GM Ilmakis' #6-00: Salt of the Ocean [Gameday XIII]

Game Master Ilmakis

RPG Chronicles
Slides Game


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Horizon Hunters

Male Catfolk Monk 3 (Pirate) | HP 44/44 | AC 21 | F +9, R +11, W +7 | Perc +5, low-light vision, Pilgrim’s Token | Speed 35 | Default Exploration: Avoid Notice (+9) | Hero Points: 1/3 (Cat's Luck 1/1) | Active Conditions: none | ◆◇↺

Intimidation: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12

"I'm no filthy Besmaran, y' blowhard!" Coracle yowls in outrage. His case probably isn't helped much by the facts that he's dressed very much like a pirate, and isn't exactly denying that he is one.

Oh, look, Pirate Dedication...

Radiant Oath

Male Kobold Swashbuckler 4 - HP 50/50, AC 21 - Perception +8 - F +9/ R +12/ W +8 - Speed: 30 - Hero Points: 0/1
GM Ilmakis wrote:


As you approach, the gigantic elementals speaks.

Ahoy, pirates! I hope thou hast made thy tithes to Besmara, because thou art about to meet thy foul mistress! a booming voice calls out. Whirling winds form multiple humanoids, which cluster together as electricity crackles between them. Thou canst tell her that Wshallo—herald of Ranginori, the Zephyrous Prince—didst send thou there as punishment for thy foul behavior, the stormy figures call out in unison. Declare unto the Pirate Queen that her perfidious pirates shalt no longer be allowed to roam the Eye of Abendego, for the Duke of Thunder claims this territory!

Chirrit eyes the air-and-electricity figures warily, but holds out an open arm in friendship while one still clings to the rigging:

Not all who sail the seas answer to the pirate queen, the kobold calls out. Just as not all who soar the skies are necessarily your princes. But as my colleague says he nods towards Jig our Society has no quarrel with Ranginori. While I was but an agent still in training at the time, our forces heard his call and came to his fruitful aid. We too are only out here to try and recover - and perhaps rescue - some of ours who has been lost and blocked away for too long. A mission I would hope the Duke of thunder would be understanding towards.

Diploamcy: 1d20 + 11 ⇒ (8) + 11 = 19

Radiant Oath

[GDXIII S06-00] [R] Male Venomtail Kobold Outwit Ranger 3 / Pirate | Sailor | HP 42/42 w Toughness, AC 20 w Studded Leather Armor (+1 vs Prey’s Attacks; +2 w Steel Shield raised or ↺ Command vs water creatures; ↺ Cringe), Fortitude** +8, Reflex** +11, Will** +7, Perception** +7 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Pirates?!" Schek exclaims in emphasis as he assigns the elemental as his prey. "Arrr, aye! I be a pirate, so what of it? And a Pathfinder, too, savvy? Ye got a problem with that, matey?" Schek tries to intimidate the elemental with his intimidating grin, baring his fangs and pointed teeth.

"Arrr, I be a sailor as well! What'll ye do about it, eh? Think ye can stand against the likes of me?" he brandishes his weapon to scare the elemental.
Intimidation: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29

Radiant Oath

2396852-2004 | NG Male Wellspring Gnome Entertainer Sorcerer 4 | Maestro Bard Dedication | Spells: -/3/4 | Focus: 1/1 | ◆◇↺ | HP 40/40 | AC 17 (18 w/Shield) | F/R/W: 8/7/9 | Perc +7 low-light | 25 feet | Class/Spell DC 20 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance (Comedy): +11, Deception/Diplomacy/Performance/Intimidation: +10, Nature(E): +9, Medicine/Occultism: +7, Acrobatics, Lore (Herbalism/Theater): +5 |

"P-p-pirate? Not I. Though I play one in some of the theater productions I've been a part of. Nope. I'm a Pathfinder. You have nothing to fear from me."

Diplomacy: 1d20 + 10 ⇒ (17) + 10 = 27


#6-00 ACTUAL MAP

Schek, Gnimish and Jig are able to convince Wshallo that they are not Pirates!

Now maybe the best time to remind him that the Pathfinder Society has helped freeing Ranginori from his imprisonmentin the Untouchable Opal! In Pathfinder Society Scenario #8-25: Unleashing the Untouchable.

you can attempt a Pathfinder Society or Ranginori Lore check, a Religion check, or a Nature check to Recall Knowledge to remind Wshallo of the Society’s role

ROUND 2 (bold may act)
Jig
Coracle
Schek
Keriassa
Gnimish
Chirrit

Radiant Oath

2396852-2004 | NG Male Wellspring Gnome Entertainer Sorcerer 4 | Maestro Bard Dedication | Spells: -/3/4 | Focus: 1/1 | ◆◇↺ | HP 40/40 | AC 17 (18 w/Shield) | F/R/W: 8/7/9 | Perc +7 low-light | 25 feet | Class/Spell DC 20 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance (Comedy): +11, Deception/Diplomacy/Performance/Intimidation: +10, Nature(E): +9, Medicine/Occultism: +7, Acrobatics, Lore (Herbalism/Theater): +5 |

Here goes nothing... :)

Nature: 1d20 + 9 ⇒ (3) + 9 = 12
That's probably a failure; Never played PF1 so I have no idea what the referenced scenario is about :)

Horizon Hunters

N male (he/him) vishkanya magus 3 HP 38/38 | AC 20 | F +8 R +9 W +7 | Perc +5 | speed 25 ft | focus 1/1| Hero 0 | Active Conditions: |

Pathfinder Society Lore: 1d20 + 8 ⇒ (1) + 8 = 9
Hero Point: 1d20 + 8 ⇒ (17) + 8 = 25

"See, now do you remember? We went to that comet and freed your god! It was very dramatic."

