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AlecStorm wrote:Yes, making a full attack with a lance is ridiculous. But it's also no more ridiculous than about a thousand other things that have wormed their way into D&D, many of which you probably have no problem with. I don't think you actually care that much about what is and isn't ridiculous.Now tell me that making a full attack with a lance is not ridicolous. Tell me that was the traditional way of fighting of medieval knight.
It's not ridiculous in the slightest. You roll the attacks, sum the damage and the DM describes it as a single, thunderous strike to the enemy that shatters bone and rends flesh.
One attack roll does not equal one physical strike against the enemy. Unless that makes for better description, when it does.

AlecStorm |

Scott Betts wrote:AlecStorm wrote:Yes, making a full attack with a lance is ridiculous. But it's also no more ridiculous than about a thousand other things that have wormed their way into D&D, many of which you probably have no problem with. I don't think you actually care that much about what is and isn't ridiculous.Now tell me that making a full attack with a lance is not ridicolous. Tell me that was the traditional way of fighting of medieval knight.
It's not ridiculous in the slightest. You roll the attacks, sum the damage and the DM describes it as a single, thunderous strike to the enemy that shatters bone and rends flesh.
One attack roll does not equal one physical strike against the enemy. Unless that makes for better description, when it does.
If it was a single strike DR should apply 1 time, not to all strike.
If someone want to add impossible stuffs like this to game a different wording on rules is necessary, or maybe a new feat.What is worst in all this discussion is that people are defending a game option that not only is not serious to imagine and describe (and in fact you should describe something else), but that let a character to make his full attack x3 damage, so if a barb can attack 4 times he will make the equivalent of 12 attacks, and this is obviously a non sense in game balance.

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shallowsoul wrote:Soooooooooooooooo............ Is my question going to be answered by a developer?Back off, my pony question comes first.
Mister would you please help my pony?
I think it's his lung.

drumlord |
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AlecStorm wrote:If it was a single strike DR should apply 1 time, not to all strike.You have a really hard time understanding the concept of abstraction, don't you?
That level of abstraction only works in a bubble. When you actually play the game where abilities interact, it only might work. For example, what if ragelancepounce is used against somebody who uses crane style to deflect the first attack? Are we going to say he deflected the entire full attack? What if ragelancepounce killed the target on the first hit and there are three other enemies within range? Is the barbarian going to not attack them for the sake of abstraction? Probably not. He's probably going to kill each one in turn.

AlecStorm |

Glendwyr wrote:That level of abstraction only works in a bubble. When you actually play the game where abilities interact, it only might work. For example, what if ragelancepounce is used against somebody who uses crane style to deflect the first attack? Are we going to say he deflected the entire full attack? What if ragelancepounce killed the target on the first hit and there are three other enemies within range? Is the barbarian going to not attack them for the sake of abstraction? Probably not. He's probably going to kill each one in turn.AlecStorm wrote:If it was a single strike DR should apply 1 time, not to all strike.You have a really hard time understanding the concept of abstraction, don't you?
I agree at all.

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Glendwyr wrote:That level of abstraction only works in a bubble. When you actually play the game where abilities interact, it only might work. For example, what if ragelancepounce is used against somebody who uses crane style to deflect the first attack? Are we going to say he deflected the entire full attack? What if ragelancepounce killed the target on the first hit and there are three other enemies within range? Is the barbarian going to not attack them for the sake of abstraction? Probably not. He's probably going to kill each one in turn.AlecStorm wrote:If it was a single strike DR should apply 1 time, not to all strike.You have a really hard time understanding the concept of abstraction, don't you?
Yep - and it's up to the GM to describe what happens in terms of the abstracted combat system. Perhaps the barbarian skewers the first target on the end of the lance and then whirls it around his head to bludgeon the other targets to death with its feebly kicking feet.
The only purpose of the multiple dice rolls to attack and damage, and the DR that AlecStorm mentioned, is to produce statistics that make for a fun and reasonably balanced (in that order) game. Why is DR applied 3 times on an iterative that is described as a single hit? Well, because the numbers work more fun that way - no other reason.
It's up to the players not to be jerks and break the immersion of other players by doing something that's completely nonsensical. It's up to the GM to provide a vivid description for everything else. Where the line is drawn on nonsensical is up to the play style of the individual table.

