Blasto the Jellyfish
|
To be clear, I am using an electricity-based weapon, since we were told those were 'super-effective'. I do have a sonic weapon, but that is a back-up ;-) Green should also be flat-footed?
Chryssi
|
You wanna go weapon shopping with me when we get back Liftt? Chryssi says as she fires more missiles at Red. My partner could do with something more offensive
mm: 3d4 + 3 ⇒ (3, 3, 4) + 3 = 13
| AbadarCorp Entertainment |
Thanks for reminding, damage adjusted
Lifft blasts at the red robot, and cracks open a fissure that Chryssi riddles with missiles, which looks to impair the robot quite a bit.
---
Chryssi
Shari
Lifft
Blinky
HunterKiller
Blasto
---
Robot - Red (73)
Robot - Blue (66, OT)
Robot - Green (43, FF)
Robot
---
Shari Misraria
|
Pardon me? Shari looks in surprise at the robots nearby, as if they are not killing machines, but a foul-smelling brute in the Absalom Subway who dared to ask the noble drow what time it is. A grenade appears in her hand for a moment, which immediately rolls across the floor at the feet of the robots. A bright flash follows, from which Shari covers her eyes in advance.
Flash, Mk 1 with Cook Grenade and Grenade Mastery feats, DC19 reflex or RED and GREEN both blinded for 1d4 ⇒ 2 and 1d4 ⇒ 3 respectively. This provoke, alas - cant' use Cook Grenade and Swift Toss: together... I hope +2 to DC worth of it!
PS Grenade - not nat 1: 1d20 + 3 ⇒ (17) + 3 = 20
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AoO, Plasma Claw vs Shari: 1d20 + 14 ⇒ (6) + 14 = 201d4 + 7 ⇒ (4) + 7 = 11
Reflex: 1d20 + 6 ⇒ (3) + 6 = 9
Reflex: 1d20 + 6 ⇒ (20) + 6 = 26
Shari bring down a grenade, which explodes in a bright flash, overloading the sensors of the robot in front of her.It tries to readjust its telemetry while the other robots move in to position themselves between the starfinders, attacking Lifft and Blasto.
Plasma Claw, Lifft: 1d20 + 14 ⇒ (8) + 14 = 221d4 + 7 ⇒ (2) + 7 = 9
Plasma Claw, Blasto: 1d20 + 14 ⇒ (13) + 14 = 271d4 + 7 ⇒ (1) + 7 = 8
Plasma Claw, Blinky: 1d20 + 14 ⇒ (19) + 14 = 331d4 + 7 ⇒ (1) + 7 = 8
--
Chryssi
Shari
Lifft
Blinky
HunterKiller
Blasto
---
Robot - Red (73, Blinded 2 rnds)
Robot - Blue (66, OT)
Robot - Green (43, FF)
Robot
---
Liftt
|
Liftt again backs up a step. Then, with a sigh, turns his massive laser on the damaged green robot.
"There are so many of them.." he worries.
attack vs green EAC: 1d20 + 15 ⇒ (19) + 15 = 34
F damage: 1d10 + 7 ⇒ (1) + 7 = 8 Ignores 4 points hardness
Shari Misraria
|
Shari will repeat the trick against orange and green. AoO from orange, please! DC19 Ref, orange: 1d4 ⇒ 3 & green: 1d4 ⇒ 4 rounds of blindness
Blasto the Jellyfish
|
Not today!
Zipping around Green (Uncanny Mobility), Blasto lines up a shot on the recalcitrant robot!
Trick - 'Take 10' = 31. CR 11 or less. Flat-Footed for 1 round.
Holy Static Arc Pistol: 1d20 + 11 ⇒ (2) + 11 = 13, for 1d6 + 3 + 4d8 ⇒ (4) + 3 + (4, 8, 8, 8) = 35 Electricity damage.
Sadly, back to rolling garbage :-/
HunterKiller 42-5
|
Staccatto Rifle vs EAC: 1d20 + 11 - 2 - 4 ⇒ (2) + 11 - 2 - 4 = 7
Damages, So: 1d10 + 6 + 3 ⇒ (9) + 6 + 3 = 18
Staccatto Rifle vs EAC: 1d20 + 11 - 2 - 4 ⇒ (14) + 11 - 2 - 4 = 19
Damages, So: 1d10 + 6 + 3 ⇒ (3) + 6 + 3 = 12
HK continues to fire at Red.