Horizon Hunters

Male Catfolk Monk 3 (Pirate) | HP 44/44 | AC 21 | F +9, R +11, W +7 | Perc +5, low-light vision, Pilgrim’s Token | Speed 35 | Default Exploration: Avoid Notice (+9) | Hero Points: 1/3 (Cat's Luck 1/1) | Active Conditions: none | ◆◇↺

It's the capstone of that season's metaplot, but is Seeker-tier, so a lot of people haven't played it even if they were very active in PF1 (including myself, though I did read it at one point with the thought of running it someday). IIRC, it's referenced in Ranginori's entry in Rage of Elements? Assume Coracle tries to give a spoiler-free version here. ;)

"Right, there was something in our Pathfinder training about this..."

Pathfinder Society Lore: 1d20 + 5 ⇒ (19) + 5 = 24

Envoy's Alliance

Human Bard 3| HP 28/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 1/3| Hero Pt 1| Bard Spells 2/3 0/2

religion: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14

"Yes, we have aided you in the past, and may in the future..."

Radiant Oath

Male Kobold Swashbuckler 4 - HP 50/50, AC 21 - Perception +8 - F +9/ R +12/ W +8 - Speed: 30 - Hero Points: 0/1

I'm assuming based on the phrasing Diplomacy/Intimidation are no longer options this round? If so:

Yes, you're boss was trapped in a rock.
PFS Lore: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
And we...smashed it. I believe. I'm certain a god wasn't harmed by cracking a cage open, would he be?

Radiant Oath

[GDXIII S06-00] [R] Male Venomtail Kobold Outwit Ranger 3 / Pirate | Sailor | HP 42/42 w Toughness, AC 20 w Studded Leather Armor (+1 vs Prey’s Attacks; +2 w Steel Shield raised or ↺ Command vs water creatures; ↺ Cringe), Fortitude** +8, Reflex** +11, Will** +7, Perception** +7 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Pathfinder Society: 1d20 + 5 ⇒ (4) + 5 = 9
Hero Point! Pathfinder Society: 1d20 + 5 ⇒ (11) + 5 = 16

"Arrr, haven’t ye heard from yer master Ranginori 'bout how the Pathfinder Society set him free? Or be ye forgettin' 'bout that, eh? Ranginori’s freedom ain’t somethin’ a true sailor would let slip from memory!" Schek rebukes the elemental.


#6-00 ACTUAL MAP

Jig, Coracle and Schek are able to remind the elemental the role played by the Society in freeing Ranginori!

Success!

Wshallo thanks you Thou hast earned a reward for thy help in freeing my
most windy master, mortals! Take it, be grateful!

Wshallo gives them two bottles and a staff made of dense wood topped with an obsidian sphere. The bottles are white spun clouds. The staff is
an lesser atmospheric staff.

After you explain to him what your mission is as Pathfinders, he takes a time to think before saying. Ah, yes, I have lain mine many eyes on this wreck. But when I drew close, a foul ghost shot at us, and we departed as quickly as we blew in! So be careful about them.
Best wishes of success.

After that they vanishes.

Which misison next?


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**

A sighting from the goblin lookout brings a jolt of energy to the ship’s sailors, who quickly begin striking the sails and preparing the anchors as the Snapdragon arrives at its destination.

Table GMs, Ship Ahoy! Quickly finish your current mission and proceed to Encounter A!

Having avoided the worst ravages of the storm, the ship is quickly secured in the sunken island’s natural harbor. With little need to help, the Pathfinders prepare to leap into action once the exploration begins

Table GMs, the Ship Shape condition is in effect!

Radiant Oath

Male Kobold Swashbuckler 4 - HP 50/50, AC 21 - Perception +8 - F +9/ R +12/ W +8 - Speed: 30 - Hero Points: 0/1

Chirrot would vote for Mission 2, or 1. Though unsure if that announcement makes it moot.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Salt of the Ocean // ★ DA Duology Maps

BETWEEN THE DEMON AND THE DEEP BLUE SEA

The ship comes to a halt near a wreckage-strewn sunken island. But as the venture-captains begin marshaling Pathfinders to explore, a ripping sound suddenly overwhelms the noise of the storm. Reality itself seems to tear, and another ship emerges from the rift, slamming into the Snapdragon! Horrific sailors with shark heads and octopus tentacles instead of arms line the railings of this new ship, ready to board the Pathfinder vessel. Its prow is adorned with a figurehead in the shape of a demon, whose horns combine to form a deadly looking bowsprit.

The figurehead's eyes suddenly glow red, and its mouth opens to emit a yell: “For Enava!” In response, the awful sailors on the new vessel roar in unison, “For Enava!” and leap to attack!

★ --- ★ --- ★ --- ★

Who Goes First? (Initiative):

Jig Perception Initiative: 1d20 + 5 ⇒ (13) + 5 = 18
Shek Nek Stealth Initiative: 1d20 + 9 ⇒ (15) + 9 = 24
Gnimish Perception Initiative: 1d20 + 7 ⇒ (16) + 7 = 23
Keriassa Perception Initiative: 1d20 + 8 ⇒ (13) + 8 = 21
Chirrit Stealth Initiative: 1d20 + 10 ⇒ (14) + 10 = 24
Coracle Jibs Stealth Initiative (Pilgrim Token): 1d20 + 9 ⇒ (14) + 9 = 23

Red & Yellow gargarthezuls: 1d20 + 7 ⇒ (16) + 7 = 23
Blue & Green gargarthezuls: 1d20 + 9 ⇒ (5) + 9 = 14
Demon Ship: 1d20 + 5 ⇒ (19) + 5 = 24

★ --- ★ --- ★ --- ★

Before any of you can act, the figurehead on the Demon Ship starts to sing!

