your first time...again (Inactive)

Game Master DEWN MOU'TAIN

The DM is playing a short adventure to relive his first written adventure, 20 years ago. the PCs are all reliving their first PCs in this campaign


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Ahhh, somehow my post of Antroth, my handling rogue, never went through! Will repost when I get home this evening (on my phone now)!

Sczarni

Is this still open?


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Until Tuesday

Grand Lodge

Ironically enough, I already had Deko Dekoson made. Storywise, he's the son of Deko, and is a Brawler who works as a bouncer.


My first character:

Medivh Ravengate, a half-elf whos father was a "paladin" to the royal guard of the great city of Koral. At a young age both parents were lost to him, and he'd fight to survive at any cost. Stealing, lieing, whatever was necessary for him to continue living so he could one day find out what or who killed his family. Part way through the campaign he was bit and turned into an inflicted lycanthrope werecat. The other party members were a monk named Elamin, and a ranger named Casimir.

The DM brought in another player a year into the campaign, a cleric of heronious.

Though trained in the ways of a rogue/assassin, Medivh learned that he decended from a clan of assassins that worked out of the great city of Koral and also were primarily a guild meant and trained to protect the monks of the four fires, (The Burning Dagger). Infatuated with collecting daggers of different material and uniqueness, Medivh felt it nice to have a hobby. He'd also saved hundreds of lives all the while working with Elamin, whom he'd became close to during travels, to ascend to greatness.

Fast forwarding a bit: (end of campaign)

The battelfield left barren with gore, the moans of those dieing equally as the ones staving off death filled the air. The earth was left stained that day, yet there stand two figures at the middle of it. A human well built man, (Elamin), and his compatriot, (Medivh). Soon they were greeted by a mysterious man and told the truth of who they were. Elemin, the last of the monks of the four flames, was actually the son of a major diety. The diety was so powerful he broke himself into 6 to be able to travel the worlds and dimensions in all times without breaking the timelines. To equal this out however Elemin needed to find someone that was his opposite in some ways. Medivh having taken the oaths as an assassin protecting him, followed him to the ends of the earth as his trusty werecat assassin. Medivh was given another chance that day on the battlefield. By giving up his ability to become human formed, instead having to stay in his cat form while on the material plane, he was granted ascension into the heavens as Elamin's counterpart. So if you ever see a black cat with an odd red flame marking on its chest, you may be being watched by my character...

played in 3.5, half-elf Rogue/werecat


so far, for submissions i have
burd
gerbo
moshado
and rorek

that's 4.


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

I am ready to build her an Avatar as Soon as you give us a go!

Grand Lodge

You forgot about me, Deko Dekoson!


i dont see any stats or skills or equipment for deko, deko.

alright, so the list so far:
burd
gerbo
moshado
rorek
deko (missing some info)

are any of you familiar with the dragonlance setting?


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Familiar enough. Not super steeped in it but I can do quick searches.

Grand Lodge

Deko Dekoson's Crunchies

Here ya go, the stats for Deko Dekoson!


I read the dragon lance books but I never played in the dragon lance setting.

Grand Lodge

Never read nor played in Dragonlance.


@Deko, you're at the wrong level.

Burd not for-miliar with Dragon Lance. But not matter, others do the talking. Burd not get eaten by dragon, sound scary.


thunderbeard wrote:
@Deko, you're at the wrong level.

Thanks for the catch, didn't notice that. Updating now for increased level. Does that mean we have the average wealth for a character of that level?


Antroth "of the Shadow" Almarron
Male Halfling Rogue (unchained) 2 / Bard (archaeologist) 1
NG Small Humanoid (halfling)
Init +2; Senses Perception +7/8

Stats:

--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 15 (+4 armor, +4 dex, +1 size)
hp 21 (3d8+3)
Fort +2, Ref +7, Will +2;

--------------------
Offense
--------------------
Speed 30 ft.
Melee Short Sword +7 or +5/+5 (1d4+1, 19-20/x2),
Melee Light Mace +7 or +5 (1d4+1, x2),
Melee Dagger +7 or +5 (1d3+1, 10', 19-20/x2),
Melee Sap +7 or +5 (1d3+1, x2, nl),
Ranged Short Bow +7 (1d4+1, 80', x3)
Special Attacks archaeologist's luck (+2 att/dmg/sav/skl), adaptable luck (+3), sneak attack (+1d6)