Blinky 'Bamboozle' Bluegum
|
Blinky looks annoyed about being hit back - then looks to put a third dent in the robot.
vs blue
Trick attack (Take 10) DC11 or Lower tricked.
Attack 1d20 + 13 ⇒ (18) + 13 = 31 vs FF KAC
Damage 2d6 + 14 + 4d6 ⇒ (1, 5) + 14 + (6, 6, 1, 5) = 38
+Off Target, -2 to hit.
"One less shortly Lifft"
Chryssi
|
Pull yourself together Liftt Chryssi snarls. There's only four of them and six of us. We've GOT this
Another burst of missiles strike Green
mm: 3d4 + 3 + 3 + 3 ⇒ (1, 1, 3) + 3 + 3 + 3 = 14 (Magic Hack: Harmful Spell)
Besides, we got a Blinky ... they got NOTHING
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Lifft keeps up the assault on the green robot, while Shari once again tries to overload the robots' sensors with a flashing grenade. Although she takes a hit, she does manage to completely knock out the visual sensor of the two robots in the blast.
AoO, vs Shari: 1d20 + 14 ⇒ (7) + 14 = 211d4 + 7 ⇒ (4) + 7 = 11
Reflex: 1d20 + 6 ⇒ (8) + 6 = 14
Reflex: 1d20 + 6 ⇒ (1) + 6 = 7
Blasto's accuracy seems to suffer from the bright blast, missing completely, as does Hunterkiller's, who only hits on a second try.
The team has a Blinky, who does an excellent job at reducing the number of opponents, by smashing blue into a pulp.
Chryssi then follows up with a volley of missiles on the blinded robot
The blinded robots swing at the last known positions of Lifft, Blasto and Shari, but only Shari is still in the same spot
Miss (high is hit), Claw, Shari: 1d100 ⇒ 931d20 + 14 - 4 ⇒ (4) + 14 - 4 = 141d4 + 7 ⇒ (3) + 7 = 10
--
Chryssi
Shari
Lifft
Blinky
HunterKiller
Blasto
---
Robot - Red (85, Blinded 1 rnds)
Robot - Blue (DOWN)
Robot - Green (65, FF, blinded 4 rnds)
Robot - Orange (Blinded, 3 rnds)
---
Blasto the Jellyfish
|
Blasto doggedly attempts to finish-off Green.
Trick - 'Take 10' = 31. CR 11 or less. Flat-Footed for 1 round.
Holy Static Arc Pistol: 1d20 + 11 ⇒ (4) + 11 = 15, for 1d6 + 3 + 4d8 ⇒ (5) + 3 + (1, 7, 8, 8) = 32 Electricity damage.
*Sigh* In theory, it should be possible to roll above a 5 more than 20% of the time...
Blinky 'Bamboozle' Bluegum
|
Blinky dashes back down the hall and lobs his survival knife at the Orange robot!
vs Orange
Trick attack (Take 10) DC11 or Lower tricked.
Attack 1d20 + 13 ⇒ (7) + 13 = 20 vs FF KAC
Damage 1d4 + 10 + 4d6 ⇒ (4) + 10 + (1, 5, 4, 6) = 30
+Off Target, -2 to hit.
"I'm gonna wreck it!"
The other two must be close to being destroyed once everyone else finishes their turns!
Liftt
|
Liftt lines up the green robot for another shot.
attack vs EAC,Ff: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
damage: 1d10 + 7 ⇒ (10) + 7 = 17 Ignores 4 points of hardness
Though the laser starts to warm up, as if it may be needing some cooldown time soon.
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Blasto shots hits a piece of construction plastic, causing a faint smell of ozone.
Chryssi blasts the green robot with missiles as Blinky tears away at the orange one.
The 'orange robot' you moved next to is HunterKiller, so you might need to adjust your position - which I think you can reach equally well
HunterKiller is annoyed, and takes down the red robot, while Lifft mines the green robot into oblivion.
The last, blinded robot then becomes an easy target for dismantling.
Calling combat over, since defeating this robot has become somewhat trivial now
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With the robot guards out of the way, exploring the floor has become a calmer affair.
