Way of the Wicked - the Ninth Knot Reborn

Game Master Dennis Harry

Perception:

Clyde [dice] 1d20+12[/dice]
Elliaria [dice]1d20+13[/dice] +15 vs. Humans.
Malleck [dice] 1d20+1[/dice]
Mephistopheles [dice] 1d20+9[/dice]
Tih [dice] 1d20+9[/dice]
Sir Balin/Grumble [dice] 1d20-2[/dice]

---

Initiative:

Clyde [dice] 1d20+7[/dice]
Elliaria [dice] 1d20+14[/dice]
Malleck [dice] 1d20+1[/dice]
Mephistopheles [dice] 1d20+8[/dice]
Tih [dice] 1d20+3[/dice]
Sir Balin/Grumble [dice] 1d20+1[/dice]

---

Loot Sheet

---

The Lower Caverns

Dungeon of the Horn

Farholde

Talingarde


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Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Possible for me to create a 2ndary character for social and sneaky stuff Ina town

Perhaps a Catfolk cat-burgler

A lot of cleaning out to do first, and obviously want to stuff his latest acquisition in the new 'dungeon'. So conversion can begin.


Shadow's Status
Malleck of Alerion wrote:

Possible for me to create a 2ndary character for social and sneaky stuff Ina town

Perhaps a Catfolk cat-burgler

A lot of cleaning out to do first, and obviously want to stuff his latest acquisition in the new 'dungeon'. So conversion can begin.

I would prefer to use what's already in game than proliferate. However, if you are thinking about Leadership and want to build your own top minion, than I'd be ok with that.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Oh that's fine then. I am way too strapped for feats atm (even as a fighter). I'll prob take leadership much later. 11 or 13. Maybe

My social option then is still not ready. Need to break her in and convince her of our way of thinking first


HP 66/66, Temp HP: 0, Deathless HP 32/32, AC 23, Fort +9, Ref +6, Will +7, Spells 3/3 Perception -1, Darkvision 60',

I wouldn't mind playing social stuff in Farholde. That's what my alter ego is for after all.

That said, PBP is already slow. I worry that jumping back and forth would drag progress down to a crawl.


AC 26/16/20 | Saves F+5 R+13 W+10 | Init +16 | Percept +14 (+16 vs human) | HP 96/96 | spells 2nd:2/2 1st:6/6 | Bane 8/9; Sin 7/7 | Active effects: Misdirection (LG)

I'll go with Tih for the Farholde crew when Elliaria isn't available.

I agree with Jack that jumping might be an issue. Perhaps splitting this off to another game?

-----
For the prison, we need to:

* Make it difficult to escape.
* Limit the ability of spellcasters to regain spells and use them if they do.
* Control how good or bad the conditions are so that we can properly punish or reward the prisoners behavior.
* Not be inherently dangerous so that they can last.
* Be able to be set up for minimal maintenance when we are busy. We'll need to figure out how long they can breathe there.

Here's my suggestion:

Torture device description:

We start out with stocks - harnesses to keep the head and hands locked in position. Height-adjustible so that we can handle prisoners of different sizes. They will be set facing away from the door so that they can't see people coming in, but with enough room that we can stand in front of them to face them. Locks on the side out of reach of their hands.

Spellcasters get gags and their fingers bound to keep them from casting. We can blindfold them and plug their ears when needed. There will be a groove so that their bodily waste will collect under their head, so they can smell it.

When they've been good, we will adjust it to a height that they can stand comfortably. We can adjust it up or down for punishment. For extra punishment, we have chains for the waist and ankles to suspend them. We can set a brazier underneath to keep things uncomfortably warm.

We can have a tank of water to drip on them. The water can be replaced with other fluids when needed. In addition to the maddening effect of the dripping, they can suck water from their gags to stay alive. If we substitute it for broth, it can keep them from completely starving as well. When they have been good enough to get real food, we can hold plates up under their faces. Or a little lower to show them what they get for cooperating.

We'll have the usual tools, whips, branding irons, scalpels, needles, clamps, etc.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

We could potentially get one of these?

Air Bottle


HP 35/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Do we know that the extradimensional space doesn't have an air supply?


Shadow's Status
Grumble Jack wrote:
Do we know that the extradimensional space doesn't have an air supply?

Let's assume it does to make things easy!


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AC 26/16/20 | Saves F+5 R+13 W+10 | Init +16 | Percept +14 (+16 vs human) | HP 96/96 | spells 2nd:2/2 1st:6/6 | Bane 8/9; Sin 7/7 | Active effects: Misdirection (LG)
the Shining Host wrote:
Grumble Jack wrote:
Do we know that the extradimensional space doesn't have an air supply?
Let's assume it does to make things easy!

