Recently, we released Pathfinder Module: Fangwood Keep by veteran Pathfinder Society author Alex Greenshields. This adventure holds a special place in my heart for a few reasons. First, on a personal level, it was Alex who first ran me through a Pathfinder Society scenario (Pathfinder Society Scenario #1: Silent Tide way back in 2008) and he's been a constant contributor to my other passion, the PathfinderWiki, for nearly just as long. It makes me happy to see him get his first printed cover credit in a Pathfinder product, and on such an amazing adventure, too!
Second, I've always been a fan of adventures that provide the PCs lots of different options. When I was working on this scenario with Alex, we wanted to make sure that it offered as many choices as possible. For example, the adventure takes place in the Southern Fangwood, on the ever-shifting border between warring nations Molthune and Nirmathas. It was important to us to ensure that the PCs could be agents of either nation when they set off on the adventure, making it easier for GMs to place the adventure into their ongoing campaigns or for PCs for better integrate characters of varying backgrounds into the plot.
Additionally, one of the main objectives we set for ourselves was to provide written-in options for players to take two different approaches to taking the adventure's eponymous fortress. Some players love the thrill of combat and taking on imposing odds, and for these players, a full frontal assault on the fortress is likely the most fun approach. Other players like to use stealth, guile, and trickery to win the day, and we made sure there were just as many opportunities for PCs to infiltrate Fangwood Keep in secret and take the fortress one room at a time without raising any alarms. Hollow walls, secret escape (or entry, in the PCs' case) tunnels, and hidden doorways are just a few of the ways PCs can explore the tower without tipping off the soldiers who guard it.
Fangwood Keep is available now, so try it today! What's your preferred method of ridding a forest stronghold of its current occupants?
Mark Moreland
Developer