[Gameday XIII] GM PaleDim's PF2 #3-18: Dacilane Academy's Delightful Disaster

Game Master PaleDim

RPG Chronicles | Macros | Maps and Handouts


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Vigilant Seal

M Dwarf Redeemer Champion 3 | AC21/23 HP 49/49 Shield 30/30 | F+10 R+6 W+8 Per+6 | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10'

"Well, we're not really there. Let's search the restricted area like Yuan Wu said."

Horizon Hunters

Billy agrees, adding, It is only illegal if we get caught"


Spell & AoE Templates | 3-18: gameplay, maps | ◆◇↻♥️⛨☐☑

A8 RESTRICTED SECTION

This locked room holds sensitive personnel records. While they probably make for interesting gossip in Pathfinder circles, they certainly don't advance the current phase-shifted situation.

Situation:


A1 Main hall: helped the students identify the plaques to complete an assignment
A2 Conference Room: discovered Handout #3: In Case of Planar Emergency on the desk
A3 Kitchen: neutralized a cooking disaster for Geltra and Hari
A4 Battleground: put on an athletics display for Tels and Vim, fought back intruding voidworms
A5 Courtyard: The fountain here is a possible source of water for the Material Failsafe
A6 Armory: contains steel shields which which can be used for the Material Failsafe
A7 Library: talked Alec out of breaking into A8, fought off Grimples (fey gremlins), romance novel used to communicate from beyond with you (partial message: “Failsafe, bring")
A8 Restricted Section Nothing useful found here.

ALSO Thevenin and Ghardak attempted to go to level 2 but were blocked by a Strange Door.
--------------------

Now you must decide how you want the students to help you. To gather the Material Failsafe items you've found? To open the door to the second level?

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

"We're still missing the lodestone, correct?"

Vigilant Seal

M Dwarf Redeemer Champion 3 | AC21/23 HP 49/49 Shield 30/30 | F+10 R+6 W+8 Per+6 | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10'

"I believe so. Maybe we can get them to bring it to us?"

Horizon Hunters

3-18 | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 3 | ◆◇↺ | AC 19 (20) | HP 41/41 | P +7, F +7, R +7, W +9 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (2/2) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

"We don't even know where it is, do we?"

I propose we get them to gather the other two items, and move upstairs with us.


Spell & AoE Templates | 3-18: gameplay, maps | ◆◇↻♥️⛨☐☑

You've got it Thevenin. You just need to Communicate from Beyond with the students (which requires a roll) for each thing you want them to do. Anyone in the party can try to help by communicating their own messages.

Reminder

Vigilant Seal

M Dwarf Redeemer Champion 3 | AC21/23 HP 49/49 Shield 30/30 | F+10 R+6 W+8 Per+6 | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10'

Ghardak tries to communicate with the students by moving a chair around.

Ath: 1d20 + 11 ⇒ (8) + 11 = 19

"Help us gather materials" etc etc.

Horizon Hunters

3-18 | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 3 | ◆◇↺ | AC 19 (20) | HP 41/41 | P +7, F +7, R +7, W +9 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (2/2) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

Collect the two items:
Communicate from Beyond (Diplomacy): 1d20 + 12 ⇒ (16) + 12 = 28
Communicate from Beyond (Diplomacy): 1d20 + 12 ⇒ (19) + 12 = 31

Open the door to the upstairs:
Communicate from Beyond (Diplomacy): 1d20 + 12 ⇒ (20) + 12 = 32

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

We are still missing the lodestone, correct? Maybe it was in a room we were in before we found the instructions...


Spell & AoE Templates | 3-18: gameplay, maps | ◆◇↻♥️⛨☐☑

Ghardak is very articulate with the chair, fully spelling out his vague message.


Hari | non-binary half-elf overachiever | helpful

Hari frowns.

What materials? I think we're done with our assignments.


Spell & AoE Templates | 3-18: gameplay, maps | ◆◇↻♥️⛨☐☑

Thevenin then adds more words. First describing the shield and water. Geltra retrieves a pitcher from the kitchen and fills it up at the fountain. Likewise Tels retrieves one steel shield, and they both arrive back in the main hall with their items. They give each other curious glances that clearly say Now what?

Thevenin's final message instructs the students to head up the stairs, and they open the door to the second level allowing you to pass through.


