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Please dot (add a post) in here and then delete your post to add yourself to this campaign.
1) I am based in Southeast Asia (UTC +8) so my posting hours may be unusual (especially for those in North America). I usually update at least one or twice per day. Just to keep the game moving, please post at least once every day and at least once during the weekend.
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4) If I am unavailable for longer than 24 hours, I will let you know in the Discussion Tab. Out of respect for your fellow players and myself, I ask that you do the same. Real life happens, and real life will always take priority over the game, but out of fairness for your fellow players, please let us know if you will be unavailable for an extended period of time.
5) Please note that on the following days, my posting can get unpredictable:
Tuesday/Thursdays - all day, as they are the 2 busiest days of my work week
6) Please complete the Macros and the Slides linked at the top of the page.
7) Questions, concerns? Feel free to share them in the Discussion tab.
8) Let's have some fun and tell a great story together! After all, that's what we are here for.

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What could easily be mistaken for an elven man stands on what remains of one of the walls in the town of Pimatsih. Elven cloak, elven boots, the wiry build of an elf, even a holy symbol to Ketephys the Hunter — an elven god. It is only when you see his eyes that you realize he must be aiuvarin.
He reaches behind him and plucks a locust from his clothing, discarding it with annoyance. There are several dead locusts around him.
A messenger comes up to him and says “It is time for you to be going.”
He nods his acknowledgment and makes his way to the meeting point. He smiles, knowing Pip will be joining him again for the next mission. Maybe she will even make him fly again.
—
From Sakoris to Absalom in an instant. It is surprising what the society can do when they deem it important. Probably helps that he wasn’t the only one making the trip.
Now he and Pip just need to meet with the rest of the team.

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Makie smiles as she receives another message. Her next mission. It was a long time in Tian Xia, but back to Absalom she goes...
The tournaments were tiring she says to herself. What do they have in store for me now?

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"I'm totally ready for another adventure," Pip says as she brushes off locusts before entering the teleportation circle back to Absalom with Salliss, "but I hope that wherever we're going there's less bugs this time."

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Salliss shivers at the thought of more locusts.
“I hope it isn’t possible for there to be more locusts at a single location! I’m still finding them everywhere!” Frowning, he reaches into a crease in his tunic and pulls another locust husk out.
“Best find someone who knows where we are to meet.”

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"There are some 300 conference and meeting rooms in Skyreach alone," Pip smiles. "That said, I am sure that someone will be looking for us at the front desk. We're both senior agents... They'll find us easily."

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Hobbs is at home helping Mama in the garden when the messenger arrives. The goblin smiles as he opens the summons. "It seems that the Society has need of my expertise once again. I'd better go change. These clothes you made for me are nice and they fit well but they lack a certain...presence." The wizard is currently wearing some casual clothing that actually fits him for a change but that doesn't stop him from rushing inside to change into his adventuring clothes. He emerges wearing a battered and ill-fitting tuxedo, complete with tails and a top hat. The hat is too small for his oversized goblin head and is tied on with string. He wears a pair of cracked spectacles that are also too small and secured with string. He spends a few minutes conjuring a camel to take him the 10 miles into Absalom.
His mother shakes her head and smiles at him. "I wish you would let me make you some proper wizard robes. That old suit of Papa's just doesn't fit no matter what I do to it." She steps up to her son and rolls up his sleeves and pants legs for him and reties the string on his hat.
Hobbs fidgets and complains, sounding much younger than his full 8 years. "Mama. You're going to make me late. I gotta go. Thanks for washing my tuxedo by the way. I don't know why you don't just let me use magic to clean it though."
"Now now Hobbsy I just want to do something for you. You've grown up so fast. I feel like I barely had time to get to know you and now you're a fully grown wizard going off to adventure just like your Papa. Sometimes I wish you were more like your sister. She didn't leave home until she was nearly 70. Now give me a kiss. And don't forget Erinaceinae. She's over by the parsnips rooting for grubs."
Hobbs gives his mother a quick peck on the cheek and goes over the the parsnip patch. He picks up a tiny hedgehog and carefully places her underneath his hat. He waves to his mother before climbing atop the camel and heading towards the City at the Center of the World. He shouts back. I'll bring you some great and interesting stories Mama. Don't get bored and start bleaching. You won't want to miss out."

