Unforgettable Villainy

Monday, November 4, 2013


Illustration by Jason Juta

There are many wonderful things about being a Game Master, but I think it's fair to say both that filling that role takes practice and that we can make some silly errors while learning. Thinking back to how I GMed before beginning Pathfinder Society Organized Play, I realize that many of the tricks I pulled on my players were downright cruel, such as heaving colonies of rust monsters at the fighter, swarming the bard with wererats until he was infected and under GM control, repeatedly giving one player an intelligent greatsword that would inevitably betray him, having a creature "adopt" the party wizard in a familiar-master bond just so I could kill the familiar and drain the character's Constitution score, and repeatedly tempting the characters to betray the other PCs for power and wealth. Yep, those were some really bad campaigns (yet everyone kept expecting me to be the GM), and I think it's telling that I can remember little of their overarching plotlines. What I can remember, though, are the villains.

In retrospect, I think one villain in particular made me understand what it meant to make an adventure about more than just looting dungeons and killing monsters. He was an orange-clad wizard with a penchant for turning into a falcon, and I initially threw him into the storyline largely for the opportunity to lob a fireball at the 4th-level PCs. The adventurers fought hard and nearly killed the poor spellcaster, but he transformed into a falcon and flew out of the tower, madly screeching incomprehensible promises to get his revenge for their interrupting his nefarious (and largely undefined) plans. A recurring villain was born, but I hardly knew it then.

The PCs shrugged, looted the tower, and went on their way to continue raiding random dungeons and getting themselves into trouble in practically every town—thanks in large part to the paladin constantly catching the chaotic "good" barbarian in the act of killing commoners. Perhaps three character levels later, the tavern they were in exploded, and like any adventuring company worth its salt, the PCs rolled initiative and chased after the mysterious culprit. Thinking their prey cornered in an alleyway, they were surprised to find the dead end empty save for a sealed letter and that wizard standing on top of a building laughing maniacally. "That letter contains the name of the next village I shall burn to the ground," he chortled. "See if you can reach it before I do!" He then shapechanged and flew out of sight, leaving the paladin fuming and the barbarian ambivalent. After reading the message and triggering its explosive runes the barbarian was also thoroughly interested in squashing the spellcaster.

That wizard repeated this at three villages in a row, each time leaving behind a charred husk of a town, a few minions to gnaw on the PCs, and a booby-trapped letter saying where he would strike next. They eventually cornered him in a climatic fight, killed him, and threw his body into a volcano. Unfortunately, the GM had recently read the description for true resurrection, brought back the wizard with new allies, and convinced the aforementioned barbarian to betray the party in return for an unnamed boon. After defeating all but the barbarian, that wizard knocked out the traitor, polymorphed the entire party into rats, and sent them through a trap-filled maze after giving a classic villainous monologue. The story goes on and on, but suffice it to say that this was our recurring villain from levels 4 to 24, and for years afterward, mentioning his name to any of that gaming group would cause them to scowl, grind their teeth, and hoarsely growl "I hate that guy!"

Nearly a decade later when I started playing Pathfinder Society, I found the lack of recurring villains somewhat comforting; by the end of each scenario, the PCs were victorious and had no loose ends to tie up. That was the case, at least, until I played a noteworthy, multi-scenario arc that ended in our perceived failure, for despite our "winning" the scenario, the villains succeeded at their scheme and left behind an insulting letter to add insult to injury. At first I found myself thinking, "What? No way! This can't be right!" A little later that evolved to, "What more could we have done to prevent this," and later still, "Oh, I can't wait to find those guys in the future." I found myself actually enjoying that we didn't have a clean victory because it really made me look forward to encountering those villains again in the future. In a way, I had encountered exactly what I had used against my players years before.


Illustration by Dean Spencer

Now that I've cornered you and given you the "let me tell you about my character" spiel, let me share why I subjected you to my rambling stories. When I first started working for Paizo, my mind was swimming with different villains who had tormented the Pathfinders in the past and might one day make a second appearance. Already there are several familiar faces set to show up again in the coming months, and I'm always happy to read about players' memorable experiences with the Big Bad Evil Guy from Scenario #X–YZ. It means the villain connected with the player base and helped to pull participants deeper into the story. It means that I can learn from what went particularly well with that NPC, and it also means that—story permitting—we might see that character again for a rematch.

USING SPOILERS that include the scenario's name so as not to ruin the surprise for someone else, which villains in Pathfinder Society Organized Play have been your favorites? What about the villain really pushed your buttons? Who would you like the chance to meet again?

