[ACO] PFS2e 05-03 Heidmarch Heist (P1) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Khaul follows Rysk down the alleyway. Arfsnarf and Avery manage to weave their way through the crowd, though Avery gets some angry looks along the way. Raindrop pretends to be one of the revelers and easily dances his way through. Atae finds a rhythm to the dancing and blends in.

That's 6 OPs.

Chase Round 3

As the parade lets out near the northeastern corner of the Keystone neighborhood, the crowds disperse and there is no immediate sign of Krosovahn but there is a park ahead filled with kids from a school group who might have witnessed where he went.

A group of school children all in blue robes are playing near this fountain when one gnome girl wraps a blue blindfold over her eyes, dips her fingers in the spring, and her expression abruptly changes. "Halt, seekers!" she calls in an adult tone of voice. "I am the spirit of the Seerspring. The one you seek is fleeing fast, and soon you will lose his trail." The girl tosses a spray of water into the air, letting the droplets shimmer as they fall. "Even now, it dissolves like mist. Tell me, are you worthy of my help in finding him?"

The school children are from Stone of the Seers, Magnimar's most esteemed academy of magic, specializing in divination magic. But even they are unsure if their friend Kari is channeling the seer or playing with you.

DC 20 Perception:
You realize that Kari is, for the moment, channeling the seer.

The spirit of the Seerspring is initially unsure if catching Krosovahn is a worthwhile cause.
DC 22 Arcana, DC 18 Occultism/Religion to talk shop,
DC 22 Diplomacy, DC 20 Society or DC 18 Pathfinder Society Lore to convey the significance of the theft.

Vigilant Seal

NG M Dwarf Champion-7; HP 115/115; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

per: 1d20 + 11 ⇒ (16) + 11 = 27
"Listen to her voice. That be a real seer speaking." says Khaul.

He bows respectfully to the child. "I done many things that be unworthy in me time SeerSpring. But tryin ta catch that man not be one of them. Any help yer could provide would be helpin more than just me and me colleagues. I say this with the authority of Taarg who guides and guards."

religion DC18: 1d20 + 11 ⇒ (2) + 11 = 13
HP rerollreligion DC18: 1d20 + 11 ⇒ (11) + 11 = 22

Horizon Hunters

CN Sprite Summoner 8 (she/her) | Unnamed Primal Eidolon (he/him) | HP 110| AC 24 / 26 | F +16 R +16 / 14 W +15 | Perc +14 | Stealth +14 | Speed 30' | Explore: Search & Scout | ◆◇↺ | Character Sheet

Diplomacy: 1d20 + 17 ⇒ (18) + 17 = 35

Raindrop nods to Khaul and puffs up her chest in response to the challenge and answers, "Greetings, spirit! We most certainly are worthy. That cretin stole an important artifact, manipulated or blackmailed others into doing terrible, destructive things, and is trying to become a criminal overlord. We've been running around all day, literally putting out the fires he has caused, trying to get back what is ours and stop his tyranny!"

Radiant Oath

[R] Female Ancient Mualijae Elf Precision Ranger 6 / Rogue | Field Medic | Animal Companion Sophia | HP 72 (recovers 1 HP/min, Void Res 1), AC 24 w +1 Shadow Leaf Weave (25 w Low-Grade Cold Iron Buckler raised), F+11, R+14, W+14, P+14 LLV | Sp 30 ft. | Exploration: Avoid Notice (St+13) | Active Conditions Trackless Journey (Cover Tracks at Natural Terrains) | Daily Prep | ◆◇↺

DC 20 Society: 1d20 + 11 ⇒ (16) + 11 = 27

"And we must bring justice on his evil act." Avery adds to Raindrop's statement, elaborating the judgment be given to Krosovhan.

"Please do tell us where he is now." she pleads the spirit thru the seer.

Horizon Hunters

male goblin (razortooth) sorcerer 8 | ♥️78 (pearly white spindle) | ⛨25 slick; resistance 1 negative | F+15 R+15 W+13 | Perc+10 darkvision | stealth+14 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf would certainly like to talk shop.

DC 22 Arcana: 1d20 + 15 ⇒ (14) + 15 = 29

Arfsnarf got dragon blood. Of course worthy! But let me ask you, is thief worthy enough for you to not help us?

He does then go into more technical detail about divinations, relaying back to the spirit how he understands the source of her knowledge about their fleer.

Grand Archive

male ysoki investigator 8 | ◆◇↺ ♥️ 86/86 | AC 25 | F +15 R +16 W +17 | Perc +18 (darkvision) | Spd 25ft. |

Society: 1d20 + 14 ⇒ (2) + 14 = 16

Um, well, I think so? Uh what would make us worthy?

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

She will attempt to talk shop
1d20 + 18 ⇒ (17) + 18 = 35 religion

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

You all manage to convince the seer that you are worthy, though Rysk appears to have an awkward moment.

