[YFF/SFS/DMK] 6-13 Beginning of the End (Inactive)

Game Master Kludde

RPG Chronicles
Maps And Handouts
HIGH tier


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Liftt takes a moment to help out with passenger transport, safeguarding some wounded earthquake victims. As the group moves closer to the RelWIN building, there's a dodgy looking geezer, who is approaching a group of people Hey, want to get out quick? I can get you expedited evacuation, if you just pay me 500 credits!

Well, that sounds legit. You can intervene by revealing the scammer as a fraud using Perception or Sense Motive, or can scare off the scammer using
Bluff, Diplomacy, or Intimidation.

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 24 KAC 24| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

Athletics 1d20 + 20 ⇒ (4) + 20 = 24

"Right this way folks" suggests the mountain-sized bear.

Acquisitives

Android mechanic 6 EAC15 - KAC17 | SP36/36 HP38/38 RP7/7 | Init +8 | Perc +12 SM -2| F +5, R +13, W +3

Fact: Followers of Weydan your temple is ready to collapse. Please, evacuate in order.

Engineering: 1d20 + 16 ⇒ (19) + 16 = 35

Warning: This man is a Fraud. Nobody can you get from this place so quick. Find shelter and pray your Gods.

Perception: 1d20 + 12 ⇒ (12) + 12 = 24

Second Seekers (Jadnura)

? Early Stage Barathu Mercenary Operative 7 (SP 56/56) (HP 48/48) (EAC 22, KAC 20) (Fort +5, Ref +11, Will +9) (Init +13) (Perception +19)

[i]From his body language and intonation, this man is clearly a fraud. Don't endanger your life and assets by listening to him."

Sense Motive: 1d20 + 17 ⇒ (4) + 17 = 21.

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 24 KAC 24| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

Perception 1d20 + 14 ⇒ (16) + 14 = 30

Blinky points holes in the mans story and openly mocks the person as being a scammer - "Take a hike" Blinky suggests "Before I get any hungrier"


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Hunterkiller and Blasto quite clearly indicate the man as a fraud, and when Blinky weighs in, the scammer runs off.

RelWIN is a five-story building with a stylish facade of glass and classically carved limestone. A large holosign over the building’s door is off, though a smaller logo of polished bronze at ground level still proudly identifies the building as “RelWIN.” A multicopter helipad is on the roof.

As the group approaches the front door, there's a loud mechanical click emerging from it, the tell-tale sound of a lock disengaging.

DC 18 Computers:
It looks like these locks can be opened both directly and remotely. Also, the building’s surveillance cameras are currently on. That would take a Computers or Engineering to adjust.

Front doors are unlocked...

Acquisitives

Android mechanic 6 EAC15 - KAC17 | SP36/36 HP38/38 RP7/7 | Init +8 | Perc +12 SM -2| F +5, R +13, W +3

Computer: 1d20 + 16 ⇒ (16) + 16 = 32

Fact: these locks can be opened both directly and remotely.
Fact: the building’s surveillance cameras are currently on.

Says HK while trying to "adjust" the cameras.

Computer (remote hack): 1d20 + 16 ⇒ (5) + 16 = 21

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt looks around nervously.
"First a message that sends us here that is too easy to decrypt. Then the doors unlock as we arrive... I sense a trap."

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 24 KAC 24| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

Blinky also has Trap Spotter if that matters :p


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GM rolls:

Perception: 1d20 + 14 + 4 ⇒ (6) + 14 + 4 = 24

Lifft suspects a trap, but Blinky doesn't immediately sees where the danger is, just as Hunterkiller shuts off the cameras.

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 09/35, HP 39/39, RP 6/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:1/6; 2:3/4 3:0/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

Oh, yeah. I too sense a trap

Chryssi had been using an infrared scanner, looking for heat sources. If the building is unoccupied, there shouldn't be any.

She too gets in the scammer's face, threatening bodily harm.

intimidate: 1d20 + 10 ⇒ (10) + 10 = 20


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The inside of the building is quiet and empty, and there's no heat sources indicating any occupation. There are offices, work floors, and other spaces, but there is nothing here that indicates anything out of place or suspicious - it's just what an abandoned office building would look like - abandoned.

The first sign of activity is the elevator, which dings as the group approaches and opens. The light around the fifth floor button - the top floor - is lit up, all others are dark.

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 09/35, HP 39/39, RP 6/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:1/6; 2:3/4 3:0/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

Chryssi makes sure her sidearm is out.

