[YFF/SFS/DMK] 6-12 Yesteryear's Hope (Inactive)

Game Master Kludde

Maps and Handouts
RPG Chronicles
HIGH Tier
Mission: 3 (Done); 2; 5; 6


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Ysh'yaal hacks at the last insect, and when shelldrake lands two machine gun hits, and it looks to be barely flying.

Can somebody post an action for KSS to put this thing out of its misery?

--(round 1)---
Chryssi
Ysh'yaal
---(round 2)--
K'Ssatak-sul
Shelldrake
Ysh'yaal
Obozaya
Alpha
---
Insect - Blue (DOWN)
Insect - Red (66)
---

Second Seekers (Jadnura)

N/A Hologram Biotechnician Operative 8 (SP 64/64) (HP 52/52) (EAC 16, KAC 17) (Fort +4, Ref +12, Will +6) (Init +13) (Perception +16)

BOT the Embri:

Solar Weapon + Deadly Aim: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30, for 2d6 + 12 + 1 + 3 + 3 ⇒ (3, 2) + 12 + 1 + 3 + 3 = 24 - photon mode | vs KAC Photon 1

Extra Crit damage: 2d6 + 12 + 1 + 3 + 3 ⇒ (3, 4) + 12 + 1 + 3 + 3 = 26.

That should do it :-P

Wayfinders

| sp 54 | hp 46| rp 9 | EAC 21 KAC 24 | fort +7 ref +8, will +5 | init +7 | Perc 9 (LL/DV)/ Android cyberborn Soldier

BOOM!

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 00/35, HP 00/39, RP 8/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:6/6; 2:4/4 3:3/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

WOOOOO! Excellent shot


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Yaay! Suzi from accounting shouts at the last creature is sliced in half by the embri! Great monster fighting!

Yes! the athletes cheer, you should join the parade! It is clear you are the specialists in monster hunting, so you should be the banner-wearer of that sport!

Combat over and objective complete

“It’s a miracle! A miracle!” The normally stoic Dystane comes running up to the group with a husk hunting party in tow. “A nearly radiation-free oasis, some ten miles in diameter, has arisen in what was previously wasteland!”

Dystane gestures at the neat and manicured fairgrounds, and says, “It’s not like this manufactured park, but true wilderness, teeming with birds and flowers and fruit you can eat!”

Other husks chime in, “We have heard the voice of Mother Touloo! She spoke to us and told us change is coming to Elytrio!” With an excited click of her mandibles, Dystane adds, “See? Mother Touloo blesses our efforts! She, too, wishes for unity! Come, you must all join me in visiting the site of this miracle!”

Wayfinders

| sp 54 | hp 46| rp 9 | EAC 21 KAC 24 | fort +7 ref +8, will +5 | init +7 | Perc 9 (LL/DV)/ Android cyberborn Soldier

"We better check this out" Shelldrake comments as she reloads the ammunition pouch on the squad MG.

Second Seekers (Jadnura)

N/A Hologram Biotechnician Operative 8 (SP 64/64) (HP 52/52) (EAC 16, KAC 17) (Fort +4, Ref +12, Will +6) (Init +13) (Perception +16)

α-CloudChatI.Q.Prime nods gravely.

"Agreed. Gods do exist, so miracles are theoretically possible... but I find that cons and nefarious plots are more common, sadly."


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With Klarima, Dystane, Suzi and a group of Elytrio athletes in tow, the group sets out to the coordinates provided. It's strange - the coordinates point to a spot that according to surface scans was completely barren prior to the group's landing.

Nevertheless, after a two-hour hike, the reports of a lush oasis seem very real indeed. The oasis rises out of the desert like an island marooned in a sea of burnt red sand. The air within the oasis is sweet and moist, carrying the scent of plants from dozens of different worlds. There are flowering shrubs and fruit filled trees, cool shade and heavy undergrowth. From tiny little frogs to whirring insects to songbirds, this unlikely green space teems with abundant small wildlife.

At the center of the oasis, a small tree stands, a slender sapling with purple leaves.

Please all make a will save

Fail DC 13:

Just like the ghibrani, you become fascinated with the sight of the tree

At the sight of the tree, Dystane and Klarima are overcome with reverence, prostrating themselves. Dystane prays, while Klarima exclaims, “It is a miracle!” When Dystane recovers, she asks, “Mother Touloo, what do you wish of us?” In response, the tree speaks into the minds of the everyone present in the voice of a gentle child, replying “Oh, more biological samples, please.”

With that, the ghibranis hurry of, off to do the bidding of 'mother Touloo', leaving the group by themselves.

Make the save above:

The tree speaks telepathically “Oh, hello. You’re different. Are you from this planet?”