♫ Oh, what do you do with Grand Lodge Sailors
What do you do with Grand Lodge Sailors
What do you do with Grand Lodge Sailors
Early in their Mourning?

Way hay their ship capsizes
Way hay their ship capsizes
Way hay their ship capsizes
Early in their mourning!

Whack them with their own wayfinders
Whack them with their own wayfinders
Whack them with their own wayfinders
Early in their mourning! ♫

Everyone can give me a DC 20 Will Save vs Frightened!

Meanwhile the song seems to bolster the sharkhead crew, who sing raucously and slap their tentacles long with the music!

★ --- ★ --- ★ --- ★

Bold can act!

Demon Ship
Shek Nak (DC 20 Will Save)
Chirrit (DC 20 Will Save)
Coracle Jibs (DC 20 Will Save)

Red & Yellow Sharkheads
Gnimish (DC 20 Will Save)
Keriassa (DC 20 Will Save)
Jig (DC 20 Will Save)
Blue & Green Sharkheads

Radiant Oath

Male Kobold Swashbuckler 4 - HP 50/50, AC 21 - Perception +8 - F +9/ R +12/ W +8 - Speed: 30 - Hero Points: 0/1

Will: 1d20 + 8 ⇒ (19) + 8 = 27

Where that ship be comin' from? Looks like planks from Davy Jones' own locker! Chirrit calls in distress and surprise at the emergence of the rogue, ramming vessel.

Reacting quickly, the kobold advances up towards the edge of the ship's deck and draws out his hammer, hurling it at one of the closer fish-men yellow he yells back: Don't know who this 'Enava' is, but if they be yer captain they chose the wrong ship to try and pillage!

Stride, Draw Weapon, Strike

Strike v Yellow: 1d20 + 8 ⇒ (4) + 8 = 12 for Bludgeoning: 2d6 + 3 ⇒ (1, 2) + 3 = 6

Horizon Hunters

Male Catfolk Monk 3 (Pirate) | HP 44/44 | AC 21 | F +9, R +11, W +7 | Perc +5, low-light vision, Pilgrim’s Token | Speed 35 | Default Exploration: Avoid Notice (+9) | Hero Points: 1/3 (Cat's Luck 1/1) | Active Conditions: none | ◆◇↺

Will: 1d20 + 7 ⇒ (10) + 7 = 17 Fail, so frightened 1, I assume? Does that wear off normally, or are we stuck with it for a while?

Coracle yowls, partly in fear, partly in outrage, as he bares his teeth and holds his forepaws like the claws of a big cat. He dashes forward, nimbly crossing the gangplank, and swipes his claws at one of the shark-heads.

◆ Tiger Stance
◆◆ Boarding Assault (Pirate Dedication): Stride twice, then Strike. Boarding or disembarking a ship during this movement adds an extra damage die to the Strike.
+1 tiger claw: 1d20 + 10 - 1 ⇒ (6) + 10 - 1 = 15, Damage (S): 2d8 + 2 ⇒ (1, 6) + 2 = 9 vs. Green

Assuming that's a miss, I'll spend my Hero Point to reroll. I want his first time ever using his new pirate action to be cool!
+1 tiger claw: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27

Radiant Oath

2396852-2004 | NG Male Wellspring Gnome Entertainer Sorcerer 4 | Maestro Bard Dedication | Spells: -/3/4 | Focus: 1/1 | ◆◇↺ | HP 40/40 | AC 17 (18 w/Shield) | F/R/W: 8/7/9 | Perc +7 low-light | 25 feet | Class/Spell DC 20 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance (Comedy): +11, Deception/Diplomacy/Performance/Intimidation: +10, Nature(E): +9, Medicine/Occultism: +7, Acrobatics, Lore (Herbalism/Theater): +5 |

Will: 1d20 + 9 ⇒ (1) + 9 = 10
Will, HP, Vestments: 1d20 + 9 ⇒ (16) + 9 = 25

"Wha-?!"

Radiant Oath

[GDXIII S06-00] [R] Male Venomtail Kobold Outwit Ranger 3 / Pirate | Sailor | HP 42/42 w Toughness, AC 20 w Studded Leather Armor (+1 vs Prey’s Attacks; +2 w Steel Shield raised or ↺ Command vs water creatures; ↺ Cringe), Fortitude** +8, Reflex** +11, Will** +7, Perception** +7 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

DC 20 Will save: 1d20 + 7 ⇒ (6) + 7 = 13 vs pirate song (Fail, Schek becomes Frightened 1)

Schek dances to the tune of the song, singing along with the pirates, but eventually, fear looms over his thoughts!

He follows Chirrit and chooses Yellow as his prey. He gives it a menacing stare and bares his pointed teeth to the prey to frighten it as well.
Intimidation to Demoralize w Intimidating Glare, Frightened 1: 1d20 + 10 + 2 - 1 ⇒ (4) + 10 + 2 - 1 = 15 vs Yellow (Outwit Prey)

◆ Stride
◆ Hunt Prey (Yellow)
◆ Demoralize (Yellow) with Intimidating Glare

Envoy's Alliance

Human Bard 3| HP 28/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 1/3| Hero Pt 1| Bard Spells 2/3 0/2

Don't think I'd have a reaction yet for counter-performance, so...

will save: 1d20 + 8 ⇒ (9) + 8 = 17


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Salt of the Ocean // ★ DA Duology Maps

Chirrit shakes off the Demon Ship's sea shanty, but misses on his hammer throw.