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You each receive a summons from Ambrus Valsin. The message from Ambrus Valsin was short and without any room to be misunderstood.
Agent, come to the Grand Lodge at once. Time is of the essence, and Zarta Dralneen has explicitly asked for you. If you're closer to another lodge, go there and tell the Venture-Captain you need teleported here, showing this letter as proof and a guarantee that we will ensure the lodge is reimbursed the associated costs.
Regards,
-- Venture-Captain Ambrus Valsin, Chamberlain of the Grand Lodge.
As you arrive, you are escorted to an empty office where a light breakfast and snacks are set out for you. As you wait to be called into Ambrus' office, you take some time to get to know each other.
Please introduce yourselves here (if you haven't done so already) :)

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It doesn’t take long for someone to find them and escort them to the office.
Looking at the food laid out, Salliss says “This looks good!” He starts dishing out a plate for himself.
As others join him in the room he finishes chewing and wipes his mouth before introducing himself. “Salliss, demon hunter and herald of Ketephys.”

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I too late? grunts a light-furred goblin rushing into the lodge. A clacking sound of various daggers, knives, and other items dangling from straps and sheaths echoes as he moves. Sorry. First mission back after a well-deserved break's a bad one to miss the clock for.
As he catches his breath, the goblin's face winces slightly as he massages his joints. Oof, I'm gettin' old. Just hit my 15th year as a Pathfinder ya know? Sometimes start to wonder how many I got left.
Looking around, he nods to his fellow goblin and puts out a hand in greeting towards them and the others. Anyway, name's Brix. Pleasure.

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With a casual wave, Salliss says “You’re not late. Grab a plate and get some breakfast. The mixed berry preserves are great.”
“Pleasure to meet you Brix. I don’t think we’ve worked together yet.”
As he is saying this, he grabs another muffin and slathers it with the preserves. He also grabs a fresh apple.

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Pip beams at everyone. She's a smiling gnome with tawny brown skin, and chartreuse green hair with actual leaves growing in it. Vines also seem to curling around her arms, courtesy a touch of dryad heritage.
"Hello, I'm Pip. I'm actually from Absalom, originally, though my grandmother hails from Bhopan. Many of you might remember me from the Law 101 seminar that I do at the Grand Lodge for brand new Pathfinders. I'm with the Envoy Alliance Legal Defense Fund, and I will be your legal representative today."
She hands out her card to Makie, Brix, and Hobbs. To Brix, she says, "You've been a Pathfinder for fifteen years? Impressive. Salliss and I only started about seven years ago."

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Yeah, but most of that was out in the cold. Brix explains to Pip as he accepts her card. Got recruited in by an old VC along with some of my tribe to do some scouting about in Irrisen. Guess you'd call it 'Field Commissioning' now, but back then it wasn't exactly common for any group to not mind working with goblins and the work seemed fine so I hopped aboard.
Brix moves over to the table to grab an apple himself. He munches on it while he continues. 'Course then we didn't hear much from that Captain for a loooong while. Didn't think too much of it, stories get passed around about Pathfinders they're always going off the gird for ages at a time. But by '19 I finally got worried enough to make my way to a Lodge and check in. mmmm, good fruit spread 'Finders there were mighty surprised, but still had my papers so got checked in. Been a lot more regular sorta work since then.
Brix finishes off the apple, smacking his lips. It is funny though. I mean by that time I think you all were getting more and more gobs involved. he smiles again at Hobbs, but they sure did seem all in a bother, whisperin' and messagin' when they saw my recuruitment papers and the signatures. Never did give me a clear answer on what happened to good old Catain Hestram either...
Brix has the 'Shadow Lodge Defector' background :p

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"Ooh, how awful for you to be forgotten!" Pip sympathizes. "I'm glad that you got it straightened out, but if you ever have paperwork trouble that's what the Envoy's Alliance Legal Defense Fund is for! Look us up, we're here to help our fellow Pathfinders."

