[SFS/Outpost] 5-11 Archivist's Inquiry
(Inactive)
Game Master
Kludde
RPG Chronicles
Maps and Handouts
HIGH Tier
Raxalite Mystic(Xenodruid)-4 | Tiny | SP:00/24 HP:26/26 RP 4/5 | s/d 1:4/4 2:3/3 | F2 R2 W8 | E14 K15 | I1 P11 | 30ft | LL | EG | 124312-723
Volitare skedaddles out of the room Eeeeeeeeeeep!
M Half-Orc Blitz Soldier 5: Spd:30, Init:7, SP:45/45, HP:41/41, RP:6/6, KAC:20, EAC:19, Fort:8, Ref:5, Will:6, Perc:0 Darkvision
Look around cause I can't hlep hack. perception: 1d20 ⇒ 18
"Verissa" Female CG aasimar starwalker witchwarper 4 | SP 20/20 HP 24/24 | RP 7/7 | EAC 17; KAC 18 (resist 5 acid, cold, electricity) | Fort +2; Ref +5; Will +1 | Init: +2 | Perc: +2, SM: +0; darkvision 60ft | Speed 30ft | Spells: 1st 4/4, 2nd 3/3 | Active conditions: None.
"Maybe if we put a hand on it?"
Verissa puts her palm on the scanner, hoping it helps.
Computers to aid: 1d20 + 0 ⇒ (5) + 0 = 5
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Volitare runs out of the room while the aide of the A-Prof tries a last ditch effort to turn off the alarm system. The attempt doesn't go anywhere, as is clealry indicated by a blast of cold air
Cold: 4d6 ⇒ (4, 4, 2, 1) = 11 All personnel in the room who haven't left (so all except Voli). DC 14 Reflex for half
The room is filled with a dense fog, lit up by a flashing light, while a recorded message exclaims biohazard detected, evacuate immediately
CN novian enhanced witchwarper 4 | SP 24/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-5/5, 2nd-3/3 | Infinite Worlds 1st-5/5, 2nd-3/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
"The best We could do is crawl in there and be warm."
Which, it turns out, may have helped.
Reflex Save: 1d20 + 3 ⇒ (8) + 3 = 11
Who needs stamina anyway?
M Half-Orc Blitz Soldier 5: Spd:30, Init:7, SP:45/45, HP:41/41, RP:6/6, KAC:20, EAC:19, Fort:8, Ref:5, Will:6, Perc:0 Darkvision
reflex: 1d20 + 4 ⇒ (1) + 4 = 5 oouch
agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1
Reflex for Dr. A: 1d20 + 7 ⇒ (14) + 7 = 21
The Collective manages to avoid most of the frigid blast.
"Verissa" Female CG aasimar starwalker witchwarper 4 | SP 20/20 HP 24/24 | RP 7/7 | EAC 17; KAC 18 (resist 5 acid, cold, electricity) | Fort +2; Ref +5; Will +1 | Init: +2 | Perc: +2, SM: +0; darkvision 60ft | Speed 30ft | Spells: 1st 4/4, 2nd 3/3 | Active conditions: None.
Reflex: 1d20 + 5 ⇒ (2) + 5 = 7
Verissa, still with her palm on the scanner, takes a direct hit, but seems to resist some of the damage anyway.
"Maybe we need to get some more grad students? Royo didn't seem to think about computer skills when assigning this mission..."
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Verissa ponders hiring a grad student to help out, while a dense fog fills the room. Despite the intimidating alarm and flashing lights, that looks to be all of it, though. There's no further blasts of cold.
It's only a brief round-trip to the grad school ;-)
There's still the locked door (Computers), and the workstation that is without power (Engineering)
Raxalite Mystic(Xenodruid)-4 | Tiny | SP:00/24 HP:26/26 RP 4/5 | s/d 1:4/4 2:3/3 | F2 R2 W8 | E14 K15 | I1 P11 | 30ft | LL | EG | 124312-723
Ahh. Does anyone need healing in here? Volitare asks as they peek through the door.
