[Outpost VII]#3-99: Fate in the Future - GM Ilmakis (Inactive)

Game Master Ilmakis

RPG Chronicles
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#6-00 ACTUAL MAP

Where to next?
Living Quarters, Vermin?

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

Let's try Living Quarters.

Do we get another 10 minutes to try and patch Jaxon up?


#6-00 ACTUAL MAP

Yes, you have 10mn between each encounter

Radiant Oath

Male Human Angelic Avenger Summoner 8 | Eidolon Estes | Eidolon Contact | HP 112/112 (+1 HP/min), AC 26 (27 w Shield raised), Fortitude** +15, Reflex* +14, Will** +15, Perception** +15, Stealth +3 | Speed 25 ft. | Exploration Activity Defend | Active Conditions Void Resistance 1 | Tracker | ◆◇↺

Agree with Living Quarters next.

Treat Wounds for Jaxon, if he agrees:
"This might be painful." he warns Jaxon before making a cut on his skin with a steril blade.
Risky Surgery: 1d8 ⇒ 5 slashing damage to Jaxon
DC 20 Medicine to Treat Wounds: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24 Success, becomes Crit Success fr Risky Surgery feat
Expert Healing: 4d8 + 10 ⇒ (6, 1, 6, 6) + 10 = 29 HP for Jaxon


#6-00 ACTUAL MAP

After a short rest, Eando Kline, leader of the Vigilant Seal faction, comes to your group with worry. We dispatched scouts to the east, but we haven’t heard from them yet. Go check it out. See if they need help!

As you move to the direction Eadon Kline shown, you arrive in chambers that seems to be part of the residential wing of the ruins, which functioned as communal living spaces. The walls on the east side of this area are partially collapsed, revealing ice tunnels that wind off into the distance. These ice tunnels are difficult terrain and uneven ground

As you explore further down the chambers, you see strange animals, with a body similar to that of a snow leopard, with a bearlike snout and four
eyes, that are eating two of the Pathfinder scouts, both of whom are clearly dead. The creatures have made a pile of bodies in the icy tunnels for later consumption...
Two of the animal have a formidable pair of antlers, while the other ones have smaller antlers.

The creatures are ready to defend their meal!

GM rolls:

Init Dennis: 1d20 + 13 ⇒ (10) + 13 = 23
Init Charlies: 1d20 + 11 ⇒ (4) + 11 = 15
Init Princess: 1d20 + 10 ⇒ (4) + 10 = 14
Init Zhamie: 1d20 + 13 ⇒ (17) + 13 = 30
Init Radim: 1d20 + 11 ⇒ (19) + 11 = 30
Init Jaxon: 1d20 + 11 ⇒ (10) + 11 = 21
Init Arabuk: 1d20 + 12 ⇒ (10) + 12 = 22
Init Young Arabuk: 1d20 + 9 ⇒ (2) + 9 = 11

MAP

ROUND 1 (bold may act)
Zhamie
Dennis
Radim

Enemies
Jaxon
Charlies
Princess
Enemies

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Dennis is surprised that his completely made up sign language helped ease tensions with the strange visitors earlier. There was talk of eternity arches and time travel that he didn't understand. So he tuned out most of the conversation.

He's happy when Eando sends the group on a rescue mission. Upon seeing the strange leopards eating Pathfinders, Dennis shouts, "Bad kitties!" and runs off into the chamber to stop them.

◆◆◆ Stride x3

Reactive Strike, if appropriate:
Reactive Strike triggered on enemies approaching from 10' away to 5'.
+1 Striking Halberd: 1d20 + 17 ⇒ (13) + 17 = 30
Piercing Damage: 2d10 + 4 ⇒ (9, 8) + 4 = 21

Grand Archive

m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

Damn it, kid, you can't run like that alone! I'll get him back! With these words, Radim rushes to catch up with Dennis, but it turns out to be quite difficult to catch up with him. When Radim succeeds, they both freeze at a distance of just a dangerous predator's leap. Damn, boy, I'll have to teach you tactics... He clutches the hammer, realizing that it is too late to retreat.

Radiant Oath

Sacre Bleu! | 2396852-2020 | NG Female Human | Back-Alley Doctor | Investigator Lvl 6 | ◆◇↺ | HP 63/63 | AC 21 | F/R/W: +11/+12/+14 | Perc +14 | 25 feet | Class DC 22 | Jezail Rounds: 50/50 | Medicine(E): +15, Crafting(E): +14, Acrobatics(E)/Society(E)/Athletics(E)/Arcana/Nature/Lore (PFS, Underworld)/Occultism/Religion/Survival: +12, Thievery/Stealth: +10, Diplomacy: +8, Deception(U)/Intimidation(U)/Performance(U): +5

"Duh-nee! Do not run ahead!!" Zhamie also rushes to catch Dennis, stopping only long enough to pull her jezail from her back.

◆◆ Stride
◆ Interact to draw


#6-00 ACTUAL MAP

The two large creatures move.

