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House rules cover everything-
For example, maybe a Strength and Dexterity combo is needed- maybe there is penalties to strike... etc. If he just says no- then thats the law. ![]()
I need to confirm something regarding these classes as far as spell recovery.
Ok so it's 8am, we get up do our thing... go adventuring, run out of spells... we run out of spells early or late... situation depending.... we usually/normally camp at 6-8pm... We get up at 8am break camp and go back to adventuring. That's a 24 hour day..... so are we good? Spells at full? Or is it 24 hours after we make camp? If that's the case say we make camp say 6pm after starting at 8 am... we don't get spells back until 24 hours after we camp... so we're at full spells at 6pm? The next day? Or is spell recovery 8 hours of rest?
What's the verdict? ![]()
I've been reading and maybe I'm missing it, but when do the PCs realize what class's they are? I have thought about easing them into their chosen class bit by bit during book 1.
So what are Thoughts on when they realize there class? I do t want them starting out knowing they are a warrior, wizard, cleric etc... I want this to be eased into as they retain their identity then memories will follow book to book... Thanks ![]()
I have a question about the initial level power of a wand.
So if one found a CLW wand I have been thinking all along it would be
Is there wands out there with lower spell strengths?
If so I think I have been making my groups lucky when it comes to finding wands. |