You can make a Life Science or Mysticism check

Second Seekers (Jadnura)

N/A Hologram Biotechnician Operative 8 (SP 64/64) (HP 52/52) (EAC 16, KAC 17) (Fort +4, Ref +12, Will +6) (Init +13) (Perception +16)

Will: 1d20 + 4 ⇒ (14) + 4 = 18.

α-CloudChatI.Q.Prime, still a little taken-aback by the tree's effect upon the locals, chuckles dryly.

"Hmm. Well, I am α-CloudChatI.Q.Prime. No, I am not native to this planet. I am a visitor. Who are you?"

Wayfinders

| sp 54 | hp 46| rp 9 | EAC 21 KAC 24 | fort +7 ref +8, will +5 | init +7 | Perc 9 (LL/DV)/ Android cyberborn Soldier

Will 1d20 + 5 ⇒ (16) + 5 = 21

"I'm not native to this planet either, I was built off-world, and android, but I prefer the term 'artificial-person' myself"


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DC 17 Life Science or Mysticism:

This tree is an immature oracle or Oras, a sacred tree dedicated to the protection, repair, and evolution of ecosystems. The oracles serve as the deity Oras’ temples and biological labs.

You are a visitor, and you are an artifical-person, the tree responds I am an oracle of Oras. The people here seem to prefer to call me Mother Touloo, though I ahave no conception of who or what that is. Can you explain to me?


"Obozaya" Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +2 | Init: +7 | Low Light Vision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: None.

Obozaya, remains wary of the so called "miracle". She cradles her flamer in her hands as the group makes the hike to the oasis.

Will Save: 1d20 + 2 ⇒ (12) + 2 = 14

"The tree, it speaks... I don't trust it."

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 00/35, HP 00/39, RP 8/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:6/6; 2:4/4 3:3/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

will: 1d20 + 6 ⇒ (15) + 6 = 21

Chryssi also looks suspiciously at the tree.

mysticism: 1d20 + 12 ⇒ (17) + 12 = 29

Mother Touloo is the name of the local Nature deity

Second Seekers (Jadnura)

N/A Hologram Biotechnician Operative 8 (SP 64/64) (HP 52/52) (EAC 16, KAC 17) (Fort +4, Ref +12, Will +6) (Init +13) (Perception +16)

Life Science: 1d20 + 15 ⇒ (5) + 15 = 20.

α-CloudChatI.Q.Prime nods.

"Ah, so you are one of those - a sacred tree dedicated to the protection, repair, and evolution of ecosystems. Makes sense for one of you to show up here, given the state of the planet. From memory, your kind serve as the deity Oras’ temples and biological labs?"

They then gesture to Chryssi.

"Technically true, although as far as I am aware, 'Mother Touloo' has never actually communicated with the locals before, and has never granted mystics spells. Oras, on the other hand..."


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“Oras does indeed, though Oras needs no accolades or churches. Oras just is. If it makes people happy to think I’m Mother Touloo, why not just answer to the name? Maybe they all they need me to be is Mother Touloo. I’d be a pretty good mother. I like growing things. Isn’t my grove pretty?”

Another choice for the future of Elytrio... will you roll with this lie and allow the oracle to be an impostor mother touloo, or convince the oracle to reveal the truth, potentially shocking the ghibrani?

Second Seekers (Jadnura)

N/A Hologram Biotechnician Operative 8 (SP 64/64) (HP 52/52) (EAC 16, KAC 17) (Fort +4, Ref +12, Will +6) (Init +13) (Perception +16)

Heh. Given the 'real' Mother Touloo is a fake, replacing one fraud with another, more 'real' one, doesn't seem entirely bad...

"Having you here is undoubtedly something that will benefit this planet a great deal... Still, although the lie is a relatively harmless one, is it a good idea to start your relationship with this planet with a lie? It is something that you will have to keep up for a *very* long time, and if they learn the 'truth' down the track, they will probably feel quite betrayed."

This isn't me trying to convince it not to do it; just making sure that it is aware of the potential repercussions, down the line.

Second Seekers (Jadnura)

Pirate 5 EAC21 - KAC23 | SP30/35 HP 29/29 RP6/6 | Init +2 | Perc +0 SM +0| F +2, R +3, W +4 | Speed 25ft.

Will Save DC13: 1d20 + 4 ⇒ (19) + 4 = 23

Mysticism: 1d20 + 9 ⇒ (18) + 9 = 27

I'm Ysh'! From the Diaspora. Nice to meet you Ora! I thinks it will be a great thing to answer to Mr Touloo! I will bring hope and happiness to this world. The best civilization are often based on Lies, as the most horrible ones, so it's worth the try!