The one closest to Dennis' group pounces at the young fighter!
Dennis strikes before the creature is able to hit him, but fails to avoid the charge!

GM Rolls:
Antler: 1d20 + 15 ⇒ (13) + 15 = 28
Damages, P + 1d6So: 1d8 + 5 + 1d6 ⇒ (4) + 5 + (3) = 12
↺ Reverb (1d6 So): 1d6 ⇒ 2

ROUND 1 (bold may act)
Zhamie
Dennis -14
Radim
#1
#2 -21
Jaxon
Charlies
Princess

Enemies

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

Jaxon is at full health! I forgot that he has Godless Healing, so he gains an extra 5hp for each Treat Wounds/Battle Medicine attempt bringing him exactly to full. He's also only immune to Battle Medicine for an hour, instead of the full day. So you can Battle Medicine him more often!

"Hey, there's one over here too!" Jaxon shouts as he rushes towards it, feinting a stumble. Then he looks at the weird cat, saying "Come on, come to papa!" He punches into his open off-hand and his prison tattoos begin to glow with a pale green light.

◆ Move
◆ Stumbling Stance
◆ Cast Shield (AC=23)

If hit, Jaxon will use ↺ Shield Block (hardness 10)

Radiant Oath

Male Human Angelic Avenger Summoner 8 | Eidolon Estes | Eidolon Contact | HP 112/112 (+1 HP/min), AC 26 (27 w Shield raised), Fortitude** +15, Reflex* +14, Will** +15, Perception** +15, Stealth +3 | Speed 25 ft. | Exploration Activity Defend | Active Conditions Void Resistance 1 | Tracker | ◆◇↺

Charlies boosts Angel with divine power while Estes makes his way toward the #1 creature.
DC 20 Religion to Extend Boost: 1d20 + 11 ⇒ (6) + 11 = 17 Failure, Focus Point not spent, 1 rd of Boost Eidolon

Estes gives #1 a holy punch.
+1 Striking Fist (Primary) Attack: 1d20 + 14 ⇒ (2) + 14 = 16
+1 Striking Fist Damage w Boost Eidolon: 2d8 + 4 + 4 ⇒ (4, 6) + 4 + 4 = 18 bludgeoning damage plus 1 spirit damage (from Hallowed Strikes) vs unholy creatures or those with weakness to spirit damage

Charlies protects Estes with his aura.

"Be careful!"

◇ Extend Boost
◆ Act Together (◆ Boost Eidolon of Charlies; ◆ Stride of Estes)
◆ Strike of Estes
◆ Protect Companion of Charlies for Estes (+1 to AC of Estes)
↺ Life Block - triggered if Estes would take 20 damage or more

Vigilant Seal

Female Poppet Thaumaturge 7 | HP 83/83 | AC 25 | F+13 R+13 W+13 (s->cs); resist cold and electricity 1 | Perc +11; Darkvision | Class DC 23 | Speed 25ft | Hero Po4ints: 1 | Exploration: Investigate | Active Conditions: None

"The ice--let them come to us!"

Clover moves forward, directing her mirror at the closer beast, studying it. She then raises her weapon. "They're clearly dangerous, but they're just beasts. We will win the day!"

◆ Stride
◆ Exploit Vulnerability. Esoteric Lore: 1d20 + 13 ⇒ (19) + 13 = 32 vs standard DC of 1's level. That's a success if it's level 14 or lower, in which case Clover learns its highest weakness (and that's all--she doesn't have the feat that gives additional information). If it's level 6 or lower that's a critical success, and she also learns all of its weaknesses, immunities, resistances, or special defenses. More importantly, on a failure or better it gains a weakness to her Strikes. Though if that check is a failure we're probably in trouble.
◆ Inspiring Marshal Stance Diplomacy: 1d20 + 13 ⇒ (18) + 13 = 31 That's a critical success. Clover's Marshal's Aura expands to 20 feet and the benefit expands to +1 status to attack rolls and saves against mental effects.


#6-00 ACTUAL MAP

Jaxon moves closer to the creature while Charlies' Angel protected by his summoner get to contact and strikes. Unfortunately the beautiful creature misses.

Princess gets closer and realizes that the animal, even if living in a cold environment isn't vulnerable to fire and has no weakness known. Nevertheless, the antlers seems vibrate with energy and clearly the create must be resistant to this.
Resistance Sonic 5, no Weakness, no immunities
She then inspires her closest comrades.

The two young creature moves closer to Dennis' group.

ROUND 2 (bold may act)
Zhamie
Dennis
-14
Radim
#1
#2 -21
Jaxon
Charlies
Princess (Clover's Marshal's Aura expands to 20 feet and the benefit expands to +1 status to attack rolls and saves against mental effects.)
#Y1
#Y2

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Dennis cries out as he gets gored, "Oww! That hurt!" But he bravely holds back tears.

