[YFF/SFS/DMK] 6-13 Beginning of the End (Inactive)

Game Master Kludde

RPG Chronicles
Maps And Handouts
HIGH tier


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Can somebody post an action for Blinky?

Second Seekers (Jadnura)

? Early Stage Barathu Mercenary Operative 7 (SP 56/56) (HP 48/48) (EAC 22, KAC 20) (Fort +5, Ref +11, Will +9) (Init +13) (Perception +19)

Blinky-BOT:

Trick attack (Take 10) DC11 or Lower tricked.

Attack: 1d20 + 13 ⇒ (8) + 13 = 21 vs FF KAC.
Damage: 2d6 + 14 + 4d6 ⇒ (5, 4) + 14 + (5, 2, 4, 2) = 36.

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 25 KAC 26| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

Thanks, was caught up out bush with only sat phone reception, back into civilisation and phone/internet coverage again!


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Did you manage to drop onto some hikers?

Lifft blasts away at Kebzec, drilling straight through the drow's armor. Blinky keeps up his assault on the technomancer crony, and when he's done, there is a weak, bloodied drow left, who is only barely standing.

I messed up some damage allocation earlier, so adjusted now

With little option but to stand his entangled ground, the drow grabs his knife and slashes at Blinky.

Hook knife, Blinky: 1d20 + 11 ⇒ (14) + 11 = 251d8 + 7 ⇒ (6) + 7 = 13

Kebzec aims his gun at Shari again

Perforator, Shari: 1d20 + 19 - 4 ⇒ (11) + 19 - 4 = 262d6 + 9 ⇒ (4, 5) + 9 = 18
Perforator, Shari: 1d20 + 19 - 4 ⇒ (18) + 19 - 4 = 332d6 + 9 ⇒ (3, 4) + 9 = 16

The other rony moves around the corner, and throws a little device which detonates into a a fiery blast, covering Blasto and Hunterkiller, and just barerly missing Chrissy

Explosive Blast: 9d6 ⇒ (3, 2, 5, 3, 1, 1, 4, 1, 1) = 21 DC 19 Reflex for half

---
HunterKiller
Shari
Blasto
Chryssi
Blinky
Lifft

---
Kebzec (96, FF, FH 5/5)
Crony - Red (74, Entangled)
Crony
---

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 25 KAC 26| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

Hah! There was a lot of hiking, no drop bears, a lot of goanas and other fun wildlife

Blinky tries another swing as the knife bites home!

vs blue
Trick attack (Take 10) DC11 or Lower tricked.
Attack 1d20 + 13 ⇒ (4) + 13 = 17 vs FF KAC
Damage 2d6 + 14 + 4d6 ⇒ (6, 4) + 14 + (6, 1, 6, 2) = 39
+Off Target, -2 to hit.

Blinky is still largely ok, just a bit chewed on!


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Blinky is still ok, but who is not is the drow in front of him. With a mauling swing, he rends the crony, providing an example of how of an idea it is to go toe-to-toe with Blinky.

---
HunterKiller
Shari
Blasto
Chryssi

Blinky
Lifft
---
Kebzec (96, FF, FH 5/5)
Crony - Red (DEAD)
Crony - Blue (0)
---


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how bad of an idea, -red

Second Seekers (Jadnura)

? Early Stage Barathu Mercenary Operative 7 (SP 56/56) (HP 48/48) (EAC 22, KAC 20) (Fort +5, Ref +11, Will +9) (Init +13) (Perception +19)

Reflex: 1d20 + 11 ⇒ (20) + 11 = 31. Evasion.

Blasto lives up to his name, and when the explosion clears, is completely unaffected. He then lines up another shot on Kebzec.

Trick - 'Take 10' = 31. CR 11 or less. Flat-Footed for 1 round.

Holy Static Arc Pistol: 1d20 + 11 ⇒ (18) + 11 = 29, for 1d6 + 3 + 4d8 ⇒ (3) + 3 + (3, 5, 3, 4) = 21 Electricity damage.

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 09/35, HP 39/39, RP 6/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:1/6; 2:3/4 3:0/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

Chryssi, still up near the ceiling, moves forward 60ft and takes a shot at Kebzec with her swagger hand cannon.
shc: 1d20 + 6 ⇒ (12) + 6 = 18 piercing: 1d12 ⇒ 8

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt hurries forward and sends another blast toward Kebzec.

attack vs EAC: 1d20 + 15 ⇒ (8) + 15 = 23
F damage: 1d10 + 7 ⇒ (2) + 7 = 9


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Blasto evades the blast, and sends another bolt of electricity at Kebzec, charging up the evil drow. From aboves, Chryssi has a hard time hitting Kebzec, but Lifft's mining laser always comes through.

