[SFS] 6-12 Yesteryear's Hope (Inactive)

Game Master Kludde

Maps and Handouts
RPG Chronicles
HIGH tier
Missions: 1 (Complete)/2/4/6


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Cognates

2386108-701 Host NG Shirren Healer Mystic 5 EAC 16, KAC 18|SP 25/35 HP 36/36|RP 5/6|Fort +2, Ref +2, Will +8|Init: +2 | Perc: +12| Speed 30 ft |Spells: 1st 3/5, 2nd 3/3| Active conditions: None.

Throw Ball: 1d20 + 3 ⇒ (10) + 3 = 13
"This would be easier with grenades."


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Jekcedo tries a throw, but goes off-target, and Bodie remains on his seat.

Wayfinders

F Lashunta | Technomancer 5 | SP 25/25 HP 29/29| RP 7/7| EAC 17 KAC 17 | F +1 R +4 W +5| Init +3 |Per +1 | Spells 1st 0/6, 2nd 1/3

"Ha! That looks like fun. Watch out Bodie! You're going down!"

Aluradux winds up and hurls the ball at the target.

throw ball: 1d20 + 6 ⇒ (17) + 6 = 23


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Bodie is going down into the gloop!

Hahhah! Yuluzak bellows That brings back memories!

Bodie is right inside the puddle of goo, which is a lot more viscous (and smellier) that he had previously imagined.

I need an athletics checks for Bodie.

Second Seekers (Luwazi Elsebo)

Male Half-Orc LG Soldier 5 (Armor Storm) | SP 40/40 HP 41/41 | RP 7/7 | EAC 17; KAC 20 | Fort +5; Ref +5; Will +5 | Init: +4 | Speed 30ft, Fly 30ft | Perception +1 (Darkvision), SM +1

As the ball clangs off the target & Bodie feels the seat release, it reminds him a bit of his days as a drop trooper - the anticipation, that null-g pause between losing support & starting to fall.

Mostly though, he thinks

"I sure hope that my enviro-seals hold."

Goop Swimming Athletics: 1d20 + 10 ⇒ (11) + 10 = 21

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin goes to find a hose and some towels for Bodie...


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Bodie finds that the kahlgee below is unusually thick, and has a consistency close to quicksand. With pure strength, though, he manages to make it out.

Hah! Good times! Anyone else want to sit there? Yuluzak bellows as Elwin helps cleaning up the half-orc No?

There's a fourth game! Jeekso says, not deterred at all by the previous dangers an failures, It's called soarnettle squall!

Soarnettles are the dangerous, razor-sharp tumbleweed like plants that are blown about on the planet by the surface winds causing deep cuts to whoever gets caught in their path, and a bit of a strange topic for a 'game', but Jeekso explains anyway See, I have made a green maze. The maze is filled with wind tunnels that spray fake soarnettle leaves. They include packets of red paint, so if you've been 'cut' you can see it! The winner is the person who escapes the maze with the fewest cuts!

The game consists of three different skill checks, from the following skills checks:
- Acrobatics to evade leaves,
- Bluff to trick opponents into a squall (you must name who),
- Engineering to use the maze’s walls and other features to one’s advantage,
- Intimidate to startle an ally into making a mistake (you must name who),
- Mysticism to divine the correct path,
- Perception to remain alert,
- Piloting to navigate the maze,
- Physical Science or Survival to predict wind patterns

Yuluzak eagerly moves into the maze...

Second Seekers (Luwazi Elsebo)

Male Half-Orc LG Soldier 5 (Armor Storm) | SP 40/40 HP 41/41 | RP 7/7 | EAC 17; KAC 20 | Fort +5; Ref +5; Will +5 | Init: +4 | Speed 30ft, Fly 30ft | Perception +1 (Darkvision), SM +1

After making sure that he mentions the quicksand consistency, Bodie falls in behind Yuluzak.

Acobatics to evade the nettles: 1d20 + 7 ⇒ (9) + 7 = 16
Mysticism as Br. Tim calls Left-Right-Duck: 1d20 + 9 ⇒ (18) + 9 = 27
Survival to follow the breeze: 1d20 + 11 ⇒ (12) + 11 = 23

Wayfinders

F Lashunta | Technomancer 5 | SP 25/25 HP 29/29| RP 7/7| EAC 17 KAC 17 | F +1 R +4 W +5| Init +3 |Per +1 | Spells 1st 0/6, 2nd 1/3

"Hey! Wait for me!"