The lad is about to fight back when he sees two more creatures coming for him. Only now does he consider the warnings from Zhamie and Radim. He turns to the ranger and says, "Right, Mister Radim! Tactics! Let's go back." Without waiting for a response, the youngster with the short attention span, runs past Radim, back through the corridor, and uses a sudden charge to attack the other beast.

+1 Striking Halberd +Aura vs #1: 1d20 + 17 + 1 ⇒ (2) + 17 + 1 = 20
Piercing Damage +Aura: 2d10 + 4 + 1 ⇒ (2, 9) + 4 + 1 = 16
Sigh ... still getting unfortunate attack rolls, but maybe Jaxon or Estes can use Dennis as a flanking buddy ...

◆ Stride, ◆◆ Sudden Charge

Reactive Strike (vs first enemy that triggers):
+1 Striking Halberd +Aura: 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24
Piercing Damage +Aura: 2d10 + 4 + 1 ⇒ (1, 2) + 4 + 1 = 8

Grand Archive

m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

Quite pleased that the child obeyed him, Radim steps back.

One by one, that's right. Meanwhile, these will be stuck in the corridor.

◆ Stride ◆ Hunt Prey + Monster Hunter VS 1 ◆ Strike

Flurry: +1 Striking Returning Light Hammer: 1d20 + 14 ⇒ (1) + 14 = 152d6 + 3 ⇒ (6, 5) + 3 = 14

Radiant Oath

Sacre Bleu! | 2396852-2020 | NG Female Human | Back-Alley Doctor | Investigator Lvl 6 | ◆◇↺ | HP 63/63 | AC 21 | F/R/W: +11/+12/+14 | Perc +14 | 25 feet | Class DC 22 | Jezail Rounds: 50/50 | Medicine(E): +15, Crafting(E): +14, Acrobatics(E)/Society(E)/Athletics(E)/Arcana/Nature/Lore (PFS, Underworld)/Occultism/Religion/Survival: +12, Thievery/Stealth: +10, Diplomacy: +8, Deception(U)/Intimidation(U)/Performance(U): +5

Zhamie tries to get an angle on #2 and trying to find out what the thing is.

Devise: 1d20 ⇒ 14 Hits AC 28

Unsure of the shot, she takes it anyway before reloading.

Concussive Damage: 2d8 ⇒ (2, 5) = 7 with Strategic Strike: 2d6 ⇒ (1, 1) = 2 Critical Hit: Double Damage, 1d6 Persistent Bleed

"Radim, bonk it!"

If the 28 hit, #2 is OG to Radim on his next attack

◆ Devise
◇ Known Weakness (RK)
◆ BANG!
◆ Reload


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**

”Great job, Pathfinders! We’ve cleared the dangerous predators out of the ruins!”

Table GMs, the PREDATORS DESTROYED condition on page 17 is now in effect.


#6-00 ACTUAL MAP

Zhadim hits the creature while Dennis gets out and misses the other one.
Radim drops his hammer at his feet and takes a step back.

GM Rolls:

RK: 1d20 ⇒ 14
#1 vs Angel: 1d20 + 15 ⇒ (7) + 15 = 22
#2 vs Radim: 1d20 + 14 ⇒ (13) + 14 = 27
Damages, So: 2d10 ⇒ (4, 1) = 5

The creature fighting Charlies' Angel tries to bite them, but fails and then, postures and roars! Dennis, Princess, Charlies & Angel, Jaxon need to make a DC20 will save vs (auditory, concentrate, emotion, enchantment, fear, mental, primal) effect.

Dominance Display DC20 Will Save:

Critical Success The creature is unaffected and is temporarily immune to this arabuk’s Dominance Display for 24 hours.
Success The creature takes 2d8 sonic damage: 2d8 ⇒ (6, 2) = 8.
Failure The creature takes 2d8+9 sonic damage and is frightened 1: 2d8 + 9 ⇒ (1, 4) + 9 = 14.
Critical Failure The creature takes 2d8+9 sonic damage and is frightened 2: 2d8 + 9 ⇒ (4, 2) + 9 = 15.

The other one, seems to plays with its antles and sents some echoes towards Radim who feels the sonic wave! [ooc]hit the moves away.

ROUND 2 (bold may act)
Zhamie
Dennis -14
Radim -5
#1
#2 -30
Jaxon
Charlies
Princess
(Clover's Marshal's Aura expands to 20 feet and the benefit expands to +1 status to attack rolls and saves against mental effects.)
#Y1
#Y2

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

Will Save (Marshall Aura): 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31

Jaxon weaves his way to flank the weird creature and kicks it in the front knee when it's focused on Charles. Then he tries to follow up with a throat punch.

Attack vs OG: 1d20 + 14 ⇒ (13) + 14 = 27
Sneak attack damage (backstabber): 2d8 + 4 + 1 + 2d6 ⇒ (8, 8) + 4 + 1 + (1, 2) = 24

Attack vs OG: 1d20 + 14 - 4 ⇒ (20) + 14 - 4 = 30
Sneak attack damage (backstabber): 2d8 + 4 + 1 + 2d6 ⇒ (1, 4) + 4 + 1 + (6, 6) = 22

◆ Move
◆ Strike
◆ Strike

Jaxon will use Nimble Dodge if he's attacked.

