GM Umbral Ultimatum |
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Ruleset: Pathfinder 1e
Character creation rules: Characters must be non-evil.
Create with a starting array 16 15 14 12 10 8 before race adjustments.
Race and class options listed below, feel free to ask if you feel you have a specific request that's not on the list but meets the same/similar feel and mechanics.
The "Monstrous Humanoid" type is replaced with the "Beast" type. This is used for most "larger, more ferocious" creatures - things too "big" to be part of Redwall's world like apex predators (lions, bears, etc.), large herbivores (deer, moose, etc.), and bestial threats (snakes, etc.) There are rare cases of Beasts being playable races such as Wolves; those will be specifically listed.
Each race starts with its racial language - generally same as its subtype - known as well as Mouse, which is also known as Mossflowerian or Common, unless specified otherwise.
MOUSE
The Redwall "default". As Human, Subtype [Mouse].
DORMOUSE
As Ratfolk, subtype [Squirrel].
SQUIRREL
As Vanara, but must replace Prehensile Tail with another trait and cannot take Change Size (thus the new trait can replace Prehensile Tail even if that is not the normal substitution). Subtype [Squirrel].
MOLE
As Oread, gaining the Oread Burrower feat (Burrow speed = 1/2 move speed) free instead of the Acid Resist 5. Subtype [Mole].
OTTER
As Aquatic Elf, but does not receive Elven Immunities or Amphibious - Otters instead get the Deep Breath feat for free, even if they do not meet the prerequisites. Alternatively, may use the Otterling 3rd party race but Medium size. Subtype [Mustelid].
SHREW
As Dwarf, but Hatred must be swapped for another trait (with normal substitution limits). The traits Ancient Enmity, Breath Weapon, Deep Warrior, Poison Minion, Xenophobic, and Wyrmrscourged are not allowed. Subtype [Shrew].
PYGMY SHREW
As Gnome, but Hatred must be swapped for another trait (with normal substitution limits). The traits Poison Minion, Shadow Foe, and Wright are not allowed. Subtype [Shrew].
VOLE
As Halfling. Subtype [Mouse].
HEDGEHOG
As Half-Elf, except instead of Elf Blood and Elven Immunities, Hedgehogs gain Spines: A hedgehog is covered in spines which function as spiked armor. These spikes are present and poke through any equipment the hedgehog wears unless wearing Heavy Armor. Hedgehog Spines are treated as natural weapons and can be enhanced, etc accordingly. Subtype [Hedgehog].
HARE OR RABBIT
As Leporines. Do not use the Lagomorphs section. Subtype [Lagomorph].
BADGER
As Naneval, but must take the Naneval Mutant heritage. In addition, they gain both the Bloodwrath and Ferocity abilities:
Bloodwrath: Once per day, whenever a badger takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to AC. This cannot be ended early.
Ferocity: Once per day, when a badger is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Type Beast (as Monstrous Humanoid), subtype [Mustelid]. Badgers can use medium weapons without penalty, but often consider them frail/fragile and prefer "badger-forged" Large items made in the volcanic forge of Salamandastron. Yes you are Large size. Keep it in mind.
Only one badger allowed in the party.
Other races will be considered on request, but please keep it limited to the usual "goodly" races of Redwall and those like them. There WILL be presence of non-evil members of races Redwall normally always paints as evil - foxes, weasels, etc. - and I may allow those as PCs at request, but we'll need to discuss.
Alchemist
Barbarian (Default or Unchained)
Bard
Bloodrager
Brawler
Cavalier (Must take an archetype that removes or swaps out Animal Companion)
Fighter
Hunter (Must take an archetype that removes or swaps out Animal Companion)
Investigator
Magus
Marauder
Monk (Default or Unchained)
Omdura
Paladin
Ranger (Must take an archetype that removes or swaps out Animal Companion)
Rogue (Default or Unchained)
Skald
Slayer
Swashbuckler
Warpriest
Witch (Spell levels and spells per day limited - use the same chart as Hunter, Magus, etc. Does not gain spells above 6th spell level.)
All Tripod Machine classes except Beastmaster
The world of Redwall does not have gods, in the same sense as D&D/Pathfinder/etc typically do, so divine casters are usually either devoted to a specific concept, a specific purpose or shared ethos, or an ancestral practice or family reverence. This is generally a pretty open idea and I'm going to be pretty loose about it.
Introductory Premise: The lands of Mossflower and the surrounding territories to the north and west are well-known to the peoples of Redwall Abbey and its various extended allies and neighbors - the badger kingdom of Salamandastron, the bats of Mountpit, the toad lands to the south, and the like. But few have dared travel east, beyond the deepest reaches of Mossflower Wood, to find what lies beyond the forest's darkest groves.
Today begins the end of that mystery. A coalition of allies has chosen to sponsor an exploratory journey east, to travel into the great reaches of the Mossflower Wood and learn what resides there, perhaps even to establish a new domain in that unexplored territory. Legends abound of lost travelers, roguish bandits both vile and heroic, cruel monsters, and dread hauntings, and it will be your duty to discern truth from fiction.