Scott Betts |

That level of abstraction only works in a bubble. When you actually play the game where abilities interact, it only might work. For example, what if ragelancepounce is used against somebody who uses crane style to deflect the first attack? Are we going to say he deflected the entire full attack?
No (or maybe!). Maybe he only partially deflected the blow, directing it towards a less vital location. Or whatever. That's the whole idea behind abstracted combat. It encourages you to come up with your own flavorful explanation for what happened.
A lot of people are having a tough time wrapping their heads around abstracted combat.

Glendwyr |
I guess I don't get it. "I don't do abstraction. Change the game to suit my tastes! It's too much like a video game!"
The problem is that it's the abstraction that keeps the game from being like a video game. If you insist every attack roll is a single attack, every damage roll is a single wound, and so on -- if you reduce everything about hit points, and armor class, and attack bonuses to a pure mechanistic thing -- you're running the combat exactly the same way as a computer would and you have... a video game combat system. And you complain about it.
But the problem is all in your head, and the problem is all your fault.
There's also, of course, the issue of complaining about the realism of high-level play and calling it the fault of, say, pounce, when it's the fault of high level play.
Let's give an example. An Iowa class battleship has belt armor 12 inches thick. Steel has hardness 10, 30 hit points/inch of thickness. A 16th-level monk ignores the hardness, and does, say, 20 points of damage per attack when stripped stark naked (2d8 + strength + power attack, forget magic and everything else). With flurry and some ki points, he can punch his way through the side of a battleship in 30 seconds flat.
That's not remotely realistic, of course, and the reason is that high level characters aren't meant to be realistic. Is it any surprise that the 16th-level monk's barbarian friend is also vastly more capable than our puny brains can imagine?
So I repeat - the problem isn't with the rules, it's with your expectations and your lack of abstraction.

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Ahah it's funny how abstraction can help to have a barb that pounce with 2 lance and make 8 attacks (no buffs) that are x3 bonus damage, so he will do the equivalent of 24 attacks in dmg output.
It's super effective!
I'd ask anyone proposing to play like that at my table to find another game. See the comment about breaking immersion above. It's not possible to craft a set of RPG rules that eliminates all of the stupid corner cases. It's up to the players and the GM to cooperate. It's not against the law to turn up to a formal dinner in a gimp suit and proceed to vomit in the punch bowl either, but you should have the grace to know that some actions are just pushing the bounds a little too far.

AlecStorm |

AlecStorm wrote:I'd ask anyone proposing to play like that at my table to find another game. See the comment about breaking immersion above. It's not possible to craft a set of RPG rules that eliminates all of the stupid corner cases. It's up to the players and the GM to cooperate. It's not against the law to turn up to a formal dinner in a gimp suit and proceed to vomit in the punch bowl either, but you should have the grace to know that some actions are just pushing the bounds a little too far.Ahah it's funny how abstraction can help to have a barb that pounce with 2 lance and make 8 attacks (no buffs) that are x3 bonus damage, so he will do the equivalent of 24 attacks in dmg output.
It's super effective!
I agree, in fact i let pounce work even with manufactured weapon, but you can attack 1 time with each weapon you wield. In my previous comment i say the same thing you say, it's impossible with so many options to avoid bug, it's up to gm and player fix it. What is sad is seeing many players that want to use the ragelancepounce option. Lol 9 attacks with haste with the dmg output of 27 attack, and the fighter... 1. Maybe in 6 round he will make the same damage the bard did in first round.

Cheapy |

I recall multiple times Sean saying that abilities either need to be the same or be different. What he means by that is that they should either be exactly the same, or very different. So if you have two classes that give "channeled energy", they should do the same exact thing.
I have a hunch he'd feel the same about charges.

wraithstrike |

So you should be able to spring attack while mounted.
Nope. You being able to dodge on foot does not mean your mount knows how to do so.
You are using a movement that is not your own to use an attack that requires your movement to execute.
Where is that quote. Pounce only requires a charge, and by the mount charging rules you and the mount are both charging unless you are going to argue that you(the rider) is not charging, but the rules quoted before say otherwise.
Another rules quote:
When charging on horseback, you deal double damage with a lance (see Charge).
It seems like you are charging to me. Bear in mind I am not saying a GM should allow everything that is rules legal.

