Pathfinder Advanced Player's Guide Preview #4

Thursday, July 22, 2010

Two weeks and counting until the start of Gen Con 2010 and the release of the Advanced Player's Guide. If you have not already done so, you might want to reserve it with your FLGS or order online now. To help encourage you to pick up this hefty tome, I am giving you a guided tour of the goodies inside. In the past weeks we have looked at some new race and class material. This week we will be jumping around quite a bit, looking at feats, gear, spells, and magic items. We've got a lot of ground to cover, so let's get going.

Starting out with Chapter 3, let's take a look at feats. This 26-page chapter is loaded down with 163 new feats, from combat and metamagic feats, the new teamwork feats that grant large bonuses when you and an ally use them together. But that's not all, not by a long shot. There are a host of feats in this chapter designed to let you add to your existing class features, like Extra Rage Power and Extra Hex. There are also a host of feats based on your race, like this one.

Ironguts
You have an especially strong stomach.
Prerequsitites: Con 13; dwarf, half-orc, orc.
Benefit: You gain a +2 racial bonus on saving throws against any effect causing the nauseated or sickened conditions and against all ingested poisons (but not other poisons). In addition, you receive a +2 bonus on Survival skill checks to find food for yourself.

As was mentioned at the preview banquet, a number of the powers of the 3.5 archmage prestige class have found their way into the Pathfinder RPG as feats that most spellcasters can take. Take a look at Minor Spell Expertise.

Minor Spell Expertise
You are able to cast a 1st-level spell as a spell-like ability
Prerequsite: Ability to cast 4th-level spells.
Benefit: Chose one 1st-level spell that you know. You may cast that spell twice per day as a spell-like ability. The caster level for this spell-like ability is equal to your caster level in that class from whose spell list the spell is taken. The spell-like ability's save DC is Charisma-based. You cannot apply metatmagic feats to this spell.

Moving on from feats, the gear chapter is short, but jam-packed with new tools and tricks to help properly equip your character. From an Lucerne hammer to wooden armor, from an hourglass to rope made from spider silk, there's plenty here for everyone. There are also a lot of tools for each of the new classes, including the portable alchemist's lab and the witch's cauldron. What has me most excited is the wealth of alchemical items in the book. Take a look at this gem.

Weapon Blanch (adamantine, cold iron, or silver): These alchemical powders have a gritty consistency. When poured on a weapon and placed over a hot flame for a full round, they melt and form a temporary coating on the weapon. The blanching gives the weapon the ability to bypass one kind of material based damage reduction, depending on its type. The blanching remains effective until the weapon makes a successful attack. Each dose of blanching can coat one weapon or up to 10 pieces of ammunition. Only one type of blanch can be used on a weapon at one time, although if the weapon is made of a special material, that material still applies.

Next up is a rather large chapter on spells. Discounting the tables at the beginning, there are 57 pages of spells here, containing spells for characters of every class and every level. This chapter also includes the elemental spell lists for those wizards who wish to focus on elemental schools of magic. Let's take a look at a spell that I am particularly excited to use on my players. It might not be incredibly powerful, but it is a lot of fun.

Enemy Hammer
School Transmutation; Level sorcerer/wizard 6
Casting Time 1 standard action
Range long (400 ft. + 40 ft./level)
Target one creature
Duration 1 round/level (D)
Saving Throw Fortitude partial; Spell Resistance yes
You grab a creature with telekinesis and use it to batter nearby opponents or objects. You must target a specific creature when casting this spell, and once you select that creature, you cannot switch to another. Each round, as a standard action, you can attempt to hurl the target at any creature or object within 30 feet of it. You must make an attack roll whenever you use the target as a weapon. The attack bonus for this attack is equal to your caster level plus either your Intelligence or Charisma modifier (whichever is higher). If you successfully hit the new target with the creature, both it and the creature take damage based on the creature's size (Fine 1d4, Diminutive 1d6, Tiny 1d8, Small 1d10, Medium 2d6, Large 2d8, Huge 2d10, Gargantuan 3d6, Colossal 3d8). The target creature can make a Fortitude saving throw each time you attempt to use it as a weapon. If it makes its saving throw, it can act normally, but if it fails its save, it loses all action for the round and ends its turn prone in a square adjacent to the target of your attack.

