[Gameday XIV]PFS #10-00 The Hao Jin Cataclysm (5-6) by GM Colin (Inactive)

Game Master Colin_Mercer



On Time Out

Please dot and delete to get yourself added to the game. We will be using Google Slides for maps and RPG Chronicle for tracking, and these will be shared as we get closer to the game’s start date.

You may post your player name, character name, PFS number, and faction here if you wish. Since that information will also be entered into the RPG Chronicle and game listing Google Sheet, I think an out-of-character introduction to what your character can do would help everyone get more familiar with their teammates.

And after you have decided which character you would like to use for this multi-table special, PLEASE check that character’s chronicle sheets to see if they have participated in any of the following Hao Jin Tapestry related adventures:

#3–12: Wonders in the Weave—Part I: The Dog Pharaoh’s Tomb
#3–14: Wonders in the Weave—Part II: Snakes in the Fold
#3–20: The Rats of Round Mountain—Part I: The Sundered Path
#3–21: The Temple of Empyreal Enlightenment
#3–22: The Rats of Round Mountain—Part II: Pagoda of the Rat
#6–21: Tapestry’s Toil
#6–97: Siege of Serpents

Dark Archive

Female;
skills:
Diplomacy +9; SM +10
Human | lvl 5 Inquisitor Sacred Huntmaster of Shizuru [AC:23 FF:21,T:14] [HP:28*/43] [Fort: +6, Ref: +3, Will: +6]

Taryn has not completed any of the scenarios listed.

Silver Crusade

half-orc cleric of Shelyn 5 | HP 38/38 | AC 17, T 10, FF 17 | F7 R4, W11 | Perc +5 | Init +4

Garsita has not been in any of those scenarios.

Two things to let everyone know:
-Garsita fights with a reach weapon
-I'm GMing this special at a different subtier. I'll keep my out of character knowledge from doing this out of character, but it occasionally will mean I try to let everyone else make a decision.


On Time Out

Google Slide link is up. There're some character information that I would like you guys to fill in (Initiative, Perception, Sense Motives modifier, and the three saving throws). Also, please import your character token into the Google Slide and determine your marching order.

If any of you are mostly phone poster who has difficulty manipulating Google Slides, let me know. I will try my best to help you.

Please fill out the RPG Chronicle sign-in sheet, as that is the system we use to report the game to the VOs, who will report them to Paizo. If you feel uncomfortably using the RPG Chronicle sheet, you can DM me your contact and character info for receiving chronicle sheet, and I will handle the RPG chronicle for you.


On Time Out

Aid Tokens
In this event, you can use an Aid Token to gain one of the benefits below. At the end of an encounter in which the token was used, pass it to another table that does not have an Aid Token. If you don’t need the token, you can pass it to another table without using it.

Before passing the token, you can perform a particular action to boost the effect. You can only attempt one boost action before passing it. Each mission during Part 2 unlocks a special boost.

Allied Offensive
An NPC ally aids your attack, increasing the damage dealt on one attack:
• 1d8 in Subtiers 1–2 and 3–4
• 2d8 in Subtiers 5–6 and 7–8
• 3d8 in Subtier 10–11
In addition, after the attack, characters attacking the target are considered flanking until the beginning of the attacker’s next turn.
To Boost: Succeed at an attack roll against an AC equal to the difficulty of an Average skill check.
Boosted Effect: Increase the damage by 1d8. Write Allied Offensive (+1d8) on the Aid Token.
Special Boost: Once per adventure, a table that completed a mission can automatically boost this token and increase the damage by 2d8. Write Allied Offensive (+2d8) on the Aid Token.

Burst of Healing
An NPC ally heals all PCs:
• 1d6 in Subtiers 1–2 and 3–4
• 3d6 in Subtiers 5–6 and 7–8
• 5d6 in Subtier 10–11
To Boost: Expend one use of channel positive energy or cast a (healing) spell with level ≥ APL ÷ 2 (rounded up). A PC must cast the spell (not use a magic item).
Boosted Effect: Increase the healing by 2d6.
Special Boost: Once per adventure, a table that completed a mission can boost this token without expending resources.