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Hobbs hurries into the room and looks around. He is out of breath and his hat is askew. "I thought time was of the essence. Where are Zarta and Venture-Captain Ambrus?" His stomach rumbles as he spots the assorted snacks. He frowns at the lack of pickled fare on the table but nevertheless tucks in heartily. After piling a plate quite high he turns and looks at the others and with a sigh he returns a large amount of food so that everyone else can have some too. "Sorry. I don't mean to be greedy. I've been up for quite some time helping Mama in the garden and I only had six eggs, eight slices of bacon, two bowls of porridge, three apples and a dozen pickles for breakfast so you can see why I'm a bit peckish."

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Pip hustles over to get food before Hobbs eats it all. "Yes, I can see you must be wasting away. What do you grow in your garden? My family has a small food garden back in Absalom's Westgate, but mostly they train badgers and other pets. I was the weird member of the family who went to law school instead of the family business."

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"It's really Mama's garden. She grows a lot of herbs. Also a lot of great vegetables for pickling. The parsnips and carrots came in nicely this year." The goblins stomach rumbles loudly and he gives the charcuterie tray a longing look.

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There is a flash of light and a young woman appears out of nowhere in the room. She wears a robe that looks like it was fashioned from hundreds of scrolls stitched together. The staff she bears as if those scrolls were rolled up and bound together. Perched upon her shoulders is a raven with jet black feathers saves for a patch of silver around its head. Seeing a few Pathfinders assembled, she leans over to the bird and speaks to it.
The bird gives her a quizzical turn of the head and chirps back.
Marta scowls.
Marta turns back to the group and forces a smile.
"I am Marta Sanz, part time Pathfinder, part time historian, part time archaeologist, and part time librarian at the Arcanamirium. This cheeky bird is Everness."
Marta sits down and takes out a needle and dark thread. She begins to weave patterns into the robe almost as if she were writing on their pages with a mystical script.
As usual, the library robes will contain a 5th rank translocate.

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Oh my, forgive me, for I am late.
You see a woman in martial arts clothing, and a few weapons on her back running in late.
Greetings everyone, my name is Makie, and I'm from Minkai in Tian Xia. I have had a lot of history with the combat tournaments there and I was recruited into the Pathfinder Society a long time ago, which gave me great exposure to the rest of Golarion over the years.
Makie looks at Marta.
Good to meet you and Everness. Quite impressive. And we sure could use that....what do you have in store for us today?

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The breakfast fare is delicious, which is on par with the food in the Grand Lodge. As you sit back, the door opens and a familiar face appears to lead you to Ambrus' office.
Rain in Cloudy Day enters the room. Rain's gloomy demeanor is quite the opposite of his typical excitement, and if prodded he doesn't have much to say beyond his concern for the possible loss of the Society if Hesla Embersplitter has her way. Rain escorts you to Ambrus' office.
Entering the office, the small space is lit by a few traditional lanterns on the walls, and the sole desk in the room is covered in a disarray of papers. The modest space of Ambrus Valsin's study feels even more cramped not by the number of people now gathered, but by the heavy weight of concern on his face, as well as those of Valais Durant and Eando Kline, who have already joined him here.
Taking a deep breath, Valsin begins, "Thank you for diligently following my directive and arriving so quickly. It's my hope that getting you here so speedily will help give Zarta some extra time to prepare to activate her plan."
Taking over, Eando continues, "As you should already be aware, a group of Society agents were able to thwart Hesla Embersplitter's plans of taking over Sarkoris through the use of Deskari, a demon lord killed many years ago, whose corpse she had raised once again. Afterward, we implored our spies to watch her, and they quickly confirmed that she is planning to enact her final revenge with a direct attack on the Grand Lodge, hoping to destroy the heart of the Society itself. As such, we need to stop her. Rather, we need you to stop her. Zarta has been working with the Decemvirate to devise a plan of defense, but it can't be completed without assistance. So, we ask this of you: will you take on assisting Zarta in the defense of the Grand Lodge, the defeat of Hesla Embersplitter, and the destruction of a demon?"

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Ambrus hands each of you a small handout. More like a FAQ to answer the most common questions:

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Salliss grabs one last scone on his way out of the meeting room and munches it on the trip to the office.
When asked if the group would help, Salliss immediately responds “I’m always ready to hunt demons.”