CN novian enhanced witchwarper 4 | SP 24/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-5/5, 2nd-3/3 | Infinite Worlds 1st-5/5, 2nd-3/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn is definitely dimming, though They are clearly uninclined to ask for help.
agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1
Dr. A-Prof carries their newly-acquired tool kit to the workstation while Phipps works on the locked door.
workstaion repair Engineering: 1d20 + 6 + 4 ⇒ (5) + 6 + 4 = 15
locked-door-dilemma Computers: 1d20 + 5 ⇒ (17) + 5 = 22
m N kishalee Evolutionist 3 [Xenoarchaeologis] | sp 21/24 | hp 23/23 | rp 6/6 | EAC 17 KAC 18 | F+3 R+7 W+2 | Resist Cold 2 | Perc +7 | DV60' |
Ref: 1d20 + 7 ⇒ (10) + 7 = 17 and resist cold 2
Engineering: 1d20 + 7 ⇒ (10) + 7 = 17
"Verissa" Female CG aasimar starwalker witchwarper 4 | SP 20/20 HP 24/24 | RP 7/7 | EAC 17; KAC 18 (resist 5 acid, cold, electricity) | Fort +2; Ref +5; Will +1 | Init: +2 | Perc: +2, SM: +0; darkvision 60ft | Speed 30ft | Spells: 1st 4/4, 2nd 3/3 | Active conditions: None.
"Ok, I've got tech support on the phone! They say to try turning it off and on again?"
hireling Engineering to aid A-prof: 1d20 + 4 ⇒ (8) + 4 = 12
hireling Computers to aid A-prof: 1d20 + 4 ⇒ (5) + 4 = 9
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Dr. A- Prof manages to restore power to the workstation, which boots up and show the initalization text, until it glictches and restarts, then restarts again. Finally, the screen turn black, displaying a single word Help
The assistant then goes to work on the blaring alarm, and manages to bypass the sound system, and unlock the door.
agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1
Dr. A-Prof buzzes around the screen.
"Zoundz like zomeone'z active & needz zome azziztanze."
They fly over toward the door, read to move onward.
m N kishalee Evolutionist 3 [Xenoarchaeologis] | sp 21/24 | hp 23/23 | rp 6/6 | EAC 17 KAC 18 | F+3 R+7 W+2 | Resist Cold 2 | Perc +7 | DV60' |
I don't think anyone who needs help is still alive... hm... However, he may be un-live. I have nothing against it. The cannon on Loxx's shoulder moves and three red dots appear on the wall. He looks at the door and then glances at Mega.
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The door opens to a hall appears unremarkable except for the patchwork nature of the materials used for the walls and floor and a laser cannon
mounted to the southwest corner ceiling.
Loxx notices that the laser is not only fully operational, but also linked to a motion sensor nearby. Engineering to disable
m N kishalee Evolutionist 3 [Xenoarchaeologis] | sp 21/24 | hp 23/23 | rp 6/6 | EAC 17 KAC 18 | F+3 R+7 W+2 | Resist Cold 2 | Perc +7 | DV60' |
Don't move.
Engineering: 1d20 + 7 ⇒ (17) + 7 = 24
agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1
Dr. A-Prof tries to assist the disarming check.
Assisted Engineering: 1d20 + 6 ⇒ (18) + 6 = 24
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Loxx tells everybody to hold still, and proceeds to disarm the motion sensor. Without it, the laser lacks guidance, and remains inert.
There's a corridor leading off to the side, and straight on the corridor ends in a locked door (Computers/Engineering or Athletics)
There are also several side rooms (Marked with red arrow)
GM Note: there are a lot of rooms here. If you want to explore them, just tell me in which order so we don't have to do them all one at a time. (And roll me a bunch of perception check to match ;-) )
agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1
So, we're exiting A1 & heading toward A2? I'm basing Dr. A's searches on that.
"Our bezt plan iz to search from north to zouth. Leave no door unzearched, we always zay."
They deploy their broad-spectrum scanner & commence their search efforts.
northern-most door: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18
northern-alcove top door: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10
northern-alcove bottom door: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17
mid-level door: 1d20 + 5 + 4 ⇒ (18) + 5 + 4 = 27
just above the curve door: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18
southern-most door: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10
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Dr A- Prof searches through some rooms, that all contain a bed and some storage space.