Vigilant Seal

Female Poppet Thaumaturge 7 | HP 83/83 | AC 25 | F+13 R+13 W+13 (s->cs); resist cold and electricity 1 | Perc +11; Darkvision | Class DC 23 | Speed 25ft | Hero Po4ints: 1 | Exploration: Investigate | Active Conditions: None

Will (Marshal's Aura): 1d20 + 11 ⇒ (15) + 11 = 26

No true weaknesses for this kind of creature. But there, in the cracked surface of her mirror, an old injury. It may not be weak to fire, but this specific one fears it.
Clover shifts her hand to show an old, burnt twig that she's apparently held ready all along. She steps up and invokes the memory of fire into her strikes.

◆ Stride
◆ Strike Warhammer (Flanking): 1d20 + 14 ⇒ (6) + 14 = 20 for bludgeoning damage: 2d8 + 7 ⇒ (3, 7) + 7 = 17 plus weakness 4 from Personal Antithesis.
◆ Strike Warhammer (Flanking, MAP): 1d20 + 9 ⇒ (20) + 9 = 29 for bludgeoning damage: 2d8 + 7 ⇒ (4, 2) + 7 = 13 plus weakness 4 from Personal Antithesis. Weakness isn't doubled on a crit, so that's a total of 30. It does need to succeed on a DC 21 Fort save or be knocked prone from crit spec.

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

Oh, I forgot crit effects. If it's still alive after Jaxon is done, it's clumsy 1 and enfeebled 1, plus has to make a fort save DC21 or be slowed 1. I would hope it doesn't survive both Jaxon and Clover's turns.

Vigilant Seal

Female Poppet Thaumaturge 7 | HP 83/83 | AC 25 | F+13 R+13 W+13 (s->cs); resist cold and electricity 1 | Perc +11; Darkvision | Class DC 23 | Speed 25ft | Hero Po4ints: 1 | Exploration: Investigate | Active Conditions: None

...I forgot to add my own Marshal's Aura to my attacks. Probably doesn't matter for the natural 20, but the other should be 21.

Radiant Oath

Male Human Angelic Avenger Summoner 8 | Eidolon Estes | Eidolon Contact | HP 112/112 (+1 HP/min), AC 26 (27 w Shield raised), Fortitude** +15, Reflex* +14, Will** +15, Perception** +15, Stealth +3 | Speed 25 ft. | Exploration Activity Defend | Active Conditions Void Resistance 1 | Tracker | ◆◇↺

Charlies: DC 20 Will save: 1d20 + 11 ⇒ (2) + 11 = 13 Failure
Estes: DC 20 Will save: 1d20 + 11 ⇒ (1) + 11 = 12 Crit Failure
Hero Point, if any! Estes: DC 20 Will save: 1d20 + 11 ⇒ (18) + 11 = 29 Success

As Summoner: The connection between you and your eidolon means you both share a single pool of Hit Points. Damage taken by either you or the eidolon reduces your Hit Points, while healing either of you recovers your Hit Points. Like with your actions, if you and your eidolon are both subject to the same effect that affects your Hit Points, you apply those effects only once (applying the greater effect, if applicable). For instance, if you and your eidolon get caught in an area effect that would heal or damage you both, only the greater amount of healing or damage applies.

Charlies makes an effort to boost Estes again and make an extension to it with angelic songs.
DC 20 Religion to Extend Boost: 1d20 + 11 ⇒ (4) + 11 = 15 Failure, Focus Point not spent, 1 rd of Boost Eidolon

Estes keeps giving #1 another holy punch.
+1 Striking Fist (Primary) Attack: 1d20 + 14 ⇒ (7) + 14 = 21
+1 Striking Fist Damage w Boost Eidolon: 2d8 + 4 + 4 ⇒ (3, 7) + 4 + 4 = 18 bludgeoning damage plus 1 spirit damage (from Hallowed Strikes) vs unholy creatures or those with weakness to spirit damage

And another!
+1 Striking Fist (Primary) Attack, MAP: 1d20 + 14 - 5 ⇒ (5) + 14 - 5 = 14
+1 Striking Fist Damage w Boost Eidolon: 2d8 + 4 + 4 ⇒ (2, 3) + 4 + 4 = 13 bludgeoning damage plus 1 spirit damage (from Hallowed Strikes) vs unholy creatures or those with weakness to spirit damage

Charlies protects Estes with his aura.

◇ Extend Boost
◆ Act Together (◆ Boost Eidolon of Charlies; ◆ Strike of Estes)
◆ Strike of Estes
◆ Protect Companion of Charlies for Estes (+1 to AC of Estes)
↺ Life Block - triggered if Estes would take 20 damage or more


#6-00 ACTUAL MAP

Between Jaxon and Princess, the poor creature is killed!

