Brute Sphere
Shove: Move action to move up to half speed and make a melee touch attack. Successful attack causes target to take Strength modifier bludgeoning damage and gain battered condition (-2 to CMD, cannot take attacks of opportunity provoked by combat maneuvers) until end of next turn. May shove in place of attack on charge without extra movement.
Equipment Sphere
Armor Training: Proficient with medium and heavy armor.
Knightly Training: Proficient with flail, greatsword, halberd, heavy flail, heavy pick, light pick, lance, longsword, shortsword, and warhammer, may wield bastard sword and estoc as two-handed martial weapons. When performing a charge, only -1 to AC.
Shield Expert: Increase shield bonus of any shield by +1.
Shield Training: Proficiency with all shields, including tower shields, and all shield bashes.
Tower Shield Mastery: Ignore attack penalty for attacking while carrying tower shields and may bash with tower shield, dealing 1d8 bludgeoning damage. Treat possessed tower shields as heavy shields for enchantments and shield spikes. When wielding a tower shield, increase max Dex and reduce armor check penalty by 2.
Guardian Sphere
Challenge: Challenge a seen creature as swift action, or free by expending martial focus; it takes -3 penalty on attack rolls not including Havelyn as a target, +2 to rolls only targeting Havelyn. Target is aware of the effect, not duration. Challenge lasts 5 rounds; new challenge causes previous challenge to end. Multiple challenges do not stack. Creatures with no Intelligence cannot be targeted.
Delayed Damage Pool: Pool of 15; when receiving damage, may redirect all or part to delayed damage pool, applying damage reduction and resistance first, and not exceeding pool's capacity. Delayed damage pool empties at end of turn each round, inflicting damage and bypassing DR and resistance. Additional effects apply immediately. Healing in excess of max HP reduces delayed damage pool.
Mass Challenge: May increase required time to issue challenge by one step (swift to move, free to swift) to issue challenge to 4 creatures.
Swift Guardian: Reduced action requirement to issue challenge.
Shield Sphere
Active Defense: When using a shield and attacked while aware and not flat-footed, may spend attack of opportunity to increase shield bonus against attack by +3, chosen before attack roll. Triggers one deflect talent.
Bashing Shield: Do not lose shield bonus to AC when attacking with shield; may shield bash with a buckler as a light shield one size smaller.
Cover Ally: While maintaining martial focus, may use active defense to benefit ally within shield's reach when they are targeted by an attack.
Smashing Counter (deflect): When an attack misses creature benefiting from active defense, may make a shield bash attack as a free action even outside of turn.