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 00/35, HP 00/39, RP 8/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:6/6; 2:4/4 3:3/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

Chryssi looks a little doubtful.

I guess it's okay to start with a lie ... like you're the representative of Mother Touloo but yeah ... blend in the truth as you go. It's not as if you're not producing results ... and this planet could sure use a helping hand.

But yeah ... you're right ... it is pretty she says as she sits in the shade of a tree. All that's missing is a pool to swim in - well stocked with fish etc


"Obozaya" Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +2 | Init: +7 | Low Light Vision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: None.

Obozaya scratches her head and says, "The tree has two names???"


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It looks like the final verdict is helping the tree lie? In that case, it needs your help in being convincing:

To help the sapling perpetuate the story it is Mother Touloo, you can help it to lie using Bluff, help it bypass tricky questions using Intimidate, or help it understand the basics of the Mother Touloo religion using Culture or Mysticism. Because it is a biological lab, supporting arguments for either decision can also be made using Life Science or Survival. I need three successes

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10
α-CloudChatI.Q.Prime wrote:

BOT the Embri:

Solar Weapon + Deadly Aim: 1d20+12-2, for 2d6+12+1+3+3 - photon mode | vs KAC Photon 1

Extra Crit damage: 2d6+12+1+3+3.

That should do it :-P

Perfect! Thanks .)

___

I apologize for the temporary absence, I have a cold. Maybe I'll post a little slower than usual for a while, but I'll try to make it have a minimal impact.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Lying for the betterment of society is not a dishonest act, but rather a responsible management of people's lives. After these words, K'ssatak-Sul proceeds to their preferred style of diplomacy, aimed at anyone who raises difficult questions. We will not offer peace, but a sword, should anyone dare to question the sincerity of Touloo's Mother words.

Intimidate: 1d20 + 15 ⇒ (15) + 15 = 30

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 00/35, HP 00/39, RP 8/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:6/6; 2:4/4 3:3/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

Chryssi looks over at KSS
That's an example of Hellknight diplomacy? she asks.

She then uses Mysticism to help the tree.
mysticism: 1d20 + 12 ⇒ (20) + 12 = 32

Get well soon

Wayfinders

| sp 54 | hp 46| rp 9 | EAC 21 KAC 24 | fort +7 ref +8, will +5 | init +7 | Perc 9 (LL/DV)/ Android cyberborn Soldier

Shelldrake stays out of it, she isn't the talker, and she has the self-awareness to know it.

Second Seekers (Jadnura)

N/A Hologram Biotechnician Operative 8 (SP 64/64) (HP 52/52) (EAC 16, KAC 17) (Fort +4, Ref +12, Will +6) (Init +13) (Perception +16)

"Well, at the very least, this is what you need to know about 'Mother Touloo'..."

Culture: 1d20 + 15 ⇒ (7) + 15 = 22.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

That's right. K'ssatak-Sul doesn't look hurt by this remark. Diplomacy is all about finding peaceful and legitimate solutions to issues. Intonation and emotion are not important. A disciplined mind focuses on the essence.

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 00/35, HP 00/39, RP 8/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:6/6; 2:4/4 3:3/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

Mmmn. I was just thinking that you and Celestia would have completely different approaches to get to the same result. She too is a diplomat but of Hylax and also an aasimar.


"Obozaya" Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +2 | Init: +7 | Low Light Vision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: None.

Obozaya, knows when a situation is over her head and keeps her mouth shut.

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 00/35, HP 00/39, RP 8/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:6/6; 2:4/4 3:3/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

And she would probably say emotion is important - not only to put the other party at ease, but also to choose words carefully in order to produce a more ... erm ... pleasant response in the other party so they're more likely to accept your argument. But, she's an empath so .... *shrugs*


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The group convincingly claims the tree is, in fact, the incarnation of Mother Touloo Mother Touloo provides! the athletes say as they taste the fresh fruits from the bushes that have sprouted in the grove. Word of the miracle quickly makes the rounds on the parade grounds on the group's return.

Mission success!

Klarima flutters her wings, going aloft with happiness. “That’s it, all our tasks are done, and we’re ready to open the festival up to full crowds tomorrow! I think it will be a glorious success, and it’s thanks to all your hard work! Get washed and rested, for tomorrow we start our opening ceremonies bright and early!”

We're almost at the end, so time for day job rolls! I'm still missing a sign-up on the RPG chronicles for Shelldrake and Obozaya - Please sign up quickly if you want to avoid getting a RZMR photocard.

Second Seekers (Jadnura)

Pirate 5 EAC21 - KAC23 | SP30/35 HP 29/29 RP6/6 | Init +2 | Perc +0 SM +0| F +2, R +3, W +4 | Speed 25ft.