Coracle Jibs is frightened, which causes him to just barely miss a crit against the Green sharkhead. He still whacks the sharkhead hard, and looks AWESOME while doing his boarding action!

You were Frightened 1, Coracle, but that condition left at the end of your turn.

Gnimish manages to shake off the song, but Schek Nek and Keriassa are frightened by the song.

Schek Nek strides, hunts prey against Yellow but fails to demoralize the Yellow Sharkhead.

★ --- ★ --- ★ --- ★

It's the turn of two sharkheads!

◈◈ Yellow grabs a rope and makes a Halyard Swing!

He swings from a nearby rope, moving up to twice his Speed and ignoring any terrain or lack of surface beneath it. He can make a tentacle Strike at any point during this movement.

"Avast ye SCURVY DOGS! I'll lay ye out like the limp dish rags ye be!"

He slaps Keriassa with a tentacle, but misses!

Yellow tentacle (magical, unholy): 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Bludgeoning damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

◈ Then he slaps at Gnimish, and only hits because of the Demon Ship's Sea Shanty!

Yellow tentacle (magical, unholy): 1d20 + 7 - 5 + 1 ⇒ (14) + 7 - 5 + 1 = 17
Bludgeoning damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

★ --- ★ --- ★ --- ★

Meanwhile, Red goes after Coracle Jibs.

◈ He moves into flank, and then then ◈ proceeds to insult Coracle Jibs.

"Die, ye lily-livered landlubber!"

Intimidate: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19

This successful bluster frightens Coracle Jibs (again) and gives the sharkhead more confidence!

And temporary hit points!

Temporary Hit Points: 1d6 ⇒ 3

◈ Finally, he follows up with a tentacle slap...

Red tentacle (magical, unholy): 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Bludgeoning damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

...and missed utterly!

★ --- ★ --- ★ --- ★

Bold can act!

Demon Ship
Schek Nek
Chirrit
Coracle Jibs (Frightened 1)
Red Sharkhead (3 Temp HP)
Yellow Sharkhead (hunted by Schek)
Gnimish (-7)
Keriassa (Frightened 1)
Jig (DC 20 Will Save still needed)

Blue Sharkhead
Green Sharkhead (-9)

Horizon Hunters

N male (he/him) vishkanya magus 3 HP 38/38 | AC 20 | F +8 R +9 W +7 | Perc +5 | speed 25 ft | focus 1/1| Hero 0 | Active Conditions: |

Will: 1d20 + 7 ⇒ (11) + 7 = 18
Frightened 1

The song is very upsetting, but Jig manages to conjure some magic and throw it at the sharks-heads.

★★★Blazing Bolt

spell attack (Green): 1d20 + 8 ⇒ (4) + 8 = 12 for fire: 4d6 ⇒ (1, 6, 6, 6) = 19

spell attack (Blue): 1d20 + 8 ⇒ (5) + 8 = 13 for fire: 4d6 ⇒ (1, 1, 3, 1) = 6

spell attack (Red): 1d20 + 8 ⇒ (10) + 8 = 18 for fire: 4d6 ⇒ (5, 6, 4, 6) = 21


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Salt of the Ocean // ★ DA Duology Maps

Despite being Frightened, Jig still manages to Whollop the Red pirate! Alas, the other bolts go astray!

★ --- ★ --- ★ --- ★

Bold can act!

Demon Ship
Schek Nek
Chirrit
Coracle Jibs (Frightened 1)
Red Sharkhead (-18)
Yellow Sharkhead (hunted by Schek)
Gnimish (-7)
Keriassa (Frightened 1)

Jig
Blue Sharkhead
Green Sharkhead (-9)

Envoy's Alliance

Human Bard 3| HP 28/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 1/3| Hero Pt 1| Bard Spells 2/3 0/2

A tad bit shaken, Keri will draw her bow and fire at the red shark-head. Then she'll try to patch up her fellow bard.

Comp Shortbow (piercing) vs red: 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 121d6 + 1 ⇒ (6) + 1 = 7 Deadly: 1d10 ⇒ 8

Battle Medicine vs Gnimish: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 262d8 ⇒ (3, 4) = 7

◆ Draw bow
◆ Strike
◆ Battle medicine DC 15 on Gnimish

Radiant Oath

2396852-2004 | NG Male Wellspring Gnome Entertainer Sorcerer 4 | Maestro Bard Dedication | Spells: -/3/4 | Focus: 1/1 | ◆◇↺ | HP 40/40 | AC 17 (18 w/Shield) | F/R/W: 8/7/9 | Perc +7 low-light | 25 feet | Class/Spell DC 20 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance (Comedy): +11, Deception/Diplomacy/Performance/Intimidation: +10, Nature(E): +9, Medicine/Occultism: +7, Acrobatics, Lore (Herbalism/Theater): +5 |

"Thanks Keri!" Gnimish says. He wrinkles his nose at the shark man coming up to his face. "Your breath stinks... But mine's worse!" he says, before exhaling a cone of fire in the shark man's face.

Breathe Fire; DC 20 Reflex: 2d6 ⇒ (2, 6) = 8

He follows up with a mystic shield that smells faintly of coffee.

◆◆ Breathe Fire
◆ Shield (+1 AC)


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Salt of the Ocean // ★ DA Duology Maps

Keriassa's attack on Red fails, but she crit succeeds on the Medicine check to help heal Gnimish!

