No-Prep Character: Zhang Yong

Friday, April 23, 2021

By Vanessa Hoskins

Zhang Yong, Spirit Tender

In the great fighting tournaments across Tian Xia, a competitor will occasionally perish in the heat of battle. Sometimes their lust for battle, desire to win, or enduring competitive spirit lingers, often resulting in a haunting. When this happens, it’s up to a ghost eater to defeat the lingering soul to send it to the afterlife.

Ten years ago, during the previous Ruby Phoenix Tournament, Yong was a boy of 13 years working as a water carrier, though he dreamed of one day fighting in the tournament and making a name for himself, especially to set him apart from his many accomplished human, orc, and half-orc cousins. Yong imagined showing the world his skill, determination, and fierce grasp on life and excelling at something all his own. That very grasp saved his life when an errant undead specter disrupted a match, tearing through the ringside where Yong was carrying water. Though he was gravely injured in the incident, Yong was brought into the care of the tournament’s resident ghost eater and, from her, learned how to fight the corruption of lingering souls.

Now, Yong is one of the tournament’s most renown ghost eaters, tasked with cleansing any haunts, ghosts, or spiritual phenomena that remain after a particularly grueling battle. Though he sometimes shudders at the memory of that terrifying day ten years ago, through sheer determination, he carries on, finding that in guiding these souls to rest, he’s found not just a way to purge the ghosts of his own past, but a rare talent as a spirit tender, one all his own.

A male half-orc is dressed in silken robes and has his leg and arm raised in a martial arts pose, the glow of a mystical force surrounding his rag-wrapped foot.]

Ghost eater archetype illustration by Gislaine Avila from Pathfinder Adventure Path #166: Despair on Danger Island.

Zhang Yong — Creature 14

UNIQUE LN MEDIUM HUMANOID HALF-ORC HUMAN ORC
Male half-orc ghost sentinel

Perception +23; low-light vision
Languages Common, Tien, Necril, Undercommon
Skills Acrobatics +28, Athletics +23, Diplomacy +20, Medicine +23, Occultism +23, Religion +25, Society +19, Haunt Lore +23
Str +4, Dex +8, Con +5, Int +3, Wis +5, Cha +2
Items +2 axiomatic striking handwraps of mighty blows, bracers of armor I, greater ghost chargeAPG (2), rare incense

AC 37; Fort +25, Ref +29, Will +22
HP 251; Weakness Mental 10
Grit Teeth [reaction] (emotion, mental, pain)
Trigger Yong fails or critically fails a saving throw against an enchantment or fear effect
Effect Yong succeeds on the saving throw instead and takes 2d6 mental damage. If he critically failed on the triggering saving throw, he also takes 2d6 persistent mental damage and cannot use this ability again while taking persistent mental damage.

Speed 45

Melee [one-action] soul strike +23 (agile, finesse, nonlethal, unarmed), Damage 2d8+14 bludgeoning (plus 1d6 lawful against chaotic targets)

Ranged [one-action] greater ghost charge +23 (range 10 feet, thrown), Damage 3d8 positive plus 3 positive splash damage

Disrupting Strikes [one-action] Yong calls forth positive energy from within to help him destroy undead. His weapons and unarmed Strikes gain the effects of a greater disrupting property rune until the start of his next turn (DC 31).

Reach Beyond Yong has learned to move his spiritual energy past himself to attack spirits where others can’t. He can make melee Strikes against incorporeal creatures that are inside solid objects as long as the object is within his reach. An incorporeal creature inside of a solid object is hidden, requiring him to succeed at a DC 11 flat check when he targets it. He can spend an action, which has the concentrate trait, to focus on a creature inside of a solid object. If he does, the next melee Strike he makes this turn requires him to succeed at only a DC 6 flat check to affect the creature.

Soul Dance Stance [one-action] Yong begins a stance that aligns him with the River of Souls, allowing him to make soul strike attacks that seem almost incorporeal. These deal 1d8 bludgeoning damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. Soul strikes treat cover against living and incorporeal undead targets as degree less severe (greater cover becomes standard cover, standard cover becomes lesser cover, and lesser cover is ignored).