Glad to have been of help!

Says Ysh'

Profession Hacker: 1d20 + 10 + 1 + 4 ⇒ (18) + 10 + 1 + 4 = 33

Second Seekers (Jadnura)

N/A Hologram Biotechnician Operative 8 (SP 64/64) (HP 52/52) (EAC 16, KAC 17) (Fort +4, Ref +12, Will +6) (Init +13) (Perception +16)

Breathing a synthesised sigh of relief, α-CloudChatI.Q.Prime links back into the infosphere, and gets down to the business of playing games on the professional circuit.

Profession(Vidgamer): 1d20 + 20 ⇒ (19) + 20 = 39.

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 00/35, HP 00/39, RP 8/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:6/6; 2:4/4 3:3/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

profession(exotic dancer): 1d20 + 11 + 1 + 4 ⇒ (10) + 11 + 1 + 4 = 26

Wayfinders

| sp 54 | hp 46| rp 9 | EAC 21 KAC 24 | fort +7 ref +8, will +5 | init +7 | Perc 9 (LL/DV)/ Android cyberborn Soldier

Done


"Obozaya" Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +2 | Init: +7 | Low Light Vision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: None.

Done, do I get to make a day job roll?


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Scottybobotti wrote:
Done, do I get to make a day job roll?

Thanks for filling out! With a pregen, you sadly don't get a day job roll.


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The chronicles are up! Let me know if everything is ok!

Thanks a lot for playing. I'll start setting up gameplay threads for the next two games hitting us. I still have two open spots for 6-14 the missing, which I'll likely throw into open recruitment tomorrow. Until then you can find the sign-up here

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Wow! That was fast .) Thanks everyone and especially glorious AbadarCorp Entertainment!

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 00/35, HP 00/39, RP 8/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:6/6; 2:4/4 3:3/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

Chronicle received, applied to character and filed - no problems here.

And Chryssi was looking for a diplomatic debate with K'ssatak-Sul. Although I suspect they'll be arguing all the way back to Absalom Station, if it doesn't turn into an all out brawl :)

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10
Chryssi wrote:
Mmmn. I was just thinking that you and Celestia would have completely different approaches to get to the same result. She too is a diplomat but of Hylax and also an aasimar. And she would probably say emotion is important - not only to put the other party at ease, but also to choose words carefully in order to produce a more ... erm ... pleasant response in the other party so they're more likely to accept your argument. But, she's an empath so .... *shrugs*

In the society I grew up in, showing emotions was seen as a sign of lack of cultural awareness. Our masks are a symbol of the triumph of reason and will over emotion and instinct. I was delighted to meet such a structure as Hellknights in the Pact Worlds and, having successfully completing all the tests, become a part of it. I am not an aasimar or an empath. I am a scion of the Embri people. I am Hellknight of the Order of the Eclipse. I am control and order. And without control and order, there is no society, there is no peace and benefits of civilization, there is no civilization itself.

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 00/35, HP 00/39, RP 8/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:6/6; 2:4/4 3:3/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

I suppose not ... I know I have to temper some of my ... more chaotic tendencies when out in public. And I've been described as a 'ball of emotion' and the 'embodiment of chaos'. She has to concede the point on that one. But, do you people ever feel the need to cut loose, let your hair down, assuming you have any that is, and just party? Cause that's what I'm going to be doing when I get back - as well as dancing on stage.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

It happens among some of the most despicable people in our society. It is almost imperceptible, but K'ssatak-Sul may seem to be hesitating.

Second Seekers (Luwazi Elsebo)

Female Tiefling Technomancer - 7 | SP 00/35, HP 00/39, RP 8/8 | EAC 20, KAC 20 | F+3, R+5, W+6 | Perc +7 | Init +3 | s/d 1:6/6; 2:4/4 3:3/3 DC:15+SL | TSRR:1 | SS(LE) | 124312-713

Well ... what you might call despicable .... I get paid to do it. But I guess that's why we don't see many of your brethren in the Starlight Club, where I work. Pity though, I do a really good zero-gee dance act. Sure I can't entice you to come along and watch? *grins*


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Elytri’o Open is a roaring success, and after a colorful opening parade dozens of athletic events are held. Jeekso's games function without any trouble, and there is a brotherly atmosphere as Husk and Membrane athletes reach for the gold!

Suzi takes constant notes during the festival’s closing ceremonies. “This was a bit chaotic, but the teamwork was excellent. I think I’ll be able to swing some money for an ecological reclamation project, and I would love to collaborate with your organization. You up for it?”

That ends this scenario! Thanks all for playing, and see you in the February releases.

Turns out I misread the release date: it's Feb 28, not Feb 23, so we have another week to muster and introduce characters...

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