GM Ilmakis' #6-00: Salt of the Ocean [Gameday XIII] (Inactive)

Game Master Ilmakis

RPG Chronicles
Slides Game


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"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

It's time for Elegecide Team 2!

★ ---- ★ ---- ★ ---- ★

Pink double-moves to Chirrit!

Shh-SPLORT! Shh-SPLORT!

Pink tail: 1d20 + 8 ⇒ (12) + 8 = 20
Bludgeoning damage: 1d6 + 2 ⇒ (5) + 2 = 7

★ ---- ★ ---- ★ ---- ★

Being unable to get at anyone where he was, Purple triple moves to Schek!

Shh-SPLORT! Shh-SPLORT! Shh-SPLORT!

★ ---- ★ ---- ★ ---- ★

Gnimish breathes fire on Blue, and slays Blue! He also draws some cold iron!

FWWWWAAAAP

★ ---- ★ ---- ★ ---- ★

While still fighting the elite Pathfinders (many of whom are fighting for their lives while underwater), Enava shrieks, "YES, YES! Drown them!"

Your fellow Pathfinders shout back defiantly: glub, glub!

The water from the altar begins pouring all over the temple -- but you are still where it is dry.

SLOSH!

★ ---- ★ ---- ★ ---- ★

Conditions: Courageous Anthem 2/4 rounds, and an extra stride action this round!

Elegecides Group 1
White (DEAD)
Blue (DEAD)
Green (DEAD)
Red (DEAD)
Coracle Jibs (Frightened 1)
Jig
Chirrit
Schek Nek (-3)
Keriassa (Frightened 1)

Elegecides Group 2
Pink
Orange (DEAD)
Purple
Gnimish (Frightened 1)

Don't forget the DC 18 will save at the end of your turn!

Envoy's Alliance

Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2

Not wanting to keep missing, Keri slides to an open space and lets loose a pair of arrows.

Comp Shortbow (piercing) vs purple: 1d20 + 9 - 1 + 1 ⇒ (17) + 9 - 1 + 1 = 261d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3 Deadly: 1d10 ⇒ 7
Comp Shortbow (piercing) vs purple: 1d20 + 9 - 1 - 5 + 1 ⇒ (2) + 9 - 1 - 5 + 1 = 61d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 Deadly: 1d10 ⇒ 6

◆ Stride
◆ Strike
◆ Strike

Will Save vs Doom: 1d20 + 8 - 1 + 1 ⇒ (13) + 8 - 1 + 1 = 21

Radiant Oath

[R] Male Venomtail Kobold Outwit Ranger 4 / Pirate | Sailor | HP 54/54 w Toughness, AC 21 w Studded Leather Armor (+1 vs Prey’s Attacks; +2 w Steel Shield raised or ↺ Command vs water creatures; ↺ Cringe), Fortitude** +9, Reflex** +12, Will** +8, Perception** +8 (darkvision), Stealth* +10 | Speed 25 ft. | Exploration Activity Search| Active Conditions --- | Tracker | ◆◇↺

"More fishies?!" Schek hunts the Purple one as his prey and attempts to scare it by baring its dragon teeth to Purple.
Intimidation to Demoralize Prey: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15 vs Prey’s Will DC

He pokes it with the end of his grapnel. "Take this!"
Combat Grapnel Attack, CA: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13 vs Prey
Damage, CA: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4 P damage

He moves away from his prey at a safe distance.

◆ Hunt Prey Purple (+1 to AC vs Prey's Attacks)
◆ Demoralize
◆ Strike
◆Stride
↺ Command (from Triangular Teeth tattoo) - Frequency once per day; Trigger You would be hit by an attack against your AC; Effect You gain a +1 circumstance bonus to AC against the attack, or a +2 circumstance bonus if the attacker is in water or has the amphibious, aquatic, or water trait. Whether the attack hits or misses, you gain a +2 status bonus to damage with the next Strike you make against the attacker before the end of your next turn. or ↺ Cringe - (In case a creature he is aware of critically succeeds on a Strike against him and would deal damage to him, he cowers into a pitiful posture, the attacking creature takes a circumstance penalty to the damage of the triggering Strike equal to his level (3) + 2 that applies after doubling the damage for a critical hit. The attacker then is immune to his Cringe for 24 hours.

DC 18 Will save: 1d20 + 7 ⇒ (15) + 7 = 22 vs Doom Aura (+1 from CA if Doom Aura has fear effect)

Radiant Oath

2396852-2004 | Male Wellspring Gnome Entertainer Sorcerer 5 | Maestro Bard Dedication | Spells: -/3/3/0 | Focus: 0/1 | ◈◇↺ | HP 53/53 | AC 19 (20 w/Shield) | F/R/W/P: 12/9/11/9 LL | 25 feet | Class/Spell DC 21 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance(Comedy): +14, Performance(E): +13, Deception/Diplomacy/Intimidation/Nature(E): +11, Medicine/Acrobatics: +9, Lore (PFS, Theater): +8 |

Gnimish's actions:

Gnimish backs up a step (actually he steps east) to get a look at Purple before unleashing more hellfire.

