Pathfinder Bestiary 3 Bonus Monster

Friday, March 19, 2021

The release of the Pathfinder Bestiary 3 is just over the horizon, and as a preview of the content you'll find within, we wanted to offer an exclusive stat block that GMs can use anytime, with or without the book. Former Paizo developer Chris Sims created the following creature by turning a clockwork mage into a divine warden (both found in Bestiary 3) to make a mechanical servant of Brigh, goddess of clockworks and invention. Seems like it might come in handy later this year when Pathfinder Guns & Gears comes out, doesn't it?

Divine Warden of Brigh

Imbued with the divine energy of the goddess of clockwork and invention, divine wardens of Brigh are prominent in Alkenstar as guardians of the Temple of Brigh there. The Bronze Lady might have her largest following in this metropolis. But the city’s boomtown atmosphere means that security is a concern even on holy ground. Citizens and visitors to Alkenstar know about its wind-up sentries or quickly learn about them. The High Clockmother, head priestess of Brigh’s holy place, keeps divine wardens in the goddess's image visible in the sanctuary and on the grounds. These automatons are as much a warning to would-be thieves or troublemakers as they are an inspiration to Brigh’s worshippers. The mixing of divine and arcane in these constructs is intended to show off innovation and evoke Brigh’s power over earth, fire, metal, and smoke.

A clockwork woman covered in golden fillagree reaches into an opening in her chest to touch a glowing red gem.

While divine wardens of Brigh can take any form, most are clockworks crafted in the goddess's image.
Illustration by Leonardo Borazio."

Divine Warden of Brigh — Creature 10

Uncommon N Medium Clockwork Construct Divine Mindless

Perception +18; darkvision
Skills Acrobatics +18
Str +2, Dex +6, Con +4, Int –5, Wis +2, Cha –5
Items clockwork wand

Wind-Up For a divine warden of Brigh to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for 24 hours, after which time it becomes unaware of its surroundings and can’t act until it’s wound again. The divine warden shuts down immediately once it has 0 time remaining.
A divine warden can enter standby mode as a 3-action activity. Its operational time doesn’t decrease in standby, but it can sense its surroundings (with a –2 penalty to Perception). It can’t act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).
A creature can attempt to Disable a Device to wind a divine warden down (DC 27). For each success, the warden loses 1 hour of operational time. This can be done even if the warden is in standby mode.

AC 28; Fort +18, Ref +20, Will +18
HP 135; Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious; Weaknesses electricity 10, orichalcum 10; Resistances physical 5 (except adamantine or orichalcum)

Clockwork Wand The divine warden uses a mechanical wand as a focus to channel magical energy. This wand is built into the divine warden’s chest, with only the crystal at the end exposed. The warden can Interact to remove the wand, or someone else can remove it with a DC 32 Thievery check to Disable a Device. The divine warden becomes unable to cast any spells except cantrips while the wand is removed.
When removed, the clockwork wand is a magic wand containing the last 2nd-level innate spell the divine warden cast (the GM determines the spell randomly if the divine warden has not cast any eligible spells). The spells are placed within the wand while the divine warden is created, and the creator can substitute other arcane spells of the appropriate level.

Divine Destruction (divine, necromancy) When the divine warden is reduced to 0 HP, it erupts with divine energy in a 30-foot emanation, dealing 10d6 positive damage. Each creature in the area must attempt a DC 29 Will save with the following outcomes.
Critical Success The creature takes half damage.
Success The creature takes full damage.
Failure The creature takes full damage and becomes temporarily cursed by Brigh to be enfeebled 1 and stupefied 1 for 1 day; this is a curse effect with a counteract DC of 29.
Critical Failure As failure, except the creature becomes enfeebled 2 and stupefied 2.

Faith Bound (abjuration, divine) The divine warden can’t attack a creature that openly wears or displays Brigh’s religious symbol unless that creature uses a hostile action against the divine warden first.

Speed 25 feet

Melee [one-action] fist +20 (agile, finesse), Damage 2d10+6 bludgeoning

Melee [one-action] light hammer +20 (agile), Damage 2d6+6 bludgeoning

Ranged [one-action] light hammer +20 (agile, thrown 20 feet), Damage2d6+6 bludgeoning

Arcane Innate Spells DC 29, attack +21; 5th cloudkill, cone of cold; 4th dimensional anchor, fly, wall of fire; 3rd haste, invisibility, stinking cloud; 2nd glitterdust, obscuring mist, web; 1st feather fall, floating disk, grease; Cantrips (5th) daze, detect magic, ray of frost, shield, tanglefoot

Divine Innate Spells DC 29; Cantrips (5th) daze

Divine Domain Spells 2 Focus Points, DC 29, attack +21; 5th hurtling stone, localized quake

Energize Clockwork Wand [one-action] (concentrate) Frequency once per 10 minutes; Effect The divine warden regains a spell it has already cast that day. It must spend 1 hour of its operational time, or 2 hours if the spell is 3rd level or higher.

Faithful Weapon light hammer, striking rune

Instrument of Faith The divine warden is a beacon for Brigh’s faith. A cleric of Brigh can channel a heal spell through a divine warden of Brigh they can see within 60 feet. The cleric determines any targets or area for the spell as if they were standing in the divine warden’s space.

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Tags: Pathfinder Pathfinder Encounter Pathfinder NPCs Pathfinder Roleplaying Game Pathfinder Second Edition
Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Oh oh! Huzzah!

Liberty's Edge

2 people marked this as a favorite.

An Alkenstart AP is looking more and more likely based on this.

/happy dance


Is this thing OGLed?


Does this have a light hammer in it's inventory that is missing or should we assume the light hammer is incorporated into it and unsalvageable?

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
SpartanCPA wrote:
Does this have a light hammer in it's inventory that is missing or should we assume the light hammer is incorporated into it and unsalvageable?

I have the feeling that this part:

blog wrote:
Faithful Weapon light hammer, striking rune

is a new creature ability that means that it can probably only be used by this creature. Maybe like Mjölnir?

Grand Lodge

Nice can't wait to get my hands on it.


I already knew clockworks were going to be in the book (and I can neither confirm nor deny any squeeing that occurred as a result) but I'm extra glad to see Divine Wardens making a comeback. I'm assuming they are either the same as, or related to, the Divine Guardian template from PF1E?

Also, not sure if it was intentional or a typo, but the creature isn't immune to bleed.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

It's kinda funny since that picture is just Brigh's art from 1e, so as clockwork goddess you can make exact replica of her appearance wise. Probably doesn't have as impressive aura around it as real her would have xD

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

So, for the hammer: Faithful weapons are not listed in the items, but they are mundane versions of the item listed. I guess they thought it would be redundant to have the item listed twice on the stat block. The rune exists only in the creature's hands, and if the weapon is ranged, it creates ammunitions when you fire it.
Source: I got my PDF. :P

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

Should the trait be Monitor rather than Divine?

Silver Crusade

1 person marked this as a favorite.

Monitors are a specific set(s) of Neutral aligned Outsider/Immortals/Extraplanar entities among the Planes.

The above creature is a Construct made on the Material Plane.

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Oooooh! I didn't spot that. That's a Tradition trait, so that means that this creature is magical and probably "ping" on detect magic? o-o

I also now spotted that the example Divine Warden in the bestiary is missing that Divine trait.

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