspected.
the Mephit flies away in terror; 45 degrees up due South. Both Oret and Talon get an AoO.
D1 can't attack E4 - there are too many of it, thanks to Oret reducing it to icy shrapnel - so it'll move to IM as well and also get an AoO I guess:
1d20 + 4 ⇒ (5) + 4 = 9, miss.
D2 attacks E2...
atk: 1d20 + 4 ⇒ (15) + 4 = 19, dmg: 1d6 + 4 ⇒ (5) + 4 = 9
...and great chunks of the elemental spatter off!
Oret Stonechild |
AoO (Power Attack, Fighting Defensively): 1d20 + 8 - 1 - 2 ⇒ (9) + 8 - 1 - 2 = 14
Damage (2H, Power Attack): 1d6 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
Aerent Sephim |
Aerent moves ahead and attacks the remaining elemental with a powerful thrust.
Attack, Trident (2H), Power Attack: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20
Damage, Trident (2H), Power Attack: 1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10
Oret Stonechild |
Oret moves to help the others with the remaining elementals (I'm guessing E1 or E2?)
Attack (Power Attack, Fighting Defensively): 1d20 + 8 - 1 - 2 ⇒ (3) + 8 - 1 - 2 = 8
Damage (2H, Power Attack): 1d6 + 5 + 2 + 2 ⇒ (6) + 5 + 2 + 2 = 15
...well, that could have gone better.
increddibelly |
Three elementals are quickly disposed of, and the one that's been kicked off the ship, rubbing its icicles in pain, doesn't see the Mephit anywhere. It assumes the assault leader is captured, or worse, and decides it's got better things to do, such as frolicking in the cold northern waters.
The Mephit takes a couple of hard stabs from both Aerent and Talon, (10 damage in total) however...it is gone. It's almost impossible to spot the snow-colored eagle-sized Outsider in the thick snow of the dark night.
Wait - there it is!!! it's fly speed is 20ft while being stealthy, so it's not gone very far yet; it's being very sneaky and it's doubling back north, behind the cover of the ship's sails.
Mephit's stealth roll, +10DC for snow and cover of sails : 1d20 + 12 + 10 ⇒ (19) + 12 + 10 = 41
Tricky little Mephit... Talon, will you give chase? I assume you'll be heading south where it went? or do you have another idea? I don't think anyone else can fly yet?
Sindran Eithe |
Useless Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Sindran turns to aid his allies, unheeding of the ice elemental's dying screams as it melts. His allies have already dispatched their enemies however, and the fading adrenaline makes him feel the sudden cold, causing him to shiver. It's too distracting, the chill worming its way inside his core, and he grits his teeth.
Having thought about how to deal with the cold several times the past few days and now damning any consequences, he chants, conjuring flame that surround his hands which he immediately thrusts onto his chest.
When he removes his hands, the flames stay. They spread hungrily to cover the half-orc but it doesn't seem to harm him. Instead, it seems to be getting absorbed into his body, leaving only a faint trail of steam that quickly dissipates.
Cast: Endure Elements on self
"Is that all of them?" he asks, feeling himself more able to ignore the cold as the fire burns inside him.
Caladwhen |
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Less bothered by the cold (perahaps eerily accustomed to it), Caladwhen simply draws her cloak close to her and moves closer to Sindran.
"I think so." Looking out to sea with a frown, Caladwhen shakes her head slowly "This journey has been fraught with complications since we left port... it's almost as though forces unknown were working against us."
Looking over to Kargeld, Caladwhen speaks with an authoritative tone "Captain, how much further out are we?
IBKargeld Odenkirk |
"Is that all of them?"
well... nothing happens in the next minute or so...and it's very tiresome to peer through the falling snow into the dark night with nothing but a few torches.
Kargeld screams in frustration, and spits on the deck. "ARGH!!! Sküldeflossen den kühlholen!!"
He looks the injured in his crew over, and tells them "put a bandage on that and get yourself warm! I don't want any of you to play sharkbait. HELM! get her moving! We are not staying here!"
"How much further out are we?"
Kargeld spits again. "Farther than I'd like, and it might be further still.", then, as he realizes who he's talking to and what type of pets she owns, he pipes down, "We still have two days to go until we reach Lake Tarik. Then, " he shrugs, "I hope this bugbear can remember the signal, or it could easily take a month of searching for the stupid furballs."