Coordinated Maneuvers
An NPC ally assists a PC in performing a combat maneuver. The PC must choose to use this token before rolling; they may roll twice and take the better result.
To Boost: Succeed at a combat maneuver check against a CMD equal to an Average skill check.
Boosted Effect: Gain +2 on the maneuver check. Write Coordinated Maneuvers (+2) on the Aid Token.
Special Boost: Once per adventure, a table that completed a mission can automatically boost this token to +4. Write Coordinated Maneuvers (+4) on the Aid Token.

Provide Spellcasting (must be boosted)
Gain the benefit of a beneficial spell cast by an ally, as listed on the Aid Token.
To Boost: Cast one of the following: lesser restoration, neutralize poison, remove curse, or remove disease. Only these spells may be granted. Write Provide Spellcasting, the spell granted, and the caster level on the Aid Token.
Special Boost: Once per adventure, a table that completed a mission can increase the spell’s caster level by +4 when boosting this token.

Share Knowledge (must be boosted)
Gain the benefit of a Knowledge or Spellcraft check to identify a magic item. The type and difficulty (Easy, Average, or Hard) depend on the granting table.
To Boost: Succeed at a Knowledge check of your choice. Write Share Knowledge on the Aid Token, noting the type of check and difficulty reached.
Special Boost: Once per adventure, a table that completed a mission can automatically grant a success on a Hard check when boosting this token.

Timely Inspiration
An NPC ally provides the effects of a bard’s Inspire Courage for 3 rounds:
• +1 in Subtiers 1–2 and 3–4
• +2 in Subtiers 5–6 and 7–8
• +3 in Subtier 10–11
To Boost: Expend 3 rounds of bardic performance or a similar ability.
Boosted Effect: Increase the bonus by +1. Write Timely Inspiration on the Aid Token.
Special Boost: Once per adventure, a table that completed a mission can extend the effect to 6 rounds. Write Timely Inspiration (6 rounds) on the Aid Token.


On Time Out
DM Carbide wrote:

dice=aid token placement, tier order 1d5=1

dice=2nd aid token placement, tier order less 1st success 1d4=2

GM Roll4initiative and GM Colin--your tables start out with an aid token!

We have an Aid Token! Please refer to above post to see how Aid Token works

Sovereign Court

Female Human (Tian-Min) Samurai (sword saint) 6 Kiyoko's Portrait(s)

Kiyoko has not completed any of these scenarios, although I've done Tapestry's Toil with a different PFS character. (I'm assuming that it only matters if Kiyoko had, but just in case.)

As for Kiyoko, she's a front-line fighter--fairly straight-forward.

Grand Lodge

Female CG Sylph Alchemist(Mindchemist) 6 | HP 51/51| AC 16 T 13 FF 13 | CMB +6, CMD 17 | F: +10, R: +11, W: +6 | Init: +3 | Perc: +10, Darkvision | Speed 35ft | Bombs DC 18: 9/13 | Breezekissed: 1/1 | Active conditions: None

Linka has not completed any of those scenarios.

Grand Lodge

Female CG Sylph Alchemist(Mindchemist) 6 | HP 51/51| AC 16 T 13 FF 13 | CMB +6, CMD 17 | F: +10, R: +11, W: +6 | Init: +3 | Perc: +10, Darkvision | Speed 35ft | Bombs DC 18: 9/13 | Breezekissed: 1/1 | Active conditions: None

RPG Chronicle & slides filled in

Sovereign Court

Female Human (Tian-Min) Samurai (sword saint) 6 Kiyoko's Portrait(s)
Taryn wrote:
Taryn is Tien-La and is from Hongal. Her name is not Minkaian since Hongal is where the Golarian equivalent to steppe nomads- mongols- live. She is a Golarian Mongol.

Her full name sounded Mongolian to me, but of course Kiyoko is unfamiliar with that region of Tian Xia. Hence her thought that it certainly didn’t sound like a name from her own homeland.

