Iron Gods for PF2E by DM Doctor Evil

Game Master DM DoctorEvil

The Buried World

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All done at the gaming hall? Then spending the night, and going back under Black Hill in the morning? Anything else that needs doing first?


Bahir Outside the Silverdisk:
While the others go in and spend their credits, Bahir waits around outside the gaming hall. As he does, he sees a pair of those imposing Kellid guards come around the back of the place. One has a knot of rope wound around his hands, with what appears to be blood staining it. The other is talking gruffly under his breath and laughing.

The Boss was sure right about that poor bastard. Not smart enough to leave well enough alone. Well, he will be eating only soup for a while after that beating."[/b]

The pair duck back inside the casino as the one bouncer unwinds his hand covering quickly.


Female Human L2 Mastermind Rogue. HP 26/26|AC 19|Fort +5|Ref +10|Will +8|Init +8|Per +8|Speed 25|DC 18|Hero Points: 3

I'm good to head back to the dungeon.


Android Cleric 2| HP: 15/26 |AC:16 | Fort: +5, Refl: +6, Will: +10 | Perc: +8, Low-Light Vision | Speed 25ft | ◆ ↺ ◇ Spells Prepared 1st 3/3 | Focus pts 0/2| Healing Font: 4/4 | Hero Points 1/1| Buffs:

Alpha is also ready to meditate on Brigh's teachings for the night and return with their new group to the dungeon


Male; F-+9, R+7, W+7; Hero Points 3/3 Human (Osirion) Exemplar / 2; PER: +5; AC 17(19); HP 34/26; SPD-30'

Bahir pulls his sister aside.

"Well how did the gaming treat you"?

Raika

Spoiler:

"I saw some ruffians out near the back entrance. They had obviously just really beat someone up. Do you think we should see if there is anybody around we can help"?


The following morning you depart your lodgings at the now-closed Foundry and make ready to enter the caves below Black Hill. Jorah Kyte, the local priest of Brigh, is happy to help you with his water breathing extended spell, which gives you time to get to the pond, dive below, swim into the underwater cave mouth, and climb from the water.

For those who haven't been before, Weeping Pond is a placid-looking enough but no vegetation grows on the banks, and the water carries the bitter stink of sulphur and other chemicals. With instruction from Alpha-47 and Karina, you know you will have to submerge and swim to enter the caves. As you immerse yourselves, you can't help but feel nauseated by the befouled water.

Thanks to the spell, you can breathe easily enough underwater, but the polluted water still requires a DC16 Fort save or be sickened for one minute upon leaving the water.


Female Elven Barbarian 2 / Dandy | Perc +6 (darkvision) | Speed: 30' | HP: 32 | AC: 19 | Fort: +7 Ref: +5 Will: +6 | Hero Points: 1 | ◆ ◇ ↺

Efni hesitated when the others explained to her to dive into a cave. She had a big mouth, but the so-called adventuring life, was totally new to her.
Fort: 1d20 + 7 ⇒ (16) + 7 = 23
The water tasted awful, but Efni hold her composure very well.


Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 1 | ◆ ↺ ◇

Fort: 1d20 + 5 ⇒ (16) + 5 = 21

"Unless we can successfully convince them... prepare for a fight with skulks. I figure I should warn you of what is to come." Karina says.


Female Human L2 Mastermind Rogue. HP 26/26|AC 19|Fort +5|Ref +10|Will +8|Init +8|Per +8|Speed 25|DC 18|Hero Points: 3

The previous night.

Bashir

Spoiler:
"Absolutely not. Unless I'm wrong, the casino owner is also the local loan shark. We do not interfere with him.

The next day:

At Weeping Pond, Raika unstrings her bow and puts the string into a waterproof case before the dive.

Fort: 1d20 + 5 ⇒ (15) + 5 = 20

After the dive, though not thrilled to be covered in the non-pristine water, she isn't feeling ill and restrings her bow. She gives Karina a smile of thanks at the warning.


