Kreighton Shaine, Maste rof Spells

Theren Thornvale's page

22 posts. Alias of Crisischild.


Race

Weapon: ECB +7 (1d10+4 18-20/S); bow +6 (1d8+3 P/×3) (19/20)| Speed 20/30ft | LoH (1d6 + 1): 3/4; Rage (2/5); Smite 1/1 | Active Conditions: *Annoyed; Courage +4 (10 ft.); fatigue 1 rnd*

Gender

Bloodsworn Avenger 3 | HP 28/31 Nonlethal 0/31 | AC 12* T 12 FF 10* | CMB +6, CMD 18* | F: +9, R: +7, W: +6 | Init: +4 | Perc: +1|

Deity

Erastil

Languages

Common, Elven, Infernal, Orc, Varisian

Strength 17
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 8
Charisma 16

About Theren Thornvale

Theren Thornvale
Male half-elf paladin (oath of vengeance) 3/barbarian*
LG Medium humanoid (elf, human)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +1
Aura courage (10 ft.)
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 28 (3d10+6)
Fort +9, Ref +7, Will +6; +2 vs. enchantments
Immune sleep, disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee elven leafblade +6 (1d4+3/18-20) or
. . mwk elven curve blade +7 (1d10+4/18-20)
Ranged mwk composite longbow +6 (1d8+3/×3)
Special Attacks rage (5 rounds/day), smite evil 1/day (+3 attack and AC, +3 damage)
Paladin Spell-Like Abilities (CL 3rd; concentration +6)
. . At will—detect evil
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Statistics
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Str 17, Dex 14, Con 14, Int 10, Wis 8, Cha 16
Base Atk +3; CMB +6; CMD 18
Feats Power Attack
Traits fates favored, elven reflexes
Skills Acrobatics -1 (-5 to jump), Diplomacy +8, Handle Animal +7, Intimidate +8 (+8 on your next Intimidate check against that creature), Knowledge (religion) +4, Linguistics +3, Perception +1, Profession (farmer) +3, Profession (soldier) +3, Sense Motive +3; Racial Modifiers +2 Perception
Languages Common, Elven, Infernal, Orc, Varisian
SQ elf blood, lay on hands 4/day (1d6+1), mercy (fatigued)
Combat Gear mwk agile breastplate, arrows (20), elven leafblade, mwk composite longbow (+3 Str), mwk elven curve blade
Other Gear canteen (2), cloak of resistance +1, backpack (masterwork), bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Erastil), mess kit, pot, soap, torch (10), trail rations (5), wooden holy symbol of Erastil, 267 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6+1 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used.