Acquisitives

Android mechanic 6 EAC15 - KAC17 | SP36/36 HP38/38 RP7/7 | Init +8 | Perc +12 SM -2| F +5, R +13, W +3

HK scans the room before entering.

Perception: 1d20 + 12 ⇒ (4) + 12 = 16

Stating the obvious: I think it's odd that this elevator is ready for us.


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Hunterkiller notices a door that says 'stairway' next to the elevator. The toilets are around the corner.

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 24 KAC 24| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

"No thanks to the elevator - and doubt we'd all fit. Stairs it is"

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt makes a quick trip into the toilet. His nerves are getting the better of him.

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 0/38 | hp 3/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Shari catches up with everyone with a cup of coffee and an extremely exhausted, but at the same time pleased look. Two weeks of correspondence, calls, small bribes and unobtrusive blackmail, and now my protégé will perform her death metal concert at the festival organaised by the Church of Iomedai. We promised that the show would be neutral and religiously correct, and of course we cheated. There will be a big scandal ahead... and great opportunities for a surge in popularity! We also need to prepare a new single and merch... But I'll do that later. Well. What we have here. Drow looks around. A grenade appears in her hand for a moment like a magician's and disappears just as instantly as if it never existed. I am looking forward to meeting my countryman, Kebzek. I've been waiting for a long time...

I apologize for the absence, friends. I will try to avoid this happening again on my part during at least this scenario... I've read all the posts btw. Shari shook her head to the beat of the music and in approval every time she heard Abysshead .)


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Avoiding the elevator altogether, Blinky opts for the stairs after a brief pause for osmotic relief.

Each of the intermediate office floors is empty, and non-remarkable.

On the fifth floor, several sets of operator and computers desks line the floor of a newsroom. The tables to the northeast and northwest have been left in a state of disrepair, with scattered documents and old office equipment left behind on top of them. The eastern portion of the room is occupied by a stage still set with a dusty news desk and multiple cameras set to film at numerous angles. A dusty reception table to the north sits abandoned, but the rest of the lights and switchboards flash and flicker in full function despite the glaring disarray throughout the rest of the room.

Currently handcuffed to one of the operator tables, working at a computer wired into the machine’s power docket, is none other than Datch. She grins, exclaiming, “Finally! What took you so long?”

init:

Chrysalis: 1d20 + 3 ⇒ (2) + 3 = 5
Blinky: 1d20 + 11 ⇒ (12) + 11 = 23
Shari Misraria: 1d20 + 6 ⇒ (14) + 6 = 20
HK: 1d20 + 8 ⇒ (7) + 8 = 15
Blasto: 1d20 + 13 ⇒ (12) + 13 = 25
Lifft: 1d20 + 5 ⇒ (17) + 5 = 22
Mercs: 1d20 + 7 ⇒ (4) + 7 = 11

Datch is guarded by three Order mercenaries, who immediately spring up to attack the incoming group!

Everyone is up. You can place your token in that entry room on the map, even though Blinky is taking up most of that space.

---
Blasto
Lifft
Blinky
Shari
HunterKiller

---
Merc
Merc
Merc
---
Chryssi

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 0/38 | hp 3/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Don't be angry, we went to the store to buy rodent traps, there was a queue at the checkout. Simultaneously with these words, the gun suddenly appears in her hand and she shoots from the hip at the RED enemy.

Bluff: 1d20 + 15 ⇒ (4) + 15 = 19 - Clever Feint* + Inspiring Combo
Laser Pistol: 1d20 + 7 ⇒ (8) + 7 = 151d4 + 2 ⇒ (1) + 2 = 3 - Fire vs EAC (minus some cover)

*Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn.

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 09/35, HP 39/39, RP 6/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:1/6; 2:3/4 3:0/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

I know my partner will be happy to know you're alive. She ... was rather concerned when you erm .... vanished

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt brings up their own weapon, which looks like it might be just one step short of something salvaged from a small space-craft. Why would any rational person haul around a mining laser with them?

attack red,FF: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
F damage: 1d10 + 7 ⇒ (1) + 7 = 8

The unwieldly weapon proves too hard to handle in the crowd.

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 24 KAC 24| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

Blinky rushes the room to make way for his friends, and then attempts to punch the person one of the foes into next week.

Trick attack (Take 10) DC11 or Lower tricked.
Attack 1d20 + 13 ⇒ (10) + 13 = 23 vs FF KAC
Damage 2d6 + 14 + 4d6 ⇒ (4, 5) + 14 + (4, 6, 5, 2) = 40
+Disarmng strike (DC17 Reflex or Blinky has his weapon)

Acquisitives

Android mechanic 6 EAC15 - KAC17 | SP36/36 HP38/38 RP7/7 | Init +8 | Perc +12 SM -2| F +5, R +13, W +3

HK enters the room and shoots at one of the mercenary.