---
HunterKiller
Shari

Blasto
Chryssi
Blinky
Lifft
---
Kebzec (126, FF, FH 5/5)
Crony - Red (DEAD)
Crony - Blue (0)
---

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 0/38 | hp 3/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

I'm still standing, you fool. But the last thing you'll see is my smiling face! Shari carefully withstands the moment when to throw a grenade with an already torn check... Perfect timing.

Flash Grenade I: 1d20 + 3 ⇒ (6) + 3 = 9 - vs floor AC5 | DC 19 Ref from Kebzec or be blinded for 1d4 ⇒ 1 rounds (Grenade Mastery + Cook Grenade) | Also, all grandes become magic weapons in Shari's hands, if it matters.


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Shari flashes a grenade, which flashes on the floor. Kebzec manages to avert his eyes on time, but Shari's smiling face is still clearly visible...

Reflex: 1d20 + 10 ⇒ (19) + 10 = 29

Going to need some of that Hunterkiller magic. Can somebody post an action?

---
HunterKiller
Shari
Blasto
Chryssi
Blinky
Lifft
---
Kebzec (126, FF, FH 5/5)
Crony - Red (DEAD)
Crony - Blue (0)
---

Second Seekers (Jadnura)

? Early Stage Barathu Mercenary Operative 7 (SP 56/56) (HP 48/48) (EAC 22, KAC 20) (Fort +5, Ref +11, Will +9) (Init +13) (Perception +19)

HunterKiller - BOT:

Staccato Rifle vs EAC: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20, for 1d10 + 6 + 3 ⇒ (8) + 6 + 3 = 17 Sonic damage.


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Hunterkiller adds some sound to the bright flash by shooting at Kebzec, but despite the loud bang, he fails to make a mark.

Kebzec shoots at Chryssi overhead, and point his crony to the same target.

Refractor, Chryssi: 1d20 + 19 ⇒ (6) + 19 = 252d6 + 9 ⇒ (3, 6) + 9 = 18

Magic Missiles, Chryssi: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8

---
HunterKiller
Shari
Blasto
Chryssi
Blinky
Lifft

---
Kebzec (121, FF, FH 5/5)
Crony - Red (DEAD)
Crony - Blue (0)
---

Second Seekers (Jadnura)

? Early Stage Barathu Mercenary Operative 7 (SP 56/56) (HP 48/48) (EAC 22, KAC 20) (Fort +5, Ref +11, Will +9) (Init +13) (Perception +19)

Blasto attempts to blast Kebzec out of existence.

Trick - 'Take 10' = 31. CR 11 or less. Flat-Footed for 1 round.

Holy Static Arc Pistol: 1d20 + 11 ⇒ (10) + 11 = 21, for 1d6 + 3 + 4d8 ⇒ (1) + 3 + (4, 5, 5, 1) = 19 Electricity damage.

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 09/35, HP 39/39, RP 6/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:1/6; 2:3/4 3:0/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

Chryssi hisses at the hits, performs a midair arabesque and fires missiles at Kebzec.
mm: 3d4 + 3 + 3 ⇒ (1, 2, 3) + 3 + 3 = 12

She magic hacks the first missile
1d4 ⇒ 4, making the total 15.

Why don't you DIE already she snarls.

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 25 KAC 26| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

The Blinky-Train takes off at great speed to the last standing opponents!

Kebzec, or if dropped, the other clown

vs blue
Trick attack (Take 10) DC11 or Lower tricked.
Attack 1d20 + 13 ⇒ (20) + 13 = 33 vs FF KAC
Damage 4d6 + 28 + 8d6 ⇒ (4, 5, 6, 5) + 28 + (6, 5, 4, 4, 2, 5, 2, 1) = 77
+Off Target, -2 to hit.

Beep beep all stations on the pain train!

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 0/38 | hp 3/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

You have an army of thugs. And we have Blinky. Drow manager says this with a slight smile, looking at the violence (strictly 18+ ... however, Uplifted Koala is not her client and so no one filmed this). Kebzek's blood spills in a thick stream next to Shari's boots, but she manages to dodge (evasion).

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 0/38 | hp 3/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Shari turns her attention to the last living drow foe. Just give up, male. Our bullets are now worth more than your life. But still, it's worth something, and we'll keep it for you... If you call me your Mistress ... and will serve me better than Kebzek.