Finally, this book contains a large chapter containing all sorts of magic items, from inexpensive soul soap to the mighty cloud castle of the storm king. Of course, it's not all wonderful. There are a host of new cursed items to inflict upon your PCs, lurking in this book. Take a look at ring of truth.

Ring of Truth
Aura moderate enchantment; CL 9th
Slot ring; Weight
Deceptively pleasant looking, a ring of truth bears images of childlike angels and broadly smiling divine creatures holding onto links of a heavy chain. The wearer of this cursed ring is rendered unable to tell a deliberate lie, in either speech or writing. The wearer may simply omit the truth or choose not to communicate, but even then must succeed on a DC 20 Will saving throw to avoid answering a direct question truthfully.

And there you go. The Advanced Player's Guide is just two weeks away now. Next week's preview will be the last before release, so we will wrap up our tour of the book by looking at the new prestige classes and new rules systems hiding in this book.

Jason Bulmahn
Lead Designer

More Paizo Blog.
Tags: Alahazra Iconics Monsters Oracles Paladins Pathfinder Roleplaying Game Seelah Seoni Sorcerers Wallpapers
201 to 237 of 237 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Attacking imaginary objects? Really? That's all you've got? Spheres of annihilation and imaginary objects?

This thread has jumped the shark.

Grand Lodge

No no no, it TARGETED the shark.

RPG Superstar 2009 Top 16, 2012 Top 32

TriOmegaZero wrote:
No no no, it TARGETED the shark.

And intentionally missed.


Quiz

Where did the idiom "Jumped the Shark" come from?

Answer spoiler:
The phrase jump the shark refers to the climactic scene in "Hollywood," a three-part episode opening the fifth season of the American TV series Happy Days in September 1977. In this story, the central characters visit Los Angeles, where Fonzie (Henry Winkler), wearing swim trunks and his leather jacket, jumps over a confined shark on water skis, answering a challenge to demonstrate his bravery. The series continued for nearly seven years after that, with a number of changes in cast and situations.

man I wish my APG was here


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Epic Meepo wrote:
TriOmegaZero wrote:
No no no, it TARGETED the shark.
And intentionally missed.

....the darkness.:)

F6,F6,F6,F6,F6,F6,F6,F6,F6,F6,F6,F6,F6,F6,F6,F6,F6,F6,F6,F6,F6,F6


The funny thing here is that doing intentional misses and targeting imaginary points in space does not go against logic or rules of the game. It does stretch imagination a bit, but that's all there is to it - RPG in their pure form are about creativeness, ability to think outside of the box.

I wonder how the person explaining this concept for the very first time feels like:
i^2 = -1

In order to understand the line above, one has to break a few commandments of lower level of education... and then proceed to accept a new system.

To conclude this discussion, allow me to return to my chief worry:

King Archidamus of Sparta (338 to 331 B.C.) wrote:


By Heracles, this is the end of man's valour!

Supposedly, the good king made this comment when he heard about invention of catapult. That's what came to my mind when I noticed the long range for this particular spell.

Regards,
Ruemere


ruemere wrote:
The funny thing here is that ... targeting imaginary points in space does not go against logic or rules of the game.

Yes, actually, it does.

PRD wrote:
Target or Targets: Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.

You cannot see or touch an imaginary object.

Furthermore, intentionally missing to get an effect that's more beneficial than hitting is such obvious munchkinism that it would be met by application of the Orbital Bovine Launcher by any DM I know.


Zurai wrote:
ruemere wrote:
The funny thing here is that ... targeting imaginary points in space does not go against logic or rules of the game.

Yes, actually, it does.

PRD wrote:
Target or Targets: Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.

You cannot see or touch an imaginary object.