B5
While once clearly a washroom, this room has been completely gutted, with only piping and drains remaining. The east wall and door are complete, but the south wall is open metal framing, halfcovered with plastic sheeting. Lumber is mounded in two piles, each 3 feet high. There's a shoulder portable speaker sitting on the shelf. It's a standard action if you want to pair the speaker with your comm unit for some music
B6, B8
The complex is almost symmetrically under construction. The east wing has a piece of ripped plastic that looks as if an uplifted bear stepped through it.
B4
This a series on wide halls that connect the lobby to other parts of the building. Because of the construction, the sides are currently wide open. On the south side are two elevator doors.
Two fire extinguishers are mounted on the completed portion of the east and west walls. Two safety signs sit in front of a mound of debris in the southwest hall; A 3-foot-tall pile of lumber partially blocks access to one of the elevators. A few rubber anti-fatigue mats are stacked along the east wall framing. A worktable along the north wall is piled with a variety of tools and work gloves.
There's a laser drill here, lyring on the worktable next to a pair of clearsight goggles. There's an instant wall folded neatly and place atop the anti-fatigue mats.
B3
This janitor’s closet contains cleaning supplies stored in the corner and on the shelving units. A basic domestic drone sits in the corner and three high-capacity batteries sit on the shelf, wedged between microfiber cloths and cleaning solution.
B9
This large room has the layout of two adjoining classrooms, but it has been emptied and now holds little resemblance to its previous purpose. Plastic sheeting divides the room in half, while metal framing marks the borders between other areas. Industrial work lights powered by generators in the southeast and southwest corners of the room, making the light in this room brigher than elsewhere.
A variety of lumber, construction supplies, and garbage bins are scattered throughout the room. The garbage bins contain metal bars, lumber, and other pieces of scrap material.
B10
This room currently holds maintenance equipment and garbage bins. Hidden amid the maintenance equipment is a bottle of wine and two mk 2 serums of rejuvenation.
Liftt
|
Liftt grabs a fire extinguisher and then eyes up the laser drill. He offers it a sly smile before glancing back at his own laser drill and patting it fondly. That said, he does take the time to change its battery.
"Just in case."
Chryssi
|
Chryssi also eyes up the laser drill as well as grabbing the other fire extinguisher. She then picks up the laser drill and hefts it for weight.
Whaddaya think Liftt? she says.
| AbadarCorp Entertainment |
You guys ready to take the elevator down?
Blinky 'Bamboozle' Bluegum
|
Blinky grabs the valuables - especially the clearsight goggles, and heads for the lift.
Good to go!
Shari Misraria
|
What a smart girl I am with these grenades, Shari says softly to herself (in the last round of the fight and restores 11 sp to herself).
| AbadarCorp Entertainment |
The elevator descends and opens up a wide hall, which in turn leads into a large, high-tech chamber. The room is completely dark, save for some dim flashing lights on the eastern wall.
“There you are!” a cruel voice cackles from the darkness. “The glorious Starfinder Society! I wondered when you’d arrive. Zhaneni warned me you’d show up, but frankly, I’m disappointed. You’ve hardly made a great showing. There’s little left of Izdria to save.”
Chrysalis: 1d20 + 3 ⇒ (14) + 3 = 17
Blinky: 1d20 + 11 ⇒ (6) + 11 = 17
Shari Misraria: 1d20 + 6 ⇒ (17) + 6 = 23
HK: 1d20 + 8 ⇒ (18) + 8 = 26
Blasto: 1d20 + 13 ⇒ (6) + 13 = 19
Lifft: 1d20 + 5 ⇒ (9) + 5 = 14
Kebzec: 1d20 + 5 ⇒ (9) + 5 = 14
Perforator Pistol, Lifft: 1d20 + 19 ⇒ (11) + 19 = 302d6 + 9 ⇒ (1, 3) + 9 = 13
A loud bang sounds, and Lifft feels a sharp pain...
---
HunterKiller
Shari
Blasto
Chryssi
Blinky
Lifft
---
Kebzec
Crony
Crony
---
Blasto the Jellyfish
|
That... is definitely a dark elf who has been abusing steroids...
Blasto floats to one side, and lines up a shot on Kebzec.
Trick - 'Take 10' = 31. CR 11 or less. Flat-Footed for 1 round.
Holy Static Arc Pistol: 1d20 + 11 ⇒ (14) + 11 = 25, for 1d6 + 3 + 4d8 ⇒ (2) + 3 + (8, 4, 3, 7) = 27 Electricity damage.