Dark Archive

Female;
skills:
Diplomacy +9; SM +10
Human | lvl 5 Inquisitor Sacred Huntmaster of Shizuru [AC:23 FF:21,T:14] [HP:28*/43] [Fort: +6, Ref: +3, Will: +6]

From her perspective- most of the sedentary southern Tien folks forget Hongal is above them on the way to the Crown of the World... until the khan assembles the Tien-La horde again to raid the comfy southern lands... err something like that...

The Exchange

”Mantiz” Female N Hacyon Druid Samsaran |HP 37/37|AC 22 T 11 FF 21 | CMB +3, CMD 14 | F +6, R +3, W +11 | Init +1| Perc +13 Hacyon Druid 5 | Speed (30)ft | Active conditions: Long Strider, Ant's Haul, Feather Step, HA, Lucky #3, Delay Poison |

For those high CHA characters, you could consider Potion of Bestow Grace. But I am not sure what I should consider for the potion supply.

Silver Crusade

half-orc cleric of Shelyn 5 | HP 38/38 | AC 17, T 10, FF 17 | F7 R4, W11 | Perc +5 | Init +4

GM, I forgot to let you know Garsita has liberating command memorized. It can make PbP run smoother when GMs are aware of a possible immediate action like that.

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

@GM_Colin Could you please delete Tiny Pebble from this game. I added the wrong familiar for this character. :(. Also please change Rogarch Perception modifier to +15 on Google Slides. I am now on my phone and struggling with editing the slides. Thanks!

The Exchange

”Mantiz” Female N Hacyon Druid Samsaran |HP 37/37|AC 22 T 11 FF 21 | CMB +3, CMD 14 | F +6, R +3, W +11 | Init +1| Perc +13 Hacyon Druid 5 | Speed (30)ft | Active conditions: Long Strider, Ant's Haul, Feather Step, HA, Lucky #3, Delay Poison |

Never thought got blinded like this.....And I assume this is permanant...
Can anyone help me remove the blindness?


On Time Out

There are enough Pathfinders in the tapestry to provide spellcasting services between encounters, as if you were in a large city.

In other word, get your wallet ready.

Dark Archive

Female;
skills:
Diplomacy +9; SM +10
Human | lvl 5 Inquisitor Sacred Huntmaster of Shizuru [AC:23 FF:21,T:14] [HP:28*/43] [Fort: +6, Ref: +3, Will: +6]

Not on her spell list. sorry.

Silver Crusade

half-orc cleric of Shelyn 5 | HP 38/38 | AC 17, T 10, FF 17 | F7 R4, W11 | Perc +5 | Init +4

ItS a GM call, but with so many Pathfinders around you could maybe pay for the spellcasting with prestige points. Or if we got a chance to rest, I'd be happy to memorize the spell for you. Most specials don't allow for that, though.

Grand Lodge

Female CG Sylph Alchemist(Mindchemist) 6 | HP 51/51| AC 16 T 13 FF 13 | CMB +6, CMD 17 | F: +10, R: +11, W: +6 | Init: +3 | Perc: +10, Darkvision | Speed 35ft | Bombs DC 18: 9/13 | Breezekissed: 1/1 | Active conditions: None

Linka has a potion of remove blindness/deafness. I carry one on most characters since it's only 2 prestige to avoid a permanent debilitation.


On Time Out

It's only 150gp for spellcasting service and free if Garsita cast it. We will be resting after this encounter

Silver Crusade

half-orc cleric of Shelyn 5 | HP 38/38 | AC 17, T 10, FF 17 | F7 R4, W11 | Perc +5 | Init +4

I will be traveling this weekend and probably unable to post. Please bot me as needed. The use of spells or consumables is fine if it seems like a good idea.

Silver Crusade

half-orc cleric of Shelyn 5 | HP 38/38 | AC 17, T 10, FF 17 | F7 R4, W11 | Perc +5 | Init +4

Also, if we rest while I'm gone, happy to drop invisibility purge from level 2 spells in order to memorize remove blindness.


On Time Out
Garsita wrote:
Also, if we rest while I'm gone, happy to drop invisibility purge from level 2 spells in order to memorize remove blindness.

Invisibility Purge is a level 3 spell, not 2.

