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Well, that's some quick thinking from Obozaya and Alpha: while Alpha gives right directions to prevent Suzi from things getting worse, Obo just dilutes the goop enough for the quicksand effect to go away. The pool is now just a gross vat of gloppy muck, but at leas the smelly uplifted bera can get herself landside.
Ah, that was fun, Suzi says as she shakes herself off much the way a dog does, splattering the muck everywhere. You might want to check that consistency before you try again though. Anyone else want to sit there? No?
There's a fourth game! Jeekso says, not deterred at all by the previous dangers an failures, It's called soarnettle squall!
Soarnettles are the dangerous, razor-sharp tumbleweed like plants that are blown about on the planet by the surface winds causing deep cuts to whoever gets caught in their path, and a bit of a strange topic for a 'game', but Jeekso explains anyway See, I have made a green maze. The maze is filled with wind tunnels that spray fake soarnettle leaves. They include packets of red paint, so if you've been 'cut' you can see it! The winner is the person who escapes the maze with the fewest cuts!
The game consists of three rounds, where you can make the following skills checks:
Acrobatics to evade leaves,
Bluff to trick opponents into a squall,
Engineering to use the maze’s walls and other features to one’s advantage,
Intimidate to startle an ally into making a mistake,
Mysticism to divine the correct path,
Perception to remain alert,
Piloting to navigate the maze,
Physical Science or Survival to predict wind patterns
Let's do this one round by round, since there's a lot of interactions. One of the few cases where some 'pvp' is allowed, it seems, but keep it nice...
---(Round 1)---
Alpha
Ysh'yaal
Shelldrake
Obo
Chryssi
K'Ssatak-Sul
---
Suzi
---

Scottybobotti |

Obozoya flexes her muscles again and begins dodging leaves!
Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16

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Alpha and Shifty and not caught aside by something as trivial as wind tunnels, but Obozaya makes a wrong move and takes a little red nick from a fake soarnettle
---(Round 1)---
Alpha (0 hits)
Ysh'yaal
Shelldrake (0 hits)
Obozaya (1 hit)
Chryssi
K'Ssatak-Sul
---
Suzi
---

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Ysh'yaal tries to pretend like there is no wind in one of the corridors, but there is, and a little red mark indicates she's been hit. Chryssi glides through the maze as if there is no maze and remains unscathed.
Suzi is a big target, so very hard to miss...
I've put up round 2! KSS can still act for round 1
---(Round 1)---
K'Ssatak-Sul
---(Round 2)---
Alpha (0 hits)
Ysh'yaal (1 hit)
Shelldrake (0 hits)
Obozaya (1 hit)
Chryssi (0 hits)
K'Ssatak-Sul
---
Suzi (1 hit)
---

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I'm assuming we can't Take 10, and also that we need to use a different skill each time?
Shelldrake tries dodging the sharp leaves, relying on her reflexes!
Acrobatics 1d20 + 9 ⇒ (18) + 9 = 27

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You can use the same skill each time if you prefer. We can just roll the whole thing at once it you'd prefer, but if you want to bluff other people into getting hit, I can see a bit of friendly tit-for-tat happening

Scottybobotti |

Obozoya has a look of determination on her face as she tries to dodge the leaves again.
Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23

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Obozaya and Shelldrake professionally dodging the 'soarnettles, and Alpha just predicting where they go. Shelldrake and Alpha have kept a clean sheet so far, and Obozaya has a little red speck...
Let's wait until K'ssatak-Sul comes in, and then roll up to round four.
---(Soarnettle Squall)---
[o][o][ ][ ][ ][ ] Alpha (0 hits/2 tries)
[x][ ][ ][ ][ ][ ] Ysh'yaal (1 hit/ 1 try)
[o][o][ ][ ][ ][ ] Shelldrake (0 hits/ 2 tries)
[x][o][ ][ ][ ][ ] Obozaya (1 hit /2 tries)
[o][ ][ ][ ][ ][ ] Chryssi (0 hits/ 1 try)
[ ][ ][ ][ ][ ][ ] K'Ssatak-Sul (0 hits/ 0 tries)
---
[x][_][_][_][_][_] Suzi (1 hit/ 1 try)
---

