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◆ Hunt Prey + Monster Hunter ◆ Strike ◆ Strike
Radim casually sends a hammer into one of the strange constructs, trying not to hit any of his comrades.
Flurry: +1 Striking Returning Light Hammer: 1d20 + 14 ⇒ (9) + 14 = 232d6 + 3 ⇒ (5, 4) + 3 = 12
Flurry: +1 Striking Returning Light Hammer: 1d20 + 12 ⇒ (9) + 12 = 212d6 + 3 ⇒ (2, 2) + 3 = 7
VS N1 || Ignore the second strike if we're slowed (and I think we are)

GM Ilmakis |

You can use your free RK check to recognize these creatures as Robots (rare neural medium construct) with hardness and ignore their hardness for the first round!
Slowed by the strange phenomenon occurring here, Dennis moves and hit the robot.
Charlies boosts and protects his angel who moves closer to the enemy.
Zhamie hits the creature in a loud *bang*
Jaxon jumps at the robot and hits it right in a weak spot! Crit! and destroys it!
Radim throws his hammer and hits another robot!
Both robots diverts their power toward their strange weapon on their shoulder and shoots a beam at jaxon who seems to be the most dangerous creature.
Beam: 1d20 + 15 ⇒ (6) + 15 = 21
Beam: 1d20 + 15 ⇒ (18) + 15 = 33
Damages, F: 3d8 + 2 ⇒ (7, 6, 6) + 2 = 21
The first miss, but the second hit Jaxon right in the eye, almost blinding him! Crit for 42 point of Fire damages!
ROUND 1 (bold may act)
During this encounter, all creatures are slowed 1 until this time rift is closed.
Radim
Zhamie
Charlies
Dennis
Jaxon -42
#1 DESTROYED
#2 -12
#3
Princess
ROUND 2 (bold may act)
During this encounter, all creatures are slowed 1 until this time rift is closed.
Radim
Zhamie
Charlies
Dennis
Jaxon -42
#1 DESTROYED
#2 -12
#3
Princess

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Dennis feels weird. Like he can't do as many things as he wants to do in this room. He doesn't like it. When Jaxon takes one of them down, he cheers, "Yay! I wanna fight like you when I grow up."
Looking around, the youngster decides he wants to stand where Charlies' Angel is. So he can threaten both of the metal men. It goes against every fiber of his being, but he waits.
Delay for Estes to move and free up that square.

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Charlies and Estes (might trigger Attack of Opportunity Reactive Strike) moves together, with the angel giving way for the fighter without realizing it, and Charlies keeping himself next to the wall. Charlies then continues to protect his eidolon while Estes strikes #2
+1 Striking Fist (Primary) Attack: 1d20 + 14 ⇒ (4) + 14 = 18 vs #2
+1 Striking Fist Damage: 2d8 + 4 ⇒ (5, 7) + 4 = 16 bludgeoning damage plus 1 spirit damage (from Hallowed Strikes) vs unholy creatures or those with weakness to spirit damage
◆ Tandem Movement
◆ Act Together (◆ Protect Companion of Charlies for Estes; ◆ Strike of Estes)
◆ Slowed 1

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Dennis feels like he waited foreever for Estes to move out of the way. In reality it was about 6 seconds. The lad is sadly not blessed with a long attention span. "Finally! Thanks Estes!" Dennis steps forward and attacks the injured one.
+1 Striking Halberd vs 2: 1d20 + 17 ⇒ (2) + 17 = 19
Piercing Damage: 2d10 + 4 ⇒ (1, 4) + 4 = 9
Alas...the dice roller doesn't want Dennis to do much this fight...
◆ Step, ◆Strike
If either enemy reloads/shoots/moves or does anything to provoke, Dennis will stab at the first occurrence.
+1 Striking Halberd vs ???: 1d20 + 17 ⇒ (17) + 17 = 34
Piercing Damage: 2d10 + 4 ⇒ (7, 9) + 4 = 20