Mantis' player said that Mantis would spend the 150gp for spellcasting service on Remove Blindness/Deafness so that our cleric can preserve another lv3 slot for the upcoming day.


On Time Out
Linka Wind wrote:

I'd go with boost and pass

If I hear no objection about this by the end of Monday, we will boost the Aid Token and pass it to the tier3-4 discord table.

Sovereign Court

Female Human (Tian-Min) Samurai (sword saint) 6 Kiyoko's Portrait(s)

I’ll second it.

Dark Archive

Female;
skills:
Diplomacy +9; SM +10
Human | lvl 5 Inquisitor Sacred Huntmaster of Shizuru [AC:23 FF:21,T:14] [HP:28*/43] [Fort: +6, Ref: +3, Will: +6]

boost and pass... i never really know what to do with the tokens in these specials..


On Time Out
Mantis Outman wrote:
If we comes to another day, I will switch my Flaming Sphere to Delay Poison. Before engage the battle, I will put up Long Strider, Ant's Haul, Feather Step, HA, Lucky Number and Delay Poison. Also use 2 Bark Skins to Kioko and Taryn
Aram Zey wrote:
...... By my estimates, in a little over two day’s time, the entire demiplane will collapse.......

One incomplete round of combat and you want to rest already? Feel free to sleep through the whole thing!

The Exchange

”Mantiz” Female N Hacyon Druid Samsaran |HP 37/37|AC 22 T 11 FF 21 | CMB +3, CMD 14 | F +6, R +3, W +11 | Init +1| Perc +13 Hacyon Druid 5 | Speed (30)ft | Active conditions: Long Strider, Ant's Haul, Feather Step, HA, Lucky #3, Delay Poison |
GM_Colin wrote:
Mantis Outman wrote:
If we comes to another day, I will switch my Flaming Sphere to Delay Poison. Before engage the battle, I will put up Long Strider, Ant's Haul, Feather Step, HA, Lucky Number and Delay Poison. Also use 2 Bark Skins to Kioko and Taryn
Aram Zey wrote:
...... By my estimates, in a little over two day’s time, the entire demiplane will collapse.......
One incomplete round of combat and you want to rest already? Feel free to sleep through the whole thing!

I meant the day we would be able to remove blindness

Dark Archive

Female;
skills:
Diplomacy +9; SM +10
Human | lvl 5 Inquisitor Sacred Huntmaster of Shizuru [AC:23 FF:21,T:14] [HP:28*/43] [Fort: +6, Ref: +3, Will: +6]

apologies for my absence. i am getting over an illness.


On Time Out
Kiyoko Tamahi wrote:

After drinking her bull’s strength potion, she chugs a cure light wounds potion.

[dice=CLW]1d8+1

Current hp 16/29, plus 20 temporary hp

Ugh, this may be the end for me, the Tian-Min sword saint thinks to herself. At the very least, she already felt like death.

Just in case you forgot...

Supplies Secured (Supply Check): Each PC receives a potion of cure serious wounds, plus one extra potion (1st–2nd level in Subtier 5–6).

Sovereign Court

Female Human (Tian-Min) Samurai (sword saint) 6 Kiyoko's Portrait(s)

I think I missed that we got a Cure Serious Wounds potion too, yeah. Will use that instead of my own CLW potion.

Silver Crusade

half-orc cleric of Shelyn 5 | HP 38/38 | AC 17, T 10, FF 17 | F7 R4, W11 | Perc +5 | Init +4

GM, can I ask for how you would interpret negative levels to apply to a casting of spiritual weapon? I believe that's what Garsita will probably do to deal with a flying enemy, but wanted to make sure I understand what you think will happen first.


On Time Out
Garsita wrote:
GM, can I ask for how you would interpret negative levels to apply to a casting of spiritual weapon? I believe that's what Garsita will probably do to deal with a flying enemy, but wanted to make sure I understand what you think will happen first.

It should only affect your caster level check if there's SR (there is), but the negative level shouldn't affect the Spiritual Weapon's attack roll, just like how many attack buff doesn't affect the Spiritual Weapon too.