Furthermore, intentionally missing to get an effect that's more beneficial than hitting is such obvious munchkinism that it would be met by application of the Orbital Bovine Launcher by any DM I know.

Is it not possible to see the space between objects? I'm fairly certain that it is possible to see the empty space in a ring, and even throw a ball through that empty space. I am not targeting the ring, I'm targeting the hole. I cannot touch the hole, but I can see it.

Grand Lodge

But you cannot target an empty space. It must be an object or creature.

"Each round, as a standard action, you can attempt to hurl the target at any creature or object within 30 feet of it."


TriOmegaZero wrote:

But you cannot target an empty space. It must be an object or creature.

"Each round, as a standard action, you can attempt to hurl the target at any creature or object within 30 feet of it."

Exactly. Empty space is not an object, it is the absence of an object.

Also,

"I cast it at ... the darkness!"

If your actual D&D actions replicate Summoner Geeks, you've got problems.


Would you allow a player to target a coloured light on the ground?
What about projected 2D image?
How about a translucent image (illusion)?
How about targetting a hologram (3D illusion)?

Where is the dividing line between Object, and absence of an object?

Grand Lodge

Caedwyr wrote:

Would you allow a player to target a coloured light on the ground?

What about projected 2D image?
How about a translucent image (illusion)?
How about targetting a hologram (3D illusion)?

Where is the dividing line between Object, and absence of an object?

No.

No.
No.
And No.

Because none of them are actually there. Spell fails.

Edit: Unless it can target an area or an object. But the previewed spell does not.


why all the argument about this? I think that this one comes down to what the GM says unless you are in an official game.

... OK so now you guys can attack me.

Grand Lodge

The smitter wrote:
... OK so now you guys can attack me.

*SMITE*

:)


Caedwyr wrote:

Would you allow a player to target a coloured light on the ground?

What about projected 2D image?
How about a translucent image (illusion)?
How about targetting a hologram (3D illusion)?

Where is the dividing line between Object, and absence of an object?

1) No, but he could target the ground where the light is. :)

2) Yes. An image is a an intangible object, and can be targeted (just as you can target an image with an attack, else mirror image would not work).
3) Yes (See 2)
4) Yes (See 3)

I would not allow someone to target an empty point 3 feet above the ground (there's no object there). If you want to attack a point in space over a canyon, then :

1) Cast Hammer.
2) Cast Flaming Sphere adn put sphere over empty spot 25 feet from hammer target. Use standard action to target flaming sphere.
3+) Repeat 2 until flaming sphere goes away, or until target fails save.


Caedwyr wrote:

Would you allow a player to target a coloured light on the ground?

What about projected 2D image?
How about a translucent image (illusion)?
How about targetting a hologram (3D illusion)?

Where is the dividing line between Object, and absence of an object?

Illusions of objects are objects until the saving throw is made. Illusions of not-objects (ie, a hole in the ground) aren't objects. Non-objects aren't objects. It's really not very difficult a concept.


TriOmegaZero wrote:
The smitter wrote:
... OK so now you guys can attack me.

*SMITE*

:)

Awesome, I now am rooting for you in this fight, so

you guys that don't believe TriOmegeZero are dumb and should just believe him and stop being dumb.

also what is you point.


Ok, what about targetting a green gaseous cloud?

And, the obvious follow-up, what about a transparent gaseous cloud?

(And yes, I can see easily how I'd rule things, I just find the differing answers to these questions an interesting point of discussion).

Grand Lodge

Hmm. Further reflection leads me to think I might be persuaded to rule differently than originally stated. Will have to ponder some more.

The smitter wrote:


you guys that don't believe TriOmegeZero are dumb and should just believe him and stop being dumb.

No need to be formal, TOZ is fine. :)


Caedwyr wrote:

Ok, what about targetting a green gaseous cloud?

And, the obvious follow-up, what about a transparent gaseous cloud?

(And yes, I can see easily how I'd rule things, I just find the differing answers to these questions an interesting point of discussion).