Aluradux boldly braves the maze.

piloting: 1d20 + 11 ⇒ (8) + 11 = 19
physical science: 1d20 + 12 ⇒ (13) + 12 = 25
engineering: 1d20 + 13 ⇒ (2) + 13 = 15

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

"Yeah, that goop is pretty thick. You may want to at least have someone here to help the lucky victim out... Ooh, I like mazes."

engineering: 1d20 + 11 ⇒ (15) + 11 = 26
mysticism: 1d20 + 10 ⇒ (16) + 10 = 26
physical science: 1d20 + 12 ⇒ (10) + 12 = 22

Cognates

2386108-701 Host NG Shirren Healer Mystic 5 EAC 16, KAC 18|SP 25/35 HP 36/36|RP 5/6|Fort +2, Ref +2, Will +8|Init: +2 | Perc: +12| Speed 30 ft |Spells: 1st 3/5, 2nd 3/3| Active conditions: None.

"I like mazes, just got to pick all the right options to get out!"
Mysticism: 1d20 + 11 ⇒ (6) + 11 = 17
Perception: 1d20 + 10 ⇒ (2) + 10 = 12
Survival: 1d20 + 10 ⇒ (4) + 10 = 14
"Did I miss an option or two? At least red looks good on me. Not everyone has red blood, so you could add more color options to the paint."


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This thing seems to be made for Elwin, who moves through quickly and doesn't get hit at all. Jekcedo enjoys the sight of being covered in red blood, and his suggestion to add color to the paint may also comes with a suggestion to make it less itchy! This stuff is really hard on the skin, and Jekcedo, along with Bodie and Aluradux, break out rashes. Allergies are universal, it seems.

Life Science, Medicine, Mysticism, or Survival to counter the effect.

Second Seekers (Luwazi Elsebo)

Male Half-Orc LG Soldier 5 (Armor Storm) | SP 40/40 HP 41/41 | RP 7/7 | EAC 17; KAC 20 | Fort +5; Ref +5; Will +5 | Init: +4 | Speed 30ft, Fly 30ft | Perception +1 (Darkvision), SM +1

Survival teaches about natural itch cures: 1d20 + 11 ⇒ (12) + 11 = 23


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Jeekso is very upset Oh no! It was never intended to be like this! All these flaws in my games... Bodie knows the perfect cure for Jekcedo's rash, rubbing some of that watered-down kahlgee onto it seems to do the trick. With the game fixed of bugs, everything is now a lot safer and more balanced.

Task complete!

As one of the athletic competitions in the Elytrio Open, Dystane is organising a hunting party! There are numerous teams of athletes, followed by a filming crew.

Dystane invites everyone into a prayer circle, and calls out, “Mother Touloo, we are hunters and friends, here to feed our community. Please, watch over us.” The husks join hands, and then call out, “Touloo, Touloo, we honor you, Mother Touloo!” After a few minutes of hand clasping and prayer, everyone grabs their gear and sets out into the desert.

Elytrio’s desert is hot, and the sun is unforgiving. Heat shimmers turn the horizon into a wavering blur. Here and there, outcroppings of dark brown rock jut up from the rusty red sands, providing small patches of cover and shade. The wind blows quick and steady, blasting exposed skin with scalding sand which does nothing to dispel the heat. Over the roar of the wind, stray sounds cause the hunters to twitch with nervous energy: scratching noises and the skitter of small rocks in the distance.

Suddenly, Dystane breaks the silence and says They are here! To arms! To arms!

Dystane directs her hunters to one group of predators, while pointing the group and the eager Yuluzak to a closer set of animals.

init:

Ainsley: 1d20 + 4 ⇒ (4) + 4 = 8
Bodie: 1d20 + 4 ⇒ (9) + 4 = 13
Jek: 1d20 + 1 ⇒ (14) + 1 = 15
Ears: 1d20 + 7 ⇒ (19) + 7 = 26
Elwin: 1d20 + 2 ⇒ (16) + 2 = 18
Alu: 1d20 + 3 ⇒ (20) + 3 = 23
Predators: 1d20 + 0 ⇒ (12) + 0 = 12

A pack of monstrous-looking predators, led by a particularly muscular specimen, is prowling on the other side of the rocks.