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Intimidate: 1d20 + 15 ⇒ (4) + 15 = 19
Intimidate: 1d20 + 15 ⇒ (2) + 15 = 17
Intimidate: 1d20 + 15 ⇒ (2) + 15 = 17
The Hellknight delivers a whole infernal sermon, promising both tieflings and a hologram that accidentally caught his eye terrible things in the afterlife, which will certainly take place in Hell if they don't cover him from this shameful paint with their bodies right now!

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Right .... that's it K'ssatak-Sul. It's ON! She also can't resist laughing at Ysh'yaal's bluff attempt.
piloting: 1d20 + 12 ⇒ (8) + 12 = 20

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K'ssatak-Sul manages to intimidate Alpha into taking a hit for him, and then repeats the trick with Ysh'yaal and Chryssi. Ysh'yaal returns the favour by guiding K'ssatak-sul into a particularly tricky corridor, and red splatters of paint fly everywhere. Suzi seems to be simply too big of a target, and takes two more hits
Let roll rounds 3,4,5 and then we settle this in the last round!
---(Soarnettle Squall)---
[o][o][ ][ ][ ][ ] Alpha (0 hits/2 tries + 1 hit from KSS)
[x][o][ ][ ][ ][ ] Ysh'yaal (1 hit/ 2 tries + 1 hit from KSS)
[o][o][ ][ ][ ][ ] Shelldrake (0 hits/ 2 tries)
[x][o][ ][ ][ ][ ] Obozaya (1 hit /2 tries)
[o][o][ ][ ][ ][ ] Chryssi (0 hits/ 2 tries + 1 hit from KSS)
[o][o][o][ ][ ][ ] K'Ssatak-Sul (0 hits/ 3 tries + 1 hit from Ysh)
---
[x][x][x][_][_][_] Suzi (3 hit/ 3 try)
---

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α-CloudChatI.Q.Prime is less than impressed with K'ssatak-Sul's behaviour, and gives up on even the pretense of 'friendliness', utterly ignoring the rest of the Starfinders for the remainder of the exercise.
"Error. Such behaviour from allies does not compute. Where is the exit? It seems I need to recalibrate my 'cultural norms' parameters..."
Physical Science: 1d20 + 17 ⇒ (10) + 17 = 27.
Physical Science: 1d20 + 17 ⇒ (4) + 17 = 21.
Physical Science: 1d20 + 17 ⇒ (2) + 17 = 19.
Physical Science: 1d20 + 17 ⇒ (15) + 17 = 32.

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Bluff: 1d20 + 12 ⇒ (5) + 12 = 17
Bluff: 1d20 + 12 ⇒ (18) + 12 = 30
Bluff: 1d20 + 12 ⇒ (10) + 12 = 22
Responding in kind to KSS, Ysh' tricks the Hellknight to move into a dangerous position!
Howdy!

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Alpha manages to completely predict all winds flows in the maze, and if it hadn't been for K'ssatak-sul, they would have escaped without any mark on them. Ysh'yaal takes revenge for the subterfuge, and manage to remain completely clean while tricking K'ssatak-sul time and time again into taking a little red nick.
---(Soarnettle Squall)---
[o][o][o][o][o][o] Alpha (0 hits/6 tries + 1 hit from KSS)
[x][o][o][o][o][ ] Ysh'yaal (1 hit/ 5 tries + 1 hit from KSS)
[o][o][ ][ ][ ][ ] Shelldrake (0 hits/ 2 tries)
[x][o][ ][ ][ ][ ] Obozaya (1 hit /2 tries)
[o][o][ ][ ][ ][ ] Chryssi (0 hits/ 2 tries + 1 hit from KSS)
[o][o][o][ ][ ][ ] K'Ssatak-Sul (0 hits/ 3 tries + 4 hits from Ysh)
---
[x][x][x][_][_][_] Suzi (3 hit/ 3 tries)
---

Scottybobotti |

Acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8
Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15
Acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13
"Mere leaves cannot defeat OBOZOYA!"