An endless soundtrack of cheesy 1980's soft rock? That's diabolic!

A supply of air


Male Teifling Welcome players! Roll20 Map

Yup! You beat me by that much!

Pump in an endless supply of Air Supply....nice.


Shadow's Status

Even THIS group isn't THAT evil.


HP 35/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Taking a trip. I'll have limited posting opportunities until Tuesday.


AC 26/16/20 | Saves F+5 R+13 W+10 | Init +16 | Percept +14 (+16 vs human) | HP 96/96 | spells 2nd:2/2 1st:6/6 | Bane 8/9; Sin 7/7 | Active effects: Misdirection (LG)

Okay, it looks like everybody is on board with shopping. Last chance to claim items in the loot sheet before it all gets finalized. I'll clear it out tomorrow and list the final split.

With the various bags and haversacks, I estimate we can move about 300 lbs, half of the bulk gold items. I've added that into the split. We'll need more capacity to move more in the future. Party bag of holding?


M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 19, touch 13, flat-footed 16 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Raiment of, Endure Elements, Fastidiousness, Heightened Awareness, Investigative

Wagon of Holding?


HP 35/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

I have my own bag of holding. The previous party got it specifically for smuggling things in and out of Farholde.

Here's the trick we came up with-

Raaven is strong enough to carry the bag. When she uses Shape Change her gear melds into her body. So she can equip the bag, shapeshift, turn invisible, fly to farholde, drop the saleables and the shopping list off with Soren and Morana, and be back to the Horn by morning.

With a decent Diplomacy check we might be able to get the Baron to purchase all the valuables himself for resale at his leisure. That would give us immediate cash.


AC 26/16/20 | Saves F+5 R+13 W+10 | Init +16 | Percept +14 (+16 vs human) | HP 96/96 | spells 2nd:2/2 1st:6/6 | Bane 8/9; Sin 7/7 | Active effects: Misdirection (LG)

I was counting all of the bags from everybody. If we're only suing yours we'll have less room for gold.


Perception +11, Darkvision 60, Active Effects: Detect Magic, Detect Good, Invisibility

Elliara, where on the sheet did you put the consumables? Potions and whatnot?


HP 35/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura
Elliaria wrote:

I was counting all of the bags from everybody. If we're only suing yours we'll have less room for gold.

There's more than 30 cubic feet of treasure? Damn

Having Raaven take multiple trips is probably still faster than us hiking through Caer Bryr.

Another option, we load someone up with bags, and Aurex airdrops them into the Baron's courtyard at night. Jack can do it, or anyone else that has Featherfall.


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Operation PC Drop!

Farholde has just been bombed by adventurers


Shadow's Status
Grumble Jack wrote:
Elliaria wrote:

I was counting all of the bags from everybody. If we're only suing yours we'll have less room for gold.

There's more than 30 cubic feet of treasure? Damn

Having Raaven take multiple trips is probably still faster than us hiking through Caer Bryr.

Another option, we load someone up with bags, and Aurex airdrops them into the Baron's courtyard at night. Jack can do it, or anyone else that has Featherfall.

Remember, Havelyn and Tih are heading to Farholde anyway so they can carry them there, I suppose Raaven can go with and then fly back at her leisure. Thereafter, Daemon Express can fly by night! :-)


Shadow's Status
Elliaria wrote:

I'll go with Tih for the Farholde crew when Elliaria isn't available.

I agree with Jack that jumping might be an issue. Perhaps splitting this off to another game?

I'm not opposed to this idea. We would have limited play with that secondary Party anyway. Here are the secondary PCs:

Elliaria has already called "dibs" on Tih - Kitsune Mesmerist (Spirit Walker) 7

Lord Havelyn - Male Human antipaladin (blood-soaked demon, warrior of blind faith) 5/sentinel 2 [gestalt]

Morana Soto - Human Female NE Spiritualist lvl 1 Witch Gravewalker lvl 5

Sorеn Marsailles - Tiefling Female Inquisitor (Infiltrator) 5/Gunslinger (Pistolero) 1

Note that Soren is believed to be the reincarnation of Havelyn's dead Wife, they are currently lovers. In fact, it is the appearance of Soren that turned Havelyn away from Mitra and convinced him to betray the fortress he so long held fast against the darkness in the prior campaign.

Obviously you will need to create new Avatars to post with them.

I will create the Stats for Brian when I have a moment and whoever wishes to control him can create the Avatar. I'll create a new thread to RP in Farholde once everyone has claimed a character and created their Avatars.