John Compton
Developer

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Tags: Dean Spencer Jason Juta Pathfinder Society
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3/5

Drogon wrote:
What I have seen said of Jorsall of Lauderbury is promising, but Sheila very quickly became a hated figure, and I'd rather not have to deal with that as a GM (players get snotty and use briefings as a chance to be sarcastic asshats instead of actually paying attention). Yes, it is "fun" to hate Drandle Dreng, but he is the exception to the rule. Everyone else is simply hated.

On the other hand, it is worth noting that we're talking about gamers here. Many of them will find a way to quickly turn any authority figure into a villain.

The trick is to develop the villains, so the gamers will hate the villain more than the ally.

That being said, I went ahead and proposed a solution to the undeveloped-allies problem.

-Matt

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Mattastrophic wrote:
Drogon wrote:
What I have seen said of Jorsall of Lauderbury is promising, but Sheila very quickly became a hated figure, and I'd rather not have to deal with that as a GM (players get snotty and use briefings as a chance to be sarcastic asshats instead of actually paying attention). Yes, it is "fun" to hate Drandle Dreng, but he is the exception to the rule. Everyone else is simply hated.

On the other hand, it is worth noting that we're talking about gamers here. Many of them will find a way to quickly turn any authority figure into a villain.

The trick is to develop the villains, so the gamers will hate the villain more than the ally.

That being said, I went ahead and proposed a solution to the undeveloped-allies problem.

-Matt

Emphasized for a reason.

Players will be insubordinate during briefings because there ARE no repercussions, except laughter (i.e. approval) from other players. If our leadership is not the paragon of heroism, or the perfectly diplomatic queen/king/prince/whatever, then players will pounce on them. And while I, myself, can present different personalities for VCs et.al. that players find interesting or worthy of respect, the way they are written encourages most GMs to simply present them as arrogant jerks. So, when many get to my table, whether my role playing is more in-line with heroism or not, most players have a pre-conceived notion of what to expect. I have had players do all of the following:

- Walk out on Drandle Dreng with a "wake me up when it's interesting."

- Wantonly interrupt Sheila with blatant insults and demands for free raise dead scrolls.

- Threaten various VCs with attack after the mission should they end up in some obvious environment they weren't warned about.

- Throw food Ambrus Valsin.

- Ask Kreighton Shaine for "some of whatever he's smoking."

I have seen John Compton's response to Matt's post where he has said that he's going to be more careful with the "voice" of the VCs and Pathfinder Society, in general. I like seeing that. But, as much as I hate to say it, one step that should probably be considered is to sweep out all the old leadership and bring in some new faces.

As suggested by many posters already: turn some of them heel and make them true enemies.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

I actually like Hestia Themis, but part of that was a) the way I descided she pronounces aspis (like Donkey Urine) and she allows me to do some Andoran bashing.

"You will be travelling Cassomir's sewers, so you'll have to deal with rats, mites, Andorans and other vermin."

I also use her to play up the class system in Taldor.

Maldris OTOH, gets played campy by me.

PC: How do we fight demons?

Maldris: With JUSTICE! And FREEDOM!

PC: I can't load justice into my musket.

Shelia, thanks to Race for the Runecarved Key at Origins, will forever sound like Harvey Firestein.

4/5

Drogon wrote:
kinevon wrote:
Lamontius wrote:

You all are forgetting the worst villain, the one who has sent untold pathfinders to their deaths on simple tasks with her distinctive breathy voice

I hate her so much

Yeah, can anyone explain why we (the Pathfinder Society) decided to rescue her when she got erased from existence?

I think he was talking about Sheila Heidmarch. She is, perhaps, the most botched introduction of a leadership figure I've ever seen.

I know this thread is about cool villains and how they may recur, but I would like to sneak in a request to Mike/John: write the personalities of our "bosses" in such a way that we can actually like and respect them, please. What I have seen said of Jorsall of Lauderbury is promising, but Sheila very quickly became a hated figure, and I'd rather not have to deal with that as a GM (players get snotty and use briefings as a chance to be sarcastic asshats instead of actually paying attention). Yes, it is "fun" to hate Drandle Dreng, but he is the exception to the rule. Everyone else is simply hated.

Sheila's biggest disadvantage was the character assassination-fest that was Race for the Runecarved Key. She also says some rather callous things in other briefings ("Oh, we lost our last agent on this mission, and it would make me look bad if I lost you guys as well, so be careful"), but without RftRK, I highly doubt she would have the reputation she has in many locations (including ours). Most of my characters don't hate any of the VCs or masters, even Aram Zey or Dreng, but my LN oracle was utterly disgusted by "LN" Sheila Heidmarch in that Special.

4/5 ****

Interesting, I've had very different experiences than you Drogon.

Frequently when I played adventures with Adril Hestram as the VC, he would hit my character for asking "stupid" questions. I'd take the non-lethal damage and move on with life.

I don't think I've ever been in a group that has severly disrespected a VC to their face, I'm not sure what I'd do if such a thing were to happen.