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Pip sighs. "Saliss, we're going to see more locusts again, aren't we?"
As Marta talks to her bird, Pip listens to the language. It's not one she has learned yet, but she enjoys the sound of it. In the language of birds, she says to Everness, "Thank you for accompanying us. It's most appreciated!"
Then she welcomes Marta and hands over her business card. "It'll be a pleasure working with you!"

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“It could be a different type of demon. We’ve fought other sorts of demons before.”
Looking at Eando, he then says “What demon or demon lord is it this time?”

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The briefing is interrupted as an elderly male gnome enters the room, closely followed by a protesting junior pathfinder. "Sir. You're not allowed in there. Mr. Rolaldaeganizer sir. They're in a meeting..."
"This will only take a moment lad." The gnome closes the door on the lad and gives a nod to the Pathfinder leadership. "Eando, Ambrus. This will only take a moment then I'll be out of your hair. Zari insisted I bring the lad his lunch and you know how insistent she can be."
Hobbs approaches the intruder, his cheeks rapidly changing from their normal green to a reddish hue. "Papa, rwyt ti'n fy ngwneud i'n gywilyddus o flaen y Pathfinders."
"Nonsense lad. This will just take a moment. And speak taldane. It's rude to speak a language that others in the room can't understand. Well unless you think one of them is a spy or a doppleganger or something. Remember your manners. Anyway you left in such a hurry that your mother forgot about that huge lunch she was preparing and she insisted I teleport here immediately to deliver it. Waste of time and arcane energy if you ask me but two hundred and twelve years of marriage have taught me that I'd best just get it over with and keep the peace. Anyway here you go. There's plenty to share with your friends. The parsnips pickled up nicely. There's a couple of extra jars for you. You still have the bag I made for you?"
Hobbs replies meekly, still very embarrassed. "Yes Papa."
The gnome retrieves a bag and pulls out a veritable feast. Roast goose, stuffed mushrooms, shepherd's pie, potato soup in a sealed jar, four loaves of fresh bread, at least a dozen jars of various pickled vegetables and more. "There you go lad. Remember to share with your friends. I'll be going now." He gives the goblin an awkward hug then takes a jar of pickled parsnips and places it on Ambrus Valsin's desk. With a nod to the Venture-Captain he turns and leaves.
Hobbs pulls out his own magical bag and prepares to fill it with his newfound loot. "Sorry about that. everyone grab what you want before I pack it up."

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Pip lays a hand on Hobbes's back, and says in gnomish, "Does dim angen teimlo cywilydd gan rieni cariadus."
To the elderly gnome she says, "It is an honor to meet you, sir! Thank you for the delicious provisions!"
Pip takes a small amount of the excellent feast, wanting to leave room for the others and the ever-hungry Hobbs to have some too.

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"Don't flatter her too much, it will definitely go to her head. It would be nice to have someone else that could communicate with her so that I don't always have to play translator. But she tells me the language of Ancient Thassilon is the most dignified and refuses to learn any other. She has had enough time after all. She's likely more years in her life than all of ours combined."
Everness begins flapping excitedly at the food.
The raven begins to peck as some of the food brought into the room.

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Brix stays pretty silent as Eando and the others explain the situation. He does let out a whistle when they seem finished for the moment. Don't ever just call me out for the calm ones do you?
Looking at Eando, the goblin asks Where's this Helsa at now? Your spies able to tell you that?
And 'Ingalor Reborn': what's the 'Re' part of that. I heard some rumors about that that demon was very much dead not a few months back.

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Oof now, that is one language I am not proficient in. As for this Hesla now....any knowledge as to her powers and abilities?
Makie folds her arms across her chest in a pensive manner. She doesn't have much to say, she has only heard about the Helsa in a very interesting way, people commenting about her behaviour and social skills, or lack thereof. But strangely, no one has fought with her yet....

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“Helsa seems to be able to fly and throw her voice over a long distance. I don’t understand how, but she raised the corpse of Deskari. That was probably done by some vile ritual.”
Salliss looks to Pip. “What else did she do in Sakoris?”