RP in Faholde will coincide with what's happening in the main thread. I'll only revisit that secondary thread on occasion when something interesting is going on in town.

What I find intriguing about this is that RAW [and in our current game] there is already another Knot in Farholde. That Knot, the Seventh is present to feed the Ninth info and aid in the 9ths recapture of the Horn. So to some extent, the presence of periphery 9th members cramps their style and perhaps may steal some of their glory!


AC 26/16/20 | Saves F+5 R+13 W+10 | Init +16 | Percept +14 (+16 vs human) | HP 96/96 | spells 2nd:2/2 1st:6/6 | Bane 8/9; Sin 7/7 | Active effects: Misdirection (LG)
Raaven, Hell's Mouth wrote:
Elliara, where on the sheet did you put the consumables? Potions and whatnot?

On the "party treasure" tab.

Grumble Jack wrote:


There's more than 30 cubic feet of treasure? Damn

It's not the size, it's the weight. 600 lbs of gold items and 2,000 lbs of silver. Plus all of the items. It's about 12 trips using just one bag. With the three handy haversacks in the party, it's still 5 trips. I doubt Raaven can carry that much being tiny. If we just do the gold, then with Aurex and all of the bags, we could do one trip. We can then move the silver when we have a bigger bag or a portable hole.

I'll list this with just the gold for now.

Elliaria is also airdroppable.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

If Malleck is airdropped.... It's dropping 200kg on something. What ever he lands on is going to get hurt. A lot :P

And shopping wise, he's good anyway. The belt was enough for him.


1 person marked this as a favorite.
AC 26/16/20 | Saves F+5 R+13 W+10 | Init +16 | Percept +14 (+16 vs human) | HP 96/96 | spells 2nd:2/2 1st:6/6 | Bane 8/9; Sin 7/7 | Active effects: Misdirection (LG)

Okay, the final totals are:

Clyde 9821.08 gp
+2 greataxe
Medusa Mask

Elliaria 9326.08 gp
Amulet natural armor +1
+2 light mace, menacing

Grumblejack 7728.58 gp
Boots of striding and springing
Trapspringer's gloves
Gave up gloves of recon

Malleck 16978.58 gp
Belt of Giant's Strength

Mephistopheles 6728.58 gp
Amulet of natural armor +2
boots of levitation

Allies 1780.29 gp
Half Plate of the dark prince
blood's edge glaive

Jack Leadership 9489.29 gp

Party Treasure 9489.29 gp

Rebuilding 18978.58 gp

I've put a tab for us to list what we want the city team to buy for us.


HP 35/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Thanks for tracking all that.

In the previous party's pile of gear was also 2180 gp worth of loose coins. I don't feel right keeping it for myself, so how about we split it up, or just add it to the rebuilding stash?

As for Grumble's wish list, all I really want is to have his smoke pipe enchanted into a Cure Light wand (or Infernal Healing, though that might be harder to come by).


Perception +11, Darkvision 60, Active Effects: Detect Magic, Detect Good, Invisibility

I'd also like to recommend that we spend cash from the Party share to get all the replacement parts necessary for the Golem in the alchemy lab, and rebuild/restock the alchemy lab itself.

Here's what we need-

10 Alchemist Fire (we have this already)
10 Acid flasks (100 gp)
10 Alchemical Ice (400 gp)

Heart Cog (500 gp)

There's also a broken Eye Lens and a shattered glass reservoir, but I wasn't able to accurately assess their value. We'll need to take the pieces to craftsmen and see what it would take to remake them.

If we can fix up that golem, it'll make clearing rubble and hauling things a lot easier.


M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 19, touch 13, flat-footed 16 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Raiment of, Endure Elements, Fastidiousness, Heightened Awareness, Investigative

Meph's been working out, but he will agree with the Golem(s) idea....


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
the Shining Host wrote:
Elliaria wrote:

I'll go with Tih for the Farholde crew when Elliaria isn't available.

I agree with Jack that jumping might be an issue. Perhaps splitting this off to another game?

I'm not opposed to this idea. We would have limited play with that secondary Party anyway. Here are the secondary PCs:

Elliaria has already called "dibs" on Tih - Kitsune Mesmerist (Spirit Walker) 7

Lord Havelyn - Male Human antipaladin (blood-soaked demon, warrior of blind faith) 5/sentinel 2 [gestalt]

Morana Soto - Human Female NE Spiritualist lvl 1 Witch Gravewalker lvl 5

Sorеn Marsailles - Tiefling Female Inquisitor (Infiltrator) 5/Gunslinger (Pistolero) 1

I'll take Morana. I love Necromancers.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Do we have someone that can craft wonderous items?

