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De. A buzzes to the south, to get a better shot at the White-flashed 'bot.
KZZAXK!! arcs the Collective's blast.
Adaptive Strike vs EAC White: 1d20 + 8 ⇒ (6) + 8 = 14
electrical damage: 1d6 + 3 ⇒ (4) + 3 = 7

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Verissa fires at Blue as well.
static arc pistol, double tap: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
bzzt!: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

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Volitare charges up the wall a bit, sparks crackling from the needles that got stuck in it. The Doctor and Verissa fare better, each landing a hit on their respective robots, softening them up with the rest of the team to finish them off.
---
Dr. A-Prof
Mega Gelub
Verissa
Volitare
Kapteyn
---
Loxx
---
Robot - Black (DOWN)
Robot - Red (DOWN)
Robot - Blue (5)
Robot - White (7)
---

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Kapteyn floats past the team and unleashes a solar flare. Not the solarian kind, though. Their own kind. A Kapteynal flare. Anyway, They cast overheat.
Fire Damage: 2d8 ⇒ (4, 1) = 5
Reflex DC 15

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Loxx comes out of the crowd to make it easier to shoot and releases a stream of needles at another robot. His movements become more and more abrupt and predatory.
Shoulder Needle Gun: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 4 ⇒ (1) + 4 = 5 - Magic Piercing | KAC | vs White

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Reflex: 1d20 + 1 ⇒ (2) + 1 = 3
Kapteyn cover the robot in a blast of heat, which gives Mega Gelub the oppotunity to break apart the construct.
Loxx lands a solid hit on the last robot, almost destroying it as well!
The robot returns fire, zapping the Kish with a static pulse.
Static Arc, Loxx: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 1 ⇒ (1) + 1 = 2
---
Dr. A-Prof
Mega Gelub
Verissa
Volitare
Kapteyn
Loxx
---
Robot - Black (DOWN)
Robot - Red (DOWN)
Robot - Blue (DOWN)
Robot - White (12)
---

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Fuzzy mechanized, the Collective thrums with a barely contained static charge.
Have zzzzzome Zzzzztatic electrizzzzzity." they intone, monotonously.
adaptive strike with 5 mutation points vs White's EAC: 1d20 + 8 ⇒ (1) + 8 = 9
shocking damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
I don't believe that I've used my t-shirt reroll yet
adaptive strike with 5 mutation points vs White's EAC: 1d20 + 8 ⇒ (3) + 8 = 11
Yet somehow their attack grounds out someplace other than their target.

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Volitare's pulsecaster seems to provide a bit too much recoil, and the raxlite hits the ceiling. Dr. A-Prof manages to correct his zap, and hits the robot - just barely, but who is complaining? The zap surges through the robot's circuit, and the battery of the battle droid explodes with a bang.
Combat over!

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Upon close inspection, the sparring robots all have a particular marking in their neck

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As the Collective cycles back to its normal state, they notice the symbol on the sparring bots' necks.
"Most curious. Does anyone recognize these symbols?"

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Hey look! Almina says over the comm unit there's a suit of armor there, and a datapad. I wonder what's on it
The armor is golemforged plating II

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Looks like it's time for some more Computer checks, right?
Presuming that no one objects, Phipps tries logging into the datapad, wary of cyber hazards. Dr. A-Prog hovers nearby, observing.
Computers: 1d20 + 5 ⇒ (11) + 5 = 16
"Let's see what we have here..." mutters the Brennari Starfinder trainee.

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"I don't think I know this symbol. I still have tech support on the phone; maybe they can help with the data pad...did we try turning it off and on again?"
Computers to aid: 1d20 + 4 ⇒ (16) + 4 = 20

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Any other computers aids?

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If Dr. A can attempt an Aid Another check to help their henchman, they'll make the attempt. If that's disallowed, just ignore this roll.
Computers assist by Dr. A=Prof: 1d20 + 1 ⇒ (9) + 1 = 10

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It looks for a moment like a nasty protective mechanism will trigger on the datapad, but with a little assist by the Dr., this doesn't happen. Phipps manages to bypass the retinal scanner, and gets access to the sloooow datapad. After clicking a away a lot of annoying popups (42 updates available!), it's clear this datapad is unaffected unaffected by the data wipe that damaged the other computer systems in this facility. The files on this datapad are heavily encrypted and can’t be decrypted at this time, though they’ll certainly be of interest to the Starfinder Society.
There's two storage rooms flanking the room that the robots came from: one still contains a basic autograppler, the other some LFD boomknuckles.
There's one more door, to the south

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Kapteyn, hoping they clear the tech support portion of the mission soon, floats to the door to see what They can learn.
Perception: 1d20 ⇒ 13

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Kapteyn checks the door, and listens, hearing of a stange sloshing-like sound.