Dark rocks are difficult terrain and provide cover

Alu and Elwin: can you add your token to the map?

---
Ears
Aluradux
Elwin
Jekcedo
Bodie

---
Biggest Monster
Monster
Monster
Monster
Monster
---
Ainsley
----

Second Seekers (Luwazi Elsebo)

Male Half-Orc LG Soldier 5 (Armor Storm) | SP 40/40 HP 41/41 | RP 7/7 | EAC 17; KAC 20 | Fort +5; Ref +5; Will +5 | Init: +4 | Speed 30ft, Fly 30ft | Perception +1 (Darkvision), SM +1

"Hey - Brother Tim - got any info on these chowderheads?" Bodie yells back behind him.

Brother Tim tries to ID the beasts. Life Science to RK: 1d20 + 9 ⇒ (15) + 9 = 24

With practiced ease (i.e. Quick Draw), Bodie brings a rifle to the ready (either an artillery laser or a Boomer rifle, depending on what Brother Tim reveals).

He moves for a better shot & fires at the Black one in the back.

laser rifle vs Black EAC: 1d20 + 10 ⇒ (17) + 10 = 27
fire damage: 1d10 + 5 ⇒ (9) + 5 = 14

Wayfinders

F Lashunta | Technomancer 5 | SP 25/25 HP 29/29| RP 7/7| EAC 17 KAC 17 | F +1 R +4 W +5| Init +3 |Per +1 | Spells 1st 0/6, 2nd 1/3

"Oh my goodness! What are those?" Aluradux tries to remember what she read about the fauna of the planet.

life science recall knowledge vs monsters: 1d20 + 19 ⇒ (5) + 19 = 24
Feel free to substitute another skill if life science is the wrong one.

Aluradux draws her laser pistol as she moves into position and flings a handful of nanites at the largest monster. The nanites convert water vapor around the beast into acid.

Caustic Conversion to hit EAC vs biggest monster: 1d20 + 6 ⇒ (6) + 6 = 12
damage, acid: 4d4 ⇒ (1, 4, 4, 1) = 10

caustic conversion


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Bodie and Aluradux both easily recognise these things as sand brutes, the beast reported as the main predators on this planet. The black one looks to be an alpha, stronger and tougher than the rest of them. Their hides reflect laser fire to an extent, so firing lasers at them can be dangerous, and they have a very imposing roar that can rattle the weak of mind. Nothing Yuluzak is worried about.

I suppose that makes Bodie go for the Boomer Rifle instead - what is the damage on that one?

Cognates

2386108-701 Host NG Shirren Healer Mystic 5 EAC 16, KAC 18|SP 25/35 HP 36/36|RP 5/6|Fort +2, Ref +2, Will +8|Init: +2 | Perc: +12| Speed 30 ft |Spells: 1st 3/5, 2nd 3/3| Active conditions: None.

Jek moves trying to close the left flank, drawing a shock grenade as they move, then casts Telekinetic Projectile at the beast on the left.
"I'll try to hold the left flank if I can get there in time."
Telekinetic Projectile: 1d20 + 4 ⇒ (20) + 4 = 24
Bludgeon damage: 1d6 ⇒ 6
Bludgeon damage Crit: 1d6 ⇒ 3

Second Seekers (Luwazi Elsebo)

Male Half-Orc LG Soldier 5 (Armor Storm) | SP 40/40 HP 41/41 | RP 7/7 | EAC 17; KAC 20 | Fort +5; Ref +5; Will +5 | Init: +4 | Speed 30ft, Fly 30ft | Perception +1 (Darkvision), SM +1
AbadarCorp Entertainment wrote:

Bodie and Aluradux both easily recognise these things as sand brutes, the beast reported as the main predators on this planet. The black one looks to be an alpha, stronger and tougher than the rest of them. Their hides reflect laser fire to an extent, so firing lasers at them can be dangerous, and they have a very imposing roar that can rattle the weak of mind. Nothing Yuluzak is worried about.

I suppose that makes Bodie go for the Boomer Rifle instead - what is the damage on that one?