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"Don't flatter her too much, it will definitely go to her head. It would be nice to have someone else that could communicate with her so that I don't always have to play translator. But she tells me the language of Ancient Thassilon is the most dignified and refuses to learn any other. She has had enough time after all. She's likely more years in her life than all of ours combined."
Hobbs stops chewing on a goose leg and looks at the bird with some concern. "Wait. You mean she doesn't speak bird?"
"Caw, caw, caaaaaw caw. Caw caw?
Hobbs has Animal Elocutionist

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"We do not believe at this time that Hesla has allies but Zarta can explain more of what we are up against. Zarta theorizes that we can perform a ritual that could end this once and for all. She knows more of the ritual so I'll let her explain it to you." Ambrus replies.
The door suddenly opens with an elderly gnome, followed by a junior Pathfinder. Ambrus smiles in response, "Ah yes, Mr. Rolaldaeganizer. How are things?" Upon hearing the gnome's task, Ambrus roars with laughter. Eando Kline smiles at what's about to take place. "Hobbs, isn't it? Worry not! Your adopted parents took care of us as well during our adventuring days. We actually rigged the lottery so that he'd cook all the time!" Ambrus says, winking.
Eando clears his throat as Mr. Rolaldaeganizer departs. "I'll have Rain take you to Zarta's office."
Eando opens the door to call for Rain in Cloudy Day to come back and escort the group to meet Zarta in her office. As he does so, Rain falls into the room, clearly having been listening to all the is happening.
As he stands, brushing himself as he apologizes, Valais pulls you aside. "I'm certain before the end of this day, you will face Hesla head on. I implore you to consider that she was raised by the very cult she saw slaughter he parents, and the internal torment she must have suffered her entire life. Is it our right to judge her with the ends of our blades, or would she be better served by facing the full judgment of the law?"
Before you can ask Valais any questions about what she has said, Ambrus Valsin interrupts, reminding you to follow Rain in Cloudy Day to meet Zarta at once.

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As he walks you to Zarta's office, Rain apologizes for listening in. "I just wanted to learn more about what is going on." When you reach Zarta's office, Rain knocks loudly on the closed door. Zarta answers, looks at Rain in Cloudy Day, and immediately gives him a task for her that will send him to the far end of the Grand Lodge, as she's used to managing nosy agents. She welcomes you into her office and offers each of you a seat as she heads back to her desk.
In stark contrast to Captain Valsin, Zarta's office is far more welcoming. Bookshelves line all the walls, and comfortable seats surround the room, creating a cozy library for members of the Dark Archive to use as they catalog and research. In the far corner of the room is an ornate wooden desk, with only an open book that seems to shimmer upon it. Standing next to Zarta is Decemvirate member wearing a helm made from carved ivory, covered with peacock feathers, runes, and red crystal tears. This member is known as Shemis. Once she is situated back at her desk, Zarta will begin her explanation of exactly what she needs from you.
"I would offer you more than a seat, but there isn't the time for pleasantries. Shemis has seen ahead to what may happen if we do not succeed in the tasks ahead, and it is the destruction of the Pathfinder Society as we know it.
"[b]I have been studying this, the Resurrection Grimoire, since the start of the Godsrain, and I believe I understand what Hesla has done, and what we will need to undo the damage. As her fervor has been powered by her anger and pain at what happened to her family, we must counter it by building the ritual from things that she cared for, both good and ill. Take this list. It has what we need, and where you should be able to find them. Once you've gathered them, come back and meet us on the balcony at the entrance of Skyreach."
Zarta hands you a LIST and a MAP. She then hands you a type I spacious pouch.
* Small Crystal Vial
* bug trap equipped with food, water, and bottled air
* Three greater healing potions
* Two greater frost vials
* 900 gp to pay for Deskari's symbol of conflict
"If you have trouble gathering the items, I believe we can make the ritual work with only three, but it will be better to have all five. Time is of the essence. Stop by the armory for your provisions."
After reading the scenario text, there is no mention of any consequence from 'time being of the essence'. I'm guessing that it may have been something left on the cutting room floor...
Btw, you can accomplish the tasks in any order. So decide as a group in what order you're gonna do these. I don't recommend splitting the party either :)