Then Gnimish blows fire on the Yellow Sharkhead.

Yellow Sharkhead Reflex: 1d20 + 10 ⇒ (17) + 10 = 27

The Sharkhead evades much of the damage.

★ --- ★ --- ★ --- ★

It is Blue and Green's turn!

Green gives a big toothy grin at Coracle Jib: "Dun, dun, dun!"
Intimidate: 1d20 + 9 ⇒ (3) + 9 = 12

Unfortunately her intimidate is a "Dun, dun, don't!"

Melee tentacle (magical, unholy): 1d20 + 9 ⇒ (14) + 9 = 23
Bludgeoning damage: 1d6 + 4 ⇒ (6) + 4 = 10

◈ Green successfully slaps Coracle Jim, and then puts a Mark of Avarice on Coracle Jim. "Laddie, ye've got spunk. I think ye should be a pirate!"

DC 19 Will Save, Coracle Jim

Mark of Avarice :
The sharkhead places a brand on the creature it hit that fills the creature's mind with overwhelming urges towards piracy. The creature doesn't treat anyone as their ally and can't Delay or Ready. They use must all of their actions to attempt to Disarm, or Demoralize, targeting a creature randomly determined by the GM (they may use actions to facilitate their attempts, such as to move to the target or to drop an item so they have a free hand). The duration is based on a DC 19 Will save. If the creature successfully Steals, Disarms or Demoralizes their target, they can attempt a DC 11 flat check to recover from Mark of Avarice.

The sharkhead may only have one mark of avarice in effect at any given time. An additional mark placed causes the previous one to fade.

Critical Success The creature becomes temporarily immune for 1 minute.
Success The creature is unaffected.
Failure The mark lasts for 1 round.
Critical Failure The mark lasts for 1 minute.

★ --- ★ --- ★ --- ★

Then it's Blue's Turn. He reaches for a rope and does a Halyard Swing ending with a slap on Schek!

◈◈ Halyard Swing

Melee tentacle (magical, unholy): 1d20 + 9 ⇒ (8) + 9 = 17
Bludgeoning damage: 1d6 + 4 ⇒ (2) + 4 = 6

And he ends with a final slap.

Melee tentacle (magical, unholy): 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17
Bludgeoning damage: 1d6 + 4 ⇒ (5) + 4 = 9

Blue misses twice, and the Demon Ship makes a sad trombone noise.

★ --- ★ --- ★ --- ★

The Demon Ship is not amused by Jig's attack on Red, and decides to bend the bowsprit to attack Jig!

Bowsprit Poke (reach 20 feet, unholy): 1d20 + 11 ⇒ (19) + 11 = 30
Piercing damage: 1d10 + 8 ⇒ (3) + 8 = 11

It stabs Jig and sings a celebratory song!

♫ Way hay their ship capsizes
Way hay their ship capsizes
Way hay their ship capsizes
Early in their mourning!

Hit 'em so hard their heads will roll
Hit 'em so hard their heads will roll
Hit 'em so hard their heads will roll
Early in their mourning! ♫

This time, it appears that the shanty has no magical effect; the ship is just singing because it wants to do so!

★ --- ★ --- ★ --- ★

Bold can act!

Demon Ship
Schek Nek
Chirrit
Coracle Jibs (-10, DC 19 Will Save)

Red Sharkhead (-18)
Yellow Sharkhead (-4, hunted by Schek)
Gnimish
Keriassa
Jig (-22)
Blue Sharkhead
Green Sharkhead (-9)

Horizon Hunters

Male Catfolk Monk 3 (Pirate) | HP 44/44 | AC 21 | F +9, R +11, W +7 | Perc +5, low-light vision, Pilgrim’s Token | Speed 35 | Default Exploration: Avoid Notice (+9) | Hero Points: 1/3 (Cat's Luck 1/1) | Active Conditions: none | ◆◇↺

But he already IS a pirate! :P

Will (frightened 1): 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11

Failure, so 1 round. Tell me who I have to go pirate at for my turn.

Radiant Oath

Male Kobold Swashbuckler 4 - HP 50/50, AC 21 - Perception +8 - F +9/ R +12/ W +8 - Speed: 30 - Hero Points: 0/1

With one of the the shark-sailors trying to strong-arm his fellow scaled sibling, Chirrt scrambles and slides throught the scallywag's space to get to its stern.

◈Tumble Through v Blue
Acrobatics: 1d20 + 12 ⇒ (12) + 12 = 24

Assuming that works

Flanking the confused fish-thing, the kobold then strikes out Confidently with his hammer.

◈ Confident Finisher v Blue
Strike vs off-guard: 1d20 + 8 ⇒ (10) + 8 = 18 for Bludgeoning damage: 2d6 + 1 + 2d6 ⇒ (4, 4) + 1 + (1, 3) = 13 with 2 Bludgeoning on a failure to hit

Finally his new position lets Chirrit's gaze fall on a surrounded Coracle. He calls out: Don't worry Jibbs! Be there in a second. Besides, these spots are what legends get made of!
◈ One for All to set up Aid Coracle' next check

Aid roll:
Aid v DC 15: 1d20 + 11 ⇒ (5) + 11 = 16


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Salt of the Ocean // ★ DA Duology Maps
Coracle Jibbs wrote:
Failure, so 1 round. Tell me who I have to go pirate at for my turn.

Honestly, Red and Green are closest. So let's roll for it between them!

Coin Flip (Red 1, Green 2): 1d2 ⇒ 2

It's Green!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Salt of the Ocean // ★ DA Duology Maps
Chirrit wrote:

Finally his new position lets Chirrit's gaze fall on a surrounded Coracle. He calls out: Don't worry Jibbs! Be there in a second. Besides, these spots are what legends get made of!

