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Olnik, You act in the order you post in block initiative
Fort (Knight, Swarm): 1d20 ⇒ 31d20 ⇒ 6
Success, Failure
Swarm Weakness: area 6
Olnik blasts some of the locusts out the sky, but the knight is truly hardy.
Meadow's first throw lands in the middle of the swarm and scatters it.[/ooc]
Swarm Weakness: splash 6
Estes punches the night, and Sparkin throws force darts.
Meadow still has one action left since the swarm was destroyed by the frist attack.
⬤ Antechamber Round 1 ⬤
Party Condition(s): Rallying Anthem Round 1 of 3 - (+1 status bonus to AC/saving throws, and resistance to physical damage)
Terrain Feature(s): Stairs are difficult terrain
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Charlies [ooc](AC 24) (HP 86/86) |
⠀⠀⠀Estes (AC 24) (HP 86/86) |
➤ Meadow (AC 24) (HP 74/74) |
⠀⠀⠀Silence (AC 23) (HP 52/52) |
Sparkin Spellrig (AC 18) (HP 58/58) |
Olnik Shadowstone (AC 21) (HP 64/64) |
Red Swarm (HP -) |
Green Swarm (HP -53) |
Black Knight (HP -48) |
Shayla Quickfingers (AC 24) (HP 74/74) |
Bulak the Wanderer (AC 23) (HP 82/82) |

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The swarm moves to bite Estes.
◆ Fly
◆ Swarming Bites Piercing: 2d8 + 2 ⇒ (7, 8) + 2 = 17 DC 22 basic Reflex
◆ Swarming Bites Piercing: 2d8 + 2 ⇒ (2, 1) + 2 = 5 DC 22 basic Reflex
The knight moves and raises their scythe.
◆ Stride
◆◆ Cutting Plague Piercing: 7d6 + 4 ⇒ (5, 5, 3, 6, 3, 5, 2) + 4 = 33 DC 24 basic Reflex
Cooldown: 1d4 ⇒ 4
⬤ Antechamber Round 1-2 ⬤
Party Condition(s): Rallying Anthem Round 1 of 3 - (+1 status bonus to AC/saving throws, and resistance to physical damage)
Terrain Feature(s): Stairs are difficult terrain
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Charlies: DC 24 Reflex vs 33 ❗
❗ Estes: DC 22 Reflex vs 17; DC 22 Reflex vs 5 ❗
❗ Sparkin Spellrig: DC 24 Reflex vs 33 ❗
❗ Olnik Shadowstone: DC 24 Reflex vs 33 ❗
❗ Shayla Quickfingers: DC 24 Reflex vs 33 ❗
❗ Bulak the Wanderer: DC 24 Reflex vs 33 ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Charlies (AC 24) (HP 86/86) |
➤⠀⠀⠀Estes (AC 24) (HP 86/86) |
➤ Meadow (AC 24) (HP 74/74) | Hunting Black Knight |
⠀⠀⠀Silence (AC 23) (HP 52/52) |
➤ Sparkin Spellrig (AC 18) (HP 58/58) |
➤ Olnik Shadowstone (AC 21) (HP 64/64) |
Red Swarm (HP -) |
Green Swarm (HP -53) |
Black Knight (HP -48) | Cutting Plague Cooldown 4 |
➤ Shayla Quickfingers (AC 24) (HP 74/74) |
➤ Bulak the Wanderer (AC 23) (HP 82/82) |

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Reflex: 1d20 + 14 ⇒ (6) + 14 = 20
Shayla screams in pain as what feels like hundreds of needles hits her. She growls and concentrates and points at the knight. A green blob shoots at them.
Caustic Blast, 30' range, 5' burst: 1d20 + 10 ⇒ (3) + 10 = 13 for Acid Damage; DC 20 Reflex for half: 2d8 ⇒ (7, 6) = 13 Critical Hit: Double Damage; 2 persistent acid on Reflex Crit Fail
Caustic Blast, 30' range, 5' burst, HP, Vestments: 1d20 + 10 ⇒ (18) + 10 = 28
Much better
Her arm then pumps once and a hatchet flies at the knight...
+1 Striking Hatchet, MAP, Agile, 20' range, 2nd Range Increment: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10
missing the knight by a mile and Estes by inches.
"Oops"
◈◈ Caustic Blast
◈ Whiff

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Reflex: 1d20 + 8 ⇒ (20) + 8 = 28
Sparkin lets the wave of plague wash over him, harmlessly.
He lets healing wash over his injured party member.
Time to post now, but I'll heal whomever is the most hurt after Reflex saves are resolved.
heal III: 3d8 + 24 ⇒ (1, 6, 5) + 24 = 36

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Reflex save w/ rallying anthem: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Well, at least I missed a critical failure ... Don't forget the +1 to saves and resistance 1 versus physical damage
What is the white cone we're standing in on the map? Is that an effect that's in place?