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Pip looks at the list of what they're supposed to pick up:
▫ Foreign Quarter Fairgrounds—An artifact or debris from Hesla’s Gilded Carnival.
▫ The Blakros Museum—speak with the museum curator to borrow a relic from a Sarkorian god caller, preferably
representing Alglenweis.
▫ The Ascendant Court—a religious symbol of conflict attuned to Deskari
▫ The Grand Lodge—the tear of a Mendevian Crusader (Jorsal of Lauterbury is a Mendevian Crusader who
should be somewhere within the lodge.
▫ Eastgate—a living locust
"Gah, I told you that we'd face more locusts! They even gave us a bug trap to bring them back in!"
Pip looks at the others. "While I would rather get the bugs over with and do them first, we probably should get the the tear from Jorsal at the Grand Lodge, the debris from the carnival in the nearby foreign quarter and the Blakros Museum first, since they're all nearby."

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Salliss nods somewhat dejectedly. Looking to Zarta, he asks “Any chance you could get by with locust husks from Deskari? I think I still have a few stuck in my clothes from fighting that thing.”
Looking in the bag, he then looks at Zarta and says “Thanks for the extra equipment!”
Salliss is fine with whatever order people want to do the tasks in.

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"Gah, I told you that we'd face more locusts! They even gave us a bug trap to bring them back in!"
"Have you ever had fried locusts? Quite delicious. I wonder if they pickle well?"

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As he stands, brushing himself as he apologizes, Valais pulls you aside. "I'm certain before the end of this day, you will face Hesla head on. I implore you to consider that she was raised by the very cult she saw slaughter he parents, and the internal torment she must have suffered her entire life. Is it our right to judge her with the ends of our blades, or would she be better served by facing the full judgment of the law?"
Brix gives Valais a look before following Valsin along.
At Pip's suggestion, the goblin nods. Makes sense; grab him while we're here. Extra time for him to get all sad about something or other. Maybe swing by the kitchen and grab some onions?
Turing back to Zarta, he asks 'fore we go though: what did Helsa do? Both action and damage-wise I mean? Sorry if its the obvious question, but it's my first time back in Absalom in a bit. Eando seemed to imply she brought back a big demon? But then he also said some Pathfinders took it down, so now she's paired up with a different demon? - Ingalor? Is that right? If so, what can he do?

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Sallis grimaces as he responds to Brix. “I don’t know all Helsa’s history, but Pip and I were there to fight the corpse of Deskari that she brought back. Anyone who works with demons is a fool, she seems determined to prove how big a fool she is.”
In a more pensive voice, he says “I don’t know how I feel about what Valais said, if it were Treerazer that she aided then I would show no mercy. Still, in this case it is probably better that we allow the law to decide the full extent of her crimes.”
It is clear that Salliss has a very low opinion of any who would work with demons.

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Brix - I'll try to find something for you. I'll retcon it in. It turns out that a lot of Hesla's history is spread out over the metaplot scenarios...

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"I'm afraid my concentration is in ancient civilizations. The Worldwound was just too recent in comparison to catch my interest, but if any of you are more familiar, I can do what I can. I'll defer to you, Pip, on what order to take these tasks."
"I have been know to recall some pertinent trivia in the nick of time."
Due to her psychic dedication, Marta can use one of her focus points to amp a guidance spell.
Amp You can project a flash of insight to your ally in the nick of time to save them from failure. Amped guidance doesn't cause a creature to become temporarily immune to guidance, and a creature can be targeted by amped guidance even if it is temporarily immune to guidance.
You can cast an amped guidance spell as a reaction triggered when your ally fails or critically fails an attack roll, Perception check, saving throw, or skill check, and the bonus from guidance would change the failure to a success or the critical failure to a normal failure. The bonus from guidance applies retroactively to their check.
Amp Heightened (6th) The bonus from the spell increases to +2.