Spell & AoE Templates | 3-18: gameplay, maps | ◆◇↻♥️⛨☐☑

B. Woodsedge Lodge Upper Floor

Map updated!

Geltra and Tels stand by carrying their two items.

The environment upstairs in the lodge is decidedly more chaotic, with shifting patterns in the carpet that change color; strange smells of the ocean, swamp, and desert wafting through the level; and odd noises of all types ringing through the air. The windows are shuttered. Lanterns with continual flames illuminate the area, as on the lower floor.

What do you do now?

Vigilant Seal

M Dwarf Redeemer Champion 3 | AC21/23 HP 49/49 Shield 30/30 | F+10 R+6 W+8 Per+6 | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10'

"Looks like they're getting into even more trouble..." Ghardak says.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

"Well, we still need to find that lodestone. Start at one end and work around?"
He points around the corner where B1 is.


Spell & AoE Templates | 3-18: gameplay, maps | ◆◇↻♥️⛨☐☑

Eltis approaches the door to the first room in the corner that he indicated. The Strange Door seems oddly out-of-phase, he can sense it! Trying to pass through it, he gets a jarring feeling and suddenly...

GM Screen:
door: 1d8 ⇒ 4

He appears outside of the door to the room at the opposite (Southeast) corner of the level! Of course the rest of the party notices this but the students or none-the-wiser.

Horizon Hunters

I wonder if'fn they are openin' a portal to Hell. he inquires.

Horizon Hunters

3-18 | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 3 | ◆◇↺ | AC 19 (20) | HP 41/41 | P +7, F +7, R +7, W +9 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (2/2) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

"It looks like some kind of prank ... or trap!"

Thevenin will examine the door, see if there's some way to disable it.

Perception +7, Nature/Religion +7

Vigilant Seal

M Dwarf Redeemer Champion 3 | AC21/23 HP 49/49 Shield 30/30 | F+10 R+6 W+8 Per+6 | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10'

Ghardak takes a lot as well. Perc: 1d20 + 6 ⇒ (18) + 6 = 24

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

"Well. That was interesting."


Spell & AoE Templates | 3-18: gameplay, maps | ◆◇↻♥️⛨☐☑

Thevenin and Ghardak cannot directly figure out a way to interact with the door. However, they do recall that they just had the students open up a similar Strange Door to access this level!

I.e., communicate from beyond!

Horizon Hunters

3-18 | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 3 | ◆◇↺ | AC 19 (20) | HP 41/41 | P +7, F +7, R +7, W +9 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (2/2) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

"Open na noor!" Thevenin pleads with the children.

Diplomacy: 1d20 + 12 ⇒ (10) + 12 = 22

Horizon Hunters

He will try to use his thievery skills to once again communicate with the students to open the door
1d20 + 7 ⇒ (11) + 7 = 18


Spell & AoE Templates | 3-18: gameplay, maps | ◆◇↻♥️⛨☐☑

Thevenin convinces Geltra to open the first bedroom door...

B1–B7 BEDROOMS

This is a simple living quarters for the staff of the lodge, with little unusual about it. Hand-waving the functionally-identical rooms... Thevenin then gets the young kobold to proceed to open the doors to the subsequent six rooms and they are all also staff quarters. The only difference is the last chamber B7, which is set up to house visitors. Its wardrobe, footlocker, and side tables are empty.

Applying Billy's roll to A8...

B8 ARMELINE’S CHAMBER

A large bed covered in fine linens is the centerpiece of this well-furnished room, and a sturdy table surrounded by three chairs sits in its northeast corner. Several eye-catching curios rest on top of the room’s chest of draws, including a mirror with a gilded frame, a mother-of-pearl box holding talcum powder, and a polished lodestone more than a foot in diameter. Two lamps in wall sconces light the room and a thick carpet woven with a wayfinder pattern lays on the floor.

Looking at the room for long is disorienting: Shimmering images of the bed dance across the floor, loose papers float through the air in slow processions, and the walls ripple like a pond’s surface each time someone in the room takes a step. The pile of the carpet grows six inches deep in the course of a second, and then subsides back to normal.