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Chryssi joins in the bluff game with Ysh to get KSS.
bluff: 1d20 + 8 ⇒ (13) + 8 = 21
bluff: 1d20 + 8 ⇒ (6) + 8 = 14
bluff: 1d20 + 8 ⇒ (20) + 8 = 28

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Intimidate: 1d20 + 15 ⇒ (7) + 15 = 22 vs Alfa
Intimidate: 1d20 + 15 ⇒ (13) + 15 = 28 vs Ysh'yaal
Intimidate: 1d20 + 15 ⇒ (11) + 15 = 26 vs Ysh'yaal again
Unauthorized disobedience is punished more severely than sanctioned disobedience, which is also punishable by infernal law... The description of the upcoming punishments this time is really terrifying and chills to the bone - especially those who are already connected with the lower planes with their flesh.

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Shelldrake sticks to her strengths, drawing upon her skill in the pilot seat.
Piloting 1d20 + 15 ⇒ (1) + 15 = 16
Piloting 1d20 + 15 ⇒ (20) + 15 = 35
Piloting 1d20 + 15 ⇒ (9) + 15 = 24
Piloting 1d20 + 15 ⇒ (16) + 15 = 31

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Obozaya staunchly stands in the face of leaves, but gets hit time after time, while Chryssi joins in on ganging up on K'Ssatak-Sul. Her fervour causes herself to take a hit as well.
Shelldrake pilots along, and only takes a small skimshot. K'Ssatak-Sul dishes out the punishment, leaving Ysh'yaal virtually chanceless for first place.
Let's settle this!
---(Soarnettle Squall)---
[1 hits] [o][o][x][o][o][o] Shelldrake (1 hits/ 6 tries)
[2 hits] [o][o][o][o][o][o] Alpha (0 hits/6 tries + 2 hits from KSS)
[2 hits] [o][o][o][x][o][ ] Chryssi (1 hit/ 5 tries + 1 hit from KSS)
[4 hits] [x][o][o][o][o][ ] Ysh'yaal (1 hit/ 5 tries + 3 hit from KSS)
[4 hits] [x][o][x][x][x][ ] Obozaya (4 hit /5 tries)
[6 hits] [o][o][o][o][o][o] K'Ssatak-Sul (0 hits/ 6 tries + 4 hits from Ysh, 2 hits from Chryssi)
---
[6 hits] [x][x][x][x][x][x] Suzi (6 hits/ 6 tries)
---

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Chryssi manages to avoid any further hits, and Ysh'yaal pulls one last trick. Obozaya manages to avoid the 'sharp leaves' this time, but still looks quite splattered. Suzi is having fun, but it doesn't look like she is really understanding the rules of the game.
Final standing:
1. Shelldrake: 1 hit
2 and 3. Alpha and Chryssi: 2 hits
4 and 5. Ysh'yaal and Obozaya: 4 hits
6. Suzi: 6 hits
7. K'ssatak-Sul: 7 hits
Oooh... Suzi is looking to have some allergic reaction to the red goo, and K'ssatak-sul looks a bit swollen as well. What is in this dye anyway? Is there some kind of irritant?
Life Science, Medicine, Mysticism, or Survival to detect and treat whatever is wrong with the paint

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Pulling out his full medic-kit (including his Primordrek assistant), α-CloudChatI.Q.Prime does their best to specifically assist Suzi.
Medicine: 1d20 + 19 ⇒ (6) + 19 = 25.