◈ One for All to set up Aid Coracle' next check

Unfortunately, Jig is not your Ally this round, and Aid Another requires that he be one. But I will let you redirect that Aid to someone else!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Salt of the Ocean // ★ DA Duology Maps

Of course Coracle Jibs fails that will save, he is ALREADY a pirate! He prepares to go all out pirate on Green.

Meanwhile, Chirrit tumbles through Blue, and does thirteen damage!

★ --- ★ --- ★ --- ★

Bold can act!

Demon Ship
Schek Nek
Chirrit (1 action left)
Coracle Jibs (-10, Mark of Avarice on Green)

Red Sharkhead (-18)
Yellow Sharkhead (-4, hunted by Schek)
Gnimish
Keriassa
Jig (-22)
Blue Sharkhead (-13)
Green Sharkhead (-9)

Radiant Oath

1 person marked this as a favorite.
2396852-2004 | NG Male Wellspring Gnome Entertainer Sorcerer 4 | Maestro Bard Dedication | Spells: -/3/4 | Focus: 1/1 | ◆◇↺ | HP 40/40 | AC 17 (18 w/Shield) | F/R/W: 8/7/9 | Perc +7 low-light | 25 feet | Class/Spell DC 20 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance (Comedy): +11, Deception/Diplomacy/Performance/Intimidation: +10, Nature(E): +9, Medicine/Occultism: +7, Acrobatics, Lore (Herbalism/Theater): +5 |

Gnimish's actions:

Gnimish maintains his shield before focusing on his hand, which turns into a claw. He then slashes at Yellow.

Gouging Claw: 1d20 + 9 ⇒ (12) + 9 = 21 for Slashing: 3d6 ⇒ (2, 6, 2) = 10 plus 3 persistent bleed Crit: Double Damage (incl Persistent)

◆ Shield
◆◆ Gouging Claw

Horizon Hunters

1 person marked this as a favorite.
Male Catfolk Monk 3 (Pirate) | HP 44/44 | AC 21 | F +9, R +11, W +7 | Perc +5, low-light vision, Pilgrim’s Token | Speed 35 | Default Exploration: Avoid Notice (+9) | Hero Points: 1/3 (Cat's Luck 1/1) | Active Conditions: none | ◆◇↺

”I already be a pirate, ye blasted ninny of a fish!” Coracle growls, his nautical accent growing thicker as his anger grows. ”And don’t ye know, cats eat little fishies?”

complicated flow chart ahoy!:

Intimidation: 1d20 + 6 ⇒ (9) + 6 = 15 vs. Green’s Will DC
Disarm: 1d20 + 9 ⇒ (6) + 9 = 15 vs. Green’s Reflex DC (assuming it has anything in its hands/tentacles?)
Disarm (MAP): 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10 vs. Green’s Reflex DC

If any of those succeed, flat check: 1d20 ⇒ 13 to overcome Mark of Avarice.
If he shakes off the Mark before he runs out of actions, he will:

*If 1 action left: ◆ Step 10 ft (thanks to Tiger Stance) to the gangplank, and out of being flanked.

*If 2 actions left: ◆Flurry of Blows, then ◆Step 10 ft. as above.
+1 tiger claw: 1d20 + 10 ⇒ (1) + 10 = 11, Damage (S): 1d8 + 2 ⇒ (1) + 2 = 3 vs. Green
+1 tiger claw (MAP): 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10, Damage (S): 1d8 + 2 ⇒ (2) + 2 = 4 vs. Green (or Red, if Green fell)

Radiant Oath

[GDXIII S06-00] [R] Male Venomtail Kobold Outwit Ranger 3 / Pirate | Sailor | HP 42/42 w Toughness, AC 20 w Studded Leather Armor (+1 vs Prey’s Attacks; +2 w Steel Shield raised or ↺ Command vs water creatures; ↺ Cringe), Fortitude** +8, Reflex** +11, Will** +7, Perception** +7 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Failing to scare his prey, Schek follows Yellow after drawing his weapon. He then throws the deadly end of it.
+1 Returning Combat Grapnel (Finesse, Grapple, Tethered, Thrown 20 ft, Uncommon, Magical) Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 P damage

◆ Interact to draw weapon
◆ Stride
◆ Strike

Radiant Oath

[GDXIII S06-00] [R] Male Venomtail Kobold Outwit Ranger 3 / Pirate | Sailor | HP 42/42 w Toughness, AC 20 w Studded Leather Armor (+1 vs Prey’s Attacks; +2 w Steel Shield raised or ↺ Command vs water creatures; ↺ Cringe), Fortitude** +8, Reflex** +11, Will** +7, Perception** +7 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Would somebody kindly move Schek two squares to the right of Gnimish? Thank you!

Radiant Oath

Male Kobold Swashbuckler 4 - HP 50/50, AC 21 - Perception +8 - F +9/ R +12/ W +8 - Speed: 30 - Hero Points: 0/1

Done!
And per the condition description Hmm mentioned in the Discussion chat, I think you had a fee action to Draw that weapon - meaning a 3rd action this round if you'd like

Radiant Oath

[GDXIII S06-00] [R] Male Venomtail Kobold Outwit Ranger 3 / Pirate | Sailor | HP 42/42 w Toughness, AC 20 w Studded Leather Armor (+1 vs Prey’s Attacks; +2 w Steel Shield raised or ↺ Command vs water creatures; ↺ Cringe), Fortitude** +8, Reflex** +11, Will** +7, Perception** +7 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Thank you for the reminder. I will attack again then.
Once his weapon returns into his hand, Schek throws it again!
+1 Returning Combat Grapnel (Finesse, Grapple, Tethered, Thrown 20 ft, Uncommon, Magical) Attack, MAP: 1d20 + 10 - 5 ⇒ (15) + 10 - 5 = 20
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 P damage


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**

“Good job, Pathfinders,” Eando calls out over the din. “We’re forcing them back! Now finish clearing the deck of demons!”