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What skill to do a Recall Knowledge on the Black Knight? I have +12 on Society, Religion, and Nature, and assume it would be one of those ...
Olnik tries to consider any tales he may have heard about a creature such as this.
◆ Recall Knowledge: 1d20 + 12 ⇒ (1) + 12 = 13
Well, nevermind that ...
Confused by whatever odd information he gleans from his stories, he decides to go with something that can hardly fail. He bangs his drum, and two blasts of force fly out, targetting the knight.
◆◆ Cast a Spell: Level 1 magic missile from drums of war (-1 charge)
magic missile damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9

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Charlies: DC 24 Reflex w Rallyign Anthem: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32 vs 33 damage Phew!
Estes: DC 22 Reflex w Rallyign Anthem: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16 vs 17 damage Ouch!
Estes: DC 22 Reflex w Rallyign Anthem: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 vs 5 damage
Estes removes himself from wwarm's space to move next to his target, while Charlies goes closer.
◆ Tandem Movement (Estes might trigger Reactive Strike from Black Knight)
Charlies continues to protect the angel while the angel gives the Black Knight a holy punch!
+1 Striking Vitalizing Fist (Primary) Attack: 1d20 + 15 ⇒ (5) + 15 = 20
Damage w Boost Eidolon: 2d8 + 4 + 4 ⇒ (6, 1) + 4 + 4 = 15 bludgeoning damage, 1d6 persistent vitality damage vs undead (and Enfeebled 1 on Crit Hit), and 1 spirit damage (from Hallowed Strikes) vs unholy creatures or those with weakness to spirit damage
◆ Act Together (◆ Protect Companion (+1 to AC of Estes), ◆ Strike)
↺ Life Block (reduce triggering damage to Estes by 20, Charlies loses 10 HP)
Charlies strengtens the link between him and Estes to give the angel continuous healing.
◆ Lifelink Surge (Estes gains Fast Healing 6 for 4 rounds)

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reflex: 1d20 + 13 ⇒ (3) + 13 = 16
Bulak moves, hunts prey (one action) and hits the Black Knight.
Striking Halberd: 1d20 + 14 ⇒ (11) + 14 = 25
bludgeoning: 2d10 + 4 ⇒ (5, 1) + 4 = 10
precision: 1d8 ⇒ 7

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quick draw lesser bottled lightning vs black: 1d20 + 14 ⇒ (15) + 14 = 29
damage, electrical: 1d6 ⇒ 1 +1 electrical splash.
quick draw lesser acid flask vs black, flat footed: 1d20 + 14 - 5 ⇒ (3) + 14 - 5 = 12
damage=1 acid +1 splash +1d6 persistent acid damage
precision: 1d8 ⇒ 6 extra damage on the first hit.
"Ha! Take that you big goofy-looking bug knight"
diplomacy vs black, bon mot: 1d20 + 12 ⇒ (9) + 12 = 21
bon mot
◆ quick draw, ◆ quick draw, ◆ bon mot
Looks like a total of 8 damage to black and 1 electrical splash damage to everyone around black and maybe 1 acid to black unless 12 is a critical miss. Black will be flat footed until the start of Meadow's next turn. The splash will probably trigger red's weakness.

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Shayla sprays acid on the remaining opponents.
Reflex (knight, swarm): 1d20 ⇒ 131d20 ⇒ 20
Success, Critical Success
The knight is splashed, but the swarm seems to fly out of the burst and is unharmed.
Sparkin heals Shayla.
Olnik hits the knight with some force missiles.
Charlies flings a spell while Estes misses with his punch.
Bulak likewise misses, but not by as much.
The knight is hit with electricity and the swarm receives the splash.
Meadow's acid flask misses everything.
Her quip has no effect. Failure
The swarm goes after new targets
◆ Stride
◆ Swarm Attack Piercing: 2d8 + 2 ⇒ (1, 6) + 2 = 9
◆ Swarm Attack Piercing: 2d8 + 2 ⇒ (2, 6) + 2 = 10
The Knight strikes twice at Bulak before retreating.
◆ Strike Scythe: 1d20 + 19 ⇒ (5) + 19 = 24
Slashing: 2d6 + 10 ⇒ (2, 5) + 10 = 17
◆ Strike Scythe: 1d20 + 19 - 5 ⇒ (1) + 19 - 5 = 15
◆ Stride
⬤ Antechamber Round 2-3 ⬤
Party Condition(s): Rallying Anthem Round 2 of 3 - (+1 status bonus to AC/saving throws, and resistance to physical damage)
Terrain Feature(s): Stairs are difficult terrain
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard
BEFORE YOUR TURN
❗ Charlies: DC 22 basic Reflex vs 9, DC 22 basic Reflex vs 10 ❗
❗ Olnik Shadowstone: DC 22 basic Reflex vs 9, DC 22 basic Reflex vs 10 ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Charlies (AC 24) (HP 69/86) |
➤⠀⠀⠀Estes (AC 24) (HP 69/86) | Protect Companion, Fast Heal 6 (4 rounds) |
➤ Meadow (AC 24) (HP 74/74) | Hunting Black Knight |
⠀⠀⠀Silence (AC 23) (HP 52/52) |
➤ Sparkin Spellrig (AC 18) (HP 58/58) |
➤ Olnik Shadowstone (AC 21) (HP 32/64) |
Red Swarm (HP -7) |
Green Swarm (HP -53) |
Black Knight (HP -65) | Cutting Plague Cooldown 3, OG 1 round |
➤ Shayla Quickfingers (AC 24) (HP 74/74) |
➤ Bulak the Wanderer (AC 23) (HP 34/82) | Hunting Black Knight |