It's a d8 base and has a shorter range, so there'd be a -2 to the attack (22).

boomer rifle - sonic damage: 1d8 + 5 ⇒ (3) + 5 = 8


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Bodie scores a resounding hit on the alpha brute, while Aluradux flings a cloud of acid that passes over the monster.

Jekcedo picks his own target and pelts a rock at it, and hits the predator in the eye!

---
Ears
Aluradux
Elwin
Jekcedo
Bodie
---
Biggest Monster - Black (8)
Monster - Yellow (9)
Monster
Monster
Monster
---
Ainsley
----

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin also targets the big boy with his pistol.
Pew Pew (Hail pistol): 1d20 + 5 ⇒ (16) + 5 = 21
Piercing and Cold damage: 1d4 + 2 ⇒ (4) + 2 = 6

Acquisitives

Male Ysoki Xenoseeker Technomancer 5
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 48/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Sorry I'm delayed guys. I had a few rough days, posting-wise.

Ears navigates the maze by creeping close to the walls on all fours:

Engineering: 1d20 + 14 ⇒ (9) + 14 = 23
Phys Science: 1d20 + 12 ⇒ (13) + 12 = 25
Mysticism: 1d20 + 9 ⇒ (9) + 9 = 18

Predator combat

After some moments of motionless panic, Ears yells, "NOBODY PANIC!" The ysokis dashes forward to catch up with the others. He pulls up behind Bodie. "Okay, gunner, try that boomer again. I'm going to wind it up." He slaps the rifle , and then Bodie's shoulder to let the soldier know he's good to go.

Cast supercharge weapon. + 4d6 on damage for next round's first shot.


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Elwin blasts the alpha, while Ears makes sure Bodie has a nasty surprise on his next attack.

The alpha creature moves in and roars ferociously

I need everyone to pass a DC 13 Will (mind-affecting/fear/sense-dependent) save or be shaken for rounds: 1d4 ⇒ 4

Two other brutes eagerly move in to attack Jekcedo and Ainsley, while the other move into position to surround the group

bite, Ainsley: 1d20 + 11 ⇒ (15) + 11 = 261d6 + 6 ⇒ (4) + 6 = 10
bite, Jekcedo: 1d20 + 11 ⇒ (17) + 11 = 281d6 + 6 ⇒ (6) + 6 = 12

These guys have 10 ft reach

---(round 1)--
Ainsley
---(round 2)--
Ears
Aluradux
Elwin
Jekcedo
Bodie

---
Biggest Monster - Black (14)
Monster - Yellow (9)
Monster
Monster
Monster
---

Cognates

2386108-701 Host NG Shirren Healer Mystic 5 EAC 16, KAC 18|SP 25/35 HP 36/36|RP 5/6|Fort +2, Ref +2, Will +8|Init: +2 | Perc: +12| Speed 30 ft |Spells: 1st 3/5, 2nd 3/3| Active conditions: None.

Jek takes a guarded step back then cast Acidic Mist
Acidic Mist damage: 2d6 ⇒ (6, 4) = 10
"That acidic mist I cast will last for a bit if we can hold them in it."
Round 1 of 4 A creature that starts its turn in the area takes 2d6 acid damage.

Cognates

2386108-701 Host NG Shirren Healer Mystic 5 EAC 16, KAC 18|SP 25/35 HP 36/36|RP 5/6|Fort +2, Ref +2, Will +8|Init: +2 | Perc: +12| Speed 30 ft |Spells: 1st 3/5, 2nd 3/3| Active conditions: None.

I marked the mist in green on the map. should hit all but one beast this round.

Manifold Host

NB Hobgoblin Stormrunner Precog 6 | SP 42/42 HP 36/36 | RP 8/8 | EAC 21, KAC 23 | Fort +6; Ref +10; Will +5 | Init: +4 | Perc: +10, SM: +10 | Speed 30ft | Reroll: 1/1 (3 novas) | Active conditions: None.