Liberty's Edge 4/5

Hey, I got to call Maldriss "Major Indiscretion" to his face during Hellknight's Feast. Best part of the scenario!

5/5 5/5 ***

Pathfinder Adventure Path Subscriber

Most memorable villains? Definitely:

The Devil We Know:
This one's been covered to death, but lets see these two back on for another round? The PC who went through this arc is now more than a little too high, but I'm sure my current stable of PCs could grow to hate Kafar and Nefti enough to want to do horrible things to them. Plus, that bell is just too good to pass up, especially with the Pathfinders looking north to the Worldwound (or perhaps to Numeria?).

Eyes of the Ten:
Eyes has two. Adril Hestram deserves a special mention. In Eyes of the Ten, he was an excellent villain in that he constantly seemed to thwart the PCs and be just one step ahead of him. I think the reason I wouldn't include him among my favorites is how inconsistent his Eyes version was with who he was in every other scenario he appeared in, where he was either a buffoon or just inept. See my inept VCs spoiler/sidetrack.

The other one that needs mention out of that series is the Decemvirate. In four tables of this, I've witnessed enough about faces by the characters to recognize that once you see what's in Skyreach, your perspective on the Ten is transformed. Especially the very top floor. A majority of parties I've run for have come away questioning the decision to save them by the end. I'd like to see the difference of perspective between the Society's most veteran field agents from Seasons 1 and 2 and the ones that came through the ranks post-Eyes in Golarion chronology, Seasons 3 and beyond, explored.

Below the Silver Tarn:
I will never forget the faces of my players when Stom Dolock attacks them. I know he bit it, but more encounters like that one would be grand; I feed of confused and crestfallen players the way Kyle Baird feeds on the dead ones. Someone should probably let him know that is a health hazard, by the way.

Wrath of the Accursed:
Season 2 apparently had the most memorable villains; Hondo Heru also stuck out in my memory. He was one of the better wizards in PFS' history, where most were mediocre or had atrocious spell selection. I enjoyed running Heru, and if future authors want inspiration for good tactics by a wizard, this is the place to go. Any wizard who isn't watching the PCs the entire time they're fighting his minions via divinations isn't accurately representing his intelligence. Hondo Heru did.

Storming the Diamond Gate:
Aglorn Desimire was awesome I've enjoyed running that scenario tremendously, and the final fight was memorable both tactically and for the NPC. While I've not claimed a death with Aglorn, I've had more parties on the verge of defeat in more memorable ways with Aglorn than with any other NPC I can recall. He just has so many innovative ways to hurt your PC. I especially enjoyed driving one party off, taking the survivors hostage, and then ransoming them back to their fellows, though causing the rogue to fall to his death by Suggesting climbing down a cliff was pretty good too.

Blakros Matrimony:
Others have already covered Tancred. I'm looking forward to seeing him again, even though the PC who played Storming the Diamond Gate through Fortress of the Nail has reached 12th and is retired; he'll send his protege for that. The NPCs I think we've missed are Eleanir and Michellia Blakros; I'd like to see those two back again, both to find out whether the switch was made and as the PC who played it definitely saw Eleanir as a villain and Michellia as an oathbreaker or worse.

There are others; for example, I also know folks really liked the Dalsine Affair. However, I've not had enough experience with that scenario for it to stick out for me. Ditto for Cyphermage; I can see on paper where it could have been awesome, but as a player I missed that, mostly through the choices my party made about the encounter. Now, for the off-topic stuff.

In re: Sheila Heidmarch and incompetent VCs, spoilers for EoTT:
I can understand the resentment of the Venture Captains; in my experience, the VCs in mission briefings often are presented as more bumbling and ignorant than Colonel Klink and Sergeant Schultz. When I first ran Eyes of the Ten, one of the highlight reel moments was when the PCs were asked to give speeches about an early season VC because they universally *destroyed* him; it was a Comedy Central roast, except actually funny and not in jest. There was not a positive thing said about him through the entire scene. This is not an isolated problem either. For the first three real seasons (1-3), the VCs in mission briefings were ridiculously ignorant of the missions they were handing out, to the point of implausibility in some cases; I had a few preferred techniques to combat this, but if presented strictly "as written" they were ridiculously incompetent and frequently prompted questions of, "How did this guy get a leadership position again?"

So I'd totally suggest to present the VCs as at least competent at their jobs. Sheila, I believe, was botched in Race for the Runecarved Key before being handled competently in the subsequent scenarios. The same cannot be said for the Seasons 0-3 Venture Captains. VCs in future scenarios don't need to be likable, but being competent would be a huge help. Interestingly enough, Aram Zey is one that at least on my tables is respected; he's brusque but he knows what he's sending you against and he sends you in armed with enough to get the job done. He may also have had the good fortune to have balanced, competent parties when I've run scenarios featuring him, though.

