Mikaze |
Looks at Evil Seelah, Space Amiri, and Steampunk Harsk.
@#$% YEAH.
And as far as I'm concerned, THAT is what the Technic League of Numeria dresses like! :D
All three of them look awesome there. Harsk w/ cigar and steely-eyed staring Seelah...
Amiri seems to have lost a lot of muscle mass and tone...still...
It's always fun to see established characters plugged into other settings/costumes. :)
Pulling for Pirate Merisiel for Ship Combat!
Unless we're talking about Shipping Combat. In which case, Pirate Merisiel and Pirate Kyra.
Also, Valeros with a chainsaw hand and a blunderbuss for Undead Uprising!
Russ Taylor Contributor, RPG Superstar 2008 Top 6 |
Also, Valeros with a chainsaw hand and a blunderbuss for Undead Uprising!
He might want that to be a ghost touch chainsaw. I'm just sayin'.
Mikaze |
Mikaze wrote:Also, Valeros with a chainsaw hand and a blunderbuss for Undead Uprising!He might want that to be a ghost touch chainsaw. I'm just sayin'.
Considering the winning average for the "camera zoom" deadite....
Point.
James Jacobs Creative Director |
evilash |
Also, Valeros with a chainsaw hand and a blunderbuss for Undead Uprising!
Oh, yeah... I'm all for that :)
Lord Fyre RPG Superstar 2009 Top 32 |
Space Amiri is really HAWT!!!
This is starting to look really interresting.
I have been wanting to do a Space Opera campaign for a bit, and this may solve the problem of providing a solid rules system [that my players are familiar with] to run it in. :)
Now, I have to go rewatch that movie.
Gorbacz |
What I am *really* interested in is the section on how does technology change a default pseudo-medieval fantasy world. What happens if we drop a printing press ? Steam engine ? Erm, guns ? How do such things alter the conceptual framework of the game world ?
One of my dreams is running a game set in a world of Thief: The Dark Project computer game. A decaying, medieval-meets-Edwardian "early steampunk" setting. Electricity and steam are present, guns are not. No airships, but first submarine is there. I hope that GMG will help me out.
Lord Fyre RPG Superstar 2009 Top 32 |
Lisa Stevens CEO |
F. Wesley Schneider Contributor |
What I am *really* interested in is the section on how does technology change a default pseudo-medieval fantasy world. What happens if we drop a printing press ? Steam engine ? Erm, guns ? How do such things alter the conceptual framework of the game world ?
That is pretty much exactly the discussion you'll get in the Technology section of the World Building chapter. How do common advances, like the printing press, and medicine, and firearms, affect a fantasy world. Great stuff!
F. Wesley Schneider Contributor |
Apparently there's a large emphasis on "Space Travel" in the GameMastery Guide, since it's featured in the index twice. ;)
There's several redundancies in the index for ease of reference. Just as you'll see "space travel" under both its own heading and under "travel," you'll see other topics appear by themselves and grouped along with related topics as appropriate.
Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
Man... I don't know who ranks higher on my Badass-o-meter Evil Seelah, or Tech Harsk.
Nah. It's all about Space Amiri. Finally, an Amiri I can get behind.
On an unrelated note, I'm seeing lots of steampunk and space opera, but no mention of modern settings. I'm assuming it has to be in there somewhere, what with the time travel and all. Either way, I want to see some stats for modern cars and guns. And Cthulhu-era 1920's cars and guns, too.
Slime |
Epic Meepo wrote:Nah. It's all about Space Amiri. Finally, an Amiri I can get behind.See, I like the normal Amiri. I find her cute in a "Did you just call me cute?! You're a dead man!" kinda way. :p
IMHO, the problem is that the weapon-size-ratio isn't "Amiri-type". Make that gun 3x bigger it would cover the proper Amiri basic principle!
;)
F. Wesley Schneider Contributor |
Will this book have any rules on Space Travel?
If you're looking for pages of content on space ship movements and maneuverability, effects of 0 gravity on combat, and the dangers of being exposed to space, don't get your hopes up. This is isn't Pathfinder: Space, or Pathfinder: Pirates, or Pathfinder: Charlemagne's Knights. It's a book about considerations and tools for Game Masters, not a catch-all of wacky rules content. What there is, though - as far as space goes - is a lengthy discussion on creating planets, elements of alien worlds, space travel (via portals, vessels, spells, and such), and extraterrestrials, providing details and advice on what GMs who want to run such games should consider and include should they want to take their games in whatever directions they please. While there are tons of new rules in this book, rather then making its a scatter shot of 50 off the wall topics, the rules in the GameMastery Guide focus on utility and flexibility rather than getting weirdly specific (sorry, no slug chariots and radiation magic herein).
All that being said, if you want to use the space travel section as a springboard, and consider the new ship statistics and combat rules through the lens of space travel, a cagey GM could easily create some pretty interesting (even Spelljammer-like) rules. That's not the specific intention, of course, but then again, the book easily provides a launchpad to build exactly what a GM needs, which, after all, is exactly what the GMG is all about.
Sebastian Bella Sara Charter Superscriber |
F. Wesley Schneider Contributor |
Lord Fyre RPG Superstar 2009 Top 32 |
Slime wrote:I agree! She needs to be carrying around a ship's deck gun or something.IMHO, the problem is that the weapon-size-ratio isn't "Amiri-type". Make that gun 3x bigger it would cover the proper Amiri basic principle!
;)
No. The picture is a subtile movie reference.
As I referenced before, the weapon and costume come from the come from the 1968 movie Barbarella.
Russ Taylor Contributor, RPG Superstar 2008 Top 6 |
No. The picture is a subtile movie reference.
As I referenced before, the weapon and costume come from the come from the 1968 movie Barbarella.
The gun really doesn't look much like Barbarella's hand-rifle thingy to me. Costume somewhat like.
Lord Fyre RPG Superstar 2009 Top 32 |
Lord Fyre wrote:The gun really doesn't look much like Barbarella's hand-rifle thingy to me. Costume somewhat like.No. The picture is a subtile movie reference.
As I referenced before, the weapon and costume come from the come from the 1968 movie Barbarella.
I wonder what a "Space Barbarian" would really look/dress like?
Mikaze |
I wonder what a "Space Barbarian" would really look/dress like?
Frazetta's done a few heroic examples. I'd hunt down the one that really comes to mind now if I wasn't at work.
Although Firefly's Reavers could work for your nastier examples...
Back to the matter of Amiri's weaponry size, I'd kind of expect her to be backing a BFG 9000 or a ship-mounted railgun. :D