GM Screen:

Yuan Wu's Occultism (T): 1d20 + 4 ⇒ (12) + 4 = 16
Ghardak's Occultism (U): 1d20 + 0 ⇒ (6) + 0 = 6
Thevenin Serkat's Occultism (U): 1d20 - 1 ⇒ (20) - 1 = 19

Yuan Wu and Thevenin determine that this room is the center of the chaotic forces that have plagued this field trip. They also realize that they’ll be unable to interact with whatever is inside the room unless they enter the room themselves, due to these powerful reality-warping effects.

Thandmere Krelsun lies on the bed, unconscious. The nearby gasps indicate to you that the students can also see him.

Everyone can also see a ghostly, serpentine creature wrapped tightly around his body. Disturbingly, the creature’s head appears plunged into Krelsun’s temple.

GM Screen:

Yuan Wu's Religion (T): 1d20 + 4 ⇒ (2) + 4 = 6
Ghardak's Religion (T): 1d20 + 6 ⇒ (4) + 6 = 10
Thevenin Serkat's Religion (T): 1d20 + 7 ⇒ (2) + 7 = 9
Eltis's Religion (T): 1d20 + 8 ⇒ (11) + 8 = 19

Nobody is immediately sure what it is. Its long tail hangs down over the side of the bed. The end of its tail is entirely on the same phase as you, appearing to emerge from a “ripple” in reality. It sways back and forth in the general direction of your party.

Do you enter the room?

Vigilant Seal

M Dwarf Redeemer Champion 3 | AC21/23 HP 49/49 Shield 30/30 | F+10 R+6 W+8 Per+6 | Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 20 | Marshal Aura 10'

Curious, Ghardak enters the room.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Eltis will also enter to get a better look at the creature.

He will try the obvious and try to talk to it.
"Greetings. Do you know what has caused this place to be out of phase?"

Horizon Hunters

3-18 | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 3 | ◆◇↺ | AC 19 (20) | HP 41/41 | P +7, F +7, R +7, W +9 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (2/2) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

Thevenin will enter, and announce, "Eww. That's gross."

Horizon Hunters

Did his roll do anything?


Spell & AoE Templates | 3-18: gameplay, maps | ◆◇↻♥️⛨☐☑
William "Billy" Antrium wrote:
Did his roll do anything?

Yes!

GM PaleDim wrote:
Applying Billy's roll to A8...

It got a student to open this final door.


Spell & AoE Templates | 3-18: gameplay, maps | ◆◇↻♥️⛨☐☑

Initiative:
Yuan Wu's Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Ghardak's Initiative: 1d20 + 6 ⇒ (9) + 6 = 15
William Billy Actium's Initiative: 1d20 + 6 ⇒ (9) + 6 = 15
Thevenin Serkat's Initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Eltis's Initiative: 1d20 + 8 ⇒ (10) + 8 = 18
BLUE Initiative: 1d20 + 10 ⇒ (6) + 10 = 16

​​vs BLUE: Exploit Vulnerability, esoteric lore: 1d20 + 8 ⇒ (19) + 8 = 27 ⇒ Success

Yuan Wu knows that this is a pelagastr tail. It has weakness to spirit damage. Weaknesses spirit 3 ("lawful" pre-remaster)

The creature pulls off of Thandmere and prepares for the Pathfinders' advance!

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
After Your Turn:
------------------

The bold may go

------------------
Round 1
------------------
Yuan Wu (2 actions after exploit)
Eltis
Thevenin
------------------
BLUE
------------------
Ghardak
Billy

Yuan Wu, Eltis, and Thevenin are up!

Vigilant Seal

NG (male) human thaumaturge 2 | HP 11/28 | AC 19 (+1 with shield) | F +7 R +5 W +6 | Perc +6 (E) | 25’ | focus points 1/1 | hero points 1/3 | Exploration: Scout | Active Conditions:

"I don't think it's friendly," Yuan Wu states grimly, glancing at Thandmere.

He shares what he knows of the creature as he rushes in, aligning his weapon with spiritual energy as he does so, and swings it down upon the worm.

vs blue: +1 asp coil: 1d20 + 8 ⇒ (10) + 8 = 18 slashing, implement's empowerment, spirit weakness: 1d6 + 3 + 2 + 3 ⇒ (2) + 3 + 2 + 3 = 10

◆ Exploit Vulnerability
◆ Stride
◆ Strike

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Eltis enters the room and sends a lance of lawful, er, I mean Spritual (I REALLY need to update all my characters) towards the nasty looking thing.