He finds a couple of things of interest: in the first room, in the pocket of a discarded coat with four sleeves, he finds a mk 1 elemental gem. The the northern-alcove bottom door, in a desk drawer, is a charge cloak.
The room north of the side corridor contains a photo of a purple-haired gnome, which is pinned to the wall with a runner spark knife that has a distinctive, yellow-tinted blade.
In the mid-level room, under a large-sized bed, is a least electron.
The room in the curve is comfortably appointed with mismatched furniture. This room was clearly used for recreation and lounging.
There's a small personal holo projector in a side table drawer. When the projector is plugged in, it displays a team of seven Starfinders standing together in front of the Lorespire Complex. The group looks comfortable together, maybe even happy. Their attire and equipment suggest they’re about to embark on a mission. Iroiveth and Evethriel are easy to identify and exhibit a remarkable familial resemblance. The rest of the group is made up of a female witchwyrd, a male drow with a cybernetic arm, an orange quorlu, a blue-scaled dragonkin, and a female lashunta with tattoos and a friendly smile.
Dun dun dun. Photo is on the handouts. Further parts of the map revealed
agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1
Dr. A waits for the party, thinking that they may have missed some things in their search.
They plan to move along once most of the party catches up.
Raxalite Mystic(Xenodruid)-4 | Tiny | SP:00/24 HP:26/26 RP 4/5 | s/d 1:4/4 2:3/3 | F2 R2 W8 | E14 K15 | I1 P11 | 30ft | LL | EG | 124312-723
Volitare wonders if the purple haired gnome is a younger version of Venture Captain Naiaj.
"Verissa" Female CG aasimar starwalker witchwarper 4 | SP 20/20 HP 24/24 | RP 7/7 | EAC 17; KAC 18 (resist 5 acid, cold, electricity) | Fort +2; Ref +5; Will +1 | Init: +2 | Perc: +2, SM: +0; darkvision 60ft | Speed 30ft | Spells: 1st 4/4, 2nd 3/3 | Active conditions: None.
"They look so happy to be Starfinders here. What do you think changed?"
Verissa looks around as well.
Perception: 1d20 + 2 ⇒ (19) + 2 = 21
Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Perception: 1d20 + 2 ⇒ (5) + 2 = 7
Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Perception: 1d20 + 2 ⇒ (4) + 2 = 6
Perception: 1d20 + 2 ⇒ (14) + 2 = 16
Same order as A-Prof
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Verissa looks around while Volitare ponders the gnome. The picture doesn't look like Naiaj at all - the hair is way too bright. In fact, the picture quite closely resembles the description of Almina that was found in the archive records.
No further discoveries by Verissa
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Where do you want to go/search next?
agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1
Dr. A=Prof buzzes on down the hallway to the east, checking from the southernmost to the northernmost with their broad spectrum scanner.
Perception check 1: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
Perception check 2: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25
Perception check 3: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Perception check 4: 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24
CN novian enhanced witchwarper 4 | SP 24/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-5/5, 2nd-3/3 | Infinite Worlds 1st-5/5, 2nd-3/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn performs Their own inspections, doing the stellar equivalent of huffing and puffing as They go.
Perception: 1d20 ⇒ 3
Perception: 1d20 ⇒ 15
Perception: 1d20 ⇒ 15
Perception: 1d20 ⇒ 14
Perception: 1d20 ⇒ 4
Perception: 1d20 ⇒ 5
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The Doctor tries to enter the L-shaped room in the eastern hallway, but finds the door is locked.
Just going to pause here to see what you want to do
agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1
"Hmmmz - Thiz one'z locked.
They pull their Thieves' tools, to try & bypass the lock.
engineering to bypass a lock: 1d20 + 6 + 4 ⇒ (14) + 6 + 4 = 24
Raxalite Mystic(Xenodruid)-4 | Tiny | SP:00/24 HP:26/26 RP 4/5 | s/d 1:4/4 2:3/3 | F2 R2 W8 | E14 K15 | I1 P11 | 30ft | LL | EG | 124312-723
Voitare just shrugs at Verissa's comment as they follow the aasimar around.