Zen79 |

...
Let's give an example. An Iowa class battleship has belt armor 12 inches thick. Steel has hardness 10, 30 hit points/inch of thickness. A 16th-level monk ignores the hardness, and does, say, 20 points of damage per attack when stripped stark naked (2d8 + strength + power attack, forget magic and everything else). With flurry and some ki points, he can punch his way through the side of a battleship in 30 seconds flat.
...
This example is unfair. If the Navy had access to Adamatium, they wouldn't use steel for their battleships... ;-)

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ATron9000 wrote:So you should be able to spring attack while mounted.Nope. You being able to dodge on foot does not mean your mount knows how to do so.
Quote:You are using a movement that is not your own to use an attack that requires your movement to execute.Where is that quote. Pounce only requires a charge, and by the mount charging rules you and the mount are both charging unless you are going to argue that you(the rider) is not charging, but the rules quoted before say otherwise.
Another rules quote:
Quote:When charging on horseback, you deal double damage with a lance (see Charge).It seems like you are charging to me. Bear in mind I am not saying a GM should allow everything that is rules legal.
The main problem is we don't know exactly what is legal and what isn't.
Let's look at it this way. Say you are riding a dire tiger or lion who posses pounce while you don't. By your logic you are able to use pounce because your mount has it.
I see what you are trying to do here. It's the PC that posses the ability to Pounce and not your mount. Now there are feats, abilities and certain weapons that do certain things while mounted and those are spelled out. If I have the ability to run and jump a certain height over a wall that doesn't mean my horse can do the same. You don't use your stats to do a high jump when riding a horse.

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Quote:When charging on horseback, you deal double damage with a lance (see Charge).It seems like you are charging to me. Bear in mind I am not saying a GM should allow everything that is rules legal.
Elsewhere it specifically calls out that you get the numerical bonuses of a charge if you are on the back of a charging mount. So the rules themselves are not clear on whether you are classed as charging when riding a mount that is charging.
What the above should probably say is:
When you are riding a mount that is charging, you deal double damage with a lance.
The whole concept of mounted combat would benefit from a rewrite and a cleanup. Until then, it's up to the GM.

drumlord |

Yep - and it's up to the GM to describe what happens in terms of the abstracted combat system. Perhaps the barbarian skewers the first target on the end of the lance and then whirls it around his head to bludgeon the other targets to death with its feebly kicking feet.
Which intrudes on a rage power, a monk feat line, and arguably an improvised weapon character in terms of flavor. No, I'm not arguing against abstraction. I use it to a limited extent in my games. But I am arguing that when the rules say you make an attack and you made that attack with a given weapon, that is precisely what you did.
The only purpose of the multiple dice rolls to attack and damage, and the DR that AlecStorm mentioned, is to produce statistics that make for a fun and reasonably balanced (in that order) game. Why is DR applied 3 times on an iterative that is described as a single hit? Well, because the numbers work more fun that way - no other reason.
That is your interpretation of the rules, not fact. As I said, there are number of things that would break up an abstracted single ragelancepounce attack into each of its four, from crane style to a target dying to class abilities that trigger when an ally takes damage. All of these force the abstraction excuse for ragelancepounce to break. That is my sole point.
Don't make this out to be me saying abstraction is bad and can never be used. I'm saying you can't use abstraction as an excuse for ragelancepounce to exist. If you want ragelancepounce to exist, you have to acknowledge that it might need to be described as a barbarian striding forward on a mount, attacking with a lance, and then attacking with a lance, and then attacking with a lance, and then attacking with a lance.