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Dr. A-Prof buzzes around, checking on their allies.
"Waz anyone injured? In need of aid or a short rezt?"

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You can take a rest if you want. Are you ready to move to the next room?

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The Collective opts for a short rest before pressing forward.
They wholeheartedly agree with Voltaire on the Computer training course.

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Hey, I can help you with that if you help me get out of here. I'm pretty good with computers... Almira says At least I though I was...
---
The doors open up into the room revealing an expansive med bay that has a variety fo shelves, countere, and storage spaces on half nearest you while several beds, a computer console, and a large incinerator (positioned at the center of the southern wall) filling the opposite end.
The area is more a mess than any of the rooms prior. Shattered glass lines the countertops, medical tools are scattered across the floor, the fridge door is nearly torn off on the hinges, and the racking is bent.
The potential cause for the damage is apparent as a pair of large masses of foul substances roll and slide over the ground. It has the coloration of human blood as it shifts and bubbles. As you enter it is working at trying to reach tendrils to grab at the lightning.
As you enter though, the two seemsto take a larger interest in your group and it begins moving straight for you.
Life Science to Identify
Almina doesn't hold back her displeasure as she declares, that is the most vile thing I've seen sliding around! Is that made of- no, please, eww!
Dr. A-Prof: 1d20 + 4 ⇒ (18) + 4 = 22
Mega Gelub: 1d20 + 7 ⇒ (3) + 7 = 10
Verissa: 1d20 + 2 ⇒ (6) + 2 = 8
Volitare: 1d20 + 1 ⇒ (8) + 1 = 9
Loxx the Revenant: 1d20 + 5 ⇒ (12) + 5 = 17
Kapteyn: 1d20 + 1 ⇒ (4) + 1 = 5
Enemy: 1d20 + 1 ⇒ (13) + 1 = 14
---
Dr. A Prof
Loxx
---
Globby thing
Globby thing
---
Mega Gelub
Volitare
Verissa
Kapteyn
---

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Dr. A-Prof is a scholar of Xeno-Biology Scholar theme - Life Science and hopefully has read something about entities like these.
Life Science DCs -5 to recall knowledge about your specialty: 1d20 + 11 ⇒ (20) + 11 = 31
They will offer a brief summary of the creatures to the team as their collective voices shift from excited to mechanical (Mutation Point 1 +1 for spent RP).

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Two evolutionists react first, this is the essence of their heightened instincts. The evolutionist who has chosen the evolution of non-life takes a few steps forward and chooses the nearest (blue) slush as his goal.
Shoulder Needle Gun: 1d20 + 8 ⇒ (11) + 8 = 191d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 - Magic Piercing | KAC
1 MP

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Dr A Prof quickly conveys these are blood oozes, the disastrous results of an attempt to create new life from the extracted organic fluids of other creatures. This type of non-sentient ooze seeks to drain and consume blood from other creatures. The pseudopods it can produce can break through armor seals and cause bleeding, especially those with weaker fortitudes. Almina, meanwhile, offers her own assessment: Gross, gross, gross, gross!
Loxx shoots at the ooze without hesiation, and embeds his needle into the bloody mess.
The masses of foul flesh glibber forward, the closest one threatening to strike the group.
These things have 10' reach
---
Mega Gelub
Volitare
Verissa
Kapteyn
---
Dr. A Prof
Loxx
---
Globby thing - Blue (8)
Globby thing - Red
---

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The Collective drifts back 5ft & up 10ft, then blasts at the hemo-ooze.
Mutation Points = 3
adaptive strike vs Blue ooze: 1d20 + 8 ⇒ (12) + 8 = 20
shock damage: 1d6 + 3 ⇒ (5) + 3 = 8
"Beware - their reach izzz long."

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Mega Gelub blasts at the gross blob, sending viscera flying. Volitare remembers that creatures like these are usually utterly mindless.
Dr A-Prof shocks the ooze, which has the interesting effect of contracting the muscle cells within the blob. Eeeew! Almira rightfully comments.
---
Mega Gelub
Volitare
Verissa
Kapteyn
---
Dr. A Prof
Loxx
---
Globby thing - Blue (26)
Globby thing - Red
---

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Kapteyn heeds their advice and remains distant from the oozes.
They create four even smaller suns to orbit Them, then hurls one at the nearer creature.
Hardlight Sphere vs. EAC: 1d20 + 1 ⇒ (20) + 1 = 21
Bludgeoning Damage: 1d8 ⇒ 8
On hit, Reflex DC 15 vs. dazzled 1 round.