Stride.
Cast Divine Lance

divine lance: 1d20 + 7 ⇒ (10) + 7 = 17
lawfully spiritual damage: 2d4 + 3 ⇒ (3, 3) + 3 = 9


Spell & AoE Templates | 3-18: gameplay, maps | ◆◇↻♥️⛨☐☑

Yuan Wu finds the creature quite nimble, its shifting form dances away from his asp coil deftly. He can't tell if it phase shifted and let the coil pass through it or if it's really just that fast.

It has even less trouble with Eltis' divine lance.

Thevenin is still up!

Horizon Hunters

3-18 | Nonbinary (they/them) leaf leshy (Finadar) oracle (tempest) 3 | ◆◇↺ | AC 19 (20) | HP 41/41 | P +7, F +7, R +7, W +9 | Explore: Search | NV, 25' | Focus: 2/2 | Spells 1st (3/3) 2nd (2/2) | Curse: 0 | Hero: 1/3 | Active Conditions: sunbathing

My bad! I missed myself on the tracker.

Thevenin skips into the room and casts electric arc.

Electricity: 3d4 ⇒ (3, 2, 4) = 9
DC 19 basic Reflex save


Spell & AoE Templates | 3-18: gameplay, maps | ◆◇↻♥️⛨☐☑

GM Screen:
DC19 basic reflex: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
------------------

After the frustration of the creature dancing about and phase shifting in and out to dodge the prior attacks, Thevenin's arc of electricity connects with it, stopping it where it floats mid-air. It then seems to twitch and convulse for several moments in response.

It's tail begins to lose its current shape and shift, fold on itself, and twist. When it stops morphing, the shape of the tail looks like a lightning bolt, vaguely at first and then moreso the more you look at it.

It turns to Yuan Wu, whipping the tail at him...

GM Screen:
◆ tail slap, bludgeoning, spirit: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 301d12 + 3 + 2 ⇒ (3) + 3 + 2 = 81d4 ⇒ 1
and grab...
◆ Grapple (DC17 Athletics): 1d20 + 12 ⇒ (3) + 12 = 15
------------------

The tail rocks Yuan Wu's body, strangely he feels it all through and even to his extremities.

Crit! for 16 bludgeoning, 1 spirit damage

He notices just in time that the tail is trying to grapple onto his arm and shakes it off! failed grapple

Its body again begins to vibrate, still focused on Yuan Wu. It seems to be sending out some manner of waves... of phased reality? Of chaos?

GM Screen:
◆ Inflict Lesser Warpwave
effect: 1d8 ⇒ 1 ⇒ Clumsy 2 for 1 round
------------------

DC?? Yuan Wu Fortitude: 1d20 + 7 ⇒ (3) + 7 = 10 crit failure

As if having been racked with pain wasn't enough, he begins to feel loss of balance in his body. If he were to fling his asp coil forward again, would it strike his prey true or would he slash himself or a trusted companion?

Yuan Wu is Clumsy 2 for 1 round!

Clumsy wrote:
Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.

The introduction seems to indicate that this creature who has brought chaos to the lodge means business.

------------------
COMBAT TRACKER
Round: 1 -> 2
Tactical Map
Active Conditions:
Before Your Turn:
After Your Turn:
------------------

The bold may go

------------------
Round 1
------------------
Ghardak
Billy
------------------
Round 2
------------------
Yuan Wu -17 (Clumsy 2)
Eltis
Thevenin
------------------
BLUE -9 (AC 19+?)

Everyone is up!

Vigilant Seal

NG (male) human thaumaturge 2 | HP 11/28 | AC 19 (+1 with shield) | F +7 R +5 W +6 | Perc +6 (E) | 25’ | focus points 1/1 | hero points 1/3 | Exploration: Scout | Active Conditions:

Ouch! I'm going to delay a bit to see if anyone comes within flank before posting my actions but can I spend a hero point to reroll the fort save?

hero point reroll: fort DC?: 1d20 + 7 ⇒ (19) + 7 = 26 Yes!


Spell & AoE Templates | 3-18: gameplay, maps | ◆◇↻♥️⛨☐☑

That indeed avoids the clumsiness!

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