Blazing Bolt, 60' range, vs Pink, F1, CA: 1d20 + 10 ⇒ (10) + 10 = 20 for Fire Damage, CA: 4d6 + 1 ⇒ (1, 2, 4, 1) + 1 = 9 Crit: Double Damage
Blazing Bolt, 60' range, vs Purple, F1, CA: 1d20 + 10 ⇒ (4) + 10 = 14 for Fire Damage, CA: 4d6 + 1 ⇒ (3, 2, 1, 5) + 1 = 12 Crit: Double Damage

Frightened and CA cancel each other out

◈ Step ◈◈ Blazing Bolt
Will: 1d20 + 9 ⇒ (5) + 9 = 14 Still F1

Horizon Hunters

N male (he/him) vishkanya magus 3 HP 38/38 | AC 20 | F +8 R +9 W +7 | Perc +5 | speed 25 ft | focus 1/1| Hero 1 | Active Conditions: |

Jig unleashes another flaming arrow at the demon!

Spellstrike (Ignition), Recharge

bowstaff: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 for piercing: 1d6 + 1 ⇒ (5) + 1 = 6 and fire: 3d4 ⇒ (4, 3, 4) = 11

Horizon Hunters

Male Catfolk Monk 3 (Pirate) | HP 38/44 | AC 21 | F +9, R +11, W +7 | Perc +5, low-light vision, Pilgrim’s Token | Speed 35 | Default Exploration: Avoid Notice (+9) | Hero Points: 0/3 (Cat's Luck 1/1) | Active Conditions: none | ◆◇↺

Coracle growls and hisses as he slashes at the Pink demon with his claws, over and over again.

◆ Flurry of Blows (if both hit, apply resistances/weaknesses only once):
+1 tiger claw, CA, frightened 1: 1d20 + 10 + 1 - 1 ⇒ (1) + 10 + 1 - 1 = 11, Damage (S): 1d8 + 2 ⇒ (8) + 2 = 10
Reroll with Hero Point: +1 tiger claw, CA, frightened 1: 1d20 + 10 + 1 - 1 ⇒ (9) + 10 + 1 - 1 = 19, Damage (S): 1d8 + 2 ⇒ (7) + 2 = 9
+1 tiger claw, CA, frightened 1, MAP: 1d20 + 10 + 1 - 1 - 4 ⇒ (9) + 10 + 1 - 1 - 4 = 15, Damage (S): 1d8 + 2 ⇒ (8) + 2 = 10

◆ Strike: +1 tiger claw, CA, frightened 1, MAP: 1d20 + 10 + 1 - 1 - 8 ⇒ (12) + 10 + 1 - 1 - 8 = 14, Damage (S): 1d8 + 2 ⇒ (8) + 2 = 10
◆ Strike: +1 tiger claw, CA, frightened 1, MAP: 1d20 + 10 + 1 - 1 - 8 ⇒ (8) + 10 + 1 - 1 - 8 = 10, Damage (S): 1d8 + 2 ⇒ (5) + 2 = 7

Will, CA, frightened 1: 1d20 + 7 + 1 - 1 ⇒ (11) + 7 + 1 - 1 = 18

Now that he is covered in fish guts, Coracle is no longer afraid of the vile demons!

Radiant Oath

Male Kobold Swashbuckler 4 - HP 50/50, AC 21 - Perception +8 - F +9/ R +12/ W +8 - Speed: 30 - Hero Points: 0/1

That water is filling up mighty fast… Chirrit mutters as he Glares at one of the remaining demons before throwing his hammer at it.

Demoralize, then Strike. Both on Pink, unless it’s dead by my turn in which case on Purple. And Strike is a ranged throw, so may Provoke from pink.

Intimidate: 1d20 + 9 ⇒ (6) + 9 = 15
Strike: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31 for Bludgeoning: 2d6 + 3 + 1 ⇒ (6, 6) + 3 + 1 = 16

He then encourages Gnimmish: You blasted three in one go earlier: bet you can do just as well now that we’ve got less targets!

Third action to One For All set up an Aid to Gnimissh
Aid?: 1d20 + 11 ⇒ (18) + 11 = 29

Will v Doom: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Keri looses a pair of arrows: the first one hits Purple, and the second one is a critical miss, which stuns Purple into losing an action this round!

★ ---- ★ ---- ★ ---- ★

Schek doesn't manage to either demoralize or hurt Purple this round, but he does shake off the frightened!

