Encounter the Unspeakable!

Wednesday, August 17, 2016

The first volume of the Strange Aeons Adventure Path has begun making its way through the world to subscribers who've been eagerly awaiting the unspeakable things writhing through the pages of this Adventure Path. To prepare you for this madness, we've released the Strange Aeons Player's Guide. This free download provides a wealth of hints, tips, and advice to help players make the best decisions possible for their characters in this campaign. In addition to character advice, this guide includes some spoiler-free information about the unique situation the player characters find themselves in at the start of this campaign—an amnesiac fugue state.

Don't wait! Download the Strange Aeons Player's Guide now! Shake yourself awake and dive right into the nightmares!

Adam Daigle
Developer

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Tags: Pathfinder Adventure Path Strange Aeons

4 people marked this as a favorite.

So, just diving into it -- but I really hope you mean what you think you mean when you say:

Quote:
Your first glimpse of the asylum is like a snapshot of nightmarish chaos. Things are certainly not what they seem, and carnage fills the grim stone halls of the sanitarium.

A sanitarium is NOT an asylum or other hospital for MENTAL HEALTH, it's an old practice used to keep the chronically ill cared for and often separate from society (like the tuberculous sanatoriums of the past). See Wikipedia article here.

Its a common misconception, but one that mental health professionals and historians alike have been trying to "correct" for decades, for a number of reasons that can actually still matter today. For instance, finding a certificate of clean health, which some sanatoriums gave to former patients, for a loved one like your father/grandfather that may have spent time as a child (for instance) in a sanitarium during a bout of pneumonia, tuberculosis, etc. as one of my great-uncles did. No need to suddenly question the mental health of your loved one (or self) because they survived TB.

Anyways... looks fun so far!


Will give this a look through when I get home!

Silver Crusade

Looks terrific. Creepy. The zany Alchemist woman on page 5 is marvellous.

We know not to play cavaliers on big horses and Investigators with good saves against fear will be delighted.

The traits though... some are easily worth or better than a feat. Imagine a Paladin with Driven by Guilt? Got to assume it's a difficult campaign with these sort of campaign traits.

Sovereign Court

I can definitely see the need to trust the GM but I am looking forward to creating a character with an incomplete backstory that is fleshed out as the AP unfolds.

I like the campaign traits a lot.

Paizo Employee Developer

2 people marked this as a favorite.

Campaign traits are frequently better than normal traits as they are tailored to the campaign and thus grant a slightly better reward.

RPG Superstar 2009 Top 32

5 people marked this as a favorite.

I know I have read this, but I cannot clearly remember any of it.


Haven't even downloaded the guide yet, but I can tell this is clearly going to be a weird one - the date of this blog entry is tomorrow!

Silver Crusade

Adam Daigle wrote:
Campaign traits are frequently better than normal traits as they are tailored to the campaign and thus grant a slightly better reward.

No criticism intended, this method has worked well with past APs.

I was noting that the campaign looks like it might be very hard as the traits are correspondingly very good.

They also tell us that the Mummy's Mask/Ultimate Intrigue library rules are in play (they are very sound) and tanking your will save will get everyone killed. Noted.

Also noted are the tentacles everywhere. Ugh. Nice.


1 person marked this as a favorite.
Lucus Palosaari wrote:

So, just diving into it -- but I really hope you mean what you think you mean when you say:

Quote:
Your first glimpse of the asylum is like a snapshot of nightmarish chaos. Things are certainly not what they seem, and carnage fills the grim stone halls of the sanitarium.
A sanitarium is NOT an asylum or other hospital for MENTAL HEALTH, it's an old practice used to keep the chronically ill cared for and often separate from society (like the tuberculous sanatoriums of the past). See Wikipedia article here.

Technically? I think this place isn't your classic asylum upon reading up on it. The reason for the nightmarish elements is extraplanar in nature. You learn that the people running it are people of science and medicine who do not accept people who are abandoned for "hysteria" or the like and want their families to be involved... and that they try to treat people so they can return to society when possible.

This doesn't always work. There are long-term patients here. But it is an area where people are treated, sometimes for the long term, and kept separate from society... but still treated decently and compassionately.

It's just that things go wrong.


1 person marked this as a favorite.
Tangent101 wrote:
Lucus Palosaari wrote:

So, just diving into it -- but I really hope you mean what you think you mean when you say:

Quote:
Your first glimpse of the asylum is like a snapshot of nightmarish chaos. Things are certainly not what they seem, and carnage fills the grim stone halls of the sanitarium.
A sanitarium is NOT an asylum or other hospital for MENTAL HEALTH, it's an old practice used to keep the chronically ill cared for and often separate from society (like the tuberculous sanatoriums of the past). See Wikipedia article here.