@Charlies you can take back your actions.


#6-00 ACTUAL MAP

The young ones move closer to radim and charges him or makes their antlers send sound waves at him!

The first one pounce at him, bitting him severly then hit with its antlers and makes it reverbs!

Then, the second one, sends a blast wave making Radim's ears bleed Crit! and a second one hitting again.

GM Rolls:

Y1 Pounce Jaw: 1d20 + 12 ⇒ (14) + 12 = 26
Damages, P: 2d8 + 4 ⇒ (8, 4) + 4 = 16
Y1 Antler: 1d20 + 12 - 5 ⇒ (19) + 12 - 5 = 26
Damages, P + 1d4 So: 1d8 + 4 + 1d4 ⇒ (7) + 4 + (4) = 15
Reverb ↺ : 1d4 ⇒ 2

antler reverberation: 1d20 + 11 ⇒ (20) + 11 = 31
Damages, So: 2d6 ⇒ (1, 4) = 5
antler reverberation: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23
Damages, So: 2d6 ⇒ (2, 5) = 7

ROUND 3 (bold may act)
Zhamie
Dennis
-14
Radim -55
#1 DEAD
#2 -30
Jaxon
Charlies
Princess (Clover's Marshal's Aura expands to 20 feet and the benefit expands to +1 status to attack rolls and saves against mental effects.)
#Y1
#Y2

Grand Archive

m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

Guys, I've hold them, there's nothing to worry about and you can take your time, Radim wheezes.

He wipes the blood from his ears with his free hand, and for a second the light around him seems to fade, as if the shadow of an invisible giant hand covered him and the hand itself wiped off a little more blood than Radim could in one movement (LoH +18 hp).

I've just started and I can do this all day. He swings the hammer harder...

+1 Striking Returning Light Hammer: 1d20 + 14 ⇒ (17) + 14 = 312d6 + 3 ⇒ (1, 3) + 3 = 7

◆ LoH ◆ Hunt Prey + Monster Hunter Y1 ◆ Strike Y1

Radiant Oath

Male Human Angelic Avenger Summoner 8 | Eidolon Estes | Eidolon Contact | HP 112/112 (+1 HP/min), AC 26 (27 w Shield raised), Fortitude** +15, Reflex* +14, Will** +15, Perception** +15, Stealth +3 | Speed 25 ft. | Exploration Activity Defend | Active Conditions Void Resistance 1 | Tracker | ◆◇↺

Changing my actions then for that round...

Charlies and Estes move together to face those threatening Radim. Charlies draws his low-grade silver throwing knife while Estes keeps moving forward.
Charlies then throws his weapon at Y1.
+1 Returning Low-Grade Silver Throwing Knife: 1d20 + 11 ⇒ (10) + 11 = 21 vs Y1
Damage: 1d4 + 1 ⇒ (4) + 1 = 5 P damage plus weakness to silver, if any

The blade returns to his hand.

◆ Tandem Movement
◆ Act Together (◆ Interact to draw Weapon of Charlies; ◆ Stride of Estes)
◆ Strike of Charlies

Radiant Oath

Sacre Bleu! | 2396852-2020 | NG Female Human | Back-Alley Doctor | Investigator Lvl 6 | ◆◇↺ | HP 63/63 | AC 21 | F/R/W: +11/+12/+14 | Perc +14 | 25 feet | Class DC 22 | Jezail Rounds: 50/50 | Medicine(E): +15, Crafting(E): +14, Acrobatics(E)/Society(E)/Athletics(E)/Arcana/Nature/Lore (PFS, Underworld)/Occultism/Religion/Survival: +12, Thievery/Stealth: +10, Diplomacy: +8, Deception(U)/Intimidation(U)/Performance(U): +5

GM, does Zhamie know anything about these critters?

Zhamie attempts to get an angle on #1

Devise: 1d20 ⇒ 18 Hits AC 32

Sure of her target, Zhamie pulls the trigger.

Concussive Damage: 2d8 ⇒ (7, 8) = 15 with Strategic Strike: 2d6 ⇒ (2, 5) = 7 Critical Hit: Double Damage, 1d6 Persistent Bleed

"Radim! First chance you get, bonk ze 'ead!" (#1 is OG to Radim

She then attempts to slap a Battle Dressing on Radim.

Battle Medicine, Healer's Gloves, DC 20: 1d20 + 14 ⇒ (5) + 14 = 19
Battle Medicine, Healer's Gloves, DC 20, HP: 1d20 + 14 ⇒ (3) + 14 = 17

Unfortunately, she drops the bandage right before slapping it on.

◆ Devise
◆ BANG
◆ Battle Medicine

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Seeing the action back at the corridor he just came through, Dennis charges back, weaving through his new friends "Pardon me. Step aside. Pathfinder coming through." Dennis runs in importantly (sudden charge) and pokes twice with his halberd.