Sovereign Court

Female Human (Tian-Min) Samurai (sword saint) 6 Kiyoko's Portrait(s)
GM Colin wrote:
I quoted Kiyoko's previous actions round by round since the start of the undead encounter above, and the only two rounds of 'not in melee combat' prep time before the guardian start combat, her move actions were occupied with drawing out the potions. It is not 'fair to say' that Kiyoko magically have one more move action to sheath her sword than other PCs, and I am unwilling, not to 'grant that her katana is sheathed', but to bend the rule for a specific PC for their lack of consideration for their own action economy. Wakizashi and ready action it is then.
CRB wrote:
You can always take a move action in place of a standard action.

The action economy was there. Whether you choose to allow the assumption that the extra action to sheathe the katana was taken is another matter.


On Time Out
Kiyoko Tamahi wrote:
GM Colin wrote:
I quoted Kiyoko's previous actions round by round since the start of the undead encounter above, and the only two rounds of 'not in melee combat' prep time before the guardian start combat, her move actions were occupied with drawing out the potions. It is not 'fair to say' that Kiyoko magically have one more move action to sheath her sword than other PCs, and I am unwilling, not to 'grant that her katana is sheathed', but to bend the rule for a specific PC for their lack of consideration for their own action economy. Wakizashi and ready action it is then.
CRB wrote:
You can always take a move action in place of a standard action.
The action economy was there. Whether you choose to allow the assumption that the extra action to sheathe the katana was taken is another matter.

Let's recap Kiyoko's action here:

-Undead Surprised Round: surprised, flat-footed and no action taken.

-Undead Round 1: "Kiyoko is unprepared for the pummeling the creature gives her, but quickly recovers and draws her katana in a sweeping upper slash that catches the monster in the chest." Free action to draw blade, full-round action to Iaijutsu Strike.

-Phoenix Prep Round 1: "After drinking her bull’s strength potion..." Nove action to take out potion, standard to drink.

-Phoenix Prep Round 2: "...she chugs a cure light serious wounds potion." Move action to take out potion, standard to drink.

-Phoenix Guardian Round 1: "Kiyoko scurries away to take cover near the cliff face, unshouldering her bow as she goes. She nocks an arrow to the bowstring and lets fly at the phoenix, quite wishing the thing weren't fluttering about out of her reach." Move action to move and draw shortbow, standard action to shoot.

Undead round 1 is followed immediately by the two rounds of preparation time for the phoenix guardian, then the combat rounds with the phoenix guardian.

Could you tell me know at which turn does Kiyoko has the standard action to sheath her katana? If there is a valid action available, I would gladly have Kiyoko sheaths her katana with that action, and retcon round 2 to have Kiyoko readying with her katana instead.

I know that a samurai's sword is important to her, and should you come to me with the sheathing issues earlier, I am happy to help you looks for rule/items/feats/abilities that help Kiyoko's sheathing or switch-hitting. However, in a time-sensitive environment where initiative order is used, actions are break down in combat rounds, and every decision matters, such arbitrary request of additional standard/move action will not be granted.

Silver Crusade

half-orc cleric of Shelyn 5 | HP 38/38 | AC 17, T 10, FF 17 | F7 R4, W11 | Perc +5 | Init +4

We had enough time to change locations, represented by the change of maps. That demonstrates there is time between the bodak fight and the Phoenix prep rounds.


On Time Out
Garsita wrote:
We had enough time to change locations, represented by the change of maps. That demonstrates there is time between the bodak fight and the Phoenix prep rounds.
That “change of maps” is the two-round recovery period described in the scenario.
Tapestry’s Last Defense wrote:
...Immediately end any ongoing encounter, allow the PCs 2 rounds to recover and prepare, then begin the Fury of the Ruby Phoenix encounter

That has already been factored into the two preparation rounds everyone received. It’s no different from drinking one more potion, casting an additional buff, or activating one more ability beyond the two rounds the scenario specifically allocates. This would effectively give one character more total actions than everyone else received.

Many characters invest in feats, class features, or items——in other words, opportunity costs during character building——to improve their action economy when handling weapons. The prep time is a limited, equal resource that must apply equally to all PCs at the table. Granting additional actions or “out-of-time” adjustments beyond what the scenario provides would undercut that design and give an unfair advantage to the player receiving the extra action.