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Behind the locked door is an L-shaped room that has a computer system and workstation along the south wall, and a wide bank of windows in the south and east walls that overlook a large dark room.
m N kishalee Evolutionist 3 [Xenoarchaeologis] | sp 21/24 | hp 23/23 | rp 6/6 | EAC 17 KAC 18 | F+3 R+7 W+2 | Resist Cold 2 | Perc +7 | DV60' |
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
The darkness is not an obstacle for Loxx and the three-eyed humanoid carefully examines the room while the three laser dots of his shoulder cannon slide along the walls.
"Verissa" Female CG aasimar starwalker witchwarper 4 | SP 20/20 HP 24/24 | RP 7/7 | EAC 17; KAC 18 (resist 5 acid, cold, electricity) | Fort +2; Ref +5; Will +1 | Init: +2 | Perc: +2, SM: +0; darkvision 60ft | Speed 30ft | Spells: 1st 4/4, 2nd 3/3 | Active conditions: None.
Verissa joins Loxx, looking into the darkness.
Raxalite Mystic(Xenodruid)-4 | Tiny | SP:00/24 HP:26/26 RP 4/5 | s/d 1:4/4 2:3/3 | F2 R2 W8 | E14 K15 | I1 P11 | 30ft | LL | EG | 124312-723
Excuse me. What do you see?
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Loxx and Verissa see a dark, mostly empty room. The walls are scorched from what seems like laser blasts and explosions.
agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1
Phipps slides into the chair before the console & tries to bring the systems up on the screen.
Computers: 1d20 + 5 ⇒ (6) + 5 = 11
Raxalite Mystic(Xenodruid)-4 | Tiny | SP:00/24 HP:26/26 RP 4/5 | s/d 1:4/4 2:3/3 | F2 R2 W8 | E14 K15 | I1 P11 | 30ft | LL | EG | 124312-723
Training room? Volitare suggests when they are told what is seen.
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Phipps sits behind the console, but doesn't get much functionality out of it, until the monitor blinks to life, and shows a file explorer folder with a single file in it: 'help.txt'
agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1
Phipps opens the .txt file
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Phipps opens the file, and an APOSTAE windows opens up (which stands for 'A Puny Old Simple Text Archiving Editor').
The file... is empty. Just a blinking green cursor. Now what was the keyboard command for closing a file again?
As Phipps tries some combinations, the green cursor rapidly blinks and start generating characters, as if it has a life of it's own.
W appears, followed by ho are you?
After a brief pause, another line appears: Why are you here?
The cursor blinks, and the editor shifts to 'insert' mode
agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1
Phipps sits back, then looks up to find the Collective hovering there.
"What'dya think, Boss?"
The mantid swarm flows in on itself, as it often does when pondering.
"Yez. What are we thinking, Ztarfinderz? Thoughtz?"
CN novian enhanced witchwarper 4 | SP 24/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-5/5, 2nd-3/3 | Infinite Worlds 1st-5/5, 2nd-3/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None
Kapteyn joins in the hovering. One cannot learn everything without seeing everything.
"We seek knowledge of those who came before, may the traitors fuel my flames."
I hope someone swats Them on the tendril before They type that.
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Is anyone swatting the tendrils?
Raxalite Mystic(Xenodruid)-4 | Tiny | SP:00/24 HP:26/26 RP 4/5 | s/d 1:4/4 2:3/3 | F2 R2 W8 | E14 K15 | I1 P11 | 30ft | LL | EG | 124312-723
Volitare wouldn't - they're too timid
agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1
"Ztop - no."
The Collective swats the tendrils.
"We dizcuzz what'z to be zaid, then we anzwer."
Raxalite Mystic(Xenodruid)-4 | Tiny | SP:00/24 HP:26/26 RP 4/5 | s/d 1:4/4 2:3/3 | F2 R2 W8 | E14 K15 | I1 P11 | 30ft | LL | EG | 124312-723
Well the first bit sounded okay
agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1
"Agreed - the firzt waz fine. Judgementz lezz zo - not productive."
And, if a swarm could sigh, it seems like this one is trying.
"Yez, we zeek those Ztarfinderz that came before - that we might underztand what made them turn againzt the Ztarfinderz, to track their motionz, & to learn about their current planz."
A pause.
"And to rezcue thoze who've zuffered by their actionz."
|