Not in a great position, Ainsley starts by guarded stepping and then firing at Black.

to hit: 1d20 + 9 ⇒ (19) + 9 = 28
electricity: 1d12 + 6 ⇒ (1) + 6 = 7

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin quickly casts a spell and then takes his own guarded step back.
Overheat. From his initial location just in front of Ainsley he can get Red, Blue and Purple in the 15'cone

fire damage: 2d8 ⇒ (8, 1) = 9
DC 16 Refl save for half

Acquisitives

Male Ysoki Xenoseeker Technomancer 5
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 48/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Changed out grease for magic missile when I leveled Ears up. Maybe an illusion can help keep them in the mist.

Ears tries an illusion of a wall to keep one of the beasts in the mist.

Red walls.

Holographic Image:

Source Starfinder Core Rulebook pg. 360
Classes Technomancer 1-6
School illusion
Casting Time 1 standard action
Range see text
Area see text
Duration see text
Saving Throw Will disbelief; Spell Resistance no
Description
You weave nearby photons into illusory holograms that can take almost any form you can imagine. These holograms are usually effective against cameras, robots, and living creatures.

1st: When you cast holographic image as a 1st-level spell, it produces a purely visual hologram at long range (400 feet + 40 feet/level). The image has no sound, smell, texture, or temperature. The image can’t extend beyond four 10-foot cubes plus one 10-foot cube per caster level. The image lasts for as long as you concentrate. You can move the image within the limits of the size of the effect.

2nd: When you cast holographic image as a 2nd-level spell, it produces a hologram as per the 1st-level version of the spell, except the hologram can include minor sounds, but not understandable speech. The image lasts for as long as you concentrate plus 2 additional rounds.

Wayfinders

F Lashunta | Technomancer 5 | SP 25/25 HP 29/29| RP 7/7| EAC 17 KAC 17 | F +1 R +4 W +5| Init +3 |Per +1 | Spells 1st 0/6, 2nd 1/3

"Yikes! They're getting awfully close. Let's see if I can slow them down a bit."

Aluradux steps back and conjures an area of slippery grease underneath several of the creatures.

Guarded step, cast grease DC 17 reflex (yellow circle)

Second Seekers (Luwazi Elsebo)

Male Half-Orc LG Soldier 5 (Armor Storm) | SP 40/40 HP 41/41 | RP 7/7 | EAC 17; KAC 20 | Fort +5; Ref +5; Will +5 | Init: +4 | Speed 30ft, Fly 30ft | Perception +1 (Darkvision), SM +1

Will save DC13: 1d20 + 5 ⇒ (14) + 5 = 19

"Brah - I've heard waves crash on the rocks louder than that." yells Bodie while he moves for a clear shot at the boss beast.

Finding a likely though precarious spot on the ledge, Bodie aims over the rock & blasts away with the augmented rounds.

Boosted Boomer Rifle vs Black Beast's EAC: 1d20 + 10 ⇒ (20) + 10 = 30

Crit-i-fied sonic blast vs Black: 2d10 + 10 + 8d6 ⇒ (3, 2) + 10 + (1, 6, 1, 6, 4, 4, 1, 4) = 42

"AWESOME!!"

Wayfinders

F Lashunta | Technomancer 5 | SP 25/25 HP 29/29| RP 7/7| EAC 17 KAC 17 | F +1 R +4 W +5| Init +3 |Per +1 | Spells 1st 0/6, 2nd 1/3

will save dc13: 1d20 + 5 ⇒ (19) + 5 = 24


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Jekcedo's acidic mist eats away at the sand brutes, slowly dissolving the crystalline hide.

Fort: 1d20 + 7 ⇒ (20) + 7 = 27
Fort: 1d20 + 7 ⇒ (20) + 7 = 27
Fort: 1d20 + 7 ⇒ (19) + 7 = 26
Fort: 1d20 + 9 ⇒ (18) + 9 = 27
I would normally ask what the DC is, but I think that point is a bit moot o_0

Ainsley's shots crackles in the dry air as it hits the alpha monster, as Elwin douses the group of monsters in heat.

Ref: 1d20 + 7 ⇒ (6) + 7 = 13
Ref: 1d20 + 7 ⇒ (14) + 7 = 21
Ref: 1d20 + 7 ⇒ (11) + 7 = 18

Ears blocks off some of the desert with illusory walls, while Aluradux greases off the exit, causing one of the mosnter and the alpha to slip and fall over.