No. "The air" isn't an object (see my Summoner Geeks note, above). Differently colored air is still air. Spells that specifically interact with clouds say so and don't target "an object".


TriOmegaZero wrote:

Hmm. Further reflection leads me to think I might be persuaded to rule differently than originally stated. Will have to ponder some more.

The smitter wrote:


you guys that don't believe TriOmegeZero are dumb and should just believe him and stop being dumb.
No need to be formal, TOZ is fine. :)

I did not want any mistakes TOZ on my first post also it is funny how the posting keep happening with no regard to the lampooning of the argument.

Keep fighting guys soon the world and The Internet will be a better saver place form people who disagree with you.

RPG Superstar 2009 Top 16, 2012 Top 32

Zurai wrote:
This thread has jumped the shark.

In Soviet Golarion, shark jumps you!


TriOmegaZero wrote:

But you cannot target an empty space. It must be an object or creature.

"Each round, as a standard action, you can attempt to hurl the target at any creature or object within 30 feet of it."

So, basically, if I use self-hypnosis and make myself believe that there is something at certain coordinates, I will be able to target it, right?

Though of course, the shorter way would be to use a mind-affecting illusion and target self (willingly foregoing disbelieve test).

:)

Ah, the cruel world of logic.

Regards,
Ruemere


ruemere wrote:
TriOmegaZero wrote:

But you cannot target an empty space. It must be an object or creature.

"Each round, as a standard action, you can attempt to hurl the target at any creature or object within 30 feet of it."

So, basically, if I use self-hypnosis and make myself believe that there is something at certain coordinates, I will be able to target it, right?

Though of course, the shorter way would be to use a mind-affecting illusion and target self (willingly foregoing disbelieve test).

:)

Ah, the cruel world of logic.

Regards,
Ruemere

Yes, the cruel cruel world of complete and utter illogic.

Dark Archive

ruemere wrote:
TriOmegaZero wrote:

But you cannot target an empty space. It must be an object or creature.

"Each round, as a standard action, you can attempt to hurl the target at any creature or object within 30 feet of it."

So, basically, if I use self-hypnosis and make myself believe that there is something at certain coordinates, I will be able to target it, right?

Though of course, the shorter way would be to use a mind-affecting illusion and target self (willingly foregoing disbelieve test).

:)

Ah, the cruel world of logic.

Regards,
Ruemere

Wow, you realize that while your wizard is setting all of this up, in order to make this spell useful, the rest of the party has killed all available opponents in the area, grabbed the treasure, and are now back in town drinking and indulging in explicit activities?

Grand Lodge

ruemere wrote:

So, basically, if I use self-hypnosis and make myself believe that there is something at certain coordinates, I will be able to target it, right?

Though of course, the shorter way would be to use a mind-affecting illusion and target self (willingly foregoing disbelieve test).

:)

Ah, the cruel world of logic.

Regards,
Ruemere

So basically, if I use self-hypnosis and makes myself believe that elf is a human, I can cast sleep on him, right?

No, because the spell doesn't care what you think, only what is. You try to cast the spell on something that doesn't qualify, the spell will fail. No matter how much you believe it will work.

Yeah, logic is a real b#!+%, not just bending over for for your slightest whim.


TriOmegaZero wrote:
ruemere wrote:

So, basically, if I use self-hypnosis and make myself believe that there is something at certain coordinates, I will be able to target it, right?

Though of course, the shorter way would be to use a mind-affecting illusion and target self (willingly foregoing disbelieve test).

:)

Ah, the cruel world of logic.

So basically, if I use self-hypnosis and makes myself believe that elf is a human, I can cast sleep on him, right?

Nope. For this you'd need to break the rules, not bend them.

You see, illusionary object is real for a character until the character disbelieves it successfully, therefore it can be targeted.

Believing won't inflict race change on a target - immunity to sleep is a property of target... whereas quality of being illusionary is explicitly stated (for some illusions) to be real until disproved otherwise.

