Inner Workings of the Clockwork Metropolis Part 1: The Mana Wastes

Thursday, August 29, 2013

While working on the forthcoming Pathfinder Module: Wardens of the Reborn Forge, we had the chance to get involved in a very challenging and rewarding design opportunity while developing the distinct flavors found in the steampunk city-state of Alkenstar and the magic-blasted Mana Wastes region surrounding it. The former required an industrial, clockwork aesthetic completely unlike anything else in the Pathfinder campaign setting, while the latter was steeped in the primal magic inherent to the region and the proliferation of the strange Mana Wastes mutants. These two elements combine to make a thrilling, dangerous setting with an almost alien mien that fits in perfectly with the Pathfinder campaign setting.

Today, in the first of a two-part blog previewing this epic module, author and Paizo developer Patrick Renie delves into the chaos that is the Mana Wastes with a preview of some of the most exciting (and harrowing) elements of the adventure portion of Wardens of the Reborn Forge, which takes place primarily in the shattered badlands outside of civilized Alkenstar.


Illustration by Filip Burburan

The adventure portion of Wardens of the Reborn Forge takes place in the Karggat-Sultur Hills, west of Alkenstar and north of Lake Ustradi. It was from these ore-laden hills that the dwarves of Dongun Hold and the industrious nomads of early Alkenstar drew their fortunes and established a technological empire, and it's into these hills that the heroes must travel in order to discover the forces assailing tempestuous Alkenstar in this time of crisis. The mining camps of yesteryear are rotted and abandoned, their operators and inhabitants having evacuated the emptied hills decades ago in search of further bounty.

Among my favorite aspects of the Mana Wastes are mana storms—raging squalls that produce neither rain nor snow, but instead warp and unleash the magical forces that yet linger in the spell-ravaged Mana Wastes. If you were a fan of the primal magic events in Inner Sea Magic, then I've got good news for you, since this book doubles the number of possible events adventurers might run into during their treks across either the Spellscar Desert or the Western Ravage. Spellcasters must be wary if they are to survive the perils of these lands intact, since a simple magic missile spell could easily result in catastrophe. To mitigate this ever-present hazard, magic-gifted wanderers who have braved the Mana Wastes have developed a number of eldritch tools to reduce the risks of primal magic, and adventurers would be wise to stock up on such tokens and wards (which are fully detailed in the module) before trekking into the unpredictable, arcana-scarred desert region.

Another important element of the Mana Wastes that features heavily in Wardens is the population of mutants that dwell in and constantly ravage that region. Abominations both natural and artificially created wander in droves among the dead, rocky badlands and rolling hills of the Mana Wastes; monstrous giants composed of both flesh and machine, impossible clockwork behemoths robbed of master and purpose, entire tribes of mutated individuals cast out from the City of Smog, and horrific work beasts tamed only by the foolhardiest scavengers are just a few of the unsavory denizens to be found among the Mana Wastes. Truly, only the most daring adventurers could hope to survive in a land overridden with such vile creatures—all of which appear in this module!

To give you an idea of the horrors that await in the insane and unforgiving Mana Wastes, check out this illustration of the capramace, just one of the monstrosities wandering those mad hills and deserts.


Illustration by Maichol Quinto

Patrick Renie
Developer

Be sure to stay tuned for next Saturday's blog entry, in which developer Mark Moreland details some of the most exciting elements of the Alkenstar gazetteer featured in the appendix of Wardens of the Reborn Forge. Political intrigue, inner-city strife, and magic-warped geography make the City of Smog a realm few GMs and readers will forget!

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Tags: Pathfinder Modules
Dark Archive

3 people marked this as a favorite.

Isn't that guy from the pick of destiny?

Lantern Lodge

1 person marked this as a favorite.

Paizo Cyberdemons?! :-o


2 people marked this as a favorite.

THAT GIANT HAS A CANNON FOR AN ARM.

THAT GIANT IS MEGAMAN

D:

Grand Lodge

YESSSSSSS!
ALKENSTAR AT LAST!


This looks great

Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Yesssss!

Just in time for the Iron Gods AP too!

Mwhahaahaha (Evil Plankton Laugh)


Anorak wrote:

Yesssss!

Just in time for the Iron Gods AP too!

Mwhahaahaha (Evil Plankton Laugh)

I AM AN EVIL GENIUS!!!!! MWAHAHAHAHA!!! (also evil plankton laugh)

finally someone else quoting spongebob!!!!


1 person marked this as a favorite.

Alright you primitive screw heads, listen up... This, Is my Boom-Stick!

Sorry, had to wash away the spongebob with a lather of Evil-Dead.

j/k


I can't wait for this one.

It is good to know that you can be a spell caster in this one and not be totally useless.

Sczarni

This is looking great! I'm leaning towards Gamma World or Adventures on Dungeon Planet (a Dungeon World derivative) for the rules system, but, yeah, this is a must-buy.

Silver Crusade

1 person marked this as a favorite.