If we do. May as well save a little bit more and get the +6 CHA


AC 26/16/20 | Saves F+5 R+13 W+10 | Init +16 | Percept +14 (+16 vs human) | HP 96/96 | spells 2nd:2/2 1st:6/6 | Bane 8/9; Sin 7/7 | Active effects: Misdirection (LG)

It looks like the 2180 becomes the "Fix a Golem Fund". We have 1180 for the lens and reservoir and can buy everything else.

Hmmm... Perhaps Morana or Soro will figure out how to make wands.


Shadow's Status

Elliaria --- Tih

Lord Havelyn --- To be claimed.

Morana Soto --- Grumble

Sorеn Marsailles --- To be claimed.

Brian --- To be claimed.

Finalize your choices so we can RP in Farholde a bit with the secondary group. Havelyn and Tih and Brian will head there to meet with Soren and Morana to get filled in with what's been happening in Farholde the last few days as well as beginning to gather the items needed to rebuild the Horn as well as the Golem.

I'll create a separate thread for this.

---

OK folks, let's also have a week of "downtime" for the active PCs in the Horn. Meph needs to read the tome found in the caverns at the very least.

What do the rest of you wish to do in that time?


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Start cleaning up the area that Clyde has claimed as his own domain. New furniture, equipment, stocking food. Getting hi hobby area of candlemaking set up.

Plus getting to know Farholde better by stalking the alleyways. Make himself at home, let others know there is a mysterious newcomer.

"Why do they keep taking the liver?"


HP 35/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

It just occurred to me that between Mal, Havelyn and Jack we have three Knights of Alerion in the group.

From what I understand, they're basically this setting's version of the Knights of the Round Table.

That's an awful lot of political clout for a backwater like Farholde. At some point we should do something with that.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Sounds like a plan indeed


HP 66/66, Temp HP: 0, Deathless HP 32/32, AC 23, Fort +9, Ref +6, Will +7, Spells 3/3 Perception -1, Darkvision 60',

Before Grumblejack killed him and stole his identity, Sir Jack Balin was a famous Witch Hunter (which in this setting are kinda like Witchers). He'd hunt down and kill monsters and heretics, specializing in the ones that would blend into civilization. He's famous enough to be recognized on site in places he's never been (he's distinctive for being a really huge dude, like The Mountain in GoT).

Sir Thomas Havelyn was the Lord Commander of one of the most important garrisons along the Fortress Wall. He held the line against the hordes of the north for almost twenty years before the Ninth Knot corrupted him and brought his fortress down. Not many people know what he looks like, but anyone in military or noble circles recognizes his name.

Malleck should be in a similar ballpark of fame. As long as his corruption/downfall wasn't public his name should still command a lot of respect. I'm looking forward to learning his backstory.


M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 19, touch 13, flat-footed 16 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Raiment of, Endure Elements, Fastidiousness, Heightened Awareness, Investigative

Mephistopheles would desire to go to Farholde also. He is an Illusionist so no problem fitting in.

He will be reading a lot, but I'll rather rp him.


HP 35/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

I think the idea is to switch to the other party in farholde during downtime at the Horn when the main party is doing things that are important but not terribly entertaining.

Sounds like not everyone is interested in that idea though. We could skip it, or Shadow could run that side table with a smaller group.

I wonder if the teleportation thrones are built into the horn itself, or if they're just big heavy enchanted chairs. Taking one of them to Farholde would be really useful.


Shadow's Status
Grumble Jack wrote:

I think the idea is to switch to the other party in farholde during downtime at the Horn when the main party is doing things that are important but not terribly entertaining.

Sounds like not everyone is interested in that idea though. We could skip it, or Shadow could run that side table with a smaller group.

I wonder if the teleportation thrones are built into the horn itself, or if they're just big heavy enchanted chairs. Taking one of them to Farholde would be really useful.

Tis ok if the Party wants to head there themselves.

We can do a brief split then.

Elliaria, Grumble, and Mal can stay behind and rest the Journal found in the caves while the rest of the Party escorts Tih and Havelyn to Farholde and gets updates from Soren etc. It will certainly move us along faster!

Keeping Brian behind for his healbot factor.

There are a few encounters that are part of the next portion of the adventure that I am going to skip. Most are pretty interesting but playing ALL of them will slow down the overall story arc in PbP.

---

About to eat lunch. I'll update in game at some point today though.