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"I'll try to.. figure that out."
But it takes Clover longer just to approach than she expected. Just closing with the metal creature, she tries to crush it with her warhammer on her way past.
◆ Stride
◆ Strike Warhammer: 1d20 + 14 ⇒ (3) + 14 = 17 for bludgeoning damage: 2d8 + 7 ⇒ (7, 1) + 7 = 15

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Nearly burnt to a crisp, Jaxon nevertheless rushes between the two robots, kicking one of them and trying to push it to the ground.
Trip vs Reflex DC on #2: 1d20 + 13 ⇒ (12) + 13 = 25
◆ Move
◆ Trip #2

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Zhamie moves in closer and reloads.
"'ang on! Jaxon! J'arrive!!"
◆ Stride
◆ Reload

GM Ilmakis |

==== BOTTING RADIM ====
Radim throws his hammer at the robot that his comrades are fighting #2 making it its prey.
+1 Striking Returning Light Hammer: 1d20 + 14 ⇒ (8) + 14 = 22
Damages, B: 2d6 + 3 ⇒ (2, 5) + 3 = 10
◆ Hunt Prey
◆ Ranged Strike

GM Ilmakis |

Jaxon moves and trips the robot then Dennis thanks to Jaxon's maneuver is able to hit the creature!
Charlies' Angel misses as Princess Clover while Zhamie recharges her weapon and gets closer.
Radim throws his hammer and hits!
The robot stands up, giving Dennis the opportunity to strike. His attacks almost cut in half the creature but it still standing!
It strikes Jaxon and its fist hits right into Jaxon's previous grievous wound! Knocking him out in a pool of blood! Crit!
The second one, empowers his strange shoulder weapon but its beam miss Dennis.
Attack fist vs Jaxon: 1d20 + 15 ⇒ (18) + 15 = 33
Damages, B: 2d8 + 6 ⇒ (5, 8) + 6 = 19
Empowered Attack Beam vs Dennis: 1d20 + 15 ⇒ (6) + 15 = 21
ROUND 2 (bold may act)
During this encounter, all creatures are slowed 1 until this time rift is closed.
Radim
Zhamie
Charlies
Dennis
Jaxon Dying 2
#1 DESTROYED
#2 -56
#3
Princess
ROUND 3 (bold may act)
During this encounter, all creatures are slowed 1 until this time rift is closed.
Radim
Zhamie
Charlies
Dennis
Jaxon Dying 2
#1 DESTROYED
#2 -56
#3
Princess

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"Oh no."
Clover angles her mirror to reflect behind the construct, and the reflection in the mirror shows her standing there. Which she is, and clearly always has been.
The new version of her stands over Jaxon and is in a better position to help surround the creatures, but is also closer to the rift and turns to examine it.
* Mirror's Reflection. This has Manipulate and provokes AoO from 2, but actually moving would have provoked both so it's still an improvement. Both tokens are real, and Clover can be attacked in either space.
* Examine the rift. Esoteric Lore: 1d20 + 13 ⇒ (13) + 13 = 26

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Dennis cries out when our rogue falls to the massive hit, "Oh no! Jaxon! Get up! Please get up!"
At this point, Dennis will delay to allow Doctor Zhaime to heal Jaxon...
Assuming Zhamie (or anyone) tends to Jaxon ...
Relieved that Jaxon is in good care, Dennis glares at the injured (#2) robot, "You hurt my friend. Time to die, metal-man!" Dennis pokes him twice.
+1 Striking Halberd, vs #2: 1d20 + 17 ⇒ (17) + 17 = 34
Note initial d20 roll of 17...
Piercing Damage: 2d10 + 4 ⇒ (10, 1) + 4 = 15
+1 Striking Halberd +MAP, vs #2: 1d20 + 17 - 5 ⇒ (11) + 17 - 5 = 23
Piercing Damage: 2d10 + 4 ⇒ (5, 10) + 4 = 19
◆◆ Strike x2
However, if no one heals Jaxon...
Dennis moves NW of Jaxon and uses Battle Medicine.
With GM's permission, using above d20 roll...
Battle Medicine vs Jaxon, DC 15: 17 + 11 = 28
Damage Healed: 2d8 ⇒ (7, 7) = 14
Crit Damage Healed: 2d8 ⇒ (8, 7) = 15
◆ Stride, ◆ Battle Medicine
+1 Striking Halberd, vs 2: 1d20 + 17 ⇒ (2) + 17 = 19
Piercing Damage: 2d10 + 4 ⇒ (9, 4) + 4 = 17