I am extremely excited about this. :) Mad Max-ish feel with low-tech "cyborgs"? Oh hell yes!

(I am a bit worried about how light-skinned everyone is in a Mana Wastes book though. Really hoping we don't see the same artist problems from Heart of the Jungle, Serpent's Skull, and River Into Darkness)

Liberty's Edge

I think, based on this post, that most of Alkenstar's humans are Keleshite rather than Garundi. (Admittedly, it's a sample size of one, but it does fit with the general trend for nations of the eastern coast of Garund.)

Silver Crusade

Huh, I knew Lirienne's dad was Keleshite, but if thought they were a minority population there(though still the second largest along with the Mwangi). I had figured Alkenstar to have a Garundi majority what with being between Nex and Geb.

Liberty's Edge

Most of Nex is Keleshite too, and I think Geb is a mix of Kelesh and Osiriani (since it used to be an Osiriani colony, if I recall right - I know Geb was from Osirian, at least). As far as I know, neither has a majority Garundi populataion.


I don't believe there's any indication of any significant change in population for Geb, besides that of it's majority-Osironi (+native Mwangi?) populace becoming increasingly Undead.

Quantium as a City-State predates even Nex himself, and seemingly developed in parallel to Osirion, before any colonial expansion of the Kelesh Empire, or presence of Vudrani in Garund, basically, an Osirioni-speaking society of Garundi and likely Mwangi/Shory heritage. Osirioni would have already been well established as the language of state-craft, commerce, and research before any arrivals of Keleshites, etc, and as it's magical prowess would have been the reason they were drawn to move there, they would likely have learned Osirioni themselves. I just don't see many Keleshite names that used amongst printed NPCs (e.g. council leadership). It's now noted as 'cosmopolitan', but I don't see that as justification for saying it is now majority Keleshite.

I would also expect the majority culture of Alkenstar to be amidst that milieu, even if relatively cosmopolitan that seems like it would be in context of the existing culture. None of these countries were ever taken over by non-Garundi nations or empires which imposed their languages or mass population transfers, so immigrants would have needed to adapt to the locals.

Scarab Sages

Shisumo wrote:
Most of Nex is Keleshite too, and I think Geb is a mix of Kelesh and Osiriani (since it used to be an Osiriani colony, if I recall right - I know Geb was from Osirian, at least). As far as I know, neither has a majority Garundi populataion.

The Osirion has a majority Garundi population.


So impressed Paizo and Mr Renie. Well done for the pushing of the envelope.

[EDIT] ZOMG - I just clicked on the landscape picture to get a better look. It IS Mad Max in PF!!!! Even more stoked to see this. ]


Then why do they all dress like cowboys?


I am so looking forward to this. That is an amazing illustration by Flip Burburan up there, as well.

Dark Archive

So friggin excited!!!

The Exchange

Well there is an AP I must buy.


I was never really interested in Alkenstar, but that illustration by Filip Burburan now has me intrigued!

Sczarni

Devastation Bob wrote:
Then why do they all dress like cowboys?

Because of all the cows, of course. They are extra meaty, extra unstable, and extra delicious due to the mutating affects of the Mana Wastes.

Paizo Employee Developer

3 people marked this as a favorite.
Mikaze wrote:
(I am a bit worried about how light-skinned everyone is in a Mana Wastes book though. Really hoping we don't see the same artist problems from Heart of the Jungle, Serpent's Skull, and River Into Darkness)

This is something we were aware of and I think this book is an improvement in this regard over the examples you presented. That said, most of the character illustrations in the book are of monsters who don't have a human ethnicity. The Wardens of the Reborn Forge Campaign Cards provide a number of additional headshots of prominent Alkenstarians who aren't in the adventure itself and many of them exhibit pigmentation and features befitting characters of Garundi descent.


Pathfinder Roleplaying Game Charter Superscriber

TOTALLY looking forward to this.

Silver Crusade

Mark Moreland wrote:
Mikaze wrote:
(I am a bit worried about how light-skinned everyone is in a Mana Wastes book though. Really hoping we don't see the same artist problems from Heart of the Jungle, Serpent's Skull, and River Into Darkness)
This is something we were aware of and I think this book is an improvement in this regard over the examples you presented. That said, most of the character illustrations in the book are of monsters who don't have a human ethnicity. The Wardens of the Reborn Forge Campaign Cards provide a number of additional headshots of prominent Alkenstarians who aren't in the adventure itself and many of them exhibit pigmentation and features befitting characters of Garundi descent.

Woo! Really happy to hear that! :)

(and sorry to bring those up again! Things really have gotten better since then. Seriously, thanks guys. :) )


I'm the only one who's reminded of this when they see the first picture?


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Kajehase wrote:
I'm the only one who's reminded of this when they see the first picture?

Nice obscure reference! I have this film on DVD.


Are we going to get a Half-Machine (or Half-Robot) template finally? Or will that have to wait until we get a manual for Numeria? Also, if people are being born in Alkenstar with magic-based mutations, will we get rules for creating characters (and monsters) with above said mutations?

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