Chryssi
|
Hiding in the dark like the craven coward you are Chryssi retorts Too scared to come and face us huh? As the Vesk say 'ang'eghQo' quv Hutlhbogh jagh neH ghobtaHvIS ghaH.
Assuming the enemy is visible to Darkvision - Chryssi lets fly with magic missiles. If not, she casts See Invisible
mm: 3d4 + 3 ⇒ (2, 4, 3) + 3 = 12
Shari Misraria
|
Hmm, the guys look like Antethriss. Second cousins? Shari first looks at Kebzec's cronies and then at him. And suddenly starts to smile. I've been looking for this meeting for a long time, baby. You're a disgrace to our race by siding with the weak. It means you're weak yourself. It means... time for a little genetic cleansing. And now... LOOK UP.
Bluff: 1d20 + 14 ⇒ (17) + 14 = 31 - Clever Feint* + Inspiring Combo
Laser Pistol: 1d20 + 7 ⇒ (1) + 7 = 81d4 + 2 ⇒ (3) + 2 = 5 - Fire vs EAC
Next Combo?: 1d10 - 3 ⇒ (3) - 3 = 0
It seems Shari is deliberately shooting at the ceiling to distract Kebzeс. But it works and he gets distracted to see what's there!
*Clever Feint (Ex): ...Attempt a Bluff check with the same DC as a check to feint against that enemy... If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn.
So I hope that despite my miss he will be FF anyway.
Blinky 'Bamboozle' Bluegum
|
Did we get any viable times to take a 10 Min stam reset? Happy enough if not :)
Blinky tears into the room, keen to start cracking heads.
DocBot hides.
| AbadarCorp Entertainment |
The enemies are visible to darkvision, as long as they are within your sight range.
Blasto immediately takes action to hurt Kebzec, with Chryssi quickly following up with a volley of missiles
Lifft's blast with the mining laser sends Shari's laser pistol off target, but Kebzec looks confounded enough. Hunterkiller moves in, as does Blinky.
The Order crony next to Blinky takes a step back, then send a burst of electricity flying at the Koala
Arcing Surge: 10d6 ⇒ (1, 4, 5, 2, 5, 3, 1, 6, 5, 4) = 36 DC 19 Reflex for half
The other crony sends a volley of missiles at HunterKiller
MM, HK, FR: 3d4 + 3 ⇒ (4, 2, 3) + 3 = 12
Kebzec cackles Now you see me, now you don't as he fires a shot at HunterKiller, then repositions.
Perforator Pistol vs HunterKiller: 1d20 + 19 ⇒ (2) + 19 = 212d6 + 9 ⇒ (5, 5) + 9 = 19
---
HunterKiller
Shari
Blasto
Chryssi
Blinky
Lifft
---
Kebzec (47, FF)
Crony
Crony
---
Blasto the Jellyfish
|
As long as you still live, I can still sense you, wherever you choose to cower...
Blasto floats forward, and takes a pot-shot at the Red crony.
Trick - 'Take 10' = 31. CR 11 or less. Flat-Footed for 1 round.
Holy Static Arc Pistol: 1d20 + 11 ⇒ (11) + 11 = 22, for 1d6 + 3 + 4d8 ⇒ (1) + 3 + (4, 6, 6, 6) = 26 Electricity damage.
Liftt
|
Liftt continues to hold down the fire button on his trusty old mining laser, vapourising a chair as he tries to do the same to Kebzec.
attack vs EAC: 1d20 + 13 ⇒ (4) + 13 = 17
F damage: 1d10 + 7 ⇒ (3) + 7 = 10
Blinky 'Bamboozle' Bluegum
|
Ref 1d20 + 9 ⇒ (9) + 9 = 18
Reroll 1d20 + 9 + 5 ⇒ (12) + 9 + 5 = 26
Blinky avoids the blast in full, then steps around and takes a swing at the Drow...
Trick attack (Take 10) DC11 or Lower tricked.
Attack 1d20 + 13 ⇒ (13) + 13 = 26 vs FF KAC
Damage 2d6 + 14 + 4d6 ⇒ (1, 3) + 14 + (5, 5, 6, 4) = 38
| AbadarCorp Entertainment |
Kebzec takes another hit from Blasto as Chryssi takes to the air. Lifft's mining laser blasts a hole in that middle structure. Blinky closes in with his signature move, and hits the drow on the nose.