Android Cleric 2| HP: 15/26 |AC:16 | Fort: +5, Refl: +6, Will: +10 | Perc: +8, Low-Light Vision | Speed 25ft | ◆ ↺ ◇ Spells Prepared 1st 3/3 | Focus pts 0/2| Healing Font: 4/4 | Hero Points 1/1| Buffs:

Steadying himself for the polluted water, Alpha-47 wades into the water.

Fort: 1d20 + 6 ⇒ (9) + 6 = 15

On the other side of the cave, Alpha-47 attempts to evacuate his insides of the foul water he couldn't help but ingest this time.

Fort to reduce sickened: 1d20 + 6 ⇒ (18) + 6 = 24

"Unpleasant water, let us continue, the Skulks are up ahead, a small village, they were cordial enough yesterday, we will see if their mood has soured,"


Male; F-+9, R+7, W+7; Hero Points 3/3 Human (Osirion) Exemplar / 2; PER: +5; AC 17(19); HP 34/26; SPD-30'

Bahir takes the time to put his scarf away in a safe place to keep it from getting soaked with the stinky water then holds his nose and jumps in.

I hate deep water.

1d20 + 7 ⇒ (3) + 7 = 10 FORT

"Cough...cough...hack... hack spit".

"Oh no! It went up my nose".

Attempt to purge #1
1d20 + 7 ⇒ (15) + 7 = 22 Retch 1

Bahir then goes over to the side and throws up his recent breakfast before turning to the others with watering eyes ready to go on.


Female Frozen Wind Kitsune Monk 2 | HP: 30/30 | AC: 20 | Fort +7; Ref +10; Will +6 | Perception +4; Low-light Vision | Speed 25 ft. | Hero Points: 1 | ◆ ↺ ◇

Fortitude: 1d20 + 7 ⇒ (16) + 7 = 23

While Seoli's stomach thankfully remains stable, she nonetheless shudders in disgust as she surfaces, "Gods... What'd they put in this stuff? The town ain't drinkin' from this, are they?"

While Alpha and Bahir are busy getting everything out of their system, Seoli takes a moment to wring as much of the polluted water out of her clothes as she can.


Some of this will be a repeat for longer time players, but its to get a feel of the place you are in now. We can hand-wave moving ahead as much as you want to.

While submerged, Karina leads you to the underwater cave mouth, which is not visible from the surface. Diving and swimming in the polluted water is not pleasant, but the water breathing spell at least lets you avoid drowning. The swim is maybe longer tan you expected, about 200' all underwater though a fully submerged tunnel. On the other side, is a water filled cavern. The water here is only about 2' deep, so safe to stand in. The noxious air here makes your eyes water and the smell is strong, but doesn't create any new ill effects. Bahir and Alpha, who were initially overcome by the swim, are able to retch up the contents of their guts and the nausea fades.

The cavern is pitch dark. You can hear the others in the chamber retching or dripping, but you cannot see even your hand in front of your face unless darkvision is enabled.


Female Human L2 Mastermind Rogue. HP 26/26|AC 19|Fort +5|Ref +10|Will +8|Init +8|Per +8|Speed 25|DC 18|Hero Points: 3

Raika says "I don't suppose any of you casters have a spell that makes light?"


Android Cleric 2| HP: 15/26 |AC:16 | Fort: +5, Refl: +6, Will: +10 | Perc: +8, Low-Light Vision | Speed 25ft | ◆ ↺ ◇ Spells Prepared 1st 3/3 | Focus pts 0/2| Healing Font: 4/4 | Hero Points 1/1| Buffs:

Nodding, "Yes, give me a second and I'll conjure some lights for us," After he has finished composing himself, he casts a light spell attaching floating gold orbs of light to folks.

four people have golden orbs of light, Maybe not raika as a rogue but I can give it to 4 people


With the magical light filing the watery chamber, you can see the decaying husks of a handful of giant beetles on the beach. The insect's corpses seem to have been disturbed, cut open post-mortem, and the light emitting glands removed.

