Back to the Abyss with You!

Tuesday, August 6, 2013


Illustration by Maichol Quinto

From pesky quasits to fiendishly handsome incubi, grotesque dretches to cunning glabrezu, all of the foulest denizens of the Abyss continually show that they are in dire need of slaying. To this end, countless groups and organizations across the Inner Sea train in the art of hunting, defeating, and slaying demons that crawl forth onto the Material Plane. Alternatively, these daring adventurers delve into the heart of the Abyss itself, taking the battle to the demons' home plane while performing harrowing missions to retrieve valuable treasures or rescue captured victims. Both of these themes are the focus of Pathfinder Player Companion: Demon Hunter's Handbook—a volume no demon-slaying adventurer should miss!

In addition to all the usual goodies readers have come to expect from Player Companions (including new magic items, feats, spells, and more), one of my favorite parts of Demon Hunter's Handbook is a section called "Innovations of the Crusades," which details a slew of inventions and items used by the demon hunters and Mendevian soldiers fighting in the Worldwound. In addition to the holy fountain firework, deity-specific portable altars, and new alchemical items useful for slaying fiends from shadow demons to omoxes, the following new item can be a crucial aid to intrepid heroes delving head-first into demon territory.


Angel Quill Arrowhead

Price 10 gp

Weight


Illustration by Francesco Graziani

This barbed, cold iron arrowhead is alchemically treated to inflict additional harm while embedded in creatures that are vulnerable to cold iron. For every angel quill arrowhead that damages a target with DR/cold iron, the target's damage reduction decreases by 1. Up to five angel quill arrowheads can affect a single target at any one time, reducing the target's DR/cold iron by up to 5 (additional arrowheads have no effect aside from dealing damage as normal). An affected target can pull out a number of arrowheads equal to her Dexterity modifier (minimum 1) as a full-round action with a successful DC 15 Heal check. Alternatively, the application of any magical healing causes all angel quill arrowheads embedded in the creature to instantly fall out.

Angel quill arrowheads of silver and adamantine are also available for the same price, and affect creatures with DR/silver or DR/adamantine, respectively. Crafting any type of angel quill arrowhead requires a successful DC 25 Craft (alchemy) check.


In addition to being useful for any party that might run afoul of extraplanar baddies, this book is a perfect aid for groups playing the forthcoming Wrath of the Righteous Adventure Path. Adventurers need wait not much longer for the chance to expand their demon-slaying arsenal and bring the fight to the heart of the demonic incursion, because Demon Hunter's Handbook hits shelves this August!

Patrick Renie
Developer

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Tags: Francesco Graziani Maichol Quinto Pathfinder Adventure Path Pathfinder Player Companion Pathfinder Roleplaying Game

whoa
so the idea is that you can effectively reduce the creature's DR so that those without appropriate DR-bypass weapons would suffer less from having their damage soaked?

I would say these are going into my Barbarian Archer's Efficient Quiver as soon as they are available

Sovereign Court

Totally of use to my group running Reign of Winter!


Pathfinder Adventure Path Subscriber

Yeah, I'd probably take these for fairy hunting more than demon slaying :P


PFS legal?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

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Why would the adamantine version be the same price? A regular adamantine arrow costs 60 gp, but a angel quill arrowhead for adamantine is support to only cost 10gp?

Or are these supposed to be an add on to ammunition that's already made of the material - so a flat +10 gp per arrow, above the 2gp for a silver arrow, or the 60 gp for an adamantine arrow?

Also, are these limited to just arrows? Can you make bolts, sling bullets, regular bullets, javelins, etc. with this property?

Scarab Sages

Pathfinder Adventure Path, Rulebook Subscriber

Wow, Wrath of the Righteous is getting major support. Mythic Adventures Rules book, Worldwound CS book, Demon Hunter's Player Companion, Demons Revisited CS book, and to some extent the Mythic CS book, Mythic Player Companion, and Bestiary 4. Four (Seven?) major supporting products (plus map packs, cards, AP Player's Guide, and other minor support products) looks to be the strongest investment in an AP launch in a while. Color me impressed.

