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Hearing that, Amy goes in and has a look.
computers: 1d20 + 13 ⇒ (4) + 13 = 17
... and looks equally as perplexed.
I get the feeling I've seen something like that before ... but I have NO idea where
She will invoke her Desnian Divine Blessing.
computers: 1d20 + 13 ⇒ (9) + 13 = 22
Oh yeah. It's an ancient hybrid computer. I wonder if it still works?
She swims down and starts fiddling with it.

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Intrigued, Stell takes pictures of the computer and then tries to help Amy with activating it, if possible.
Computers: 1d20 + 9 ⇒ (13) + 9 = 22
Engineering: 1d20 + 9 ⇒ (11) + 9 = 20
Mysticism: 1d20 + 4 ⇒ (1) + 4 = 5

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Some of these are water hardened. I'm wanting to afford one to run simulations on .... and some immersive RPG games. I think Quest for Lost Golarion is being adapted - and there's talk of a movie

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Perc: 1d20 + 10 ⇒ (6) + 10 = 16
Perc: 1d20 + 13 ⇒ (6) + 13 = 19
Perc: 1d20 + 14 ⇒ (11) + 14 = 25
Stell documents the computer, and as Amy swims closer and it about to hit the on-switch, she suddenly realizes that something is off about the computer.
The computer starts glowing by itself and projects images of strange constellations... in a much more ominous way than before. This thing is possessed!
Computers, Mysticism or Engineering may help here

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"Oh, that can't be good." Twila-5 may not have realized that this is a hybrid computer, but she recognizes possession when she sees it. She whips out her crowbar and does some fine-tuned engineering.
WHACK!
Engineering: 1d20 + 13 ⇒ (13) + 13 = 26

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mysticism: 1d20 + 13 ⇒ (11) + 13 = 24
Once it's shut down. Amy extracts the solid state memory modules. She wants to have another look at those star patterns.

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Stell doesn't really know what to do with the cursed keyboard, but Twila manages to give the computer a good ol' love tap. The magic smoke comes out, leaving an unpossessed but nevertheless broken computer. The device is easy to remove, so extracting the full thing to the Arniselle lodge for further study is trivial.
Outside the room, another surprise await.... something watery stirs in the garden, and it looks to be hostile!
Twila-5: 1d20 + 7 ⇒ (13) + 7 = 20
Stell: 1d20 + 5 ⇒ (1) + 5 = 6
Kalhoun: 1d20 + 4 ⇒ (5) + 4 = 9
Amy: 1d20 + 2 ⇒ (9) + 2 = 11
Dirk: 1d20 + 0 ⇒ (6) + 0 = 6
Watery Monster: 1d20 + 2 ⇒ (7) + 2 = 9
The monster seems to be an underwater elemental of sort, looking like a clear, shimmering bubble in the ocean
Can you all put your tokens close to B7, near Twila and Stell?
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Twila
Amy
Kalhoun
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Watery Monster
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Stell
Dirk
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I forgot to mention that Twila-5 would've swapped out the battery on her pinhole rift rifle earlier. Can I retcon that?
"Heads up!" Twila-5 warns, whipping out her static arc pistol as she somersaults in slow motion (water makes acrobatics look much less energetic than air) away from the computer room. She takes aim while settling onto the seafloor before firing.
Trick Attack (Acrobatics): 1d20 + 16 ⇒ (3) + 16 = 19
DC = 20 + Target's CR
Static Arc Pistol: 1d20 + 10 ⇒ (10) + 10 = 20
Electric damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trick Attack damage, if applicable: 3d8 ⇒ (2, 4, 3) = 9
If both Trick Attack and Weapon Attack hit, the target is staggered until the start of Twila-5's next turn.

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Kalhoun moves to the door, begins attuning himself to electricity and fires on the new creature.
Underwater Thunderstrike Blindmark Rifle: 1d20 + 9 ⇒ (3) + 9 = 12
Sonic Damage: 2d4 ⇒ (4, 1) = 5

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Twila zaps the underwater blob, though the slower-than-usual acrobatics make the move predictable. Kalhoun fires a sonar ping, but misses, instead ripping up some plants in the garden.
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Twila
Amy
Kalhoun
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Watery Monster (8)
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Stell
Dirk
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