In addition to the dead beetles, you can see the water moves around to the east. Additionally, a 5' tall escarpment stands in front of you. There are clear signs of someone trying to climb that short rock face, but no other creatures are present now.

The water is still quiet acrid but after retching the rest of the party seems recovered from any obvious ill effects. In addition the feeling here is damp, still, and musty. The ceiling here is about 10' from the surface of the water, narrowing at the top of the escarpment it appears, to about 5'

The map of this area is linked at the top margin (Black Hills Cave) with the areas the prior party already explored (and cleared) revealed. You can move through this pretty quickly and hand wave the detailed exploration if you want to. otherwise, where do you go next.


Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 1 | ◆ ↺ ◇

Karina stretches, preparing for the inevitable while her lute just casually floats midair before she grabs it hastily.

If we aren't going to end up having the Skulks attack us for bringing new people down, yeah I agree just skip the detailed exploration until we get to new stuff.


Female Elven Barbarian 2 / Dandy | Perc +6 (darkvision) | Speed: 30' | HP: 32 | AC: 19 | Fort: +7 Ref: +5 Will: +6 | Hero Points: 1 | ◆ ◇ ↺

Efni stares in wonder for just being underground is new to her. "You lead the way, you've been here before."


Female Human L2 Mastermind Rogue. HP 26/26|AC 19|Fort +5|Ref +10|Will +8|Init +8|Per +8|Speed 25|DC 18|Hero Points: 3

I'm fine with either jumping right to the skulls or beyond.


Android Cleric 2| HP: 15/26 |AC:16 | Fort: +5, Refl: +6, Will: +10 | Perc: +8, Low-Light Vision | Speed 25ft | ◆ ↺ ◇ Spells Prepared 1st 3/3 | Focus pts 0/2| Healing Font: 4/4 | Hero Points 1/1| Buffs:

Alpha-47 looks to Karina, then to the group, "follow me deeper into the complex we go," He leads them to the skulks village, exchanging formal pleasantries with their Skulk Leader and introducing the new comers to the Skulks before asking for permission to once again pass through their territory and deeper into the complex beyond.


The leader of the skulks in these caves is Sef, and she acquiesces to your request for passage, especially after looking at how many of you there are. "We still remember and appreciate the work you did for us, and honor our bargain -- unless you give us reason not to."

With that, you are free to move unhindered through the skulk cave all the way to the first glaucite doorway. The caverns here are about 10' high ceilings while the hallways are only about 7' high, so Efni has to hunch down just a bit to walk in the passageways.

Recall how to open the metallic doors, you get the first one open again, and you enter terrain that is clearly NOT part of the cave system. The walls are smooth metal. Different this time are the panels in the ceiling that emit brilliant white light, illuminating these spaces there were pitch dark before. Here there is no need of Alpha-47's light spell. The area spreads to the left and right, but passage there is choked with all form of rubble and detritus, and the only way forward is a second door.

As you slide open the second door, there is a metal guardian there, standing on four legs. When the group was here before, this drone was immobile, but now it whirls slowly as the door opens. It's scanning features seem to take your measure, but it does not move to engage you...yet.

See the new map linked at the top showing the more metallic environment.


Female Frozen Wind Kitsune Monk 2 | HP: 30/30 | AC: 20 | Fort +7; Ref +10; Will +6 | Perception +4; Low-light Vision | Speed 25 ft. | Hero Points: 1 | ◆ ↺ ◇

Seoli looks around in awe at the sudden shift in surroundings, "Wow... Strange metals is right. I don't think I've ever seen a buildin' made entirely outta metal before," she glances up at the light-emitting panels. Underestimating their brightness, she winces and shields her eyes before quickly returning her gaze forward.

As the second door opens and the machine inside slowly turns toward the group, Seoli tilts her head in curiosity, "Huh, what's that?"

"Not really liking how many sharp bits it's got on it..." she whispers to her companions.