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"Mon Dieu! JAXON!" Zhamie screams as she sees Jaxon go down. She rushes to his side and attempts to slap a battlefield dressing on his wounds.
Battle Medicine, Healer's Gloves, DC 20: 1d20 + 14 ⇒ (8) + 14 = 22
Healing, Forensic Medicine Methodology, DC 20: 2d8 + 5 + 10 ⇒ (1, 8) + 5 + 10 = 24
◆ Stride
◆ Battle Medicine

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Assuming all that works and Jaxon is healed...
The thug moans and gets to his feet. He sways a bit, and you're not sure if he's just woozy or drunk. "Well, that wasn't exactly how I had planned it..."
◆ Stand
◆ Stumbling Stance

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If #2 is down...
Estes moves next to #3. He punches it while Charlies continues to protect him.
+1 Striking Fist (Primary) Attack: 1d20 + 14 ⇒ (8) + 14 = 22 vs #3
+1 Striking Fist Damage: 2d8 + 4 ⇒ (8, 8) + 4 = 20 bludgeoning damage plus 1 spirit damage (from Hallowed Strikes) vs unholy creatures or those with weakness to spirit damage
◆ Stride of Estes
◆ Act Together (Strike of Estes; Protect Companion of Charlies for Estes)
◆ Slowed 1

GM Ilmakis |

Princess Clover plays with the time for being at two placate the same time and determines that the purple gash is a moderate time rift caused by someone meddling with the Dimension of Time. Left unchecked, it will grow, causing more serious time anomalie.
She realizes that someone could close the time rift but that will take time. Can't be done during the encounter
Dennis quickly dispatches the already almost destroyed robot, cutting it in half! Crit! and follows up on the last creature Hit!.
Zhamie moves next to Jaxon and heals him with her forensic knowledge of medicine.
Recovering from the hit, Jaxon stands up and gets back in his fighting stance.
Charlies commands his angel to attack the robot, which it does well, hitting the creature from another time.
@Radim!

GM Ilmakis |

=== Botting Radim ===
Radim throws his hammer at last standing robot that his comrades are fighting #3 making it its prey.
+1 Striking Returning Light Hammer: 1d20 + 14 ⇒ (19) + 14 = 33
Damages, B: 2d6 + 3 ⇒ (1, 2) + 3 = 6
The hammer gets right on the head of the creature!
◆ Hunt Prey
◆ Ranged Strike

GM Ilmakis |

Fist vs Estes: 1d20 + 15 ⇒ (7) + 15 = 22
The robot empowers his fist and strikes at the Angel, but misses.
ROUND 3 (bold may act)
During this encounter, all creatures are slowed 1 until this time rift is closed.
Radim
Zhamie
Charlies
Dennis
Jaxon -44 Wounded 2
#1 DESTROYED
#2 DESTROYED
#3 -36
Princess
ROUND 4 (bold may act)
During this encounter, all creatures are slowed 1 until this time rift is closed.
Radim
Zhamie
Charlies
Dennis
Jaxon -44 Wounded 2
#1 DESTROYED
#2 DESTROYED
#3 -36
Princess

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One of the two identical poppets vanishes, as an image in a mirror whose subject has stepped away.
The other raises her hammer high. "We've barely started, and already all-but won! Finish it, friends!" Clover brings the weapon down.
* Inspiring Marshal Stance Diplomacy: 1d20 + 13 ⇒ (20) + 13 = 33 Critical success. Clover's Marshal's Aura expands to 20 feet, and the benefits expand to +1 status to all attack rolls and saves against mental effects.
* Strike Warhammer: 1d20 + 15 ⇒ (5) + 15 = 20 for bludgeoning damage: 2d8 + 7 ⇒ (1, 7) + 7 = 15
Never even used Exploit. Slowed is rough on this character.