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Reflex save w/ rallying anthem: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Spending Hero Point on that
Reflex save re-roll w/ rallying anthem: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Reflex save w/ rallying anthem: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
10 damage total. Will post more when on computer instead of phone.

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Olnik bolts across the room and bangs his drum again, blasting a sonic burst at the feet of the knight, again catching both the knight and the swarm in it.
◆ Stride
◆◆ Cast a Spell: level 3 sound burst
sound burst damage (sonic, area): 3d10 ⇒ (9, 1, 10) = 20 DC 22 Fortitude save

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DC 22 basic Reflex save: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 vs 9 damage Success
DC 22 basic Reflex save: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13 vs 10 damage
Hero Point! DC 22 basic Reflex save: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28 vs 10 damage Success
Charlies gets out of the swarm's space while Estes follows Black Knight. Charlies continues to protect the eidolon while Estes gives Black Knight some holy punches!
◆ Tandem Movement
◆ Act Together (◆ Protect Companion (+1 to AC of Estes), ◆ Strike)
↺ Life Block (reduce triggering damage to Estes by 20, Charlies loses 10 HP)
◆ Strike

Estes, Charlies' Angel |

Estes tries to land some holy punches at Black Knight's face!
+1 Striking Vitalizing Fist (Primary) Attack: 1d20 + 15 ⇒ (4) + 15 = 19 vs Black Knight
Damage w Boost Eidolon: 2d8 + 4 + 4 ⇒ (6, 7) + 4 + 4 = 21 bludgeoning damage, 1d6 persistent vitality damage vs undead (and Enfeebled 1 on Crit Hit), and 1 spirit damage (from Hallowed Strikes) vs unholy creatures or those with weakness to spirit damage
+1 Striking Vitalizing Fist (Primary) Attack, MAP: 1d20 + 15 - 5 ⇒ (14) + 15 - 5 = 24 vs Black Knight
Damage w Boost Eidolon: 2d8 + 4 + 4 ⇒ (6, 4) + 4 + 4 = 18 bludgeoning damage, 1d6 persistent vitality damage vs undead (and Enfeebled 1 on Crit Hit), and 1 spirit damage (from Hallowed Strikes) vs unholy creatures or those with weakness to spirit damage

Silence the Owl |

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"Hey! Stupid bug night. You dropped your wallet over there you big dummy!" Meadow points to a spot on the floor. She then launches a pair of arrows at the black-clad figure
deception, create a diversion: 1d20 + 10 ⇒ (5) + 10 = 15
Hunted Shot-shortbow vs black, Off guard?: 1d20 + 15 ⇒ (15) + 15 = 30
piercing: 2d6 ⇒ (1, 4) = 5
deadly?: 1d10 ⇒ 7
Hunted Shot-shortbow vs black, Off guard?: 1d20 + 15 - 5 ⇒ (16) + 15 - 5 = 26
piercing: 2d6 ⇒ (5, 3) = 8
deadly?: 1d10 ⇒ 7
precision: 1d8 ⇒ 2 extra damage on the first hit.

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Spark sends a blast of divine energy at the knight, then steps back away from the swarm.
Cast divine lance, Step
divine lance vs OG: 1d20 + 11 ⇒ (13) + 11 = 24 for spirit/holy: 4d4 ⇒ (2, 4, 4, 1) = 11

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Shayla again focuses and attempts to blast the swarm with acid.
Acid Damage; DC 20 Reflex for half: 2d8 ⇒ (4, 3) = 7 2 persistent acid on Reflex Crit Fail
She then pulls out an axe and hurls it at the swarm.
+1 Striking Hatchet, MAP, Agile, 20' range: 1d20 + 11 ⇒ (3) + 11 = 14 for Slashing Damage: 2d6 + 3 ⇒ (3, 3) + 3 = 9 Critical Hit: Double Damage + Crit Specialization
◈◈ Caustic Blast
◈ Strike