★ ---- ★ ---- ★ ---- ★

Jig shoots a flaming arrow at Pink, doing an excellent amount of damage.

★ ---- ★ ---- ★ ---- ★

Coracle Jibs gets a solid hit on Pink and finishes the demon off.

★ ---- ★ ---- ★ ---- ★

Then Chirrit aims Purple and slays the last demon!


I am the tool of the GM

The last of the elegecides has gone down!

One Temple Success!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

REPAIRING THE SIGIL

After defeating the demons, you can repair the damage to the temple. As you approach the central stone sigil, Sharkskin's blood has spread to the far reaches of it. Coracle Jibs and Keriassa peer into the crack and identify that this crack leads directly to the Outer Rifts.

GM Screen:

Coracle Jibbs's Religion (T): 1d20 + 5 ⇒ (17) + 5 = 22
Keriassa's Religion (T): 1d20 + 6 ⇒ (18) + 6 = 24

Coracle Jibbs's Fortitude (E): 1d20 + 9 ⇒ (11) + 9 = 20
Keriassa's Fortitude (T): 1d20 + 5 ⇒ (16) + 5 = 21

A bat-like demon called a Vrolikai peeks at them and tries to use its death-stealing gaze upon them, but the pair shake it off.

★ ---- ★ ---- ★ ---- ★

Resealing the sigil requires opening the chest and uncovering the Forked Key that you recovered earlier. The artifact can be cleansed with a successful Average Arcana, Nature, Religion, or Occultism check that takes 10 minutes.

Want to give it a try?

Horizon Hunters

N male (he/him) vishkanya magus 3 HP 38/38 | AC 20 | F +8 R +9 W +7 | Perc +5 | speed 25 ft | focus 1/1| Hero 1 | Active Conditions: |

Jig examines the Fork to see if he knows some phrases that might cleanse it.

Arcana: 1d20 + 8 ⇒ (7) + 8 = 15

Horizon Hunters

Male Catfolk Monk 3 (Pirate) | HP 38/44 | AC 21 | F +9, R +11, W +7 | Perc +5, low-light vision, Pilgrim’s Token | Speed 35 | Default Exploration: Avoid Notice (+9) | Hero Points: 0/3 (Cat's Luck 1/1) | Active Conditions: none | ◆◇↺

Coracle encourages others to tackle the problem in their own way, then holds his butterfly token reverently as he starts to pray to the Song of the Spheres.

Religion (T): 1d20 + 5 ⇒ (8) + 5 = 13

Radiant Oath

2396852-2004 | Male Wellspring Gnome Entertainer Sorcerer 5 | Maestro Bard Dedication | Spells: -/3/3/0 | Focus: 0/1 | ◈◇↺ | HP 53/53 | AC 19 (20 w/Shield) | F/R/W/P: 12/9/11/9 LL | 25 feet | Class/Spell DC 21 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance(Comedy): +14, Performance(E): +13, Deception/Diplomacy/Intimidation/Nature(E): +11, Medicine/Acrobatics: +9, Lore (PFS, Theater): +8 |

Nature: 1d20 + 9 ⇒ (1) + 9 = 10

HPs are meant to be used, assuming I still have one!
Nature, HP, Vestments: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17

Radiant Oath

Male Kobold Swashbuckler 4 - HP 50/50, AC 21 - Perception +8 - F +9/ R +12/ W +8 - Speed: 30 - Hero Points: 0/1

Again flummoxed by the specifics of magic, Chirrit Insteads works to try and encourage Keriassa's attempt

One for All to Aid Keriassa

Diplo Aid: 1d20 + 11 ⇒ (17) + 11 = 28

Envoy's Alliance

Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2

"Erastil, guide my thoughts to cleanse the key..."

religion: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10

last Hero point!
religion: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11

"Erastil?"


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Erastil blows a big raspberry at Keri, but fortunately Gnimish manages to (just barely) get the key stabilized.

It is time to reseal the sigil. You can use Arcana, Nature, Occultism or Religion, and those of you without those skills can aid with Athletics or Thievery.

Want to give it a try? This is the last skill check.

Horizon Hunters

Male Catfolk Monk 3 (Pirate) | HP 38/44 | AC 21 | F +9, R +11, W +7 | Perc +5, low-light vision, Pilgrim’s Token | Speed 35 | Default Exploration: Avoid Notice (+9) | Hero Points: 0/3 (Cat's Luck 1/1) | Active Conditions: none | ◆◇↺

Coracle lets their more intellectual teammates take the lead, lending some well-placed brute force when prompted.