Diplomacy: 1d20 + 15 ⇒ (16) + 15 = 31

Acquisitives

Android mechanic 6 EAC15 - KAC17 | SP36/36 HP38/38 RP7/7 | Init +8 | Perc +12 SM -2| F +5, R +13, W +3

HK moves and continues to shoot.

Staccato Rifle vs EAC: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10
Damages, So: 1d10 + 6 + 3 ⇒ (1) + 6 + 3 = 10

But again, HK is unable to hit anything.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt continues to blast away (at Kebzec if he is up, otherwise at the last crony)/

attack vs EAC,FF: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
F damage: 1d10 + 7 ⇒ (8) + 7 = 15

Then, as the massive laser starts to blink red, he swaps out batteries on it.


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Blasto send in a bolt of electricity, and with a crackle, the drow goes down!

Chryssi's volley of magical missiles softens up the last crony just enough for Blinky to call all abroad, leaving a bloody mess when he is done.

Combat over!

The disaster weapon consists of the server room to the south, the machinery on the east wall and center of the room, (which are all protected by force fields) and a control room, which is accessible via the doors in the west wall.

The door to the control room and server rooms are all locked, but fortunately the team has just dismembered the carrier of the key.

It looks like the team either needs to find a way to shut down the machine, or destroy it altogether.

Computers, Engineering, or Mysticism for the first step in the shutdown procedure, or dealing simple damage for the destruction route.

Acquisitives

Android mechanic 6 EAC15 - KAC17 | SP36/36 HP38/38 RP7/7 | Init +8 | Perc +12 SM -2| F +5, R +13, W +3

Computer: 1d20 + 16 ⇒ (1) + 16 = 17
Computer (Reroll 3*): 1d20 + 16 + 3 ⇒ (16) + 16 + 3 = 35

HK connects to the server to shut down the machinery.


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Hunterkiller gains access to the console, and finds the module that shuts down the shield generators. It takes some more hacking to be able to shut down the machinery and ultimately wipe the servers.

Two more Computers, Engineering, or Mysticism checks to accomplish that

Also, since we're a tick away from the end, let's roll day jobs!

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 0/38 | hp 3/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Oh, I got it wrong- I thought Blinky was attacking Kebzek. There was no one to talk to...

Shari is actively involved in the process to stop the terrible machine... And at the same time, she secretly videotapes it device so that she can profitably sell these frames.

Mysticism: 1d20 + 12 + 1d6 ⇒ (7) + 12 + (2) = 21
Profession (Manager) : 1d20 + 12 ⇒ (17) + 12 = 29

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 09/35, HP 39/39, RP 6/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:1/6; 2:3/4 3:0/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

Chryssi floats gracefully to the ground and gets to work on the systems.

computers: 1d20 + 17 ⇒ (14) + 17 = 31

profession(exotic dancer): 1d20 + 13 ⇒ (18) + 13 = 31

Hey Jancrast. How ya doing over there?

Second Seekers (Jadnura)

? Early Stage Barathu Mercenary Operative 7 (SP 56/56) (HP 48/48) (EAC 22, KAC 20) (Fort +5, Ref +11, Will +9) (Init +13) (Perception +19)

Not having any skill with computers or magic, Blasto settles for stripping the corpses of valuables.

Profession(Mercenary): 1d20 + 22 ⇒ (1) + 22 = 23.

GM Star reroll: 1d20 + 22 + 3 ⇒ (7) + 22 + 3 = 32.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Liftt offers suggestions to those who may be looking into the device schematics.

engingeering(aid): 1d20 + 4 ⇒ (17) + 4 = 21

driving instructor: 1d20 + 6 ⇒ (2) + 6 = 8

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 25 KAC 26| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

I think Kez dropped before Blinky got there, so he's gone and wrecked the OTHER henchling

Blinky cleans himself off from the gore of the 'last remains' of the various drow he punched holes into.

"I'm going to have a tea and a sit down now"

Profession (Archaeologist) 1d20 + 16 ⇒ (19) + 16 = 35

Acquisitives

Android mechanic 6 EAC15 - KAC17 | SP36/36 HP38/38 RP7/7 | Init +8 | Perc +12 SM -2| F +5, R +13, W +3

Profession (Bounty Hunter): 1d20 + 14 + 4 + 1 ⇒ (6) + 14 + 4 + 1 = 25


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Without further incident, Shari shuts down the machinery. Immediately, the tremors cease, the shaking stops, and the earth returns to rest, leaving only the residual cracking of some rubble. As Chryssi hits the ground, she wipes the system with a flick of the wrist, rendering the disaster machine permanently inoperational.