Protocol Engaged: Target Acquired.

Staccato Rifle vs Red EAC (deadly aim) + Overcharge: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Damages, So: 1d10 + 6 + 2 + 1d6 ⇒ (2) + 6 + 2 + (4) = 14

Second Seekers (Jadnura)

? Early Stage Barathu Mercenary Operative 7 (SP 56/56) (HP 48/48) (EAC 22, KAC 20) (Fort +5, Ref +11, Will +9) (Init +13) (Perception +19)

Blasto zips into the room, and fires a shot at Red.

Trick - 'Take 10' = 31. CR 11 or less. Flat-Footed for 1 round.

Holy Static Arc Pistol: 1d20 + 11 ⇒ (4) + 11 = 15, for 1d6 + 3 + 4d8 ⇒ (5) + 3 + (2, 3, 6, 5) = 24 Electricity damage.

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 09/35, HP 39/39, RP 6/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:1/6; 2:3/4 3:0/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

What is THAT you're using Liftt? And WHERE can I get one? Chryssi exclaims. She looks rather impressed by the size of the weapon.


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Shari tries to trick the merc, but only manages to draw its attention. He just dodges her laser shot.

Lifft fires a huge laser, mining little chunks of armor debris.

Blinky scrambles up the furthest foe, and while next week hasn't arrived, the merc is clealry on daylight saving time alright. He looks very hurt.

Grab Rifle Reflex: 1d20 + 8 ⇒ (1) + 8 = 9

Hey, look at this, Blinky is holding a brand new laser pistol.

Hunterkiller zones in on the nearest thug, and hit him with an overcharged blast, while Blasto tricks out the same enemy, but just barely misses him.

The thug facing blinky draws a survival knife, and tries to hold of the koala

Knife vs Bear: 1d20 + 12 ⇒ (7) + 12 = 191d4 + 6 ⇒ (1) + 6 = 7

Laser vs Hunter: 1d20 + 14 ⇒ (6) + 14 = 202d4 + 6 ⇒ (3, 3) + 6 = 12

Laser vs Jellyfish: 1d20 + 14 ⇒ (15) + 14 = 292d4 + 6 ⇒ (1, 2) + 6 = 9

--- (round 1)--
Chryssi
--- (round 2)--
Blasto
Lifft
Blinky
Shari
HunterKiller

---
Merc - Red (22)
Merc - Orange (40, no laser pistol)
Merc
---

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 24 KAC 24| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

Trick attack (Take 10) DC11 or Lower tricked.
Attack 1d20 + 13 ⇒ (1) + 13 = 14 vs FF KAC
Damage 2d6 + 14 + 4d6 ⇒ (2, 4) + 14 + (5, 1, 6, 4) = 36

Blinky is laughing so hard at taking the pistol he misses his swing.

"Nice piece, did you want it back?"

Second Seekers (Jadnura)

? Early Stage Barathu Mercenary Operative 7 (SP 56/56) (HP 48/48) (EAC 22, KAC 20) (Fort +5, Ref +11, Will +9) (Init +13) (Perception +19)

The barathu lets out a pleased telepathic hum.

Foraging for weapons in the middle of a job is never a bad idea. Nice!

He then lines up another shot on Red.

Trick - 'Take 10' = 31. CR 11 or less. Flat-Footed for 1 round.

Holy Static Arc Pistol: 1d20 + 11 ⇒ (8) + 11 = 19, for 1d6 + 3 + 4d8 ⇒ (4) + 3 + (4, 7, 6, 6) = 30 Electricity damage.

Acquisitives

Android mechanic 6 EAC15 - KAC17 | SP36/36 HP38/38 RP7/7 | Init +8 | Perc +12 SM -2| F +5, R +13, W +3

HK's protocols targets the same mercenary and it shoots it again.

Truthful: Die Meatball.

Staccatto Rifle vs Red EAC (deadly aim) + Overcharge: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Damages, So: 1d10 + 6 + 3 + 1d6 ⇒ (6) + 6 + 3 + (3) = 18

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 0/38 | hp 3/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Bluff: 1d20 + 14 ⇒ (19) + 14 = 33 - Clever Feint* + Inspiring Combo
Laser Pistol: 1d20 + 7 ⇒ (13) + 7 = 201d4 + 2 ⇒ (4) + 2 = 6 - Fire vs EAC

Watch Datch stab you in the back, you fool! This time it sounds very convincing and RED is probably distracted.

*Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn.

I hope he's FF for all my allies. Beat the red one!


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Blinky gloats and misses his attack, while Blasto takes the closest merc by surprise, and send jolts of electricity surging through him.

The same merc refuses to comply with HunterKiller's command, as the android's shot misses.

Shari also confuses the same enemy, and almost lights him on fire with a well-aimed shot.

--- (round 1)--
Chryssi
--- (round 2)--
Blasto
Lifft
Blinky
Shari
HunterKiller
---
Merc - Red (58, FF)
Merc - Orange (40, no laser pistol)
Merc
---

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt watches as the giant bear dashes past, and then checks his mining laser and fires it again.

"Salvage from a mining shuttle. " he admits to Chryssi. Jancrast hangs back at the back. <<Calming thoughts, calming thoughts.>>

attack vs red FF: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
F damage: 1d10 + 7 ⇒ (5) + 7 = 12

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 09/35, HP 39/39, RP 6/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:1/6; 2:3/4 3:0/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

Chryssi fires three bolts of force at Red
mm: 3d4 + 3 + 3 ⇒ (1, 3, 3) + 3 + 3 = 13 (harmful spell)

She spends a resolve to tweak the first missile
1d4 ⇒ 1
But it's still a weak missile.


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Lifft blast his mining laser, drilling a hole in the armor of the merc and exposing the weak flesh inside, which Chryssi promptly riddle with magic missiles. The result is... incompatible with life.

The disarmed merc tries to fancy knife play, but doesn't get close to hitting the Bear. The other merc manages to shoot him in the back, though.

Trick vs Blinky: 1d20 + 19 ⇒ (8) + 19 = 27
Corona Laser: 1d20 + 14 ⇒ (10) + 14 = 242d4 + 6 ⇒ (4, 3) + 6 = 13
Trick vs Blinky: 1d20 + 19 ⇒ (11) + 19 = 30
Knife: 1d20 + 12 ⇒ (5) + 12 = 172d4 + 6 ⇒ (1, 4) + 6 = 11
Trick damage: 3d8 ⇒ (7, 6, 7) = 20

Datch: 1d6 ⇒ 2

Datch types a few commands on her keyboard, swiveling in a camera and knocking Blinky's opponent prone.

--- (round 1)--
Chryssi
--- (round 2)--
Blasto
Lifft
Blinky
Shari
HunterKiller

---
Merc - Red (DOWN)
Merc - Orange (40, no laser pistol, prone)
Merc
---

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 09/35, HP 39/39, RP 6/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:1/6; 2:3/4 3:0/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

Chryssi hisses at the the fallen merc (orange). She also uses her Gloom to make herself look even more scary.

I strongly suggest you get up and RUN ...... NOW!

intimidate: 1d20 + 10 ⇒ (11) + 10 = 21

Acquisitives

Android mechanic 6 EAC15 - KAC17 | SP36/36 HP38/38 RP7/7 | Init +8 | Perc +12 SM -2| F +5, R +13, W +3

HK's protocols designate a new target Blue and it shoots at it.

Staccatto Rifle vs Blue EAC (deadly aim) + Overcharge: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
Damages, So: 1d10 + 6 + 3 + 1d6 ⇒ (4) + 6 + 3 + (6) = 19

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 24 KAC 24| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

Blinky stops laughing and then swings in anger at the knife-wielding bandit.

Attack 1d20 + 13 ⇒ (16) + 13 = 29 vs FF KAC
Damage 2d6 + 14 + 4d6 ⇒ (6, 4) + 14 + (6, 4, 2, 5) = 41

"I'll be right with you" he glares at the one that shot him, clearly quite miffed.

Second Seekers (Jadnura)

? Early Stage Barathu Mercenary Operative 7 (SP 56/56) (HP 48/48) (EAC 22, KAC 20) (Fort +5, Ref +11, Will +9) (Init +13) (Perception +19)

Figuring Blinky has Orange sorted, Blasto floats over the blackjack table, and fires a crackling shot at Blue!

Trick - 'Take 10' = 31. CR 11 or less. Flat-Footed for 1 round.

Holy Static Arc Pistol: 1d20 + 11 ⇒ (8) + 11 = 19, for 1d6 + 3 + 4d8 ⇒ (5) + 3 + (3, 8, 3, 3) = 25 Electricity damage.