3/5

Drogon wrote:
But, as much as I hate to say it, one step that should probably be considered is to sweep out all the old leadership and bring in some new faces.

I can agree with that. There's so much negativity built up over five years of scenarios. It sounds like the common idea here is the introduction of well-developed NPCs, both as allies and as enemies.

-Matt

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Pirate Rob wrote:

Interesting, I've had very different experiences than you Drogon.

Frequently when I played adventures with Adril Hestram as the VC, he would hit my character for asking "stupid" questions. I'd take the non-lethal damage and move on with life.

I don't think I've ever been in a group that has severly disrespected a VC to their face, I'm not sure what I'd do if such a thing were to happen.

I've actually had to threaten a PC that I would remove him from the mission. When the player realized that I wasn't joking (and that HE would be the one removed) he finally shut up. But that was a five minute derail that I would rather never have had to go through.

Other tactics I have taken have simply been to cast silence on the PC's chair (and enforce it in character) or to remove them from the briefing to "keep them from getting in trouble they don't want to get in."

In every case, it is time wasted, and pretty ridiculous to go through.

@ Matt - Absolutely. Character development is key. And with John overseeing it, I have high hopes. For both the VCs and for any recurring villain.

PS - Sorry about the derail. I didn't expect it to get this far.

Silver Crusade 5/5

2 people marked this as a favorite.

Surprised that nobody mentioned Haunting of Hinojai yet. The character of the main villain is built throughout the whole of the scenario, and when the PCs finally face her in a very memorable encounter, they know they're up against more than their average BBEG.

Grand Lodge 4/5

Ooo yeah, that's one I can't wait to get a shot at running.

Dark Archive 3/5

1 person marked this as a favorite.

I like to keep it simple, the one I'd like to see pop back up is Alarka.

Spoiler:
The fire Oracle from Rebels Ransom she was perfect. Well built stat-wise, effective, ruthless and has made enough PC's take a dirtnap to warm even my jaded heart.

I'd love her to come back and just start robbing everyone while torching the city around her.

Silver Crusade 5/5

1 person marked this as a favorite.

My Favs are the BBEG from Dalsine Affair, one of my favorite encounters of all time!

And a close second is the BBEG from Temple of Empyreal Enlightenment.

Play them, then run them, then run nine more things so you can get a star, and play one of them again.... Just that GOOD.

Liberty's Edge 4/5

Drogon wrote:
Pirate Rob wrote:

Interesting, I've had very different experiences than you Drogon.

Frequently when I played adventures with Adril Hestram as the VC, he would hit my character for asking "stupid" questions. I'd take the non-lethal damage and move on with life.

I don't think I've ever been in a group that has severly disrespected a VC to their face, I'm not sure what I'd do if such a thing were to happen.

I've actually had to threaten a PC that I would remove him from the mission. When the player realized that I wasn't joking (and that HE would be the one removed) he finally shut up. But that was a five minute derail that I would rather never have had to go through.

Other tactics I have taken have simply been to cast silence on the PC's chair (and enforce it in character) or to remove them from the briefing to "keep them from getting in trouble they don't want to get in."

In every case, it is time wasted, and pretty ridiculous to go through.

@ Matt - Absolutely. Character development is key. And with John overseeing it, I have high hopes. For both the VCs and for any recurring villain.

PS - Sorry about the derail. I didn't expect it to get this far.

I would recommend you have the player make a Diplomacy check. The result will tell you whether the VC moved from Helpful to Neutral or Unfriendly. I have ended a briefing and allowed no questions when 3 of the 4 players all piled on to the VC roast.

4/5 *

I have ejected players from the V-C briefing as well... I think the Diplomacy check is a great idea, though.

Sovereign Court 5/5 5/5

Ryan Blomquist wrote:
EoTT
Spoiler:
The other one that needs mention out of that series is the Decemvirate. In four tables of this, I've witnessed enough about faces by the characters to recognize that once you see what's in Skyreach, your perspective on the Ten is transformed. Especially the very top floor. A majority of parties I've run for have come away questioning the decision to save them by the end. I'd like to see the difference of perspective between the Society's most veteran field agents from Seasons 1 and 2 and the ones that came through the ranks post-Eyes in Golarion chronology, Seasons 3 and beyond, explored.

And that's why...

Spoiler:
my Eyes of the Ten mentee character was Shadow Lodge. Who was double-crossed again by Torch. So now the characters are part of the Society to use it as a tool towards their own ends.
Grand Lodge 5/5 * Venture-Captain, New Zealand—Dunedin

Ahem:
VORKA!!! Undead goblin witch??? We Be, Part 3: Revenge of Vorka??? Please???

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