SPELLS
Slots per day: 1st: 1+1, 2nd: 0+1, 3rd: 0+1
Spells known (prepared spells in bold); Concentration +4: 1 (Mag1) + 3 (Int)
0 (DC = 13): arcane mark, daze, read magic
1 (DC = 14): color spray, shocking grasp
ABILITIES
Hedgehog:
Spines: A hedgehog is covered in spines which function as spiked armor. These spikes are present and poke through any equipment the hedgehog wears unless wearing Heavy Armor. Hedgehog Spines are treated as natural weapons and can be enhanced, etc accordingly.
Keen Senses: +2 racial bonus on Perception checks
Low-Light Vision Fey Thoughts: Select two of the following skills: Stealth, Knowledge (nature). The selected skills are always class skills for the character.
EQUIPMENT Weapons and armor: studded leather, quarterstaff, sickle, sling, sling bullets (10)
General: backpack, backpack, bedroll, belt pouch, belt pouch, caltrops, chalk (5), flint and steel, grappling hook, hammer, ink, inkpen, iron spike (3), magus starting spellbook, pot, scroll case, signal horn, silk rope (50 ft.), soap, spell component pouch, string or twine, torch (13), trail rations (10), vial (3), waterskin, whetstone, bear trap
Magic items:abbot's gloves, potion of cure light wounds
Wealth: 14 gp, 6 sp, 4 cp
BACKGROUND
Rowan Brunk has a thirst to learn many different disciplines. As such, he has spent time with many different hedgehog clans or families to learn what they have to teach, be it magic, philosophy, or arms. When the Redwall Abbey sent out word that they were to form an expedition to explore the lands to the east, it was an easy decision to send Rowan, since he was well-known to nearly all of the hedgehog community.
Description:
Rowan is light brown in color, with paler brown coloring at the tips of his spines. He has various colorful sashes tied to various parts of his armor that trail behind him as he moves (such as when he's fighting). Each sash is a keepsake from a hedgehog clan or family that he studied with.