Athletics (E) to aid): 1d20 + 9 ⇒ (12) + 9 = 21

Horizon Hunters

N male (he/him) vishkanya magus 3 HP 38/38 | AC 20 | F +8 R +9 W +7 | Perc +5 | speed 25 ft | focus 1/1| Hero 1 | Active Conditions: |

Arcana: 1d20 + 8 ⇒ (17) + 8 = 25

Radiant Oath

Male Kobold Swashbuckler 4 - HP 50/50, AC 21 - Perception +8 - F +9/ R +12/ W +8 - Speed: 30 - Hero Points: 0/1

Steady. Steeaaaaddddyyyyy.......

Thievery: 1d20 + 10 ⇒ (13) + 10 = 23

Radiant Oath

2396852-2004 | Male Wellspring Gnome Entertainer Sorcerer 5 | Maestro Bard Dedication | Spells: -/3/3/0 | Focus: 0/1 | ◈◇↺ | HP 53/53 | AC 19 (20 w/Shield) | F/R/W/P: 12/9/11/9 LL | 25 feet | Class/Spell DC 21 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance(Comedy): +14, Performance(E): +13, Deception/Diplomacy/Intimidation/Nature(E): +11, Medicine/Acrobatics: +9, Lore (PFS, Theater): +8 |

Nature: 1d20 + 9 ⇒ (5) + 9 = 14 Sigh

Envoy's Alliance

Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2

"We can do this, everyone!" Keri encourages...

Religion: 1d20 + 6 ⇒ (8) + 6 = 14


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Jig manages to reseal the sigil with the aid of Coracle and Chirrit!

Another Temple Success!


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**

The seal snaps back into place deep underwater. The water recedes just as quickly as it came, washing away the remaining demons as it drains. On the altar, the lighting rod-shaped Forked Key reverberates with power as it absorbs the amber light spilling from the seal. After a minute of it draining the light slowly, the Forked Key lies still with the barrier restored.

Eando Kline sighs deeply, before he turns to Calisro and says, “Next time, let’s avoid releasing ancient demons. We can stick to sea monsters.”

Calisro gives a hearty laugh before looking at the remains of the battle. “I think we’ve all earned some grog and shore leave. Let’s get back on Snappy and to Port Peril.”

Eando places a hand on Calisro’s shoulder to quiet her. “One final loose end.”

The sharkskin-wearing nephilim slinking through the temple stops.

“Don’t be too scared,” he says. “Well, maybe a little. You nearly unleashed horrors onto this plane that should’ve been sealed. If you’re willing to make amends, I’ll take you aboard. There’s room for all types here. I know Callie could always use a good captain, provided you stop unsealing ancient artifacts meant to be forgotten forever.”

Sharkskin pauses for a second, then steps forward and shakes Eando’s hand, saying, “Seems like a fair deal. Don’t plot to kill me and I’ll call it even.”

I’d like to extend a giant thank you to all the GMs that ran this year’s Special, and all the players that came out to vanquish evil on the High Seas. I hope everyone had fun and will make running and playing in our mutli-table specials a regular tradition. Thank you all!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

"Yarrr!"

Thus concludes our pirate tale of adventure and demon slaying!

I would love it if all of you could provide an outro talking about your adventures on the way to your home lodge. Happy sailing to all of you!

In the background there are sailors singing "Yo, Ho, Ho and a bottle of rum! At last we killed that demon scum!" The party goes on all night.

The End

Hugs,

GM Hmm

Radiant Oath

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Male Kobold Swashbuckler 4 - HP 50/50, AC 21 - Perception +8 - F +9/ R +12/ W +8 - Speed: 30 - Hero Points: 0/1

Well Chirrit says as the kobold pulls out a cloth to pat down and dry off their scales. That was certainly something. I expected battling the elements and elementals but demons? That shook up the journey a bit more than expected.

For what it's worth it was good adventuring with all of you. But, and I mean no offense, I for one could use a break. Something relaxing, maybe a carnival or something. I'd say we should all treat ourselves too - the last few days we've earned it.

Horizon Hunters

1 person marked this as a favorite.
Male Catfolk Monk 3 (Pirate) | HP 38/44 | AC 21 | F +9, R +11, W +7 | Perc +5, low-light vision, Pilgrim’s Token | Speed 35 | Default Exploration: Avoid Notice (+9) | Hero Points: 0/3 (Cat's Luck 1/1) | Active Conditions: none | ◆◇↺

Coracle has already grabbed a tankard of grog from the stores being opened to celebrate the expedition's victory. "It was a small army of Pathfinders going willingly into the Eye of Abendego. It was bound to get weird," the catfolk says with exaggerated gravity, before taking a long pull from his drink, then laughing heartily. "The gods of luck have smiled on us today, mateys, so let's thank them by being merry!" He starts dancing to the sailors' song, with a grace born more of natural athleticism than any real skill at dancing.

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