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What's IN this stuff? she muses to herself
mysticism: 1d20 + 12 ⇒ (11) + 12 = 23
She then glares over to Jeekso.
I WARNED you she growls. This stuff seems to be causing an allergic reaction. Should you be running now?

Scottybobotti |

Survival: 1d20 + 7 ⇒ (2) + 7 = 9
"Let Obozaya take a look at the goo."
"Looks like red goo to me."

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The Hellknight stands motionless. The time will come to look for manufacturers of allergic paint and punish them harshly, and then he will enter into business. Which also can be read as "I don't have any of these skills."

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The red paint seems to be actually derived from soarnettle, as the group easily deduct, and while relatively benign, it can still induce a rash in those who are especially sensitive to it - or those who get covered in it a lot. Shelldrake and Alpha also show that just a little dilution with vinegar of the paint completely eliminates the effect.
Jeekso is still quite rattled by the effect Oh no! All these defects! And I thought I did so well. Thank you so much for helping me out here, these games would have been a disaster if it hadn't been for you!
Oh, and I'm so sorry for the inconvenience of that paint... I hope it wears of soon. I think you deserve one of the game prizes, though. He adds as he gives the group a polymer velociraptor figurine of wondrous power
---

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Over on the fairgrounds, Dystane can be seen waving to the group. “Oh, there you are, Starfinders!” Dystane says as she approaches. Her arms are full of various boxes filled with homemade decorations that she is carrying to different stations at the festival. “You and our special guest are needed at the main stage at the Elytrio Fairgrounds. Klarima is holding rehearsals for the opening ceremonies.”
Klarima directs a group of husk and membrane ghibrani athletes parading on the main stage with flags showing pictures of their collective sports. The parade is not going well. There are several times when athletes barely avoid colliding with one another.
Suzi quickly joins in directing the atheletes and quickly becoming quite overbearing.
That doesn't seem to be the only issue though. There's considerable greenery and bushes that block the view of the main stage, so marching around it is the only way to go.

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Even worse, there's some dangerous pieces of vermin emerging from the bushes. They must be creatures whose habitat got disturbed when these fairground were built, and they look ravenous.
K'ssatak-Sul: 1d20 + 1 ⇒ (16) + 1 = 17
Chrysalis: 1d20 + 3 ⇒ (5) + 3 = 8
Ysh: 1d20 + 2 ⇒ (12) + 2 = 14
Obo: 1d20 + 7 ⇒ (5) + 7 = 12
Shell: 1d20 + 7 ⇒ (10) + 7 = 17
Alpha: 1d20 + 10 ⇒ (1) + 10 = 11
init: 1d20 + 5 ⇒ (6) + 5 = 11
---
K'Ssatak-sul
Shelldrake
Ysh'yaal
Obozaya
Alpha
---
Insect
Insect
---
Chryssi
---

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α-CloudChatI.Q.Prime takes a pot-shot at Blue.
Trick: 1d20 + 23 ⇒ (1) + 23 = 24. Flat-Footed for 1 round.
Holy Underwater Living Static Arc Pistol + Sniper Scope: 1d20 + 8 ⇒ (11) + 8 = 19, for 1d6 + 2 + 3d8 ⇒ (4) + 2 + (8, 7, 1) = 22 Electricity damage.

Scottybobotti |

Obozaya charges straight at the insects while drawing a shock grenade. She then flings it so it land right between the two bugs.
Shock Grenade I vs. KAC 5: 1d20 + 7 ⇒ (19) + 7 = 26
Electricity Damage: 1d8 ⇒ 3 DC 13 reflex save for 1/2.

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Shelldrake opens fire at the bluish creature!
conserving squad machine gun
Attack 1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 17 vs KAC
Damage 1d10 + 8 ⇒ (8) + 8 = 16
Attack 1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 17 vs KAC
Damage 1d10 + 8 ⇒ (9) + 8 = 17
That's (hopefully) against Flat Footed AC!