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"Hesla is bad news," Pip says, thinking back to Valais's request, "but I believe in the rule of Law. Otherwise, what was all my legal training and pro-bono work for? Still, if we bring Hesla back for justice, I might volunteer for the first time to work as a prosecutor rather than as a defense lawyer. She used people, hid behind charity, consorted with demons and betrayed the trust that cities put in her. Someone who stomps on your trust and goodwill and then sells out your city to demons is someone who deserves the full weight of the law to fall on their head."
Then she takes a deep breath, and says to Hobbs, "It may take more than an onion to help Jorsal cry, but it's good to be prepared."

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Then she takes a deep breath, and says to Hobbs, "It may take more than an onion to help Jorsal cry, but it's good to be prepared."
Hobbs ponders this information for a moment before examining the provisions that Mama prepared for him. He carefully checks the jars of various pickled vegetables until he finds the object of his search. He triumphantly holds up a small jar containing a red vegetable.
"Aha! This just might do the trick. Mama's extra hot pickled peppers. You definitely don't want to get this brine in your eyes. It would make a skeleton tear up."
He hands the jar to Pip. "I have some pickled pearl onions stashed away in my bag too if you need them. I made them myself. They're more sour than spicy though."
Dunno how the adventure suggests we get Jorsal to cry but Hobbs is currently planning on manufacturing some sort of tear gas/pepper spray and doing a drive-by.

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You head back down to the lobby to find that it has degenerated into a scene of chaos. Pathfinder Initiates work to fortify its defenses before the anticipated attack. You'll need to get ahold of someone to point you in the right direction...
You collar one of the initiates, who points you to the ballroom where Jorsal of Lauterbury has set up a central command.

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Salliss scans the area and picks someone who looks like they are organizing things. He sneaks up to them and then suddenly appears in their face demanding “Where can I find Jorsal, I need them NOW!”
Salliss's Intimidation (T): 1d20 + 16 ⇒ (16) + 16 = 32
Not rolled, but would sneak and then pop out to Intimidate the poor Pathfinder who I question.
He looks in the direction pointed, then smiles and pleasantly tells the person “Thank you!” before heading towards the indicated ballroom.

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Salliss traumatizes a Pathfinder initiate to find Jorsal.
Entering the ballroom, the vast space has been turned into an arsenal with sorted piles of all types of different weapons. Standing in the center of it all is Venture-Captain Jorsal of Lauterbury. As he is immersed in giving out orders, you need to work together to gain his attention.
DC 31 - any skill ok as long as you can make it fit.
Particularly creative solutions may take a +2 bonus on the check (or a -2 to the DC).
Lore skills lower the DC by 5.
Successes needed: 3+ or 2 Crits

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Salliss attempts to pull an Urwal. He quickly gets up on the crossbeams and walks across the beam to above Jorsal’s position. He watches for an opening and then drops down in front of the VC.
“Jorsal, sorry to interrupt but we have need of you.”
Salliss's Acrobatics (M): 1d20 + 24 ⇒ (8) + 24 = 32 (Catfall, Steady Balance, Kip Up)
Steady balance would make a success to balance into a critical success

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Marta sends Everness to hover before Jorsal while she circles around. The goal of the raven wasn't simply to draw the VC's attention but to distract.
Thievery (Partner in Crime): 1d20 + 21 + 2 ⇒ (9) + 21 + 2 = 32
She lifts one of the weapons from his belt and then, taking a step back, addresses knight.
"All the weapons in this arsenal won't help you if they aren't there when you need them."
With a sly smile, she presents the weapon she had stolen.

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Salliss suddenly drops in front of Jorsal, startling the man to almost drawing his sword.
1 Crit
A Pathfinder Initiate catches up to the party. In fact, it appears to be the same Initiate who Salliss collared earlier. This time the initiate has a smug look on his face.
"I know you lot are with that brute who accosted me earlier. If the situation weren't dire, I'd report you lot to the Venture Captain. However, the Venture Captain HAS asked me to remind two of you to get your paperwork squared away. He needs Brix and Makie to complete their Insurance and Release form HERE before you leave the Lodge"

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Salliss gives his best innocent expression, demonstrating his thin arms — certainly not those of a brute. Had you not seen his scare tactics, you would believe him over the initiate. He certainly isn’t a brute.
Salliss's Deception (T): 1d20 + 16 ⇒ (17) + 16 = 33