Technically? I think this place isn't your classic asylum upon reading up on it. The reason for the nightmarish elements is extraplanar in nature. You learn that the people running it are people of science and medicine who do not accept people who are abandoned for "hysteria" or the like and want their families to be involved... and that they try to treat people so they can return to society when possible.

This doesn't always work. There are long-term patients here. But it is an area where people are treated, sometimes for the long term, and kept separate from society... but still treated decently and compassionately.

It's just that things go wrong.

That, and the place could be much more orderly and clean than the average asylum, well, was...

Community Manager

1 person marked this as a favorite.
Khelreddin wrote:
Haven't even downloaded the guide yet, but I can tell this is clearly going to be a weird one - the date of this blog entry is tomorrow!

...Is it? ;)

Silver Crusade

1 person marked this as a favorite.
Liz Courts wrote:
Khelreddin wrote:
Haven't even downloaded the guide yet, but I can tell this is clearly going to be a weird one - the date of this blog entry is tomorrow!
...Is it? ;)

... okay so apparently the 'G' in G'Ninja stands for gaslighting.


1 person marked this as a favorite.
Rysky wrote:
Liz Courts wrote:
Khelreddin wrote:
Haven't even downloaded the guide yet, but I can tell this is clearly going to be a weird one - the date of this blog entry is tomorrow!
...Is it? ;)
... okay so apparently the 'G' in G'Ninja stands for gaslighting.

Nah, in the previous module, the G'Ninja picked up the probability-altering Doul's possible rapier. When dipped in the twisted e-inkwell of Bas-F'Wes, the user can simultaneously scribe every possible description she could have made. Sometimes the e-ink flickers a bit between the infinite realities until it dries.

(What we should be really worried about is how effective the possible rapier is at cutting through purse strings.)

Liberty's Edge

Bit of a vocabulary gripe. On Page 9, for Enduring Stoicism, I'm afraid "nonplussed" doesn't mean what you think it means.

dictionary.com wrote:

Nonplus

verb (used with object), nonplussed or nonplused, nonplussing or nonplusing.
1.
to render utterly perplexed; puzzle completely.
noun
2.
a state of utter perplexity.

Silver Crusade

3 people marked this as a favorite.
VikingIrishman wrote:

Bit of a vocabulary gripe. On Page 9, for Enduring Stoicism, I'm afraid "nonplussed" doesn't mean what you think it means.

dictionary.com wrote:

Nonplus

verb (used with object), nonplussed or nonplused, nonplussing or nonplusing.
1.
to render utterly perplexed; puzzle completely.
noun
2.
a state of utter perplexity.

Actually in America the definition and usage is basically "stoic/annoyed/not amused".


1 person marked this as a favorite.
Rysky wrote:
VikingIrishman wrote:

Bit of a vocabulary gripe. On Page 9, for Enduring Stoicism, I'm afraid "nonplussed" doesn't mean what you think it means.

dictionary.com wrote:

Nonplus

verb (used with object), nonplussed or nonplused, nonplussing or nonplusing.
1.
to render utterly perplexed; puzzle completely.
noun
2.
a state of utter perplexity.
Actually in America the definition and usage is basically "stoic/annoyed/not amused".

Once again, proof, if were needed at this point, that Americans, as much as they delude themselves, do not speak English but the bastardised offspring of the great language. My stern letter to the Times over this travesty is being written. Let's see if they print this one!!

Sovereign Court

2 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

I wasn't particularly interested in this adventure path, but after reading through the player's guide, i subscribed!


Good to see some unspeakably free stuff. ;)


2 people marked this as a favorite.

Welcome to where time stands still, no one leaves and no one will!


Guy St-Amant wrote:
Tangent101 wrote:
Lucus Palosaari wrote:

So, just diving into it -- but I really hope you mean what you think you mean when you say:

Quote:
Your first glimpse of the asylum is like a snapshot of nightmarish chaos. Things are certainly not what they seem, and carnage fills the grim stone halls of the sanitarium.
A sanitarium is NOT an asylum or other hospital for MENTAL HEALTH, it's an old practice used to keep the chronically ill cared for and often separate from society (like the tuberculous sanatoriums of the past). See Wikipedia article here.

Technically? I think this place isn't your classic asylum upon reading up on it. The reason for the nightmarish elements is extraplanar in nature. You learn that the people running it are people of science and medicine who do not accept people who are abandoned for "hysteria" or the like and want their families to be involved... and that they try to treat people so they can return to society when possible.

This doesn't always work. There are long-term patients here. But it is an area where people are treated, sometimes for the long term, and kept separate from society... but still treated decently and compassionately.

It's just that things go wrong.

That, and the place could be much more orderly and clean than the average asylum, well, was...

I've not picked up a copy of the first adventure yet, so I'm not sure of the full details yet. It sounds like a very interesting AP though!

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