---
HunterKiller
Shari
Blasto
Chryssi
Blinky
Lifft
---
Kebzec (111, FF)
Crony
Crony
---
HunterKiller 42-5
|
HK moves to get closer to its target and shoots.
Staccato Rifle vs EAC (deadly aim): 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
Damages, So: 1d10 + 6 + 3 ⇒ (6) + 6 + 3 = 15
Neutral: You will not escape your fate.
Shari Misraria
|
I somehow expected more, the business woman says softly under her breath. It seems Shari is unhappy with the weakness of her countryman, even though she is determined to kill him. She walks forward, swinging her hips wide and clicking her heels, and grenades appear and disappear in her hand like a magician's. (Double Move)
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Shari moves in as HunterKiller stand his ground with deadly aim.
Oh, you want more pain? My aides will see to that! Kebzec says as he direct the cronies.
The crony in front of Blinky steps away, carefully avoiding the mauling claws, and throws a tiny object in the direction of Shari, which flares up and explodes in a loud blast, while the other sends a volley of missiles at Blinky.
Explosive Blast: 9d6 ⇒ (5, 3, 1, 6, 5, 5, 1, 3, 5) = 34 Vs Shari, Blasto, HK, DC 19 Reflex for half
Magic Missiles, Blinky: 3d4 + 3 ⇒ (1, 3, 3) + 3 = 10
Kebzec himself quickly activates something that seems to weave his wounds back together, then starts blasting at Shari
Perforator: 1d20 + 19 - 4 ⇒ (10) + 19 - 4 = 252d6 + 9 ⇒ (3, 6) + 9 = 18
Perforator: 1d20 + 19 - 4 ⇒ (5) + 19 - 4 = 202d6 + 9 ⇒ (1, 2) + 9 = 12
---
HunterKiller
Shari
Blasto
Chryssi
Blinky
Lifft
---
Kebzec (121, FF, FH 5/5)
Crony
Crony
---
Blasto the Jellyfish
|
Reflex: 1d20 + 11 ⇒ (14) + 11 = 25. Evasion.
Letting the blast propel him forward and upward (15' up, to be precise), Blasto fires another shot at Kebzec...
Trick - 'Take 10' = 31. CR 11 or less. Flat-Footed for 1 round.
Holy Static Arc Pistol: 1d20 + 11 ⇒ (5) + 11 = 16, for 1d6 + 3 + 4d8 ⇒ (5) + 3 + (6, 6, 6, 8) = 34 Electricity damage.
...but it goes wide.
Chryssi
|
How high is the ceiling here?
Chryssi flies up and along as far as she can while getting up to a reasonable height. She also casts Personal Gravity on herself to get as close to zero-gee as she can. To her disappointment, low gravity is the best she can get.
Shari Misraria
|
Ref: 1d20 + 12 ⇒ (13) + 12 = 25 evasion
Shari easily dodges the blast. Kids, don't you know yet that I'm the queen of explosions here? And you want to defeat me with my own weapon? After receiving several shots from Kebzek, she winces. Not bad, but it's obviously not enough to beat us all.
Shari goes even further and throws the grenade herself. Strands of a sticky substance, similar to a spider's web, entangle two drow...
DC17 Ref from Red & Kebzec or be entangled for 2d4 ⇒ (2, 3) = 5 rounds.
HunterKiller 42-5
|
reflex DC19: 1d20 + 13 ⇒ (18) + 13 = 31
HK avoids most of the blast and continues to stand his ground while firing at Kebzec.
Staccato Rifle vs EAC: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
Damages, So: 1d10 + 6 + 3 ⇒ (4) + 6 + 3 = 13
| AbadarCorp Entertainment |
The ceilings are 20 ft high
Blasto creates a black spot on the ceiling, after which Chryssi takes off and Shari glues the crony to the floor. Hunterkiller misses by a wide margin.
Ref, red: 1d20 + 6 ⇒ (7) + 6 = 13
Ref, keb: 1d20 + 10 ⇒ (15) + 10 = 25
---
HunterKiller
Shari
Blasto
Chryssi
Blinky
Lifft
---
Kebzec (121, FF, FH 5/5)
Crony - Red (Entangled)
Crony
---
Liftt
|
Liftt continues to focus his fire on Kebzec. Jancrast offers a psychic shriek of terror as the mining laser starts to smoke.
attack vs EAC,Ff: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
F damage: 1d10 + 7 ⇒ (6) + 7 = 13