Ref: 1d20 + 7 ⇒ (6) + 7 = 13
Ref: 1d20 + 7 ⇒ (13) + 7 = 20
Ref: 1d20 + 9 ⇒ (2) + 9 = 11

With a loud shot, Bodie blast through the alpha, who looks as if it's about to fall over. It also seems to refuse to give up, despite the strong opposition.

Yellow moves in to Jekcedo and snaps at him, while purple gets back on his feet and closes in, teraing its jaws into the shirren.

Bite: 1d20 + 11 ⇒ (8) + 11 = 191d6 + 7 ⇒ (3) + 7 = 10

Purple gets back on its feet and slowly but mencingly closes in on Jekcedo. Blue tries to move out of the mist, but promptly slip on the greasy area, while the last monster makes it out of the area slowly, but steadily.

Ref: 1d20 + 7 ⇒ (5) + 7 = 12
Ref: 1d20 + 7 ⇒ (17) + 7 = 24

So... many... saves...

---(round 2)--
Ainsley
---(round 3)--
Ears
Aluradux
Elwin
Jekcedo
Bodie

---
Biggest Monster - Black (68)
Monster - Yellow (9)
Monster - Red (14)
Monster - Purple (9)
Monster - Blue (9, prone)
---

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

This might suck...
Seeing two closing in on Jekcedo, Elwin moves up to try to help by gently caressing Purple with a cheap flash drive while casting a spell.

Jolting Surge touch attack vs EAC: 1d20 + 5 ⇒ (14) + 5 = 19
E damage: 4d6 + 2 ⇒ (1, 4, 1, 5) + 2 = 13

Second Seekers (Luwazi Elsebo)

Male Half-Orc LG Soldier 5 (Armor Storm) | SP 40/40 HP 41/41 | RP 7/7 | EAC 17; KAC 20 | Fort +5; Ref +5; Will +5 | Init: +4 | Speed 30ft, Fly 30ft | Perception +1 (Darkvision), SM +1

Oh - I forgot the crit effect of the weapon - Deafen.
DC 16 Fortitude or be deafened for minutes duration: 1d4 ⇒ 2 minutes.[/dice]

Cognates

2386108-701 Host NG Shirren Healer Mystic 5 EAC 16, KAC 18|SP 25/35 HP 36/36|RP 5/6|Fort +2, Ref +2, Will +8|Init: +2 | Perc: +12| Speed 30 ft |Spells: 1st 3/5, 2nd 3/3| Active conditions: None.

Jek takes a guarded step back, then casts acidic mist again.
Acidic Mist damage: 2d6 ⇒ (5, 1) = 6 green area round 2 of 4
Acidic Mist damage: 2d6 ⇒ (5, 1) = 6 yellow area round 1 of 4
Spell DC 13

Acquisitives

Male Ysoki Xenoseeker Technomancer 5
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 48/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3
Bodie 705 wrote:

...

"Brah - I've heard waves crash on the rocks louder than that." yells Bodie while he moves for a clear shot at the boss beast.

Finding a likely though precarious spot on the ledge, Bodie aims over the rock & blasts away with the augmented rounds.

...

"AWESOME!!"

"Yeah, baby! It's almost like magic!" Ears gives a rapid 1-2 of clenched fists. Then he notices that Bodie's target is still standing. "Oh."

He looks around. "BODIE! Where'd you go?" The ysoki drops to all fours to scamper after the soldier. He pops up beside Bodie, tags the half-orc's rifle. "Go get 'em, champ."

Move as shown. Cast supercharge weapon on Bodie's rifle again. + 4d6 damage.

Manifold Host

NB Hobgoblin Stormrunner Precog 6 | SP 42/42 HP 36/36 | RP 8/8 | EAC 21, KAC 23 | Fort +6; Ref +10; Will +5 | Init: +4 | Perc: +10, SM: +10 | Speed 30ft | Reroll: 1/1 (3 novas) | Active conditions: None.

Ainsley tries to reposition towards the big bad but hits orange/brown on the way there.

to hit: 1d20 + 9 ⇒ (4) + 9 = 13
electricity: 1d12 + 6 ⇒ (5) + 6 = 11


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Elwin casts a spell, and draws a bit of retaliation in the form of a sand brute's maw. The surge hits the the monster and crackles over its hide

Bite, aoo vs Elwin: 1d20 + 11 ⇒ (6) + 11 = 171d6 + 7 ⇒ (2) + 7 = 9

Fort vs deafen: 1d20 + 9 ⇒ (10) + 9 = 19

Jek's spell keeps eatin away at the predators, while ears supercharges Bodie's weapon again.