+1 Striking Halberd vs Y1: 1d20 + 17 ⇒ (7) + 17 = 24 (vs lesser cover?)
Piercing Damage: 2d10 + 4 ⇒ (2, 10) + 4 = 16

+1 Striking Halberd vs Y1+MAP: 1d20 + 17 - 5 ⇒ (20) + 17 - 5 = 32 (vs lesser cover?)
Piercing Damage: 2d10 + 4 ⇒ (7, 9) + 4 = 20

◆◆ Sudden Charge (stride twice and strike), ◆ Strike


#6-00 ACTUAL MAP

@Zhamie, sorry! Forgot to give you the result of you RK
Zhamie making some assumption about the creature thinks that the creatures are animals able to use their antlers as a sonic weapon.
They have a short ranged attack with their antlers that do Sonic damages

First Charlies send his knife and hit the creature hit!, then Radim hits it right in the head.crit!

Zhamie shoots at hit and kills hit!crit!

Dennis moves and kills the second one in two strikes.

The last creature uses his antlers to send sonic waves at Jaxon who's hit by it.

GM Rolls:

antler reverberation: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29
Damages, So: 2d10 ⇒ (1, 7) = 8

ROUND 3 (bold may act)
Zhamie
Dennis -14
Radim -37
#1 DEAD
#2 DEAD
Jaxon -8
Charlies
Princess
(Clover's Marshal's Aura expands to 20 feet and the benefit expands to +1 status to attack rolls and saves against mental effects.)
#Y1 DEAD
#Y2 DEAD

ROUND 4 (bold may act)
Zhamie
Dennis
-14
Radim -37
#1 DEAD
#2 DEAD
Jaxon -8
Charlies
Princess (Clover's Marshal's Aura expands to 20 feet and the benefit expands to +1 status to attack rolls and saves against mental effects.)
#Y1 DEAD
#Y2 DEAD

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

After skewering the last of the small enemies, Dennis weaves his way back to help with the large one. He's huffing and puffing in his heavy armor! As he's running past everyone (again), he points out, "Boy, you really have to be in good shape to be a Pathfinder!"

Counting rubble in cave as difficult terrain, yes?
Question: Does the black hole (to the north of #2) represent a crumbled hole in the cave floor, or is it a pillar of rock coming up from the ground?
◆◆◆ Stride x3

Vigilant Seal

Female Poppet Thaumaturge 7 | HP 83/83 | AC 25 | F+13 R+13 W+13 (s->cs); resist cold and electricity 1 | Perc +11; Darkvision | Class DC 23 | Speed 25ft | Hero Po4ints: 1 | Exploration: Investigate | Active Conditions: None

"Hmm." Not trusting her footing on the ice, Clover steps to block the doorway.

* Step, * Ready to Strike an enemy who comes within her reach

Readied Action:
Warhammer: 1d20 + 15 ⇒ (3) + 15 = 18 for bludgeoning damage: 1d8 + 8 ⇒ (4) + 8 = 12
Huh, just realized the damage on my character sheet is wrong. I must not have increased it when Clover's Strength increased.

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

"Dennis, get back!" Jaxon growls when he sees the kid step into the cavern. "Watch out, it's slick!" Seeing Dennis in the cavern, he decides he can't let the kid face it alone.

The thug steps in several feet and turns to the creature. "Come on, you f&@~ing piece of sh&*! I'm going you f@+! you up!" He growls as it comes closer.

◆ Move
◆◆ Ready an action to Demoralize when it comes within 30 feet

Readied Action:
Demoralize vs Will DC: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33

Radiant Oath

Male Human Angelic Avenger Summoner 8 | Eidolon Estes | Eidolon Contact | HP 112/112 (+1 HP/min), AC 26 (27 w Shield raised), Fortitude** +15, Reflex* +14, Will** +15, Perception** +15, Stealth +3 | Speed 25 ft. | Exploration Activity Defend | Active Conditions Void Resistance 1 | Tracker | ◆◇↺

Charlies and Estes follow the young fighter, not letting him fight the beast alone. "Oh, that kid!" Charlies accidentally exclaims.

◆ Tandem Movement
◆ Act Together (◆ Stride of Charlies; ◆ Stride of Estes)
◆ Stride of Estes


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**

“Abnormal presences have been detected! The focus is close! Rendezvous at the glacial cave, Pathfinders!”

Table GMs, this is your 1-day warning.


#6-00 ACTUAL MAP

@Dennis, yes, it's difficult terrain

As the creature jumps at Estes, the demonstration of strength of Jaxon takes it by surprise and fear can be seen in its eyes!

Despite its fear, it's able to land one antler's strike on the angel! hit

GM Rolls (to make things along):

Pounce Jaw: 1d20 + 15 - 2 ⇒ (1) + 15 - 2 = 14
Antlers: 1d20 + 15 - 2 - 5 ⇒ (19) + 15 - 2 - 5 = 27
Damages, P +1d6 So: 1d8 + 5 + 1d6 ⇒ (5) + 5 + (2) = 12
Reverb, So: 1d6 ⇒ 2
Antlers: 1d20 + 15 - 2 - 10 ⇒ (7) + 15 - 2 - 10 = 10

Dennis -14
Jaxon -8
Charlies -15
@Zhamie
@Radim -37
#2 -30 +Frightened 1

once Zhamie and Radim have played, it's all your turn again.