Sovereign Court

2 people marked this as a favorite.

All I can say is for every tool you stinking mortals have to hurt us we have an infinite number of ways to kill you. I feel inclined to dance!

--Vrock you like a hurricane!


Pathfinder Rulebook Subscriber

We want a badass adventure! The best you can offer!

Shadow Lodge

1 person marked this as a favorite.

At the rate archers can fire these babies, they can seriously take a dent out of the DR of a baddie.

I'm thinking GMs need a "Hero Slayers Handbook" to compete now?


wakedown wrote:

At the rate archers can fire these babies, they can seriously take a dent out of the DR of a baddie.

I'm thinking GMs need a "Hero Slayers Handbook" to compete now?

do not worry wakedown

you know I will miss 80% of time anyway

I am getting my barbarian archer some Lasik Surgery before my next PFS game

Either that or I am taking the idea of putting my naughty d20's in the penalty box until they behave

Shadow Lodge

The gods of the north are simply punishing you for using a bow and not hurling axes, javelins or the dead bodies of fallen enemies as your ranged weapon of choice.

Archers are really good in Pathfinder... almost too good.

I think my demons and fey may need to start wearing quilted cloth armor when they aren't inhabiting the bodies of the damned and possessed.


wakedown wrote:

The gods of the north are simply punishing you for using a bow and not hurling axes, javelins or the dead bodies of fallen enemies as your ranged weapon of choice.

Archers are really good in Pathfinder... almost too good.

I think my demons and fey may need to start wearing quilted cloth armor when they aren't inhabiting the bodies of the damned and possessed.

no see that is why my efficient quiver is also full of cold iron javelins

Shadow Lodge

wakedown wrote:
The gods of the north are simply punishing you for using a bow and not hurling axes, javelins or the dead bodies of fallen enemies as your ranged weapon of choice.

This is one of my Samurai player's favorite tactics.

Though he doesn't discriminate. Living enemies and party members both living and dead are potential fodder as well.

Webstore Gninja Minion

1 person marked this as a favorite.
wakedown wrote:
I'm thinking GMs need a "Hero Slayers Handbook" to compete now?

Isn't that what the Bestiaries are for? :D


JoelF847 wrote:

Why would the adamantine version be the same price? A regular adamantine arrow costs 60 gp, but a angel quill arrowhead for adamantine is support to only cost 10gp?

Or are these supposed to be an add on to ammunition that's already made of the material - so a flat +10 gp per arrow, above the 2gp for a silver arrow, or the 60 gp for an adamantine arrow?

This is my question as well. This is incredible power creep, even if you count the silliness of adamantine weapon blanches.

Owner - House of Books and Games LLC

1 person marked this as a favorite.
Liz Courts wrote:
wakedown wrote:
I'm thinking GMs need a "Hero Slayers Handbook" to compete now?
Isn't that what the Bestiaries are for? :D

Not in the slightest. The bestiaries are the equivalent of the Core Rulebook. We want the Advanced Monster Guide, Ultimate Monsters, and Ultimate Encounters :)

Shadow Lodge

gbonehead wrote:
Liz Courts wrote:
wakedown wrote:
I'm thinking GMs need a "Hero Slayers Handbook" to compete now?
Isn't that what the Bestiaries are for? :D
Not in the slightest. The bestiaries are the equivalent of the Core Rulebook. We want the Advanced Monster Guide, Ultimate Monsters, and Ultimate Encounters :)

All of this. All of it.


JoelF847 wrote:

Why would the adamantine version be the same price? A regular adamantine arrow costs 60 gp, but a angel quill arrowhead for adamantine is support to only cost 10gp?

Or are these supposed to be an add on to ammunition that's already made of the material - so a flat +10 gp per arrow, above the 2gp for a silver arrow, or the 60 gp for an adamantine arrow?

Also, are these limited to just arrows? Can you make bolts, sling bullets, regular bullets, javelins, etc. with this property?

I would guess that they are not really made of adamantine, they just ignore (and reduce) DR/adamantine but don't get the other bonuses of arrows made of adamantine.

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