TriOmegaZero wrote:
No, because the spell doesn't care what you think, only what is. You try to cast the spell on something that doesn't qualify, the spell will fail. No matter how much you believe it will work.

Okies, provide a RAW definition of an object please. The one where object is required to be physical (and probably solid). Otherwise, notion of an "object" does not disallow use of liquid, illusionary, imaginary or gaseous objects.

Quoting from RAW: You must be able to see or touch the target, and you must specifically choose that target.
Illusionary objects can be touched, by the way.
Oh, and you still did not disprove ability to intentionally miss a real object to try to hit imaginary object.

TriOmegaZero wrote:
Yeah, logic is a real b@##%, not just bending over for for your slightest whim.

See above. Being irritable does not help. Fact (and quotations) do.

:)

Regards,
Ruemere

Grand Lodge

ruemere wrote:


Okies, provide a RAW definition of an object please. The one where object is required to be physical (and probably solid). Otherwise, notion of an "object" does not disallow use of liquid, illusionary, imaginary or gaseous objects.

Quoting from RAW: You must be able to see or touch the target, and you must specifically choose that target.
Illusionary objects can be touched, by the way.
Oh, and you still did not disprove ability to intentionally miss a real object to try to hit imaginary object.

I'll get back to you on that once I am near my books. That is a good argument on first blush.

ruemere wrote:


See above. Being irritable does not help. Fact (and quotations) do.

:)

Regards,
Ruemere

You obviously don't know me very well if you thought I was irritated. :P


Oh, jeez, all this on ONE spell in the preview. You're all definitely going to make this the first thing to be errata'd/clarified when the APG Errata is released eh?

I, at first, thought this spell was underpowered compared to other 6th-level spells. Until I caught sight of its range, the fact it can target any creature, and there's no saving throw, just spell resistance. Yes, there is a save, but only when you attempt to throw the enemy. No initial save against the spell. Which means, at 11th-level, you potentially have 11 rounds to force an enemy to make a Fortitude save to force move them all around...which can be pretty nasty if used right and used in the proper environments. Or even to use for tactical purposes (fling it at a wall, it lands prone adjacent to the party's warrior who can now Full Attack it).

I think the point of this spell is mainly Control. And for 1 round/level, Fortitude negates the effect but not the spell itself? That's pretty nifty. One spell giving 11 uses at 11th-level pretty much. At 20th, that's 20 uses. Not bad at all. This can be just as devastating as an evocation if used right.


TriOmegaZero wrote:

[...]

I'll get back to you on that once I am near my books. That is a good argument on first blush.

[...]

You obviously don't know me very well if you thought I was irritated. :P

Pathfinder PRD comes now with a search. It's is also more up to date.

Fair enough. Consider "irritable" part withdrawn.

Finally, I do think that this discussion falls somewhere on the outskirts of the original agenda. After all, the controversy of this spell is more of an individual taste or campaign style than actual problem. APG is full of optional rules, and while it is unlikely to cause me as many problems as Spell Compendium, Books of Eldritch Might or Relics and Rituals, I will still need to be extremely careful about its content.

My campaign magic level is somewhat limited, and because of this introduction of items and spells needs my attention.

Regards,
Ruemere

Grand Lodge

Haven't found anything to contradict you, so I'm beginning the drawn out process of admitting you may be right. I'll get back to you in a week. :)

I do have to wonder why people don't just use telekinesis instead.


ruemere wrote:
Oh, and you still did not disprove ability to intentionally miss a real object to try to hit imaginary object.

If I'm reading you right this is just plain silly... Intentionally missing a target is one thing, but intentionally missing a target when you're really trying to hit a second target? Really? The logic doesn't work with two real objects, let alone with one real and one imaginary object...

Personally I don't see a problem with the spell. Sure you can manufacture situations in which it may have a powerful effect. But it's a 6th level spell, it should have the potential to do something neat.


Peace. I'm reading my .pdf of APG and I like it a lot. Sure, I'll have to house rule a few crazy things, but in general I am unlikely to retcon things.