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Reflex: 1d20 + 7 ⇒ (9) + 7 = 16
Reflex: 1d20 + 7 ⇒ (3) + 7 = 10
Alpha and Shelldrake concentrate fire on the bluish insect, while Obozaya performs some modifications to the landscaping... Three hits and a loud bang later, and the blue insect looks very hurt indeed, but only gets more aggressive, while the other one also shows a few minor scratches.
---
K'Ssatak-sul
Shelldrake
Ysh'yaal
Obozaya
Alpha
---
Insect - Blue (56)
Insect - Red (3)
---
Chryssi
---

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It's very strange, my post has disappeared somewhere.
The Hellknight moves forward, on the move creating a blade of absolute darkness surrounded by the thinnest red glow, which seems to hover in the air in front of him, controlled solely by the power of K'ssatak-Sul's thought. After walking a sufficient distance, it stands in a stance, preparing to chop down the enemy.
READY ACTION: Solar Weapon + Deadly Aim: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 112d6 + 12 + 1 + 3 + 3 ⇒ (4, 6) + 12 + 1 + 3 + 3 = 29 - photon mode | vs KAC
Photon 1

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The insects fly out, and while the hellknight attempts to chop one down, the assault is a complete miss, and the embri ends up getting bitten instead
Bite, Obo: 1d20 + 14 ⇒ (7) + 14 = 211d6 + 8 ⇒ (2) + 8 = 10
Bite, KSS: 1d20 + 14 ⇒ (8) + 14 = 221d6 + 8 ⇒ (5) + 8 = 13
Two actions for Ysh
---(round 1)---
Chryssi
Ysh'yaal
---(round 2)--
K'Ssatak-sul
Shelldrake
Ysh'yaal
Obozaya
Alpha
---
Insect - Blue (56)
Insect - Red (3)
---

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α-CloudChatI.Q.Prime takes another shot at Blue.
Trick: 1d20 + 23 ⇒ (4) + 23 = 27. Flat-Footed for 1 round.
Holy Underwater Living Static Arc Pistol + Sniper Scope: 1d20 + 8 ⇒ (16) + 8 = 24, for 1d6 + 2 + 3d8 ⇒ (2) + 2 + (3, 4, 8) = 19 Electricity damage.

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Chryssi fires magic missiles at the Blue creature - the one that looks rather damaged. (If already down, shoots Red)
mm: 3d4 + 3 ⇒ (3, 2, 1) + 3 = 9

Scottybobotti |

Assuming blue is down.
Obozaya, grins as the insect in front of her goes down in a hail of gunfire and magic. She draws her doshko and ignites it. Moving in behind the remaining insect she sweeps her weapon across its back.
Doshko + Flanking vs. Bug EAC: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Fire Damage: 1d8 + 8 ⇒ (6) + 8 = 14

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Alpha blasts the first insect out of the sky, while Chryssi and Obozaya deal a good of damage to the last one, causing its wings to flutter considerably louder.
---(round 1)---
Chryssi
Ysh'yaal
---(round 2)--
K'Ssatak-sul
Shelldrake
Ysh'yaal
Obozaya
Alpha
---
Insect - Blue (DOWN)
Insect - Red (26)
---

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Ysh’ uses the scraps she always keeps in her satchel to create a makeshift weapon and move
casts junksword (level 1)
She then moves and strikes the last one standing.
Junksword (reach, defensive) vs KAC: 1d20 + 8 ⇒ (16) + 8 = 24
Damages, S&B: 1d4 + 12 ⇒ (1) + 12 = 13

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dak-dak the squad machinegun continues to blaze away as Shelldrake starts opening fire on the other foe!
Attack 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22 vs KAC
Damage 1d10 + 8 ⇒ (10) + 8 = 18
Attack 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25 vs KAC
Damage 1d10 + 8 ⇒ (1) + 8 = 9