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Blinky makes short work of the disarmed opponent, while Hunterkiller and Blasto make sure the last of the thugs is softened up for the Koala

--- (round 1)--
Chryssi
--- (round 2)--
Blasto
Lifft
Blinky
Shari
HunterKiller
---
Merc - Red (DOWN)
Merc - Orange (DOWN)
Merc - Blue (44, FF)
---

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt moves into the room, swinging his mining laser around and getting a clear shot at the merc in blue.

attack vs EAC: 1d20 + 15 ⇒ (9) + 15 = 24
F damage: 1d10 + 7 ⇒ (6) + 7 = 13

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 0/38 | hp 3/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Shari walks forward, elegantly swinging her hips. Just give up. We're going to kill you all. Look what's going on. Look at this huge bear. Look at me, the drow. Look at the others. You're going to die if you don't give up. She smiles menacingly at the blue enemy.

Intimidate (Demoralize): 1d20 + 16 ⇒ (11) + 16 = 27

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 09/35, HP 39/39, RP 6/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:1/6; 2:3/4 3:0/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

Oh ... you're GOOD! Chryssi says to Shari. It's obvious she's taking mental notes.

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 24 KAC 24| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

"Don't discourage him, he might have a chance when I get there" Blinky adds unconvincingly.


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After the merc takes a hit from the mining laser, he defiantly takes a pot shot at Blinky. Bad, bad idea.

Laser Shot, Blinky: 1d20 + 14 - 1 ⇒ (13) + 14 - 1 = 262d6 + 4 ⇒ (5, 4) + 4 = 13

--- (round 1)--
Chryssi
--- (round 2)--
Blasto
Lifft
Blinky
Shari
HunterKiller

---
Merc - Red (DOWN)
Merc - Orange (DOWN)
Merc - Blue (57, FF)
---

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 24 KAC 24| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

Blinky takes the hit and the snarl on the face of the giant drop-bear killer koala suggests the bandit is in for a bad time...

Blinky takes a swing...

Attack 1d20 + 13 ⇒ (19) + 13 = 32 vs FF KAC
Damage 2d6 + 14 + 4d6 ⇒ (4, 5) + 14 + (6, 1, 6, 6) = 42
+Flat footed to everyone.

Took 26 damage all up


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Blinky swings at the last merc and deals an abolutely crushing blow to his cranium.

Combat over!

Datch claps her hands slowly, a grin creeping across her face. “Excellent, Starfinders! I knew you were the ones for the job. Now, you’ve got to hurry. Kebzec’s got the disaster machine set up in an old university building, a few miles north of here. If you’re quick, you can keep Izdria on the map. If not… Well, you know as well as I what the machine’s meant to do, right?”

Suddenly, there’s a rumbling sound and the floor shakes slightly. In the distance, the crash of rock, the honk of horns, and the screams of panic herald another quake. Datch tips her head toward the sound, and shrugs. “Like I said, time is short.”

Datch turns, clicking away at the computer. “I’m sending you the address. Kebzec will keep the weapon underground. I’d check the basement. There’s an enercopter on the roof. I recommend you take it. I hear the traffic’s murder.”

Datch makes no motion to move. “I’ll stay here, of course. I’m preparing a data packet for Celita—all the information you’ll need to expose the Order’s operations. I’ve got about 15 minutes before more of Kebzec’s goons show up to check on me. I’ll finish in time. Then we’ll be even!” She holds up her hands. “This would be easier if you’d uncuff me.”

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 09/35, HP 39/39, RP 6/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:1/6; 2:3/4 3:0/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

Yeah yeah yeah ..... as if Chryssi growls. The only reason I'd uncuff you is to recuff your hands behind your back.

She looks Datch over then gives a wicked grin. Who knows. You might even be cuter like that


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Datch anwers with a smirk. “You're right to know better than to trust me. You can’t trust me. Just like I can’t trust you. But, for now, our interests are aligned. We both want the Order of Dawning Fate to fail—you out of misplaced heroism, and me out of spite. I can’t stop Kebzec. You can. But if you leave me to finish up here, we can stop the Order. I can get you the data you need to expose their operations. We can bring their whole organization tumbling down. You can’t trust me, but you can trust that I’ll see this through. My life depends on it.”

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 0/38 | hp 3/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Shari smiles ominously at Chryssi's words. To be honest, the only reason I didn't throw a grenade was because I couldn't cover that thug and you, Datch, at the same time... Just for fun. (ooc: btw, this is true) But let's get down to business... What did the Order need you for? What kind of work did you do for them? I understand perfectly well that you want to destroy them not only out of revenge, you have already come up with a benefit for yourself. Overall, I respect and approve of this, I am a drow and not an angel. But in the current circumstances, I prefer to play openly.

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