Radiant Oath

Sacre Bleu! | 2396852-2020 | NG Female Human | Back-Alley Doctor | Investigator Lvl 6 | ◆◇↺ | HP 63/63 | AC 21 | F/R/W: +11/+12/+14 | Perc +14 | 25 feet | Class DC 22 | Jezail Rounds: 50/50 | Medicine(E): +15, Crafting(E): +14, Acrobatics(E)/Society(E)/Athletics(E)/Arcana/Nature/Lore (PFS, Underworld)/Occultism/Religion/Survival: +12, Thievery/Stealth: +10, Diplomacy: +8, Deception(U)/Intimidation(U)/Performance(U): +5

Zhamie attempts to put another bandage on Radim.

Battle Medicine, Healer's Gloves, DC 20: 1d20 + 14 ⇒ (10) + 14 = 24
Healing, Forensic Medicine Methodology, DC 20: 2d8 + 15 ⇒ (7, 6) + 15 = 28

She reloads her jezail and moves to join the other Pathfinders.

◆ Battle Med
◆ Reload
◆ Stride

Assuming Zhamie's turn rolls around again

Zhamie runs up to Dennis' side and tries to slap another battle dressing on him.

"Stand still, Duh-nee, vile I put zis bandage on vous!"

Battle Medicine, Healer's Gloves, DC 20: 1d20 + 14 ⇒ (6) + 14 = 20
Healing, Forensic Medicine Methodology, DC 20: 2d8 + 15 ⇒ (5, 4) + 15 = 24

She pulls out a throwing knife in case something suddenly turns the corner.

◆ Stride
◆ Battle Med
◆ Interact to Draw

Grand Archive

m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

◆ Stride ◆ Stride ◆ Strike

Radim rushes into the cave and sends a hammer at the monster with a flourish.

+1 Striking Returning Light Hammer: 1d20 + 14 ⇒ (16) + 14 = 302d6 + 3 ⇒ (6, 3) + 3 = 12


#6-00 ACTUAL MAP

Radim throw his hammer right between the four eyes of the frightened creature! Crit!
Zhamie heals Radim.

Radim, Jaxon, Dennis, Princess Clover and Charlies are up!

Vigilant Seal

Female Poppet Thaumaturge 7 | HP 83/83 | AC 25 | F+13 R+13 W+13 (s->cs); resist cold and electricity 1 | Perc +11; Darkvision | Class DC 23 | Speed 25ft | Hero Po4ints: 1 | Exploration: Investigate | Active Conditions: None

Having no way to traverse the extremely slippery and uneven ground that didn't involve falling over repeatedly (and marveling at how her companions were so easily gliding over it!), Clover takes a different path.

She directs her mirror at a space between her and the beast, and then that Clover directs hers directly adjacent to it.

The third one clobbers it (or at least tries to). All three skid on the ice a bit, moving in perfect synchronization even though one of them is on solid ground.

◆ Mirror's Reflection
◆ Mirror's Reflection (which bypasses the uneven ground and is faster than Striding over difficult terrain anyway)
◆ Strike Warhammer: 1d20 + 15 ⇒ (13) + 15 = 28 for bludgeoning damage: 2d8 + 8 ⇒ (7, 6) + 8 = 21

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Dennis likes that his new Pathfinder friends, on this latest important Pathfinder mission, always wanna be near him. He feels like the popular kid at school! Although he covers his ears when Jaxon starts using foul language. He turns to Zhamie and whispers, "I'm not supposed to use words like that."

Immediately after Zhamie heals him, Dennis smiles, "Thanks! I'm all better now! You're the best!" He gives her a quick hug and moves forward to help with the remaining beast.

+1 Striking Halberd: 1d20 + 17 ⇒ (9) + 17 = 26 (vs off-guard due to flanking and frightened)
Piercing Damage: 2d10 + 4 ⇒ (1, 4) + 4 = 9

+1 Striking Halberd +MAP: 1d20 + 17 - 5 ⇒ (1) + 17 - 5 = 13 (vs off-guard due to flanking and frightened)
Piercing Damage: 2d10 + 4 ⇒ (8, 1) + 4 = 13

◆ Stride, ◆◆ Strike x2

Reactive Strike, if appropriate:
Reactive Strike triggered on manipulate or move action.
+1 Striking Halberd: 1d20 + 17 ⇒ (3) + 17 = 20 (vs off-guard due to flanking and frightened)
Piercing Damage: 2d10 + 4 ⇒ (5, 2) + 4 = 11

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

Jaxon joins the others, trying not to slip on the ice. He circles around Princess Clover and punches the beast in the neck.