--------------------
Statistics
--------------------
Str 12, Dex 18, Con 12, Int 14, Wis 8, Cha 16
Base Atk +2; CMB +2/+5; CMD 16
Feats Lingering Performance, Two-Weapon Fighting, Weapon Finesse (b)
Traits Reactionary, Maestro of the Society, Fate's Favored, Overprotective
Skills Acrobatics +10, Appraise +6, Bluff +8, Climb +5, Diplomacy +8, Disable Device +13, Disguise +7, Escape Artist +8, Knowledge (local) +6, Knowledge (other) +3, Perception +7/8, Sense Motive +4, Sleight of Hand +10, Spellcraft +6, Stealth +14, Use Magic Device +9
Languages Common, Halfling, Elven, Dwarven
SQ bardic knowledge, cantrips, archaeologist's luck (10 rds/day, +2 att/skill/abil, 1 rd swift = 3 rd duration)
Spells (unl/2) 0th - daze, light, lullaby, mage hand; 1st - cure light wounds, sleep

Combat Gear ; Other Gear

--------------------
Abilities
--------------------
TRAITS
Fate's Favored Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Maestro of the Society You may use bardic performance 3 additional rounds per day.
Magical Knack +2 caster level.

FEATS
Lingering Performance The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease.
Two-Weapon Fighting full round action: -2/-2 with offhand as light weapon, -4/-4 with offhand as one-handed weapon.

RACE ABILITIES/QUALITIES
Small +1 size bonus AC, +1 size bonus attack rolls, –1 penalty CMB and CMD, +4 size bonus Stealth.
Fearless +2 racial bonus saving throws against fear.
Keen Senses +2 racial bonus Perception.
Adaptable Luck Three times per day, a halfling can gain a +2 luck bonus on an ability check, attack roll, saving throw, or skill check. If halflings choose to use the ability before they make the roll or check, they gain the full +2 bonus; if they choose to do so afterward, they only gain a +1 bonus. Using adaptive luck in this way is not an action.
Fleet of Foot Base speed of 30.
Weapon Familiarity proficient with slings, treat any weapon with the word “halfling” in its name as a martial weapon.

CLASS ABILITIES/QUALITIES
Sneak Attack +1d6 damage when opponent is denied dexterity or flanked
Finesse Training gain Weapon Finesse at 1st level
Trapfinding +1/2 level to Disable Device and Perception to find traps; can disarm magic traps.
Evasion when a spell or effect reduces damage to 1/2 with a successful Reflex save, instead take no damage.
Talent: Fast Stealth can move at full speed while using Stealth at no penalty.
Bardic Knowledge (Ex) A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Cantrips (Sp) Bard's learn a number of cantrips, or 0-level spells." These spells are cast like any other spell, but they do not consume any slots and may be used again.
Archaeologist’s Luck (Ex) Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.
Archaeologist's Luck rounds per day: 10
- single round activation last for 3 rounds
- +2 bonus because of Fate's Favored

FAVORED CLASS BONUS
+1 skill point (rogue, x2)

I know old school Dragonlance (like early to mid 2nd edition) a bit, but it has certainly been a while. My original character was a halfling, not a kender, though I suppose I could reskin him into the Dragonlance Kender role (if you still want him).

Only detail left is equipment.


keep him as the male rogue for now.


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Wanderer, you have four traits listed under your traits line and three under description. Shouldn't you only have two?

I am working on picking mine out at the moment and doing equipment. Any suggestion for Traits?


One of them is a Flaw, a "negative trait" if you will. Antroth was an orphan who became very protective of his 'adopted family' (adventuring party), so I gave him Overprotective, which allows for an extra trait. Missed it in the description part, thanks.

As for your druid, your point buy for stats is way low. For traits, I highly recommend thematic choices. I believe there are some good social traits, I will take a look when I get home.


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

I was thinking Affable(or something that gave me diplomacy), and Transmuter.

And you are right my point buy is low. So stat will change to. 10, 11, 12, 14, 16, 15 (with the human bonus going into the wisdom)

Though looking at it almost everyone is a charisma type build. Not sure how much of a face I will be in the group but at least I can be good with buffing ^.^.

Grand Lodge

Not Deko, he's too gruff to be a face lol


Diplomacy at -5 over here...


alright guys, ive made the gameplay thread and discussion thread. feel free to start.

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