So, for the sake of consistency and fairness across tables, we’ll stay within the two prep rounds as given.

Silver Crusade

Venture Lieutenant, Play by Post (online)

Unfortunately, GM Colin will not be able to finish this adventure with us, so Ebonfist will finish things up.


On Time Out

Before I handed the game over to my fellow VA, I do need Mantis and Rogarch to fill in the RPG chronicle with their character info so this game can be properly reported.


Lacking Respect Games I've Played (Session Tracker)

As mentioned above, I will be finishing out the adventure for you guys. We're close to the end, but if we work quickly, I think we can finish this combat out and get one more success for the Pathfinder Society.

Silver Crusade

Venture Lieutenant, Play by Post (online)

Ebonfist will be doing to reporting, and will let everyone know what they need to fill out or do.


Lacking Respect Games I've Played (Session Tracker)

I'll be doing the reporting by hand so can everyone provide the following information?

Player Name:
Character Name:
Character Level:
PFS Number:
Faction:
Slow/Normal:
Day Job:

Grand Lodge

Female CG Sylph Alchemist(Mindchemist) 6 | HP 51/51| AC 16 T 13 FF 13 | CMB +6, CMD 17 | F: +10, R: +11, W: +6 | Init: +3 | Perc: +10, Darkvision | Speed 35ft | Bombs DC 18: 9/13 | Breezekissed: 1/1 | Active conditions: None

Player Name: Thralleon
Character Name: Linka Skyseeker
Character Level: 6
PFS Number: 146509-23
Faction: Grand Lidge
Slow/Normal: normal
Day Job: Craft(Alchemy): 1d20 + 22 ⇒ (6) + 22 = 28

Sovereign Court

Female Human (Tian-Min) Samurai (sword saint) 6 Kiyoko's Portrait(s)

Player Name: Ansha
Character Name: Kiyoko Tamahi
Character Level: 5
PFS Number: 16188-8
Faction: Sovereign Court
Slow/Normal: Normal
Day Job: Craft (calligraphy): 1d20 + 7 ⇒ (16) + 7 = 23


On Time Out
Resurrection wrote:
Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no loss of prepared spells. The subject of the spell gains one permanent negative level when it is raised, just as if it had been hit by an energy-draining creature
Energy Drain and Negative Levels wrote:
...If a creature’s negative levels equal or exceed its total Hit Dice, it dies....


Lacking Respect Games I've Played (Session Tracker)
GM_Colin wrote:
Resurrection wrote:
Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no loss of prepared spells. The subject of the spell gains one permanent negative level when it is raised, just as if it had been hit by an energy-draining creature
Energy Drain and Negative Levels wrote:
...If a creature’s negative levels equal or exceed its total Hit Dice, it dies....

This is no longer your concern.

Silver Crusade

half-orc cleric of Shelyn 5 | HP 38/38 | AC 17, T 10, FF 17 | F7 R4, W11 | Perc +5 | Init +4

Player name: Redelia
Character name: Garsita
Character level: 5
PFS number: 838-15
Faction: Silver Crusade
normal pace
no day job

The Exchange

”Mantiz” Female N Hacyon Druid Samsaran |HP 37/37|AC 22 T 11 FF 21 | CMB +3, CMD 14 | F +6, R +3, W +11 | Init +1| Perc +13 Hacyon Druid 5 | Speed (30)ft | Active conditions: Long Strider, Ant's Haul, Feather Step, HA, Lucky #3, Delay Poison |

Player Name: Evan Fang
Character Name: Mantis Outman
Character Level: 4 Sorry I thougt I gained enough xp to level up but realized I have 1 more to go.
PFS Number: 218608-14
Faction: The Exchange
Slow/Normal: Normal
Day Job: None

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Player Name: Mage of The Wyrmkin
Character Name: Rogarch
Character Level: 6
PFS Number: 115226-9
Faction:The Exchange
Slow/Normal: Normal
Day Job: None

Please subtract two castings of Restoration (100 gp) version to remove the temporary negative levels from Rogarch and her familiar.

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