Berik,

pick a stone and two targets. Now, throw the stone so that it falls somewhere between them. Done? Let's continue with second exercise.

Now, try to hit one of the targets, but make an intentional mistake and miss it.

Finally, remember your mistake and repeat it, but in such a way, as to make the stone fall closer to the second target.

Let's try to test targeting rules of d20:

If the first target was legal, and the other was illegal, and if missing the first target was a possibility, then in the light of legal intentional manipulation, it is possible to miss first target in such a way, as to hit the other.

Was the first target legal? Yes.
Was the second target legal? Unknown, but open to interpretation - let's assume it was not.
Is it possible to miss the first target? Yes, as there is d20 roll required.
Is it possible to intentionally miss a target? Yes, as it is possible to place oneself in such circumstances which mandate to-hit penalties.
Is it possible to intentionally miss the target and manipulate miss results? Yes, though this is not explicitly stated in the rules. The implicit reasoning - it is possible to improve success chance (by adding bonuses), therefore you are allowed to manipulate the results. In other words, you can manipulate results to produce different result.

Q.E.D.

Very similar proof of concept was delivered to us during our first year at my Alma Mater. Our Advanced Algebra lecturer, an otherwise kindly lady, repeatedly challenged our notions of the order of the things, and the mercilessly proved her claims on a chalkboard (bemoaning our ignorance).

Regards,
Ruemere


LOL

I love it when people use logic to prove the rules say they can do something not in the rules.

Logic works wonderfully well as long as no one is trying to game the system (the system of logic in this case). As soon as someone tries to game the system though, logic goes out the window. My professor had a great example of it that proved that it would rain if he didn't eat a pancake for breakfast on Wednesdays.

The basic idea is, I state 3 facts, one conclusion, and then base an assumption off the whole thing. It basically comes down to 'It's not in the rules you can't, ergo you can'. This is of course a 'Burden of Proof' fallacy. It's like saying Nessie exists in Loch Ness, because you can't prove she doesn't. Or, psionic powers are real, because you can't prove they aren't. It's legal in the rules, because you can't point to a rule that says you can't do it (also a fallacy).

The rules are not a set of statements telling you what you can't do, they are a set of statements telling you what you can do. Therefore, you can attack target A. You can attack target B. You can howl like a monkey and attack him with spit and provoke an attack of opportunity from downwind virtually ensuring you never hit him. The rules simply give penalties for disadvantageous situations. What they don't do is allow you to take all those statements of 'what you can' do and allow you to use them to break a rule that says 'You can only do A' by inferring that B is sort of like A but not quite but it is better for you.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

You want a definition of object? Something that deals 1d4-3d8 points of damage to a creature getting slammed into it by enemy hammer.

Use any other definition and the spell does not make sense. Target an empty square as an object? Roll your attack against the air's AC! You hit? Sweet, deal damage to the guy as he impacts nothing.

Same thing for illusions. If an illusion counts as an object, then hitting one with your enemy should damage him and it. Illusion spells (short of shadow illusions) do not deal damage. It says so right in the PRD, check the bold section:

PRD wrote:
Because figments and glamers are unreal, they cannot produce real effects the way that other types of illusions can. Figments and glamers cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Consequently, these spells are useful for confounding foes, but useless for attacking them directly.

If an illusion can't cause damage, then it isn't an object as far as enemy hammer is concerned.

Targeting a real object and intentionally missing is a better try, but the spell specifically says your enemy lands adjacent to the object you targeted, not next to the imaginary object you were trying to hit by missing.

Not that I think you can actually intentionally miss into something else in the first place. If you're aiming a stone at one target and trying to hit a second target instead, I have news for you: you're aiming at the second target. You just happen to be giving that first target an intense, soulful look while you do so.

201 to 237 of 237 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Paizo Products / Product Discussion / Paizo Blog: Pathfinder Advanced Player's Guide Preview #4 All Messageboards

Want to post a reply? Sign in.
Recent threads in Product Discussion