Sir Holton

Jack Zaphaelson's page

38 posts. Alias of TheWaskally.


Full Name

Jack Oreto Zophaelson

Size

Medium

Age

24

Special Abilities

See Class Features

Alignment

Neutral Good

Deity

Iomedae

Location

Vigil

Languages

Common (Taldane), Celestial, Varisian, Orc

Occupation

Holy Soldier

Strength 14
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 11
Charisma 18

About Jack Zaphaelson

Race Aasimar (angel-blooded)
Class Oracle/3rd
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Initiative: +5
Senses: Perception +6, Darkvision 60ft.
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AC 18 (11 Touch, 17 FF)(+6 Armor, +1 Dex, +1 Shield)
Hp 21/24 (1d8 + 2 Con/1st level)
Fort +3, Ref +2, Will +3
Resist Acid resistance 5, cold resistance 5, and electricity resistance 5.
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Ability Scores
Mod | Final | (Starting, Race, Template, magic items, age)
+2 | Str 14 | (12, +2, +0, +0, +0)
+1 | Dex 12 | (12, +0, +0, +0, +0)
+2 | Con 14 | (14, +0, +0, +0, +0)
+2 | Int 14 | (14, +0, +0, +0, +0)
+0 | Wis 11 | (11, +0, +0, +0, +0)
+4 | Cha 18 | (16, +2, +0, +0, +0)
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Speed 20 ft (30 ft Base)
Melee (+1) longsword +5 (1d8 + 3, 19-20/x2)
Ranged
Special Attacks
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Oracle Spells

0-level Spells stablize, detect magic, guidance, create water, purify food and drink
1st-level Spells cure light wounds, bless, enlarge person, command, detect evil (5/5x/day)
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BAB +2, CMB +4, CMD 15
Feats (Race) Angelic Blood, Weapon Focus (longsword), Improved Initiative
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Adventuring Skills 6/Level
Diplomacy +10 (3 Rank, 3 Class, 4 Cha)
Heal +8 (3 Rank, 3 Class, 0 Wis, 2 Healer's Kit)(10/10 uses)
Intimidate +4 (0 Rank, 0 Class, 4 Cha)
Knowledge (planes) +8 (3 Rank, 3 Class, 2 Int)
Knowledge (religion) +8 (3 Rank, 3 Class, 2 Int)
Perception +6 (3 Rank, 3 Class, 0 Wis)
Ride -1 (1 Rank, 3 Class, 1 Dex, -6 Armor)
Sense Motive +6 (3 Rank, 3 Class, 0 Wis)
Spellcraft +6 (1 Rank, 3 Class, 2 Int)

Background Skills 2/Level
Craft +2 (0 Rank, 0 Class, Int)
Knowledge (engineering) +8 (3 Rank, 3 Class, 2 Int)
Knowledge (history) +6 (1 Rank, 3 Class, 2 Int)

Special Abilities/Class Features:
Weapon and Armor Proficiency
Oracles are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Some oracle revelations grant additional proficiencies.
Mystery Battle
Each oracle draws upon a divine mystery to grant her spells and powers. This mystery also grants additional class skills and other special abilities. This mystery can represent a devotion to one ideal, prayers to deities that support the concept, or a natural calling to champion a cause. For example, an oracle with the waves mystery might have been born at sea and found a natural calling to worship the gods of the oceans, rivers, and lakes, be they benign or malevolent. Regardless of its source, the mystery manifests in a number of ways as the oracle gains levels. An oracle must pick one mystery upon taking her first level of oracle. Once made, this choice cannot be changed.

At 2nd level, and every two levels thereafter, an oracle learns an additional spell derived from her mystery. These spells are in addition to the number of spells given on Table: Oracle Spells Known. They cannot be exchanged for different spells at higher levels.
Oracle’s Curse (Ex)
Each oracle is cursed, but this curse comes with a benefit as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The oracle’s curse cannot be removed or dispelled without the aid of a deity. An oracle’s curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle.
Tongues
In times of stress or unease, you speak in tongues.

Pick one of the following languages: Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or Terran.

Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language.

At 5th level, pick an additional language to speak in combat and add it to your list of known languages.

At 10th level, you can understand any spoken language, as if under the effects of tongues, even during combat.

At 15th level, you can speak and understand any language, but your speech is still restricted during combat.
Revelation
At 1st level, 3rd level, and every four levels thereafter (7th, 11th, and so on), an oracle uncovers a new secret about her mystery that grants her powers and abilities. The oracle must select a revelation from the list of revelations available to her mystery (see FAQ at right). If a revelation is chosen at a later level, the oracle gains all of the abilities and bonuses granted by that revelation based on her current level. Unless otherwise noted, activating the power of a revelation is a standard action.

Unless otherwise noted, the DC to save against these revelations is equal to 10 + 1/2 the oracle’s level + the oracle’s Charisma modifier.
Weapon Mastery (Ex)
Select one weapon with which you are proficient (longsword). You gain Weapon Focus with that weapon. At 8th level, you gain Improved Critical with that weapon. At 12th level, you gain Greater Weapon Focus with that weapon. You do not need to meet the prerequisites to receive these feats.
Battlecry (Ex)
As a standard action, you can unleash an inspiring battlecry. All allies within 100 feet who hear your cry gain a +1 morale bonus on attack rolls, skill checks, and saving throws for a number of rounds equal to your Charisma modifier. At 10th level, this bonus increases to +2. You can use this ability once per day, plus one additional time per day at 5th level and for every five levels thereafter.

Racial Traits +2 Str, +2 Cha; Outsider (native), Medium, Normal Speed, Celestial Resistance, Skilled: +2 to Heal and Knowledge (planes), Spell-like Ability (Sp) alter self, Darkvision 60ft., Languages.
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Traits (Social) Charming and (Race) Planetar's Vision
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Items An oracle's kit (includes a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.), a tabard with Iomedae's symbol emblazed upon it, sleeves of many garments, ioun torch.
Combat Gear Chainmail armor, a little wooden shield, and a +1 longsword.
Wealth (193 gp)
Carrying Capacity
Light (58 lbs or less); Medium (59-116 lbs.); Heavy (117-174 lbs.)
Current Load: 79
Height 6'3", Weight 220 lbs., Eyes Blue, Hair Brown
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