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It's simple for Bulak, move and stab twice with hunted prey on Black Knight.
Striking Halberd: 1d20 + 14 ⇒ (1) + 14 = 15
bludgeoning: 2d10 + 4 ⇒ (5, 5) + 4 = 14
precision: 1d8 ⇒ 2
Striking Halberd: 1d20 + 9 ⇒ (14) + 9 = 23
bludgeoning: 2d10 + 4 ⇒ (4, 10) + 4 = 18
precision: 1d8 ⇒ 2

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Fort (Knight, Swarm: 1d20 ⇒ 41d20 ⇒ 13
Success, Success
Estes first strike misses, but the second only hits due to being off-guard.
Meadow hit with two arrows and Sparkin also takes advantage of the lack of mobility, which causes the locust knight to fall.
The swarm, no longer beholden to the knight, disperses.
Out of Combat.
Estes (86/86 HP)
Meadow (74/74 HP)
Silence (52/52 HP)
Sparkin Spellrig (58/58 HP)
Olnik Shadowstone (25/64 HP)
Shayla Quickfingers (74/74 HP)

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If we have 10 minutes
Shayla steps up to Bulak and patches her up as best she can.
Healing, Assurance DC 20: 2d8 + 10 ⇒ (4, 5) + 10 = 19

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I need 39 points of healing myself, it looks like. I have some healing spells I can burn, but if someone wants to Treat Wounds while Shayla is working on Bulak, I'll be able to save some spells.

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Depending on how much time we have Shayla can heal Olnik as well
Olnik Healing DC 20: 2d8 + 10 ⇒ (1, 7) + 10 = 18

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If they have ample time, Charlies will also mend Olnik's wounds and Refocuses.
DC 20 Medicine to Treat Wounds: 1d20 + 13 ⇒ (17) + 13 = 30 for Olnik Crit Success
Healing: 4d8 + 10 ⇒ (5, 8, 8, 6) + 10 = 37 HP for Olnik
Healing: 2d8 ⇒ (8, 1) = 9 HP for Olnik

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Olnik is gracious as he accepts Charlies' healing while Shayla is healing Bulak, and is impressed by the human's healing skills. "Very nice," he mutters as he flexes the wounded arms and legs.
He then also rests for a bit to refocus.
So ... 20 minute rest total, unless anyone needs longer than that?

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While resting up, Olnik investigates the corpse of the locust knight, to see if he can figure out anything about the being ... or to find useful salvage among his loot.

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The locust knight’s chitin dagger is an unusual object that would catch the eye of many collectors. Treasure
The scythe seems rather mundane other than its unusual construction but this might be more useful as evidence rather than loot.
Once you've rested and are ready to continue, you reach the main hall.
An ornate armillary sphere takes up most of the central hall, magically encircled by celestial objects carved from enormous gems. Twinkling planets gleam as they circle the solid gold sun, moving lazily amongst tiny floating stars. The rest of the hall leads to several smaller hallways and staircases of cool stone.
Critical Success

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Perception: 1d20 + 14 ⇒ (3) + 14 = 17
Olnik glances around but notices nothing of interest besides the obvious.

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perception DC21[/dice: 1d20 + 13 ⇒ (18) + 13 = 31
Meadow signals for the group to halt and pull back towards the entrance.
"So there are tracks headed to three areas. More activity in that direction and less to those two but there's a problem. There's some kind of sensor on the floor near the sphere over there in the center."
Meadow will hunt prey on one set of blue tracks if possible.

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Olnik frowns. "Magical sensor, I assume? I could try to dispel it. Might set it off, but might give us an element of surprise if it works."

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Perc: 1d20 + 11 ⇒ (2) + 11 = 13
Nope

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Charlies and Estes wait for their allies action on the sensor.
"Or maybe we should learn what kind of sensor is that first. At least we could know what to really do before we set it off."
Charlies only has Religion +13.

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Is there some way to find out what kind of sensor it is? Is it a trigger to a trap, or a scrying sensor of some kind? I'll try an Occultism check to identify magic. I don't imagine Oddity Identification applies here, but I do have that modifier if needed ...
Occultism: 1d20 + 11 ⇒ (5) + 11 = 16

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Shayla attempts to disable the sphere.
Thievery(E): 1d20 + 14 ⇒ (18) + 14 = 32
With casual efficiency, Shayla disarms the sphere with a cheeky grin.
"Child's play!"

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Olnik tries to figure out how Shayla disabled the sphere from rotating without walking within 10 feet of it, but shrugs. Such is the way of rogues. Not called Quickfingers for nothing!
With the trap disabled, he looks over the sphere to try to figure out its function, if it has any.

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I agree going to Orange.
Charlies is ready to follow the gnome after she is done with the sphere identification.

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Bulak will follow you all going to Orange. Crafting is absolutely not her strong suit either.