You gather at Redwall Abbey for a final farewell feast before beginning your sojourn into the unknown. The Deep Green awaits!
Orthos |
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Reptiles and amphibians are typically little represented but given the premise I could see the Toad Lands and/or the lizards of Marshwood wanting to ensure they had a representative rather than Redwall and Salamandastron hoarding all the glory.
Most other Beast types would be things like Wolves, Foxes, Cats, etc. that are usually the series villains, but are likewise not necessarily off the table with a good story behind. Anything larger than those is straight-up off the table though. I'm willing to consider it, otherwise.
I am going to say that I'm not going to allow anything with flight, so no birds or bats.
Let me know what sorta critter you want and I'll find an appropriate race to use.
Andostre |
Hey! Thanks for pointing me here! As I said, I don't know a lot about the Redwall setting, but I am interested. This seems like a good opportunity for me to play a class/archetype that I've wanted to play for a long time, but never did because it didn't fit the campaign: the Staff Magus. I can absolutely see anthropomorphic animal wielding a quarterstaff and the (not-so) occasional mystic energy.
Suggestions for a thematic race are welcome. My build will be strength based, so I wouldn't choose any race that has a strength or intelligence penalty.
Question: in your list of races, you swap out some of the base races' traits to fit the setting. Can we choose other trait swaps that you don't specifically list? For example, if I wanted to play a mouse, but I wanted them to have low-light vision to be more in line with the other races in your list, would that be fine?
Orthos |
I wouldn't be opposed, for something like LLV I'd even be fine with you just grabbing it as a trait. Given we're not using any standard races, race limits on traits are for the most part going to be irrelevant anyway.
For a strength-based Magus staff wielder, I'd say look at Mouse, Squirrel, Otter, Shrew, or Hedgehog. Or heck, if you want to go for BIG bash, Badger.
Orthos |
So at a suggestion from the recruitment thread, I will be implementing the following in this campaign:
Revised core feats (Elephant In The Room feat tax)
Background Skills (basically 2 free skill points each level to be used on non-combat skills - important stuff in a Kingmaker game)
I'm also highly fond of Automatic Bonus Progression and was going to propose using it anyway. Likewise I think it makes a lot more sense for a Kingmaker game than the usual approach to magic items.
Orthos |
So looking like so far we have proposed in recruitment a Mouse Swashbuckler, a Cat Bard, and a Lizard (class undecided), plus at least one other interested party. Add whatever Jurassic wants to play (possibly another lizard or a frog/toad/salamander) and Androste's Magus (maybe be the party's Badger rep?) and that'll likely be a solid group.
Jurassic Bard |
Reptiles and amphibians are typically little represented but given the premise I could see the Toad Lands and/or the lizards of Marshwood wanting to ensure they had a representative rather than Redwall and Salamandastron hoarding all the glory.
Most other Beast types would be things like Wolves, Foxes, Cats, etc. that are usually the series villains, but are likewise not necessarily off the table with a good story behind. Anything larger than those is straight-up off the table though. I'm willing to consider it, otherwise.
I am going to say that I'm not going to allow anything with flight, so no birds or bats.
Let me know what sorta critter you want and I'll find an appropriate race to use.
Thanks, I am leaning towards a lizard. I know that you say no to birds, but what about a dodo?
GM Umbral Ultimatum |
Do you have adaptations for the Kingmaker campaign traits? Cause they're all campaign/Stolen Lands specific.
Right, derp. I'd completely forgotten that. I'm referencing the tweaked flavor from PFSRD so prioritize that over the book's descriptions.
Bastard: Rename to "Outcast".
Brigand: Unchanged.
Noble Born: Rename to "Affiliation Representative":
"Strong as the Mountains" is Salamandastron.
"Success Through Grace" is Redwall Abbey.
"The Waters, Our Fields" is the islands and west sea.
"Endurance Overcomes All" is greater Mossflower.
"High Above" is the Open Lands, Badlands, and Marshwood.
"Ours is the Right" is Southsward and the Toad Lands.
Pioneer: Ignore the horse bit, pick a second skill for the +1 bonus and one of the two becomes a class skill for you.
Rostlander/River Lander: Unchanged.
Sword Scion: Rename to "Scion of Martin".
Issian/Tough Minded: Unchanged.
Sylthara Flamescale |
Thanks for having me! Glad I could get her finished in time, pretty excited for this game and setting. Even if I don’t know much about the setting specifically, now’s the time to learn! Gonna watch a bit of the show when I get a chance.
As far as who Sylthara is, she’s Marshwood Hills’ chosen representative for this little expedition into the unknown. Sent away likely just as much for her fervent fire fanaticism as her likelihood of being useful, she doesn’t care either way. Time to bring the glory of fire to this unexplored land!
Tawnystripe |
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I made a couple of minor changes to tawny. I realized that I hadn't given him any traits. I also thought having SOMEBODY with some disable device would be a good idea. Switched his equipment just a little to get his weight down.
If you have any problems with the above please let me know
Tawnystripe strides into the banquet chamber, flanked by two rabbits that look both proud and afraid.
"Hello everybody. Its great to be here!!" he sings out as he strides to the buffet table and grabs himself a carrot.