Plot Hooks

Game Masters can use the following plot hooks to integrate Zhang Yong into their ongoing Pathfinder campaigns.

  • The players’ competitors could be having trouble with a particularly powerful haunt or ghost disrupting a practice space and wish to seek Yong’s aid to purge it.
  • The competitors hear of Yong’s childhood trauma, and how those memories cause him distress today. They may wish to help the young man face those fears and move past the pain.
  • The ghost of Yong’s former master has risen for this decade’s Ruby Phoenix Tournament, thinking she is still the head ghost eater. Yong is having trouble facing his old master alone and seeks the players’ competitors for guidance and assistance sending his old master safely to Pharasma’s court.
More Paizo Blog.
Tags: Fists of the Ruby Phoenix Pathfinder Pathfinder Adventure Path Pathfinder NPCs Pathfinder Roleplaying Game Pathfinder Second Edition

6 people marked this as a favorite.

Do you hear that sound?
That’s the sound of hundreds of gamers around various tables calling out “Dibs!” and “I saw him first I get to romance him first!” all at once.


2 people marked this as a favorite.
AnimatedPaper wrote:

Do you hear that sound?

That’s the sound of hundreds of gamers around various tables calling out “Dibs!” and “I saw him first I get to romance him first!” all at once.

I have a friend who would be all over him.

Grand Lodge Contributor

4 people marked this as a favorite.
AnimatedPaper wrote:

Do you hear that sound?

That’s the sound of hundreds of gamers around various tables calling out “Dibs!” and “I saw him first I get to romance him first!” all at once.

Awe... That means so much.

Yeah, he's adorable. I loves him.


1 person marked this as a favorite.

Who your Master!?


1 person marked this as a favorite.

Weakness to mental 10, and he has an ability to do himself (persistent) mental damage. Mr Zhang won't be with us long! :-)

Grand Lodge

Dr A Gon wrote:
Weakness to mental 10, and he has an ability to do himself (persistent) mental damage. Mr Zhang won't be with us long! :-)

I hadn't noticed that at first! I wonder about the design choice to give a weakness instead of just increasing the damage that he takes from grit teeth? Very neat character regardless!

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Thewms wrote:
Dr A Gon wrote:
Weakness to mental 10, and he has an ability to do himself (persistent) mental damage. Mr Zhang won't be with us long! :-)
I hadn't noticed that at first! I wonder about the design choice to give a weakness instead of just increasing the damage that he takes from grit teeth? Very neat character regardless!

Might not be from the archetype, might be because of his past trauma. o_o

Grand Lodge Contributor

2 people marked this as a favorite.
Elfteiroh wrote:
Thewms wrote:
Dr A Gon wrote:
Weakness to mental 10, and he has an ability to do himself (persistent) mental damage. Mr Zhang won't be with us long! :-)
I hadn't noticed that at first! I wonder about the design choice to give a weakness instead of just increasing the damage that he takes from grit teeth? Very neat character regardless!
Might not be from the archetype, might be because of his past trauma. o_o

This was 100% from past traumas. I tried to leave just enough in the design space to allow a GM some flexibility in what to do here.

They could let the PCs help Yong through his past trauma and mentally recover, allowing him to remove the Weakness.

Or

They could allow PCs who became allies with Yong to learn Grit Teeth, but not have the elevated damage that he takes.

Or both!

As it is, he has a lot of HP, so sure it hurts, but maybe not as much as fleeing for several rounds or cowering or something. Since ghosts often use enchantment and fear abilities, it helps him quite a bit... even if it does take a toll.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Nice! I love how stat blocks can greatly support the stories!
Great work on that. That was exactly what I had in mind when I posted my previous comment. So I guess you succeeded in communicating this to at least one person (and I'm not that special, so most probably many more). :3

But yeah. Seems like a no-brainer addition for me.

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