Fort blue: 1d20 + 7 ⇒ (12) + 7 = 19
Fort purple: 1d20 + 7 ⇒ (12) + 7 = 19
Fort yellow: 1d20 + 7 ⇒ (9) + 7 = 16

Ainsley aims for the closest target, but misses.

---(round 2)--
Ainsley
---(round 3)--
Ears
Aluradux
Elwin
Jekcedo
Bodie
---
Biggest Monster - Black (68)
Monster - Yellow (12)
Monster - Red (17)
Monster - Purple (22)
Monster - Blue (12, prone)
---

Wayfinders

F Lashunta | Technomancer 5 | SP 25/25 HP 29/29| RP 7/7| EAC 17 KAC 17 | F +1 R +4 W +5| Init +3 |Per +1 | Spells 1st 0/6, 2nd 1/3

Aluradux moves to get a clear shot and attempts to finish off the largest creature.

magic missile x2 vs black: 2d4 + 2 ⇒ (2, 1) + 2 = 5

Second Seekers (Luwazi Elsebo)

Male Half-Orc LG Soldier 5 (Armor Storm) | SP 40/40 HP 41/41 | RP 7/7 | EAC 17; KAC 20 | Fort +5; Ref +5; Will +5 | Init: +4 | Speed 30ft, Fly 30ft | Perception +1 (Darkvision), SM +1

"Thanks, Ears. Bounding up for a better shot - I'll make your spell count."

With that, Bodie's jetpack blasts into action, launching Iomadae's champion up onto the intervening rocks, landing just shy of the Red-tinged beast.

"Yah want some more? Have some more then."

augmented boomer rifle vs Black's EAC: 1d20 + 10 ⇒ (3) + 10 = 13
augmented sonic damage: 1d8 + 5 + 4d6 ⇒ (2) + 5 + (5, 3, 5, 3) = 23

"Man, too much chop. Sorry, little brah."

Acquisitives

Male Ysoki Xenoseeker Technomancer 5
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 48/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Ears pounds his left fist twice into an open right palm. "We'll get 'em next time."


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Aluradux finishes off the ailing alpha with a volley of missiles. Rather than be deterred by the death of their leader, the remaining predators only get more aggressive, vying for the new position of alpha!

Bodie just barely misses the monsters, which is a pity, because the damage could have been enough to knock it out. Unless there is a get'em or other +1 that you missed out on...

The sand brutes reposition, and keep chomping down on their prey!

Bite, Bodie: 1d20 + 11 ⇒ (16) + 11 = 271d6 + 7 ⇒ (2) + 7 = 9
Bite, Ainsley: 1d20 + 11 ⇒ (3) + 11 = 141d6 + 7 ⇒ (3) + 7 = 10
Bite, Elwin: 1d20 + 11 ⇒ (18) + 11 = 291d6 + 7 ⇒ (1) + 7 = 8

---(round 3)--
Ainsley
---(round 4)--
Ears
Aluradux
Elwin
Jekcedo
Bodie

---
Biggest Monster - Black (DEAD)
Monster - Yellow (12)
Monster - Red (17)
Monster - Purple (22)
Monster - Blue (12, prone)
---

Second Seekers (Luwazi Elsebo)

Male Half-Orc LG Soldier 5 (Armor Storm) | SP 40/40 HP 41/41 | RP 7/7 | EAC 17; KAC 20 | Fort +5; Ref +5; Will +5 | Init: +4 | Speed 30ft, Fly 30ft | Perception +1 (Darkvision), SM +1

Sadly, no overlooked +1 that I see.

Manifold Host

NB Hobgoblin Stormrunner Precog 6 | SP 42/42 HP 36/36 | RP 8/8 | EAC 21, KAC 23 | Fort +6; Ref +10; Will +5 | Init: +4 | Perc: +10, SM: +10 | Speed 30ft | Reroll: 1/1 (3 novas) | Active conditions: None.

Roasted alphas anyone?