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Extra damage: 1d8 ⇒ 3
Kapteyn deals massive damage to the ooze from a direct hit, though the gross creature doesn't seemt to be affected by the bright effects at all.
---
Mega Gelub
Volitare
Verissa
Kapteyn
---
Dr. A Prof
Loxx
---
Globby thing - Blue (37)
Globby thing - Red
---

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Can I have actions for Loxx and Verissa?

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Loki takes a careful step back and fires his shoulder cannon.
Guarded Step and Attack BLUE
Shoulder Needle Gun: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 - Magic Piercing | KAC

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I'm so sorry; I think this game didn't show as having new posts for me for some reason.
Verissa fires her pistol around Mega's shoulder.
azimuth laser pistol, double tap: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
sizzle!: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8

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Loxx' needle gun fires, but doesn't hit anything. Fortunately, his shoulder is steady enough for Verissa to use as a support, and her shot hits and takes out the first of the two globy things.
Eww, look at it splatter! I can't watch this Almira comments.
The other blob slithers forward and lashes out at Kapteyn
Pseudopod: 1d20 + 11 ⇒ (15) + 11 = 261d6 + 5 ⇒ (1) + 5 = 6 Plus a DC 12 Fort save or take the 1d4 bleed condition
---
Mega Gelub
Volitare
Verissa
Kapteyn
---
Dr. A Prof
Loxx
---
Globby thing - Blue (DEAD)
Globby thing - Red
---

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Another round of combat - another Mutation Point (4 now - Dr. A's ACs bump up by 1).
"Let'zzzz finizzzzh thizzzz one off, before it contaminatezzzz uzzzz with blood-borne pathogenzzzz."
Another electrical blast leaps out from the collective toward the bloody mess.
adaptive strike vs EAC: 1d20 + 8 ⇒ (6) + 8 = 14
shock damage: 1d6 + 3 ⇒ (5) + 3 = 8

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Verissa considers the bloody ooze. "Did you know that there's another reality where you are composed of something else?"
She waves her hand as she tries to convert 4 bulk of blood to water. She looks for a bulge or pocket filled with blood.
Attempting to use churn fluid in a creative way! If it just wouldn't work at all, she'll fire her pistol instead.
azimuth laser pistol: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
sizzle!: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7

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As a creature with no fluids - eww.
Kapteyn flings Their remaining microstars at the creature.
Hardlight Sphere: 1d20 + 1 - 3 ⇒ (9) + 1 - 3 = 7
Bludgeoning Damage: 1d8 ⇒ 5
Hardlight Sphere: 1d20 + 1 - 3 ⇒ (7) + 1 - 3 = 5
Bludgeoning Damage: 1d8 ⇒ 2
Hardlight Sphere: 1d20 + 1 - 3 ⇒ (2) + 1 - 3 = 0
Bludgeoning Damage: 1d8 ⇒ 2
They have not solved the three-body problem today.

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One more careful step and a burst from the shoulder cannon...
Shoulder Needle Gun: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6 - Magic Piercing | KAC

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Volitare, Loxx, the Doctor and Mega Gelub shoot the globby creature. As Kapteyn misses it repeatedly, Verissa tries to turn the bloody goop into water, which has a bit of an effect
Damage: 1d3 ⇒ 2 Seems about right for a L0 spell
Pseudopod, Mega: 1d20 + 11 ⇒ (9) + 11 = 201d6 + 5 ⇒ (3) + 5 = 8 DC 12 Fort or take 1d4 bleeding
---
Mega Gelub
Volitare
Verissa
Kapteyn
---
Dr. A Prof
Loxx
---
Globby thing - Blue (DEAD)
Globby thing - Red (33)
---

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"Watch out! we zzzzzaid. Let'zzzzz make it dead."
Dr. A shoots and then moves to draw an AoO (Hopefully triggering their Avenging Strike ability on a hit)
Adap Strike: 1d20 + 8 ⇒ (9) + 8 = 17
shock damage: 1d6 + 3 ⇒ (2) + 3 = 5
If Dr.A gets hit (AC 21), they'll trigger their Avenging Burst while spending 2 MP to dial the plasma up 2 notches.
Av. burst plasma damage DC 15 reflex: 2d8 ⇒ (7, 6) = 13