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Dennis blinks as one of his new poppet friends vanishes. He asks the remaining Princess, "Can you teach me cool magic tricks like that?" Within Clover's aura, Dennis feels even more invigorated. He calls out to his team, "Time to finish him off! But me first!" The youngster strides into a flanking position with Princess Clover and pokes with all his might at the remaining robot.
+1 Striking Halberd +Aura: 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33 (vs off-guard due to flanking)
Piercing Damage: 2d10 + 4 ⇒ (8, 4) + 4 = 16
◆ Stride, ◆ Strike
+1 Striking Halberd: 1d20 + 17 ⇒ (13) + 17 = 30
Piercing Damage: 2d10 + 4 ⇒ (5, 1) + 4 = 10

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Estes continues to follow and attack the last robot while Charlies keeps protecting him.
+1 Striking Fist (Primary) Attack: 1d20 + 14 ⇒ (7) + 14 = 21 vs #3
+1 Striking Fist Damage: 2d8 + 4 ⇒ (2, 6) + 4 = 12 bludgeoning damage plus 1 spirit damage (from Hallowed Strikes) vs unholy creatures or those with weakness to spirit damage
◆ Act Together (◆ Stride of Estes; ◆ Protect Companion of Charlies for Estes)
◆ Strike of Estes
◆ Slowed 1

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Jaxon shakes his head and he sneers at the robot. "Let's finish this!" He weaves his way to flank the robot. Then he begins to kick the crap out of the tin can.
Attack vs OG: 1d20 + 14 ⇒ (18) + 14 = 32
Damage (backstabber): 2d8 + 4 + 1 + 2d6 ⇒ (7, 6) + 4 + 1 + (5, 6) = 29
Attack vs OG: 1d20 + 14 - 4 ⇒ (11) + 14 - 4 = 21
Damage (backstabber): 2d8 + 4 + 1 + 2d6 ⇒ (5, 4) + 4 + 1 + (3, 3) = 20
◆ Move
◆ Strike
◆ Strike

GM Ilmakis |

In a furry of strike from the Pathfinders, the last robot is reduced into spare pieces! So many crits!
Now that the menace is no more, the Pathfinders have time to take care of the time anomaly.
DC is 23, n each failed attempt, a character takes mental damage: 3d6 ⇒ (5, 5, 4) = 14

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You start at Wounded 1, even though he did hit Dying 2 from a crit.
As the last metal men fall, Zhamie hurries up to Jaxon and attempts to improve on her earlier treatment. "'old still, mon ami. Zis vill 'urt for un moment."
Risky Surgery Damage: 1d8 ⇒ 4
Treat Wounds, Risky Surgery, Healer's Gloves, DC 20: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23
Healing: 4d8 + 10 - 4 ⇒ (3, 6, 1, 7) + 10 - 4 = 23
Wounded condition goes away
Zhamie has a look to see if she can make enough sense of the rift to close it.
Arcana: 1d20 + 11 ⇒ (11) + 11 = 22
Arcana, HP: 1d20 + 11 ⇒ (2) + 11 = 13
"Aiee! Zat 'urts!" Zhamie cries out as she falls backwards, dazed.
She has a Pearly White Spindle Aeon Stone so she will heal

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When the last robot falls, Dennis jumps for joy (figuratively, because he can't jump very high with his oversized full plate). "Take that! And don't come back!" Turning to Jaxon, the lad asks, "Mister Jaxon, you can have one of my potions." Dennis holds out a Lesser Healing potion.
As others investigate the anomaly, Dennis doesn't wanna miss out on anything, so he runs over and starts tinkering before the boring grown-ups tell him to be careful.
Thievery: 1d20 + 8 ⇒ (20) + 8 = 28

GM Ilmakis |

And Dennis is able to close the rift! As the time rift closes, four crates of equipment and basic supplies are displaced in time, coming to land in the chamber.
The gear inside is clearly futuristic, though the time it comes from is a mystery. The crates are labelled “Property of the Starfinder Society”, and they disappear soon after, along with their strange equipment...

