
KaeYoss |
3 people marked this as a favorite. |

Two words: Pugwampi's Grace
Consider all your minds blown.
I am still not sure how to break this to my players. A faked concerned tone while laughing on the inside? Or scream it in their faces, followed by the promise that all NPCs are going to use that spell all the time now. Even those who normally can't do magic.
I think that after two sessions - three tops - I can wind them up tighter than the steam tunnel guys.

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Am I the only one intrigued by the spell Geb's hammer?
It's intriguing. Particularly since Geb's most legendary use of magic was *transmutation.* (Army of maidens to stone.)
Sure, the cheap seats might be thinking Geb = necromancy, but that's not necessarily the case...

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James,
What does the CR refer to in the sample? CR of the caster (weird, why wouldn't it be CL or SL?) CR of the target (what if there are multiple targets?) CR of the mana zone? (that might make sense)
Heh... I was waiting for someone to notice that.
Basically... a primal magic event is a hazard. When one occurs, there are variable effects that increase or decrease based upon its CR, so that a room that, say, fills with fire might do 1d6 points of damage per CR. This allows us to present a page of different effects that can remain challenging and dangerous for all levels of play.
As for what sets a primal magic event's CR—that varies. If the primal magic event is triggered by someone casting a spell in an area with unstable magic, the CR of that event is equal to the spellcaster's Caster Level—in this way, you more or less get events that are closely keyed to the power level of the party or the foes they're facing, so that has a built in way of scaling primal magic events to the party itself.
A primal magic event's CR might also be set by the GM for specific regions, though, if, say, he wants to say something like "This room is filled with chaotic magic; every round, it unleashes a primal magic event." And say he's writing that adventure for a 18th level party—he can then just say, "All primal magic events this room unleashes are CR 18."
In any event, we retained the phrase "CR" because we like continuity—CR is already what we use to indicate an encounter's power, a monster's threat level, a trap's threat level, a hazard's threat level, and so on. Since primal magic is, essentially, a random hazard generator, there ya go.

LoreKeeper |

Reckless wrote:James,
What does the CR refer to in the sample? CR of the caster (weird, why wouldn't it be CL or SL?) CR of the target (what if there are multiple targets?) CR of the mana zone? (that might make sense)
Heh... I was waiting for someone to notice that.
Basically... a primal magic event is a hazard. When one occurs, there are variable effects that increase or decrease based upon its CR, so that a room that, say, fills with fire might do 1d6 points of damage per CR. This allows us to present a page of different effects that can remain challenging and dangerous for all levels of play.
As for what sets a primal magic event's CR—that varies. If the primal magic event is triggered by someone casting a spell in an area with unstable magic, the CR of that event is equal to the spellcaster's Caster Level—in this way, you more or less get events that are closely keyed to the power level of the party or the foes they're facing, so that has a built in way of scaling primal magic events to the party itself.
A primal magic event's CR might also be set by the GM for specific regions, though, if, say, he wants to say something like "This room is filled with chaotic magic; every round, it unleashes a primal magic event." And say he's writing that adventure for a 18th level party—he can then just say, "All primal magic events this room unleashes are CR 18."
In any event, we retained the phrase "CR" because we like continuity—CR is already what we use to indicate an encounter's power, a monster's threat level, a trap's threat level, a hazard's threat level, and so on. Since primal magic is, essentially, a random hazard generator, there ya go.
Clever and intuitive.
Now I'm keenly awaiting the follow-up: Inner Sea Fighting Styles.
PS - just don't go overboard and do it too soon, I've got a great idea for RPG Superstar and don't want it scooped before I have a chance to present it! ;)

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I'm interested to see what Fleshcurdle is about.
The name makes me think of one of my favorite spells from v3.5, fleshshiver, a spell in which you broke your opponent's bones with magic.
That spell also exists in Pathfinder: boneshatter.
Fleshcurdle goes in a slightly different direction. I think you'll like it, though. If you're a sadistic GM. :)

Justin Franklin |

Ravingdork wrote:I'm interested to see what Fleshcurdle is about.
The name makes me think of one of my favorite spells from v3.5, fleshshiver, a spell in which you broke your opponent's bones with magic.
That spell also exists in Pathfinder: boneshatter.
Fleshcurdle goes in a slightly different direction. I think you'll like it, though. If you're a sadistic GM. :)
It is a sonic attack, involving a chalk board isn't it? ;)

Anburaid |

Two words: Pugwampi's Grace
Consider all your minds blown.
I am still not sure how to break this to my players. A faked concerned tone while laughing on the inside? Or scream it in their faces, followed by the promise that all NPCs are going to use that spell all the time now. Even those who normally can't do magic.
I think that after two sessions - three tops - I can wind them up tighter than the steam tunnel guys.
I LOLed :D

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Well, I'm totally going to get that book. I'm currently world-building and I wanted an evil Witch in the great North for my campaign, and that Winter Witch got here right on time!
The only thing I still need is a variant of Shadow magic for classes other than wizard, and I would be under the impression that Paizo is trying to fulfill all of my need before I ask for anything by probing what I have in mind!
Thanks for what seems to be another great book!