"Um... Hello?" she gives a friendly wave and greets the strange metal... creature?


The metal thing spins its "eye" to look at Seoli as she speaks. It responds in a squawky, static filled mechanical voice that cuts in and out with a beep and a screech. The voice is in a language that only a few can make out anything from.

Androffin:
"Repair Drone X53...malfunction...protect the ship...intruders...last warning."

There is another loud squawk and then it silence.


Android Cleric 2| HP: 15/26 |AC:16 | Fort: +5, Refl: +6, Will: +10 | Perc: +8, Low-Light Vision | Speed 25ft | ◆ ↺ ◇ Spells Prepared 1st 3/3 | Focus pts 0/2| Healing Font: 4/4 | Hero Points 1/1| Buffs:

Looking to Karina, "Did you catch all that? It seems to be speaking Androffin," Turning to the others before engaging the metal construct, "This was here last time but it was not awake, things have changed,"

Looking to the metal construct, speaking in Androffin, "We are not intruders, we are looking for a human male, have you seen any others?"


Female Human L2 Mastermind Rogue. HP 26/26|AC 19|Fort +5|Ref +10|Will +8|Init +8|Per +8|Speed 25|DC 18|Hero Points: 3

While Alpha talks to the creature, Raika studies it carefully.

Recall Knowledge for Weaknesses as a priority. No matter what skill I need, it's at +6


The visual sensor of the drone turns to Alpha-47, and the verbal response is again broken up and filled with static and again in Androffin.

Androffin:
"Cannot process...intruders...final warning."

You may not have to understand as you see the drone lowers its stance, and brings its appendages forward in a threating way.


Female Elven Barbarian 2 / Dandy | Perc +6 (darkvision) | Speed: 30' | HP: 32 | AC: 19 | Fort: +7 Ref: +5 Will: +6 | Hero Points: 1 | ◆ ◇ ↺

"I don't know what it and you're talking about, but it clearly doesn't work." Efni says while readying her hammer.


Female Frozen Wind Kitsune Monk 2 | HP: 30/30 | AC: 20 | Fort +7; Ref +10; Will +6 | Perception +4; Low-light Vision | Speed 25 ft. | Hero Points: 1 | ◆ ↺ ◇

"I think you made it mad, Alph," Seoli gives a nervous laugh as she takes up a fighting stance, "Here's hopin' I don't break my hand if I end up havin' to punch it."


Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 1 | ◆ ↺ ◇

"All I caught was drone, intruders, and ship. As in. In the air. The word is used for vehicles in the air. What did we do different than last time? Perhaps the investigation tipped it off? Don't touch anything else, and let's see if it gets mad." Karina says.


Raika looks the drone over, and while she has never really dealt with such a creature before, she has heard of those who have. The story that first comes to mind is a wizard who electrified the construct, and that seemed to fry the mechanisms inside, doing more damage than expected.

This model has weakness electricity 5. Will give the group one more day to do something to prevent the hostile actions or fight.

Secret Checks:

Raika: 1d20 + 6 ⇒ (19) + 6 = 25


Female Human L2 Mastermind Rogue. HP 26/26|AC 19|Fort +5|Ref +10|Will +8|Init +8|Per +8|Speed 25|DC 18|Hero Points: 3

"If we have to fight it, anyone who can should use electrical spells." Raika quickly tells the group.


Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 1 | ◆ ↺ ◇

"I can if need be," Karina adds. "Seemed to work well on the broken robot"


As Karina says this last, the repair drone swings into action to defend its location from intruders. It bleeps and bloops wildly and then moves to attack.