Sindran Eithe |
Haha, Norspik. Interesting expression. Something you picked up, GM?
"I agree, we should head out as soon as we are able." Sindran peers through the dark night. "The sooner we get out of this damnable snowstorm, the better."
IBKargeld Odenkirk |
The snow continues to fall, but to everyone's annoyance, the wind slows down to a light breeze.
"go back to sleep. This slow speed is a boon, no chance of crashing into an iceberg at this rate. the captain says, but it's more to comfort the crew than anything else.
"little gray man," he asks of Oret, "wanna keep me company until dawn? "
increddibelly |
The crew find a mostly-clean roll of cloth, and tie up their frostbitten limbs. The helmsman goes down below, and rummages in one of the crates, where he finds an extra set of blankets. Smiling, he crawls back on deck, displaying the trophies to the crew "lookey-look here lads!" - and nearly kicking himself - "oh - and ladies!!"
This new find lightens the mood on board, as for the first time this night, you can all actually lie down in a modicum of comfort.
increddibelly |
Oret, would you please roll 6 profession(sailor) DC16 checks? one for every 10 minutes - and it's actually DC20, but Kargeld and a sailor are Aiding you for a +2 each.
Kargeld nods back to Oret, and takes position near the bow of the ship, looking out for the smoothest path. Every now and then, he moves his hand for Oret to see. Now a little to the left, then far right, and Talon occasionally quietly swallows as huge chunks of ice appear out of seemingly nowhere and narrowly miss the boat.
The snow storm doesn't recede, though. For those few who are awake:
Oret Stonechild |
Question - I rolled a 5 for my Profession (Sailor), +3 for Class Skill, +2 for Int => 10 total. As 3rd level, I can only have 3 points allocated to a skill, so should I reduce my 5 to a 3? Also, regardless of that ruling, would it be acceptable to take 10 for each of the rolls, for a total of 20 (or 18, as the case may be)?
increddibelly |
Question - I rolled a 5 for my Profession (Sailor), +3 for Class Skill, +2 for Int => 10 total.
the maximum skill ranks rule does not apply to your sailor skill
Then, you're being explicitly trained, by the 2nd best sailor on the ship, to perform many of those specialist tricks and shortcuts that only the most experienced sailors / smugglers know of,
and finally, you get the chance to try them out yourself in practice.
I think it's fair to say this is a pretty intensive training :) And, since it's not a Skulls&Shackles game, the score is probably never going to increase again, so in the end, no damage done.
would it be acceptable to take 10 for each of the rolls, for a total of 20 (or 18, as the case may be)?
nope. if the rolls don't matter, I'm not the type of guy to put the game on hold while we wait for them :) There's a whole lot of nasty surprises I have in store for you. Question is, which one are you going to fall for...? cue maniacal cackle }:->
T'larryo Aiwe |
Sindran Eithe |
*cheers for learning* (also loved that laugh)
Knowledge (nature): 1d20 + 4 ⇒ (13) + 4 = 17
Sindran curls up deeper in his makeshift blanket fort, glaring angrily at the snow as if staring would be enough to make it stop.
Oret Stonechild |
Profession (Sailor): 1d20 + 10 ⇒ (2) + 10 = 12
Profession (Sailor): 1d20 + 10 ⇒ (17) + 10 = 27
Profession (Sailor): 1d20 + 10 ⇒ (3) + 10 = 13
Profession (Sailor): 1d20 + 10 ⇒ (2) + 10 = 12
Profession (Sailor): 1d20 + 10 ⇒ (19) + 10 = 29
Profession (Sailor): 1d20 + 10 ⇒ (3) + 10 = 13
Yep, it's official - the dice roller hates me. Or one of you.
T'larryo Aiwe |
Feigning disappointment, Lars tut-tuts and shakes his head.
(Auran) "Oh, now. I thought you might be like that. But I'm having far too much fun to just tell you to look over there." From the east side of the yard, he nudges his beak ever-so-slightly in western direction. "whooops. Awwww shucks; I seem to have spoiled my evening's entertainment. *sigh*" And he casually flutters back down to Caladwhen.
It's painfully obvious that there is nothing accidental about this little message.