GM Ilmakis |

After some time to patch wounds and focus you have 10mn between encounter Urwal appears from an adjoining corridor and gestures ahead.
I saw fire up ahead. Go investigate. Be careful. Be wise.
After a few twists and turns, the stone corridor transitions into a massive red stone cave. The ceiling collapsed long ago, revealing the night sky, packed with stars, and letting snow and wind into the ruins.
As you emerge from the cave, a band of four giant humanoids with four arms are setting camps nearby. Seeing you, a female that seems to be the leader take a step closer and says
Then, in another language asks
What do you do?

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Charlies will Refocus for the ten minutes.
Charlies shakes his head. "I can't understand them, sorry."
"Does Urwal mean campfire by fire? I thought there is something to be quenched." he tells the others.
We can't understand what you are saying. We are Pathfinders!" he exclaims back to them, waving up his arms. He is not sure though if it is a good idea to introduce themselves to strangers.

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Dennis has fun making his new toy stop making weird sounds. Then he gets bored.
Just in time, Urwal suggests they go investigate something else. Dennis doesn't even notice the warning to "Be careful." He hears the phrase far too often and has learned to tune it out.
Running ahead into the large open cave, Dennis stares at the strange creatures with 4 arms. They speak in gibberish. Thinking it's a game, Dennis decides to come up with his own. He calls out, "Ellohay! Imay Ennisday! Eeway ancay akemay ewnay anguageslay ootay." He smiles, quite pleased with himself.
Unfortunately, doesn't look like our group is blessed with any spellcasters having Comprehend Language spells...

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I apologize for the absence of a few days in the game, I thought it would be easier to handle the workload.
Radim silently shows the Wayfinder, hoping that the symbol on it will be recognized and welcomed.

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Zhamie takes the time to further heal Jaxon's hurts.
Risky Surgery Damage: 1d8 ⇒ 7
Treat Wounds, Risky Surgery, Healer's Gloves, DC 20: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19
Unfortunately, the knife slips a bit and Zhamie is forced to correct her error. Concentrating briefly, she uses the spell in her Healer's Gloves.
Healer's Touch: 2d6 + 7 ⇒ (5, 6) + 7 = 18
"I am very sorry, Jaxon"

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Jaxon winces at the cut. "Hey, that's ok, doc. Take what you can get sometimes. Ain't the first time I've been shanked. Although the beam of fire was sorta new." When Zhamie examines him, she sees a multitude of scars on the thug.
"Charles, ain't no way Estes can speak to them, right?" Jaxon motions to the four-armed people that he has no weapons.

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"Charles, ain't no way Estes can speak to them, right?" Jaxon motions to the four-armed people that he has no weapons.
"Eh." Charlies shrugs. "Estes speaks Celestial, and he does not understand them so I am sure they are not speaking Celestial." he explains. The angel remains silent.

GM Ilmakis |

The four armed giant humanoids doesn't seem to understand you, but they are not quite yet hostile.
Realizing that no one is able to understand each other, it's time for an alternative way to communicate!
You can attempt to communicate with the creatures despite the language barrier with a successful DC22 Deception, Diplomacy, Performance, or Society check.
You need to obtain a certain number of Rapport Points before reaching a certain number of Insult Points.
---------------------------------------------------------------------
Critical Success The PCs gain 2 Rapport Points.
Success The PCs gain 1 Rapport Point.
Failure The PCs gain 1 Insult Point.
Critical Failure The PCs gain 2 Insult Points.
--------------------------------------------------------------------

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Clover makes a show of stowing her weapon. She looks at herself in her mirror, just to demonstrate its purpose and show that it's not dangerous (which is even mostly true!).
She faces the strangers with a smile and curtsy, even taking her eyes off of them as she does so to show that she trusts them not to attack her.
...all while trying to figure out what they are, exactly.
Diplomacy: 1d20 + 13 ⇒ (7) + 13 = 20
And attempt to Recall Knowledge. Esoteric Lore +13.