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Don't make this out to be me saying abstraction is bad and can never be used. I'm saying you can't use abstraction as an excuse for ragelancepounce to exist. If you want ragelancepounce to exist, you have to acknowledge that it might need to be described as a barbarian striding forward on a mount, attacking with a lance, and then attacking with a lance, and then attacking with a lance, and then attacking with a lance.
Actually, my intent was to say the opposite: the fact that 'ragelancepounce' could result in 4 attacks with a lance is not a sufficient reason to condemn it - the combat system is an abstraction and it is the GM's job to provide a believable description of what happens.
I'd not allow 'ragelancepounce' as a tactic because a) I believe its not allowed under the rules, and b) It's so obviously an overpowered, unpredicted edge-case that even if it were legal, it would be in bad taste to use it.

ATron9000 |

ATron9000 wrote:So you should be able to spring attack while mounted.Nope. You being able to dodge on foot does not mean your mount knows how to do so.
Quote:You are using a movement that is not your own to use an attack that requires your movement to execute.Where is that quote. Pounce only requires a charge, and by the mount charging rules you and the mount are both charging unless you are going to argue that you(the rider) is not charging, but the rules quoted before say otherwise.
Another rules quote:
Quote:When charging on horseback, you deal double damage with a lance (see Charge).It seems like you are charging to me. Bear in mind I am not saying a GM should allow everything that is rules legal.
Where does it say you cannot use dodge and mobility on horseback? You would get the bonus and not your mount. You can of course use mounted combat to negate. So where does spring attack stand? I'd say no dice just like with pounce.
"If your mount charges, you also take the AC penalty associated with a charge. If you attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance."
The "charge action" it calls for under spirited charge is referring to this.

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drumlord wrote:
Don't make this out to be me saying abstraction is bad and can never be used. I'm saying you can't use abstraction as an excuse for ragelancepounce to exist. If you want ragelancepounce to exist, you have to acknowledge that it might need to be described as a barbarian striding forward on a mount, attacking with a lance, and then attacking with a lance, and then attacking with a lance, and then attacking with a lance.Actually, my intent was to say the opposite: the fact that 'ragelancepounce' could result in 4 attacks with a lance is not a sufficient reason to condemn it - the combat system is an abstraction and it is the GM's job to provide a believable description of what happens.
I'd not allow 'ragelancepounce' as a tactic because a) I believe its not allowed under the rules, and b) It's so obviously an overpowered, unpredicted edge-case that even if it were legal, it would be in bad taste to use it.
You're posting in a FAQ thread where they just confirmed ragelancepounce works. ???

TarkXT |

brock wrote:You're posting in a FAQ thread where they just confirmed ragelancepounce works. ???drumlord wrote:
Don't make this out to be me saying abstraction is bad and can never be used. I'm saying you can't use abstraction as an excuse for ragelancepounce to exist. If you want ragelancepounce to exist, you have to acknowledge that it might need to be described as a barbarian striding forward on a mount, attacking with a lance, and then attacking with a lance, and then attacking with a lance, and then attacking with a lance.Actually, my intent was to say the opposite: the fact that 'ragelancepounce' could result in 4 attacks with a lance is not a sufficient reason to condemn it - the combat system is an abstraction and it is the GM's job to provide a believable description of what happens.
I'd not allow 'ragelancepounce' as a tactic because a) I believe its not allowed under the rules, and b) It's so obviously an overpowered, unpredicted edge-case that even if it were legal, it would be in bad taste to use it.
Now the argument is that pounce doesn't work while mounted.

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wraithstrike wrote:ATron9000 wrote:So you should be able to spring attack while mounted.Nope. You being able to dodge on foot does not mean your mount knows how to do so.
Quote:You are using a movement that is not your own to use an attack that requires your movement to execute.Where is that quote. Pounce only requires a charge, and by the mount charging rules you and the mount are both charging unless you are going to argue that you(the rider) is not charging, but the rules quoted before say otherwise.
Another rules quote:
Quote:When charging on horseback, you deal double damage with a lance (see Charge).It seems like you are charging to me. Bear in mind I am not saying a GM should allow everything that is rules legal.Where does it say you cannot use dodge and mobility on horseback? You would get the bonus and not your mount. You can of course use mounted combat to negate. So where does spring attack stand? I'd say no dice just like with pounce.
"If your mount charges, you also take the AC penalty associated with a charge. If you attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance."
The "charge action" it calls for under spirited charge is referring to this.
The thing with Spring Attack is "you" know how to Spring Attack, not your horse. Dodge could be looked at as you weaving back and forth in your saddle, the same would go for Mobility. Anyway, Rage Pounce is an ability and not a feat.
Actually I think I found the answer right here: Core rulebook page 201 "Your mount acts on your initiative count as you direct it.
You move at its speed, but the mount uses its action to move."
The horse is using "it's" action not move, not your action therefore you don't get to use pounce.