Attack (Marshall): 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
Damage: 2d8 + 4 + 1 + 2d6 ⇒ (5, 7) + 4 + 1 + (3, 4) = 24

◆ Move
◆ Move
◆ Strike

I think I'm still flanking with Dennis even though I'm one grid row lower, right?

Radiant Oath

Male Human Angelic Avenger Summoner 8 | Eidolon Estes | Eidolon Contact | HP 112/112 (+1 HP/min), AC 26 (27 w Shield raised), Fortitude** +15, Reflex* +14, Will** +15, Perception** +15, Stealth +3 | Speed 25 ft. | Exploration Activity Defend | Active Conditions Void Resistance 1 | Tracker | ◆◇↺

Charlies attempts once more to boost Estes.
DC 20 Religion to Extend Boost: 1d20 + 11 ⇒ (1) + 11 = 12

But it will only last for a round, unfortunately.

Estes lands his fist onto the creature's face while Charlies keeps protecting him with his aura.
+1 Striking Fist (Primary) Attack: 1d20 + 14 ⇒ (8) + 14 = 22
+1 Striking Fist Damage w Boost Eidolon: 2d8 + 4 + 4 ⇒ (1, 5) + 4 + 4 = 14 bludgeoning damage plus 1 spirit damage (from Hallowed Strikes) vs unholy creatures or those with weakness to spirit damage

And another!
+1 Striking Fist (Primary) Attack, MAP: 1d20 + 14 - 5 ⇒ (17) + 14 - 5 = 26
+1 Striking Fist Damage w Boost Eidolon: 2d8 + 4 + 4 ⇒ (1, 4) + 4 + 4 = 13 bludgeoning damage plus 1 spirit damage (from Hallowed Strikes) vs unholy creatures or those with weakness to spirit damage

◇ Extend Boost
◆Boost Eidolon of Charlies
◆ Act Together (◆ Strike of Estes; ◆ Protect Companion of Charlies for Estes (+1 to AC of Estes))
◆ Strike of Estes
↺ Life Block - triggered if Estes would take 20 damage or more


#6-00 ACTUAL MAP

And with a flurry of attacks, the beast falls under the blades and fists of the Pathfinders!

Success!

Once you defeat the beast call Arabuks, you are able to inspect the bodies in the tunnels. One of the Pathfinders is still barely alive, and you can bring him back to the Pathfinders’ camp to begin recovering from his ordeal.
Unfortunately, every other person here is dead. Some of the people here are from Akiton rather than the Pathfinder Society’s expedition, including a large fourarmed humanoid, more or less identical at those you meet outside, and a pair of crimson skinned humans dressed in warm furs looking like the mad scientist you fought earlier.

You have time to recover from this fight before Part 3 (1 hour at least)

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

With the threat gone, the youngster runs off to play on the ice. He takes a few steps and dives forward in his full-plate, and glides along the frozen cave floor. Laughing, he calls back, "You guys should try this!"

As he's sliding past numerous dead bodies, he slows to a stop in front of one that's still moving. He calls out, "This one's alive!" He says cheerfully, "Hi! I'm Dennis. I'm a Pathfinder. The bad kitty gored you, huh? Me too!" The youngster applies a bandage to stop the bleeding.

Battle Medicine, DC 15: 1d20 + 11 ⇒ (14) + 11 = 25
Damage Healed: 2d8 ⇒ (1, 8) = 9
Crit Damage Healed: 2d8 ⇒ (4, 4) = 8

Thanks to Zhamie, Dennis is already back to full health.
Dennis continues playing on the ice while others are healing/refocusing. When the group is ready to return to camp, Dennis helps carry bodies.

Grand Archive

m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

I have LoH, so in an hour I will heal myself (18 HP is enough for me to full since I was treated in battle by Zhamie) and heal someone else too (+90 hp).

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

Between that and Zhamie's skills, we're easily at full health in an hour.


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**

“We’ve sealed the time rift! Excellent work, Pathfinders!”

Table GMs, the TIME RIFT SEALED condition is now in effect.


#6-00 ACTUAL MAP

We wait for Part 3 to begin. Sorry, we could have time for trying the last mission.


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**

Venture-Captain Armeline Jirneau gathers the Pathfinders in the remains of a shattered chamber, beneath a starry night sky. “Congratulations on making it this far! You’ve all earned a break. Let’s set up camp. We’ll pick up the focus’s trail tomorrow.”

Before the Pathfinders scatter, Urwal interjects. “Look at the stars. Take it in. You’ll never see a sky like this again. The stars tell us we’re on Akiton, fourth planet from the sun.” He points at a blue dot in the distance. “That’s Golarion. Savor the sky. It’s breathtaking.”

-----

After a night’s rest, Venture-Captain Jirneau gathers the Pathfinders together once more, just as Ashasar and a team of scouts stride into camp. “We’ve found the focus. It’s beyond a time rift far stronger than any we’ve yet encountered.”

“You heard him!” Armeline shouts. “We’ve got some reality to repair. Let’s move.”

Table GMs, please begin Event #1

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