Table GMs, They’re Striking Their Colors. Bring the encounter to a close and allow one hour rest before Act 2 begins. Table GMs, this is your 1-day warning before we move to Act 2.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Salt of the Ocean // ★ DA Duology Maps

Alright, let's bring this encounter to a close!

Coracle Jibs attempts and fails to intimidate and strike at Green with his flurry of blows. (The sharkheads have nothing in their arms!)

Yellow gets struck by Shek twice!

★ --- ★ --- ★ --- ★

Meanwhile, Red, who was up only because of temporary hit points, finally dies (the condition just announced is that you win the battle, so let's take off some pieces!)

Yellow Inditimates Gnimish and then intimidates twice.
Intimidate: 1d20 + 6 ⇒ (14) + 6 = 20

Yellow tentacle (magical, unholy): 1d20 + 7 ⇒ (7) + 7 = 14
Bludgeoning damage: 1d6 + 2 ⇒ (4) + 2 = 6

Yellow tentacle (magical, unholy): 1d20 + 7 - 5 ⇒ (3) + 7 - 5 = 5
Bludgeoning damage: 1d6 + 2 ⇒ (5) + 2 = 7

★ --- ★ --- ★ --- ★

Then Gnimish claws Yellow to death!

★ --- ★ --- ★ --- ★

We have four hours before another team of Pathfinders arrives to help you clear the decks of Blue, Green or the Demon ship. But I would like to give everyone in the group a chance to post before then. So I am going around and giving everyone one more chance to post.

In addition to killing Blue and Green, you can try to disable the Demon ship: Disable DC 20 Religion (trained) to ward against demonic presence, DC 20 Arcana (trained) or Occultism (trained) to weaken the demonic possession, DC 20 Intimidation (trained) to scare it away, or DC 18 Sailing Lore (trained) to confuse it; two total successes are required to disable the hazard.

Bold can act!

Demon Ship
Nek
Chirrit
Coracle Jibs (-10)
Red Sharkhead (DEAD)
Yellow Sharkhead (DEAD)
Gnimish (-6)
Keriassa
Jig (-22)

Blue Sharkhead (-13)
Green Sharkhead (-9)

Horizon Hunters

1 person marked this as a favorite.
Male Catfolk Monk 3 (Pirate) | HP 44/44 | AC 21 | F +9, R +11, W +7 | Perc +5, low-light vision, Pilgrim’s Token | Speed 35 | Default Exploration: Avoid Notice (+9) | Hero Points: 1/3 (Cat's Luck 1/1) | Active Conditions: none | ◆◇↺

I've added "dead" text boxes beside Red and Yellow to cut down on confusion.

"Shut that blasted thing's gob!" Coracle howls at his crewmates, pointing at the figurehead. He then puts every effort he can into showing his opponent who the deadlier pirate on this ship is.

◆ Flurry of Blows vs. Green
+1 tiger claw: 1d20 + 10 ⇒ (19) + 10 = 29, Damage (S): 1d8 + 2 ⇒ (7) + 2 = 9
+1 tiger claw, MAP: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25, Damage (S): 1d8 + 2 ⇒ (8) + 2 = 10

◆ Strike
+1 tiger claw, MAP: 1d20 + 10 - 8 ⇒ (18) + 10 - 8 = 20, Damage (S): 1d8 + 2 ⇒ (7) + 2 = 9

◆ Strike
+1 tiger claw, MAP: 1d20 + 10 - 8 ⇒ (3) + 10 - 8 = 5, Damage (S): 1d8 + 2 ⇒ (3) + 2 = 5

Finally, some decent attack rolls! If Coracle finishes off Green before running out of actions, sub in a Stride to move next to Blue, then continue with Strikes on it with any remaining actions.

Horizon Hunters

N male (he/him) vishkanya magus 3 HP 38/38 | AC 20 | F +8 R +9 W +7 | Perc +5 | speed 25 ft | focus 1/1| Hero 0 | Active Conditions: |

Arcana: 1d20 + 8 ⇒ (19) + 8 = 27

Jig tries to apply some wards to the demon boat that might drive away the possessing spirit, and manages to make some decent headway on it. "It's a shame, in a way, as a demon possessed boat makes a great villain!"


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Salt of the Ocean // ★ DA Duology Maps

Coracle Jibs tears Green apart! Jig successfully disables part of the Demon Ship's power!

Meanwhile, on the horizon, another group of Pathfinders are swooping in to clear the decks!

★ --- ★ --- ★ --- ★

We have one hour before another team of Pathfinders arrives to help you clear the decks of Blue, Green or the Demon ship. But I would like to give everyone in the group a chance to post before then. So I am going around and giving everyone one more chance to post.

In addition to killing Blue and Green, you can try to disable the Demon ship: Disable DC 20 Religion (trained) to ward against demonic presence, DC 20 Arcana (trained) or Occultism (trained) to weaken the demonic possession, DC 20 Intimidation (trained) to scare it away, or DC 18 Sailing Lore (trained) to confuse it; two total successes are required to disable the hazard.

Bold can act!