Shadow's Status
Sir Jack Balin wrote:

Before Grumblejack killed him and stole his identity, Sir Jack Balin was a famous Witch Hunter (which in this setting are kinda like Witchers). He'd hunt down and kill monsters and heretics, specializing in the ones that would blend into civilization. He's famous enough to be recognized on site in places he's never been (he's distinctive for being a really huge dude, like The Mountain in GoT).

Sir Thomas Havelyn was the Lord Commander of one of the most important garrisons along the Fortress Wall. He held the line against the hordes of the north for almost twenty years before the Ninth Knot corrupted him and brought his fortress down. Not many people know what he looks like, but anyone in military or noble circles recognizes his name.

Malleck should be in a similar ballpark of fame. As long as his corruption/downfall wasn't public his name should still command a lot of respect. I'm looking forward to learning his backstory.

While his downfall was in the FAR south, there's a chance that an NPC upon hearing his name would hear of that downfall.

However, the other two Knights names are not dragged through the mud, yet!


Male Teifling Welcome players! Roll20 Map

Anyone remember the Spellbook found in Blue Slime Chamber? I can't Search it for some reason and he finally wants to go through it...


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Mal will, while the others are busy, start with his new 'pet'


Perception +11, Darkvision 60, Active Effects: Detect Magic, Detect Good, Invisibility

We don't have horses at the Horn, Meph. (If you have a horse, it's probably in town. There's no way it made it to the Horn.)

Shadow usually just hand waves the travel sequences so it probably doesn't matter, but I think it's important to remember that we're out in the middle of nowhere surrounded by the most inhospitable terrain imaginable.

The nearest actual road is half a day through the jungle, which is impassible for normal mounts.

My recommended approach is to have Aurex drop you off at night and feather fall into town or onto the road, and then hitch a ride on a cart or cast Mount.


M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 19, touch 13, flat-footed 16 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Raiment of, Endure Elements, Fastidiousness, Heightened Awareness, Investigative

Definitely! Being air dropped by a dragon is certainly much better!

Apologies forgot about the difficult accessibility thing.


Shadow's Status
Dorian 'Grey' wrote:
Anyone remember the Spellbook found in Blue Slime Chamber? I can't Search it for some reason and he finally wants to go through it...

The book in the slime chamber was The Dirges of Apollyon, not a spellbook. I recall you finding a spellbook as well. However, after a scan through the thread (the Search function no longer works after the site update) I don't recall when you found it.

HOWEVER, I do believe that the spellbook belonged to the decease member Alice Duvotour and the spells therein include:

0st level
All, except for cantrips from prohibited schools - Enchantment, Necromancy, Divination.

1st level
- Endure Elements
- Protection from Good
- Shield
- Grease
- Mage armor
- Burning Hands
- Shocking grasp
- Enlarge Person
- Feather Fall
- Color Spray
- Disguise self

2nd level
- Scorching Ray
- Glitterdust
- Protection from Good, Communal
- Resist Energy
- Spider Climb
- Acid Arrow

3rd level
- Haste
- Lightning bolt.

---

Note that you have about 7 hours before you need to leave to head back to Farholde, so make some rolls to see what you can learn and transcribe to your spellbook!


M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 19, touch 13, flat-footed 16 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Raiment of, Endure Elements, Fastidiousness, Heightened Awareness, Investigative

So, what happened was....

It seems that I have already done those particular spells, since they are already in his Spellbook with gp notations...

My bad!

I really thought there was a more recent one we found...


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Kay
Eye
Ess
Ess
Eye
En
Gee


Shadow's Status

Updates on this thread tonight!


Shadow's Status

Passed out last night, updates at some point today.


Shadow's Status

OK, I'll hand waive shopping the next day.

Gulliver's Tools is the local shop of ye olde magic in Farholde. It is run by a Gnome (Gulliver) and a Dwarf (Gren). There is supposedly a third silent partner but no one knows who it is.

Based on Elliaria's calculations:

1 - Party Treasure 9489.29 gp Partially SPENT, pay for the balance of the Bracers and the Masterwork Architect Tools. Party Treasure Balance - 7,517.70 GP Remains.

2 - Rebuilding 18978.58 gp - SPENT. The Party acquires the Lyre of Building & pay for a portion of the Bracers of the Glib Entertainer.

3 - Per Grumble Old Party Treasure 2180 gp - SPENT. The Party obtains what is needed to rebuild the Golem.

4 - Individual Wish List Elliaria 9326.08 gp. You can obtain the Headband of Inspired Wisdom and the Belt of Incredible Dexterity. Leaves you with personal wealth of 1,326 GP Remaining The last two items on your wish list will have to wait for the moment.

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Let me know if any modifications would be applicable here.


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Looks good to me

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