Planar Alchemical Catalyst

Rowan Brunk's page

76 posts. Alias of Andostre.


Race

Hedgehog Staff Magus 1 | AC 14 (t 11, ff 13) | F+4, R+1, W+2 | Percep: 4 | Init: 1 |

Classes/Levels

Arcane Pool: 2/4 | HP 9/11

Alignment

Neutral Good

Languages

Hedgehog, Mouse, +3

Strength 17
Dexterity 12
Constitution 14
Intelligence 16
Wisdom 8
Charisma 10

About Rowan Brunk

Favored Class: Magus | Archetype: Staff Magus
Initiative 1 = 1 (Dex)

DEFENSE
AC 14 = 10 + 3 (armor) + 1 (Dex) (touch 11, flat-footed 13)
HP 33 = 1d8 + 2/lvl (Con) + 3/lvl (fcb)

Fort 4 = 2 (Mag1) + 2 (Con)
Ref 1 = 0 (Mag1) + 1 (Dex)
Will 2 = 2 (Mag1) - 1 (Wis) + (trait)

CMD 14 = 10 + 0 (BAB) + 3 (Str) + 1 (Dex)
- +2 vs. trip

OFFENSE
Speed 30
BAB + 0
CMB +3 = 0 (BAB) + 43(Str)
- +2 vs. trip

Quarterstaff: +3 (-2) 1d6+3 (x2)
Sling: +1 1d4+3 (x2)
Sickle: +3 (-2) 1d6 + 3 (x2)

SPELLS
Slots per day: 1st: 1+1, 2nd: 0+1, 3rd: 0+1
Spells known (prepared spells in bold); Concentration +4: 1 (Mag1) + 3 (Int)
0 (DC = 13): arcane mark, daze, read magic
1 (DC = 14): color spray, shocking grasp

ABILITIES

Hedgehog:
Spines: A hedgehog is covered in spines which function as spiked armor. These spikes are present and poke through any equipment the hedgehog wears unless wearing Heavy Armor. Hedgehog Spines are treated as natural weapons and can be enhanced, etc accordingly.
Keen Senses: +2 racial bonus on Perception checks
Low-Light Vision
Fey Thoughts: Select two of the following skills: Stealth, Knowledge (nature). The selected skills are always class skills for the character.
Magus:
Arcane Pool: +1 (4/day)
Spell Combat

FEATS: Skill Focus (Perception), Quarterstaff Mater, Improved Trip

SKILLS:

Adventuring Skills
Acrobatics -2 = 0 +1 (Dex) -3 (acp)
Climb 4 = 1 + 3 (Str) + 3 -3 (acp)
Knowledge (arcana) 7 = 1 + 3 (Int) + 3
Knowledge (dungeoneering) = 0 + 3 (Int) + 3
Knowledge (local) 8 = 1 + 3 (Int) + 3 + (trait)
Knowledge (nature) = 0 + 3 (Int) + 3
Knowledge (planes) = 0 + 3 (Int) + 3
Perception 0 = 0 1 1 (Wis) + 3 + 2 (racial)
Spellcraft = 0 + 3 (Int) + 3
Stealth 2 = 1 + 1 (Dex) + 3 - 3 (acp)
Swim 4 = 1 + 3 (Str) + 3 - 3 (acp)
Use Magic Device = 0 + 3 (Int) + 3

Background Skills
Knowledge (geography) 5 = 1 + 3 (Int)
Knowledge (nobility) 5 = 1 + 3 (Int) + 1 (trait)

TRAITS: Outcast, Civilized

EQUIPMENT
Weapons and armor: studded leather, quarterstaff, sickle, sling, sling bullets (10)
General: backpack, backpack, bedroll, belt pouch, belt pouch, caltrops, chalk (5), flint and steel, grappling hook, hammer, ink, inkpen, iron spike (3), magus starting spellbook, pot, scroll case, signal horn, silk rope (50 ft.), soap, spell component pouch, string or twine, torch (13), trail rations (10), vial (3), waterskin, whetstone, bear trap
Magic items: abbot's gloves, potion of cure light wounds
Wealth: 14 gp, 6 sp, 4 cp

BACKGROUND
Rowan Brunk has a thirst to learn many different disciplines. As such, he has spent time with many different hedgehog clans or families to learn what they have to teach, be it magic, philosophy, or arms. When the Redwall Abbey sent out word that they were to form an expedition to explore the lands to the east, it was an easy decision to send Rowan, since he was well-known to nearly all of the hedgehog community.

Description:
Rowan is light brown in color, with paler brown coloring at the tips of his spines. He has various colorful sashes tied to various parts of his armor that trail behind him as he moves (such as when he's fighting). Each sash is a keepsake from a hedgehog clan or family that he studied with.