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brock wrote:You're posting in a FAQ thread where they just confirmed ragelancepounce works. ???drumlord wrote:
Don't make this out to be me saying abstraction is bad and can never be used. I'm saying you can't use abstraction as an excuse for ragelancepounce to exist. If you want ragelancepounce to exist, you have to acknowledge that it might need to be described as a barbarian striding forward on a mount, attacking with a lance, and then attacking with a lance, and then attacking with a lance, and then attacking with a lance.Actually, my intent was to say the opposite: the fact that 'ragelancepounce' could result in 4 attacks with a lance is not a sufficient reason to condemn it - the combat system is an abstraction and it is the GM's job to provide a believable description of what happens.
I'd not allow 'ragelancepounce' as a tactic because a) I believe its not allowed under the rules, and b) It's so obviously an overpowered, unpredicted edge-case that even if it were legal, it would be in bad taste to use it.
It does work, to a certain extent, but it doesn't say anything about doing double damage and using being able to use Spirited Charge with a pounce. That's a whole different scenario.
You can rage lance pounce and do 1d8 + (X) x3 but that's it and while on foot. Says nothing about while being mounted.

ATron9000 |

ATron9000 wrote:wraithstrike wrote:ATron9000 wrote:So you should be able to spring attack while mounted.Nope. You being able to dodge on foot does not mean your mount knows how to do so.
Quote:You are using a movement that is not your own to use an attack that requires your movement to execute.Where is that quote. Pounce only requires a charge, and by the mount charging rules you and the mount are both charging unless you are going to argue that you(the rider) is not charging, but the rules quoted before say otherwise.
Another rules quote:
Quote:When charging on horseback, you deal double damage with a lance (see Charge).It seems like you are charging to me. Bear in mind I am not saying a GM should allow everything that is rules legal.Where does it say you cannot use dodge and mobility on horseback? You would get the bonus and not your mount. You can of course use mounted combat to negate. So where does spring attack stand? I'd say no dice just like with pounce.
"If your mount charges, you also take the AC penalty associated with a charge. If you attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance."
The "charge action" it calls for under spirited charge is referring to this.
The thing with Spring Attack is "you" know how to Spring Attack, not your horse. Dodge could be looked at as you weaving back and forth in your saddle, the same would go for Mobility. Anyway, Rage Pounce is an ability and not a feat.
Actually I think I found the answer right here: Core rulebook page 201 "Your mount acts on your initiative count as you direct it.
You move at its speed, but the mount uses its action to move."The horse is using "it's" action not move, not your action therefore you don't get to use pounce.
I believe I said this in another thread which was ignored.

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Except you're both charging, not moving.
Actually thats incorrect. Your horse is charging but the only thing you gain is the minus to AC and the bonus to hit. You are not considered charging.
"If your mount charges, you also take the AC penalty
associated with a charge. If you make an attack at the end of
the charge, you receive the bonus gained from the charge.
When charging on horseback, you deal double damage with
a lance (see Charge)."
From the core rulebook.

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Okay. Would you show me the rule that says "when charging on your mount, you are not considered to be charging"?
Show me in the mounted combat section where it says that you charge instead of your mount, which is impossible by the way. You will notice that it talks about your mount charging and not you.

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Do you mean:
If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance (see Charge).
Because I'm pretty sure that means pounce is still A-okay!
EDIT: By the way, that's page 202. And there's an edit button; it's pretty good for avoiding those annoying double posts.

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Do you mean:
Quote:If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance (see Charge).Because I'm pretty sure that means pounce is still A-okay!
EDIT: By the way, that's page 202.
No. The rules specify what you actually gain. It doesn't anything about you are considered to be charging, only your mount. If you are assumed to be charging as well then why do they have to take the time to specify that you gain the bonus and the minus. It should be a given.