Demon Ship (HALF DISABLED)
Nek
Chirrit

Coracle Jibs (-10)
Red Sharkhead (DEAD)
Yellow Sharkhead (DEAD)
Gnimish (-6)
Keriassa

Jig (-22)
Blue Sharkhead (-13)
Green Sharkhead (DEAD)

Radiant Oath

Male Kobold Swashbuckler 4 - HP 50/50, AC 21 - Perception +8 - F +9/ R +12/ W +8 - Speed: 30 - Hero Points: 0/1

Appreciated Hmm

Chirrit looks up at the last abberation standing. Ha! Not so scary without your friends, hmmm?

He throws his hammer at the shark.

RANGED Strike v Blue: 1d20 + 11 ⇒ (8) + 11 = 19 for Bludgeoning: 2d6 + 3 ⇒ (3, 3) + 3 = 9

then yells at the singing ship: Your tunes are as outdated as you'll soon be!

Intimidation: 1d20 + 9 ⇒ (4) + 9 = 13

Asusming the Disable check it two action. If not, he'd chuck his hammer (returning) at the shark again
RANGED Strike v Blue iterative?: 1d20 + 11 - 5 ⇒ (6) + 11 - 5 = 12 for Bludgeoning: 2d6 + 3 ⇒ (5, 3) + 3 = 11


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**

Calisro grimaces as a Pathfinder agent applies bandages to her wounds. "It’s nothing," she mutters. "Go bother Eando." She turns her attention back to the assembled Pathfinders. "Well, that was exciting. It seems there are demons interested in something here. And if demons want it, we don’t want them to have it. So, let’s go find it and get it back to safety!" she says in a ringing voice.

She pulls out a pearl from a pouch. "This is Tessa Fairwind’s pearl of depths. It will let you breathe underwater. For those of you who can’t swim... well, you should learn, but this will help for now. Its effects only last for a couple hours, so be quick, Pathfinders." The small gem flashes and a lustrous wave ripples out as its magic activates.

Table GMs, please begin Act 2.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Salt of the Ocean // ★ DA Duology Maps

Before the other Pathfinders arrive to help out, Chirrit slays the last sharkhead! Although he fails to intimidate the Demon Ship, Calisro flips it the bird and the figurehead becomes an inert chunk of wood again.


I am the tool of the GM

And now, for handouts!

  • Handout #5: Pearl of Depths
  • Handout #6: Underwater Combat
  • Handout #7: Act 2 Encounters

    These Handouts can be found on Slides 6-7.


  • "Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Salt of the Ocean // ★ DA Duology Maps

    Act 2: The Wreck of the Whippoorwill

    In this act, you explore the wreck of the Whippoorwill. Because the pearl of depths has a limited duration, you will have time to take a 10-minute rest between each mission, plus one hour-long rest at a point of their choosing. Once activated, the pearl of depths lets you breathe and speak underwater for two hours. In addition, when you make an Athletics check to Swim, you treat your proficiency rank is if it were one better.

    This means a character that is untrained in Athletics becomes trained (adding their level +2), while any character that is trained or better effectively gains a +2 bonus to their check. Lastly, if you have a swim Speed, you gain a +5-foot status bonus to it.

    I will take the first suggestion of a mission and take you there!


    "Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Salt of the Ocean // ★ DA Duology Maps

    WHIPPOORWILL MISSION 3: PIRATE PARLEY

    “You try to set a good example,” Calisro says with a wry grin, as you are healing your group, “but I guess not every pirate is going to enjoy life more in the Pathfinder Society.” She turns to make sure there are only agents nearby.

    Then she lowers her voice. “It seems some of Tessa's sailors commandeered a jolly boat. I'll bet they decided they're entitled to some of this loot, but we have first claim. Go find them, bring them back and make sure they don't have any plunder on them. Threaten them with keelhauling if you must.”

    ★ --- ★ --- ★ --- ★

    Finding the pirates requires a Survival or Perception check. It's time to go searching for Pirates, me hearties!

    (And I always apply bonuses for appropriate roleplay!)

    Radiant Oath

    2396852-2004 | NG Male Wellspring Gnome Entertainer Sorcerer 4 | Maestro Bard Dedication | Spells: -/3/4 | Focus: 1/1 | ◆◇↺ | HP 40/40 | AC 17 (18 w/Shield) | F/R/W: 8/7/9 | Perc +7 low-light | 25 feet | Class/Spell DC 20 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance (Comedy): +11, Deception/Diplomacy/Performance/Intimidation: +10, Nature(E): +9, Medicine/Occultism: +7, Acrobatics, Lore (Herbalism/Theater): +5 |

    Gnimish pulls out a healing potion and chugs it.

    Minor Healing: 1d8 ⇒ 3

    He heads over to Jig and applies a salve to his wounds.

    Natural Med: 1d20 + 9 ⇒ (13) + 9 = 22
    Healing: 2d8 ⇒ (3, 5) = 8

    Radiant Oath

    [GDXIII S06-00] [R] Male Venomtail Kobold Outwit Ranger 3 / Pirate | Sailor | HP 42/42 w Toughness, AC 20 w Studded Leather Armor (+1 vs Prey’s Attacks; +2 w Steel Shield raised or ↺ Command vs water creatures; ↺ Cringe), Fortitude** +8, Reflex** +11, Will** +7, Perception** +7 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

    "Arrr! Findin' 'em be no trouble at all! They’d ne’er dare lay a finger on our plunder!" Schek is overconfident that he can do the job well this time.

    He patrols the area, brandishing his weapon while his eyes are peeled. Any sudden movement, he immediately checks them out.
    Perception: 1d20 + 7 ⇒ (16) + 7 = 23

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