Initiative:

Drone: 1d20 + 8 ⇒ (11) + 8 = 19
Karina: 1d20 + 4 ⇒ (16) + 4 = 20
Seoli: 1d20 + 4 ⇒ (10) + 4 = 14
Efni: 1d20 + 6 ⇒ (6) + 6 = 12
Alpha: 1d20 + 8 ⇒ (11) + 8 = 19
Bahir: 1d20 + 5 ⇒ (11) + 5 = 16

Used Raika's Recall Knowledge roll for her initiative this time, FYI


Active Drone - Round 1

25 Raika
20 Karina
19 Drone
19 Alpha-47
16 Bahir
14 Seoli
12 Efni

Raika and Karina may act first in this round. The drone has not attacked but its actions have declared its intent is hostile.


Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 1 | ◆ ↺ ◇

Karina commands her instruments to move with a conductors baton as the lute maneuvers towards the robot to cover the area in dazzling snow (Independent, blue square), the viol in her other hand stands upright and scissor-walks with its bow toward the robot (Spirit Object, Red Inverted Triangle), and electricity arcs from her baton to the robot (Electric Arc)

Electric Arc (DC 18): 2d4 ⇒ (2, 3) = 5


Female Human L2 Mastermind Rogue. HP 26/26|AC 19|Fort +5|Ref +10|Will +8|Init +8|Per +8|Speed 25|DC 18|Hero Points: 3

Raika snaps her bow up, shoots, then darts to the side around the corner.

Action 1: Strike.

Bow shot: 1d20 + 8 ⇒ (12) + 8 = 20 for Piercing: 1d6 ⇒ 3 and if applicable Precision: 1d6 ⇒ 2 for sneak attack.

Action 2: Stride, Action 3: Hide


Active Drone - Round 1 - continued

25 Raika
20 Karina
19 Drone
19 Alpha-47
16 Bahir
14 Seoli
12 Efni

Raika snaps a shot at the drone, scoring a hit, but the arrows seems to clang harmlessly off the metal hide of the creature. The arrow does not seem to damage the drone at all.

Karina's instruments take on a life of their own, perhaps surprising her new teammates, one creating a burst of snow near it, and the other moving to engage the robot of its own volition.

Moving out of the snowy space, and adjacent to Alpha-47, the creature keeps squawking out load, but the garbled transmissions are unintelligible. Then it quickly swings a metal appendage at the android, slugging him a good one with a loud metallic thunk. On the top of the creature, a small hatch opens, and a metallic net flies out and wraps around Karina, engulfing her.

Alpha takes 11hp dmg. Karina is off-guard and takes a 10ft movement speed penalty until she Escapes or the net is removed. Rest of the party is up for Round 1, and Raika and Karina can also post Round 2 actions (which will be adjudicated after the round ends

Drone Reflex DC18: 1d20 + 7 ⇒ (13) + 7 = 20 success
Drone fist vs alpha: 1d20 + 11 ⇒ (7) + 11 = 18 hit
Bludgeoning Dmg to Alpha: 1d6 + 6 ⇒ (5) + 6 = 11
Net vs Karina, MAP: 1d20 + 9 - 5 ⇒ (15) + 9 - 5 = 19


Female Elven Barbarian 2 / Dandy | Perc +6 (darkvision) | Speed: 30' | HP: 32 | AC: 19 | Fort: +7 Ref: +5 Will: +6 | Hero Points: 1 | ◆ ◇ ↺

"Get out of our waaaaaaaay!" Efni crys the moment diplomacy fails.

◇Quick-Tempered

With a quick motion she brings one her large legs up high, as if she were to kick the robot, but it was a fake!

Feint: 1d20 + 9 ⇒ (6) + 9 = 15

After the fake kick, she finishes the pirouette and swings with her Maul.

Maul attack: 1d20 + 9 ⇒ (7) + 9 = 16
Bludgeonig Damage, Raging: 2d12 + 10 ⇒ (6, 3) + 10 = 19
Maul attack: 1d20 + 9 - 5 ⇒ (12) + 9 - 5 = 16
Bludgeonig Damage, Raging: 2d12 + 10 ⇒ (3, 8) + 10 = 21


Female Frozen Wind Kitsune Monk 2 | HP: 30/30 | AC: 20 | Fort +7; Ref +10; Will +6 | Perception +4; Low-light Vision | Speed 25 ft. | Hero Points: 1 | ◆ ↺ ◇

"Kinda a tight space to be fightin'..."