"Don't worry. I know that I'm a cat but I'm really a bunny at heart"
I'm starting to reread some of the Redwall books. Man, they're evocative and cool aren't they? Just glad my library has a bunch of ebooks.
Kizzirark Devorst |
Apologies for typoing your name x_x I just noticed I left out an R.
No problem at all, it is a mouthful!
Do we need to work on how we've met each other or will the carters do this job for us. I prefer the later.
GM Umbral Ultimatum |
Do we need to work on how we've met each other or will the carters do this job for us. I prefer the later.
We will actually be starting the campaign in Redwall Abbey, at a feast celebrating your departure and one last hurrah before you head off for the Deep Green. So your first time meeting - for those not from Redwall or the immediate Mossflower environs - may well be at this feast. So no need to worry about that otherwise.
Sylthara Flamescale |
Yep! Once they're ready, we'll begin.
Could you get a Gameplay post up even if it's a dot, to get this campaign in my Campaign tab?
Orthos |
Orthos wrote:Yep! Once they're ready, we'll begin.Could you get a Gameplay post up even if it's a dot, to get this campaign in my Campaign tab?
Sure, I'll go ahead and write up the first post tomorrow and post it up.
Rowan Brunk |
Hello! This is Andostre's hedgehog staff magus! (I couldn't find an alias image that even looks remotely like a hedgehog.)
Sorry if I've been holding things up. I unexpectedly have to travel for work, and I won't be home until Thursday. I've completed the crunch and put that in this alias, but I haven't converted over the Redwall specific changes for this campaign. I will do so as soon as I'm able.
I also need to write my character's backstory, but not being *too* familiar with Redwall, it will probably light.
In the meantime, I'm ready to begin! I'll be able to post at least once a day.
Kizzirark Devorst |
1 person marked this as a favorite. |
Hello! This is Andostre's hedgehog staff magus! (I couldn't find an alias image that even looks remotely like a hedgehog.)
Sorry if I've been holding things up. I unexpectedly have to travel for work, and I won't be home until Thursday. I've completed the crunch and put that in this alias, but I haven't converted over the Redwall specific changes for this campaign. I will do so as soon as I'm able.
I also need to write my character's backstory, but not being *too* familiar with Redwall, it will probably light.
In the meantime, I'm ready to begin! I'll be able to post at least once a day.
If you are interested, I've found an alias that kind of resembles a hedgehog, but it isn't that pretty: HERE
Rowan Brunk |
Rowan Brunk wrote:Hello! This is Andostre's hedgehog staff magus! (I couldn't find an alias image that even looks remotely like a hedgehog.)If you are interested, I've found an alias that kind of resembles a hedgehog, but it isn't that pretty: HERE
Ha ha, you're right! That isn't pretty! But I appreciate you looking!
Jurassic Bard |
JB, do you have an ETA on when your character will be ready?
Not specifically, but I was thinking of going for a Don Quixote themed character, who might possibly be a Dodo.
Sylthara Flamescale |
If you’re struggling to find good bird-sounding names, I usually go into fantasy name generator and mix and match syllables and looks until I get something I like.
Here’s a Birdfolk generator to mess around with until you find a name you like that fits the setting.
Rowan Brunk |
I've spruced up Rowan's character sheet. It's formatted nicer, I've replaced all the half-elf bits with hedgehog bits, and I've included a light background and description.
One question that probably should have been asked during character creation: For starting languages, are only those languages for each available player race allowed, or are any NPC beast or magical beast languages available to learn? Thanks.
GM Umbral Ultimatum |
I'm going to say keep it to the listed races and the following additions:
Canine (includes Fox dialect)
Feline
Sparra/Avian (language of most small birds)
Reptile (Lizard and other dialects)
Toad (most amphibians speak a dialect thereof)
Sylvan
Elemental Languages
Other planar languages, Aklo, and Necril exist but would have next to no reason to be studied in most of Mossflower, so they're tentatively available but not to start with.
Unlisted races otherwise typically speak another extant language - Rats for example don't have their own racial language, but instead speak a highly seafaring-influenced dialect of Mouse - or aren't populous/common enough in Mossflower to make their languages available.
Orthos |
Post came later than I expected, apologies - spent all morning dealing with IRL technical issues, all our smoke detectors here decided to go on the fritz the same week, and will need to be replaced, so was running around taking them down, throwing the old batteries away and saving the new ones, and tossing the things in the car so I don't have to spend all day listening to them cry.
GM Umbral Ultimatum |
The cheese are made from which animal's milk? lol
None! Jacques confirmed in a few interviews that Redwall dairy is derived from plants - hence why it's sometimes called "Greensap milk".
"Greensap milk is my solution. The sap of many plants can be used to make vegetarian versions of milk, cream, butter and cheese." And what is greensap milk? "If you squeeze a green plant you can extract sap. Thus, greensap milk." - from Redwall.org's Ask Brian, Volume 3.
Kizzirark Devorst |
Ugh, as someone who owns a diary farm in Brazil specialized in fine cheese, this is just horrible lol.
Kizzirark pass on this 'cheese'.