GM Thing's Strange Aeons

Game Master Sir Longears

Levels of Fear
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LOOT :: HP:11 | AC:15 ; T:13 ; FF:12 CMD:14/11 | Fort:+0 ; Ref:+4 ; Will:+3 (+2 vs fear/emotion) | Init:+2 ; PER:+5 (+6 vs traps) | Low-Light, Darkvision 10’ | SM:+5

Could be a trap… Could be regular folks. It was hard to tell if the voice was lying, but the fear seemed real – real enough to risk the trap. He had the knuckle-duster on, so he takes the gamble.

”Woah! Don’t shoot! I’m no monster. My name is Lock. I’m looking for answers and a way out - not trouble. I’m coming forward real slow.” He walks forward slowly with his hands away from his belt. He hoped his vision would let him see these folks before they saw him, just in case these were actually creatures like Doc.

Sense Motive: 1d20 + 5 ⇒ (3) + 5 = 8

Status:

HP: 11 / 11 | AC:15 / T:13 / FF:12 | CMD:14/11

Inspiration (4):
Broken, Not Beaten (1):

Effects:
Spooked – -2 on PER and saves vs fear; +1 Initiative


Male Human (Varisian Heritage) Oracle-Level 1

"It's as he says... we don't want trouble, there's enough of that."
Legion remembers a gift for soothing others, at least, he thinks that's what he had. Wasn't it?
Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21

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