As the group emerges from the university building, the infosphere is flooded with news reports: BREAKING! Order of the Dawning Fate Thwarted! Conspiracy to destroy Izdria stopped! Valiant effort between Datch and Starfinder Volunteers! Unprecedented collaboration between Datch and Starfinders!

There's also a private data package, from Datch personally:

Consider this my final gift to you and your Society. This contains everything you’ll need expose the Order of Dawning Fate and to deal with Zhaneni. She’s a powerful precog, but she’s been using a finitrium machine to amplify her powers for nearly a century and, while it’s her greatest strength, her overreliance on it is a grave weakness. If you can destroy that thing, you might have a chance. You’ll find the blueprints enclosed. You’ll understand if I choose to sit this one out.

Best of luck, Starfinders. For all our sakes.

---

After returning to Absalom Station, Celita is grateful during the debrief Your timely intervention and quick thinking has saved countless lives. I'll also make sure to send a team to Izdria to identify the location of the finitrium deposits, so that they don’t fall into the possession of the Order of Dawning Fate.

I'm sure it was a difficult decision to trust Datch, but I'm confident the trade was worth it — even if not everyone at the Society might agree.[/b

As the group leaves the debrief, Zigvigix approaches [b]I'd like to personally thank you for all the help to the citizens of Izdria! Rest assured that I'll send a team to help the city recover and rebuild. If you want to join, there's place to join the effort...

Mission complete! Thanks all for playing, I'll report and return with chronicles!

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 0/38 | hp 3/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Thanks, it was fun! I expected more from Kebzek .)

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 09/35, HP 39/39, RP 6/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:1/6; 2:3/4 3:0/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

Chryssi frowns at the message from Datch.

I'm sure we're gonna be coming for you Datch ... you manipulative little .... rat she mutters.

To Zigvigix she says. I'll pass that one on to Celestia. She's more suited for that sort of mission. Me? I'd rather blow things up.

She also invites Jancrast and Liftt to come over for tea and cakes ... or coffee if they prefer ... for a social get together with her and Celestia.

And if you're so inclined come to the Starlight Club and you can see what moves I've really got she says The rest of you too if you want.

Thank you for running. Twas fun


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Chronicles are up! Let me know if everything is ok.

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 09/35, HP 39/39, RP 6/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:1/6; 2:3/4 3:0/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

Got the Chronicles - did you add our Day Jobs to them because I don't think so

And I presume that's the Bright and Sparkling Zoey


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Chryssi wrote:

Got the Chronicles - did you add our Day Jobs to them because I don't think so

And I presume that's the Bright and Sparkling Zoey

I've added day jobs. Give it a moment to re-upload, and it should be fixed

You must have a nice collection of photocards by now! That's indeed Zoey. I started color-coding the girls a while ago: Red for Zoey, Orange for Momo, Blue for RKT-7 (she's hard to recognise without the squox) and Green for Deedee. Rap Machine is purple, but ever since he got enlisted in the army we don't see him that often.

Acquisitives

Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;

Looks good, many thanks

Liftt and Jancrast do indeed join Chryssi and Celestia for dinner and a dance. With no mission in the offering, both of the shirren seem much more relaxed than in the briefing room. It's almost as if they like each others company. Who would have thought?

Exo-Guardians

Uplifted Koala sp 73 | hp 55| rp 10 | EAC 25 KAC 26| fort +7 ref +9 will +7 | init +11 | Perc 14 (DV)/ UPBear

"Righto, that was fun, but the deserts and ruins of Akiton wont explore themselves - and I need a resupply of tea"

Blinky thanks everyone, then heads out - no need to punch anyone else for the afternoon being evident.

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 09/35, HP 39/39, RP 6/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:1/6; 2:3/4 3:0/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

Celestia smiles seeing the interactions between the two shirren and tips Chryssi the wink. Chryssi looks slightly confused and whispers back. I thought Shirren needed three to tango.

That just makes Celestia burst out laughing.

Second Seekers (Jadnura)

? Early Stage Barathu Mercenary Operative 7 (SP 56/56) (HP 48/48) (EAC 22, KAC 20) (Fort +5, Ref +11, Will +9) (Init +13) (Perception +19)

Chronicle sheet looks fine to me :-)

For once, the whole place didn't explode... just some random mooks who don't deserve to be remembered.

Second Seekers (Jadnura)

f CN drow Envoy 4 / Operative 2 [Corporate Agent] | sp 0/38 | hp 3/40 | rp 6/6 | EAC 16 KAC 17 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +16 | DV60'

Chronicle sheet looks good! Thanks!

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