Ainsley repositions and rocket dashes through yellow and purple.

fire: 5d6 ⇒ (6, 1, 3, 2, 1) = 13 (reflex 14 half)

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin once again lets go with a fan of flame and fire and then gingerly steps back...
Overheat, guarded step

fire damage, Orange and Purple: 2d8 ⇒ (5, 1) = 6
DC 16 Refl for half.


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Ainsley focuses their fire on the two sand brutes immediately in front of them.

Reflex: 1d20 + 7 ⇒ (7) + 7 = 14
Reflex: 1d20 + 7 ⇒ (6) + 7 = 13

When Elwin adds his own portion of heat, the yellow brute looks quite seriously wounded

Reflex: 1d20 + 7 ⇒ (10) + 7 = 17
Reflex: 1d20 + 7 ⇒ (11) + 7 = 18

---(round 3)--
Ainsley
---(round 4)--
Ears
Aluradux

Elwin
Jekcedo
Bodie
---
Biggest Monster - Black (DEAD)
Monster - Yellow (21)
Monster - Red (17)
Monster - Purple (38)
Monster - Blue (12)
---

Cognates

2386108-701 Host NG Shirren Healer Mystic 5 EAC 16, KAC 18|SP 25/35 HP 36/36|RP 5/6|Fort +2, Ref +2, Will +8|Init: +2 | Perc: +12| Speed 30 ft |Spells: 1st 3/5, 2nd 3/3| Active conditions: None.

Acidic Mist damage red: 2d6 ⇒ (5, 4) = 9
red mist round 3 of 4 none of the beast affected
Acidic Mist damage yellow: 2d6 ⇒ (5, 5) = 10
yellow mist round 2 of 4 lower 2 beast on the map affected

Jek throws a grenade aimed at the top right corner of the yellow mist area centred between 3 of the beast, then uses their move action to draw a frag grenade.
MK2 Shock Grenade: 1d20 + 3 ⇒ (16) + 3 = 19
Damage electrical 15'r: 1d12 ⇒ 5
3 lower beasts on the map affected Reflex save DC 11 for 1/2 damage

"Anyone need healing yet?"


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The acidic mist keeps eating away, melting bits of the desert floor, and eating straight through the wounded creatures. The continuing caustic assault proves to be too much for one of the monsters.

Fort: 1d20 + 7 ⇒ (1) + 7 = 8
Fort: 1d20 + 7 ⇒ (14) + 7 = 21

The exploding grenade send shrapnel flying, and the yellow sand brute now also looks to be close to perishing... only a little more push.

Ref: 1d20 + 7 ⇒ (18) + 7 = 25
Ref: 1d20 + 7 ⇒ (15) + 7 = 22
Ref: 1d20 + 7 ⇒ (15) + 7 = 22

---(round 3)--
Ainsley
---(round 4)--
Ears
Aluradux

Elwin
Jekcedo
Bodie
---
Biggest Monster - Black (DEAD)
Monster - Yellow (33)
Monster - Red (17)
Monster - Purple (DEAD)
Monster - Blue (14)
---

Second Seekers (Luwazi Elsebo)

Male Half-Orc LG Soldier 5 (Armor Storm) | SP 40/40 HP 41/41 | RP 7/7 | EAC 17; KAC 20 | Fort +5; Ref +5; Will +5 | Init: +4 | Speed 30ft, Fly 30ft | Perception +1 (Darkvision), SM +1

Since the Yellow-tinged beast is right there, Bodie offers it a battle-glove feast - right in the mouth.

It's battle-glove time! for Yellow vs KAC: 1d20 + 11 ⇒ (19) + 11 = 30
Bludgeoning smackdown: 1d4 + 12 ⇒ (4) + 12 = 16

"YA WANT SOME! HAVE SOME!" Bodie bellows.

Acquisitives

Male Ysoki Xenoseeker Technomancer 5
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 48/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Ears sidesteps to clear Jek and draws his arc pistol. He snaps off a shot at the yellow beast.

I know Bodie probably finished it off, but I'll try to add some damage just in case.

Move as shown.

static arc pistol v yellow EAC: 1d20 + 6 ⇒ (13) + 6 = 19 ... damage: 1d6 + 2 ⇒ (1) + 2 = 3

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