Seoli squeezes her way past Alpha and Efni and through the door to get into position next to the robot.

◆ Stride
◆ Flurry of Blows: If both attacks connect, the damage is combined for the purposes of applying resistances or weaknesses.
Unarmed Attack 1: 1d20 + 8 ⇒ (2) + 8 = 10
Unarmed Attack 2: 1d20 + 4 ⇒ (17) + 4 = 21
Unarmed Damage: 1d6 ⇒ 4 + 1d6 ⇒ 1 bludgeoning


Active Drone - Round 1 - continued

25 Raika
20 Karina (netted, speed reduction, off-guard)

19 Drone (2hp dmg)
19 Alpha-47 (15/26hp remain)
16 Bahir

14 Seoli
12 Efni

With her blood rising, Efni makes a pair of powerful attacks after feinting a kick. She is a bit disappointed when the drone does not flinch at her fake assault, and then is quite frustrated when her maul attacks slip off the metal hide without making solid enough contact to damage the machine.

Seoli slips inside to close to melee range also, attacking open-handed against the metal machine. Her first blow is turned aside by the robot arm, and while the second slams the metallic outer shell, it does not seem to damage the automaton at all.

Feint failed and the mighty attacks missed. Seoli did hit with one, but no visible damage. Alpha and Bahir are pending round 1 still, while Raika and Karina can post Round 2 actions as they see fit.


Android Cleric 2| HP: 15/26 |AC:16 | Fort: +5, Refl: +6, Will: +10 | Perc: +8, Low-Light Vision | Speed 25ft | ◆ ↺ ◇ Spells Prepared 1st 3/3 | Focus pts 0/2| Healing Font: 4/4 | Hero Points 1/1| Buffs:

stumbling back to create some space but unphased by the damage, "The creature has become quite hostile, seems the best thing to do would be to dismantle it for now, then we can fix it later,"

Alpha then will cast guidance on Karina.

Can I spend an action to take the net off of her?


Alpha-47 wrote:
Can I spend an action to take the net off of her?

Yes, it can be removed by someone else with an action, and no check is needed


Android Cleric 2| HP: 15/26 |AC:16 | Fort: +5, Refl: +6, Will: +10 | Perc: +8, Low-Light Vision | Speed 25ft | ◆ ↺ ◇ Spells Prepared 1st 3/3 | Focus pts 0/2| Healing Font: 4/4 | Hero Points 1/1| Buffs:

I do that with my last action then, thank you!


Female Human L2 Mastermind Rogue. HP 26/26|AC 19|Fort +5|Ref +10|Will +8|Init +8|Per +8|Speed 25|DC 18|Hero Points: 3

Raika steps back out and takes a shot at the creature.

Action 1: Stride. Action 2: Strike.

Bow: 1d20 + 8 ⇒ (16) + 8 = 24 for Piercing: 1d6 ⇒ 2 and, should I be hidden from it thanks to my Hide last round, Precision: 1d6 ⇒ 1

She then studies it, trying to find out more about it.

Action 3: RK at +6 looking for Resitances, which I'd call out to the group.


Active Drone - Round 1 - concluded

25 Raika
20 Karina (netted, speed reduction, off-guard)
19 Drone (2hp dmg)
19 Alpha-47 (15/26hp remain)
16 Bahir
14 Seoli
12 Efni

Alpha stumbles backwards from the robot making room in the front line. It then casts a guiding spell on Karina and helps her remove the polymer net, freeing her movement.

Bahir steps into the open gap and, breathing deeply, swings his stick-like spear at the foe. The exemplar then channels even more electrical energy down the stick into the robotic enemy. The drone starts smoking as energy is poured into it, and the bleeping sound becomes a shrill shriek that ends abruptly.