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Society: 1d20 + 11 ⇒ (5) + 11 = 16
Zhamie attempts to make conversation, but the flat stare she's given in response doesn't bode well...

GM Ilmakis |

The first attempts to communicate with the creature doesn't start well and they become more nervous than before.
3 insult points
0 Rapport point
Princess Glover doesn't know anything about the giant four armed humanoids. Esoteric Lore is not really appropriate here

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Esoteric Lore is not really appropriate here
Just curious why not. From Thaumaturge: You become trained in Esoteric Lore, a special lore skill that can be used to Recall Knowledge regarding haunts, curses, and creatures of any type.
Dennis runs up. "Ooohhh, are we talking with our hands now too. I know sign language!" He doesn't. But he'll fake it!
Deception, DC 22: 1d20 + 14 ⇒ (3) + 14 = 17
Well, darn ... this encounter is not going well for our intrepid heros... :(

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Charlies and Estes perform to showcase their identity and activities, expressed through their actions and movements. They want to tell them they are not here to hurt them. Hopefully.
DC 22 Performance: 1d20 + 11 ⇒ (15) + 11 = 26

GM Ilmakis |

Charlies and Radim finds better way than their comrades to reduce the nervosity of the giant creatures.
3 insult points
2 Rapport point
Princess Clover thinks that the creatures are the equivalent of giants that adapted to the coldness of the place and are certainly weak to fire.
Round 2 of the "negociations"
You can continue to roll for calming the group of giants.

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When Dennis sees that the grownups are still attempting to communicate, the youngster says, "Oh, goody! Cuz I wasn't really trying before." He was. He says importantly, "I know! I'll try a different dialect." Dennis still doesn't know any sign languages, but again, tries to fake it.
Deception, DC 22: 1d20 + 14 ⇒ (11) + 14 = 25

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"Now zen, zhust be calm. Ve are not going to 'urt vous."
Society: 1d20 + 11 ⇒ (13) + 11 = 24

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This isn't going well, but it could be much worse.
"We're here to help," she attempts to gesture, "although we don't really know where here is."
Incompetence is a kind of harmlessness, right?
Diplomacy: 1d20 + 13 ⇒ (5) + 13 = 18
Hero Point: 1d20 + 13 ⇒ (19) + 13 = 32

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Charlie and Estes elaborate their performance, this time through mime, interpreting the words of their allies into gestures and facial expressions.
DC 22 Performance: 1d20 + 11 ⇒ (7) + 11 = 18
Hero Point! DC 22 Performance: 1d20 + 11 ⇒ (12) + 11 = 23

GM Ilmakis |

After some adjustment, the team find the best way to reduce the tension with the giant humanoids!
@Princess & Charlies you can take back your HP, you had enough success at that point!
You finally are able to convince Zaggarn’s band to stand down long enough for another Pathfinder group to arrive and offers your group a means of magical communication!
The leader introduces herself I'm Zaggarn, a representative of the shobhad-neh clans from Akiton’s southern Winterlands.
She explains that the hunters of her clan tell stories of this ancient ruin, where a horrible god from another world, or perhaps dimension, gave their ancestors visions of a strange arch. They used the arch, along with others who had the same visions, to peer through time and live other lives, but the arch only sent minds through time, and the bodies the travelers left behind were empty husks that soon died. Eventually, their overuse of the Eternity Arch attracted monsters and planar hazards like time rifts. Most of those who survived the calamity fled, but their ancestors shut down the Eternity Arch, sealed the ruins, and remained in the area as the site’s guardians, ensuring no others would meddle with the arch. Now, anomalies like those of the past have returned, and Zaggarn took a group of skilled survivalists out here to investigate.
The hunters suspect the Pathfinders to have been meddling with the ruins .
Success!