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Angus Kilkenny's page

2 posts. Organized Play character for Pete H..


Race

| HP 11 (-0) | AC/Tch/FF 15/13/12 | CMD 12 | F/R/W +4/+2/+4 (+2 v charm/compulsion)

Classes/Levels

| Speed 20ft | 2 Star Folio ReRoll 1/1, Channel 6/6 | Calming Touch 5/5, Wooden Fists 5/5 | Perc +2, SM +2

Gender

LN (bit o’ a bastard) Human Cleric of Erastil 1 | Mods: None | Init: +2

About Angus Kilkenny

Scenario Notes: NA

Child of an Andoran soldier who ‘retired’ from the military and ‘left’ to resettle in Osirion. Yeah, it’s exactly like you thought, his dad was a deserter. Anyway, his father had a few dalliances with local ladies, one of which led to the production of our hero bastard, Angus. His father stayed around juuuuust long enough to give him a name, teach him to worship old deadeye and learn Taldane, before bolting off for greener pastures. After that he pretty much just bounced around with his mom’s side of the family, burning bridges wherever he landed. Pretty much no family wanted anything to do with him by the time he was an adult.

A chip on his shoulder from all that was the least Angus could have ended up with, but most of the time at least he is good to his word. But with few local prospects and minimal love in the area for his god given gifts, he is always sniffing around for a way out. Luck would have it that The Society was looking for someone who spoke the local language and had the divine spark in their blood.

Special Abilities, Botting Instructions, Boons and other things of interest are spoiler-ed at the bottom.
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SPELLCASTING
Caster Level 1 Concentration Check +3, Spell Penetration +1

Cantrips, DC 12
Prepared Unlimited Casts
Light
Create Water
Detect Magic

1st level, DC 13
Bless (Domain)
Liberating Command
Remove Fear
May sacrifice non-domain spells for 1d8+1 clw spell

Channel Energy: 1d6, 30ft area effect, heal or harm (DC 13 Will to resist harm)
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OFFENSE
Base Atk +0, CMB +0
Melee
Dagger +0 (1d4, 19-20x2, S or P)
[dice=Dagger]1d20[/dice] for [dice=P or S]1d4[/dice] (or 1d4+1 blunt with thorn fists)

Ranged
Longbow +2 (1d8 20x3, P 60ft range)
[dice=Longbow + PBS]1d20+2+1[/dice] for [dice=Cold Iron/P+ PBS]1d8+1[/dice] (or Blunt Arrows)
Acid Flasks +2 Hit vs. Touch, 1d6 Acid Damage +1 Splash, x2 Crit, 10ft Range
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STATISTICS
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Str 10, Dex 14, Con 14, Int 10, Wis 14, Cha 16
AC Calc 3 Armor, 2 Dex
HP Calc 1) 8, Con 2, Favored 1
Save Calc Base +2/+0/+2, Ability +2/+2/+2
Feats: 1) PBS & Precise Shot
Traits: Birthmark, Armor Expert
Favored Class: 1) Hit Point
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Skills:

[dice=Acrobatics]1d20+2[/dice]
[dice=Appraise]1d20[/dice]
[dice=Bluff]1d20+3[/dice]
[dice=Climb]1d20[/dice]
[dice=Craft: Anything]1d20[/dice]
[dice=Diplomacy]1d20+3[/dice]
[dice=Disguise]1d20+3[/dice]
[dice=Escape Artist]1d20+2[/dice]
[dice=Fly]1d20+2[/dice]
[dice=Handle Animal]1d20+3[/dice]
[dice=Heal]1d20+6[/dice]
[dice=Intimidate]1d20+3[/dice]
[dice=Linguistics t]d20+4[/dice] (Osiriani)
[dice=Perception]1d20+2[/dice]
[dice=Perform: Any]1d20+3[/dice]
[dice=Ride]1d20+2[/dice]
[dice=Sense Motive]1d20+2[/dice]
[dice=Sleight of Hand]1d20+2[/dice]
[dice=Spellcraft t]d20+4[/dice]
[dice=Stealth]1d20+2[/dice]
[dice=Survival]1d20+2[/dice]
[dice=Swim]1d20[/dice]

Languages: Common, Taldane, Osiriani (linguistics)
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EQUIPMENT AND GOLD
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On person: Studded Leather Armor (25g, 20lb), Dagger (2g, 1lb), Longbow (75g, 3lb) & 20 Cold Iron Arrows (2g, 3lb) & 20 blunt arrows (2g, 3lb), Belt Pouch (1g, 1/2lb), Ink (8g), Inkpen (1s), 10 Sheets Paper (4g), 2 Acid Flasks (20g, 2lb) = 139.1g
Left at Lodge: None
Current GP: 10.9g
Weight Carried: 32.5lb
Carrying Capacity: Light (33), Medium (66), Heavy (100), LoH (100), Lift (200), Drag/Push (500)
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APPEARANCE
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Height 5’5”
Weight 155
Age 23
Eye Color Brown
Hair Color Brown
Skin Tone Fair
Region of Origin Osirion
Deity Erastil
Favorite meal Smoked Lamb Jerky

Special Abilities:

Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Wooden Fist (Su): As a free action, your hands can become as hard as wood, covered in tiny thorns. While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your cleric level (minimum +1). You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. These rounds do not need to be consecutive.

Botting Preferences:
Hello, if you are reading this my character has not responded within 24 hours and/or I have advised I am unavailable for a certain amount of time. In this case, please use the following instructions as guidance for botting this character.
Non-Combat
Stay in the background, listen and watch for dangers. Expect the worst out of everyone. Expect the strong to try to push you around. Be useful when a problem presents itself.
Combat
Shoot the bow for most of combat!
Save magic for emergencies.
If nothing else is left, carefully move to Flank or Aid Another in melee, using wooden fists.

PFS Boons:
NA:NA

Scenario List:

NA: NA
Total XP: 0
Total Fame: 0 (0 gold cap, next level at 5)
Current Prestige: 0

Chronicle Info:

Player: Pete H.
Character Name: Angus Kilkenny
PFS #: 123584-23
Faction: Dark Archives
Normal Progression