End of Round 1

Bahir's strikes do electrical damage which the drone is weak against, so they effect is magnified. The net is off Karina now.

Bahir Spear, noble branch, electrical: 1d20 + 8 ⇒ (10) + 8 = 18 hit
Piercing Dmg to Drone: 1d8 + 4 ⇒ (4) + 4 = 8 +2 electrical
Noble Branch dmg, electrical: 1d6 ⇒ 2


Active Drone - Round 2

25 Raika
20 Karina (guidance active)
19 Drone (19hp dmg)
19 Alpha-47 (15/26hp remain)
16 Bahir
14 Seoli
12 Efni (raging)

Raika pops out from hiding and fires her bow at the smoldering drone. Her arrow strikes it dead center, but again it clangs off, not even scratching the surface. She studies it carefully, frustrated at the ineffectiveness of her arrows.

Raika:
It seems pretty evident that the metal hull of the drone makes it resistant to physical damage of any normal kind. Resist physical dmg 5 in game terms

Karina, now free of the net, and with guidance pending, is up now.

Secret Checks:

Raika RK: 1d20 + 6 ⇒ (16) + 6 = 22


Female Human L2 Mastermind Rogue. HP 26/26|AC 19|Fort +5|Ref +10|Will +8|Init +8|Per +8|Speed 25|DC 18|Hero Points: 3

"Physical attacks will do little or nothing to it!" Raika calls out to the group.


Female Human Witch 2| HP 22/22 | AC: 16 (18) | Fort: +5; Ref: +6; Will: +6 | Init: +8 | Per +4 | Stealth +2 | Intimidate +6 | Spd 25 ft. | Hero Points: 1 | ◆ ↺ ◇

"I need something to do other than cast spells!"

Karina, finally, gets to attack with all her might, seeing as the Kasatha earlier never got cornered.

First, she sends more electricity out at the creature.
Electricity Damage: 2d4 ⇒ (4, 2) = 6

Then, though she doubts it will do anything, she commands her viol to attack as well, the instrument smashing opposite the electricity.

Attack, Guidance: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Damage (B): 2d4 ⇒ (4, 2) = 6


Active Drone - Round 2 -continued

25 Raika
20 Karina
19 Drone (19hp dmg)
19 Alpha-47 (15/26hp remain)
16 Bahir
14 Seoli
12 Efni (raging)

Karina spams another electric arc frying more of the components of the drone. But even with divine guidance, her viol's physical attack misses.

As the others watch, smaller more dexterous appendages appear from inside the drone, and start doing small welding or repair work of some kind on the injuries it has sustained and soon the smoldering ends, and the drone seems to right itself somewhat. It then swings its heavy limbs at Seoli, smashing the kitsune in the midsection, knocking the wind from her and maybe cracking a rib.

Seoli gets hit for 12hp and is at 18/30hp. All the party is up, but Raika and Karina will be posting Round 3 actions that will settle after Round 2 ends.

Drone DC18 Reflex: 1d20 + 7 ⇒ (12) + 7 = 19 success for half
Drone healing: 1d10 ⇒ 6
Drone Fist vs Seoli: 1d20 + 11 ⇒ (14) + 11 = 25 hit
Bludgeoning Dmg Vs Seoli: 1d6 + 6 ⇒ (6) + 6 = 12


Female Elven Barbarian 2 / Dandy | Perc +6 (darkvision) | Speed: 30' | HP: 32 | AC: 19 | Fort: +7 Ref: +5 Will: +6 | Hero Points: 1 | ◆ ◇ ↺

Efni tries to move past the drone. This might confuse it more than my kick

Maul attack: 1d20 + 9 ⇒ (14) + 9 = 23
Bludgeonig Damage, Raging: 2d12 + 10 ⇒ (11, 12) + 10 = 33
Maul attack: 1d20 + 9 - 5 ⇒ (12) + 9 - 5 = 16
Bludgeonig Damage, Raging: 2d12 + 10 ⇒ (11, 4) + 10 = 25

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