CHASE ROUND: 4

Kari states, "I see a castle in the slums of Rag's End. Your prey is headed there." One of the other kids, a scholarship student named Baru from Beacon's Point, approaches you and whispers, "She probably means Jaijarko Castle, the armpit of the slums. Good luck, you'll need it."

You race back towards the winding neighborhoods of Beacon's Point. On the edge of the neighborhood, the stone buildings are shabby yet sturdy, becoming more precarious and poorly repaired the deeper you head into the neighborhood.

In the somewhat lawless neighborhood of Beacon's Point lies a core of slums known as Rag's End. In the middle of Rag's End is a jumbled collection of shanties and tenements that all the locals call Jaijarko Castle, owned by the most famous slumlord in Magnimar, Rassimeri Jaijarko. The smell of fish, oysters, and liquor lingers in the air, while household garbage festers and putrefies against the walls of this infamous tenement. Even the children who play in the street are hard-eyed, and the day laborers taking a break on the front steps of main tenement assess strangers to the neighborhood with an eye to augment their meager income.

As Krosovahn disappears into one of the doors of the Castle, some of the laborers shout, "Hey!" in protest. There is no love here in Beacon's Point for the Two-Timers, who have not yet been accepted by the Night Scales as a worthy subsidiary. Then, upon seeing you chasing the thief, all the laborers outside the castle start to whoop and clap.

A middle-aged woman in leather coveralls stands up to address those closing on Krosovahn. "Oh, look who's rushing in, today! Well, me loves, this is Jaijarko Castle, a fortified structure the likes of which you've never seen. Now… I'm thinking you're cats off to chase your prey, and we could all use the entertainment, so go ahead!" With the raucous laughter of her fellows, she grandly opens the door.

NAVIGATE THE CASTLE
DC 20 Survival to track Krosovahn through the castle
DC 22 Perception to spot hidden doors and traps
DC 18 Thievery to disable said traps
NOTE: Failing a check means you trigger a trap.

Radiant Oath

[R] Female Ancient Mualijae Elf Precision Ranger 6 / Rogue | Field Medic | Animal Companion Sophia | HP 72 (recovers 1 HP/min, Void Res 1), AC 24 w +1 Shadow Leaf Weave (25 w Low-Grade Cold Iron Buckler raised), F+11, R+14, W+14, P+14 LLV | Sp 30 ft. | Exploration: Avoid Notice (St+13) | Active Conditions Trackless Journey (Cover Tracks at Natural Terrains) | Daily Prep | ◆◇↺

"Right, thanks." Avery can't imagine being compared to a cat, given that she has an owl. Though she knows it is metaphorical.

She looks around if it safe to enter the castle.
DC 22 Perception: 1d20 + 14 ⇒ (16) + 14 = 30

"Be careful of the traps!" she tells the others when she spots some.

"There is a hidden door over there. Might be a shortcut." she adds.

Grand Archive

male ysoki investigator 8 | ◆◇↺ ♥️ 86/86 | AC 25 | F +15 R +16 W +17 | Perc +18 (darkvision) | Spd 25ft. |

Rysk works to disable the impeding trap.

DC 18 Thievery: 1d20 + 13 ⇒ (2) + 13 = 15
Hero Point
DC 18 Thievery: 1d20 + 13 ⇒ (11) + 13 = 24

Horizon Hunters

CN Sprite Summoner 8 (she/her) | Unnamed Primal Eidolon (he/him) | HP 110| AC 24 / 26 | F +16 R +16 / 14 W +15 | Perc +14 | Stealth +14 | Speed 30' | Explore: Search & Scout | ◆◇↺ | Character Sheet

Perception DC 22: 1d20 + 14 ⇒ (6) + 14 = 20
Perception Hero Point: 1d20 + 14 ⇒ (6) + 14 = 20

Raindrop struggles to transition from the bright outdoors to the dim interior.

Vigilant Seal

NG M Dwarf Champion-7; HP 115/115; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

survival DC20: 1d20 + 11 ⇒ (18) + 11 = 29

Khaul peers into the grim looking building. "I dunnie like what I can see, and more to the point, what I cannie see. That place is a rats warren I be havin no doubt."

Horizon Hunters

male goblin (razortooth) sorcerer 8 | ♥️78 (pearly white spindle) | ⛨25 slick; resistance 1 negative | F+15 R+15 W+13 | Perc+10 darkvision | stealth+14 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

The goblin's nimble fingers get to work on the traps...

Leave those traps to me!

DC 18 Thievery: 1d20 + 13 ⇒ (10) + 13 = 23

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

You have little trouble finding your way through the castle but you suddenly hear a crash of pottery and Raindrop's outcry.

Raindrop:

Exploding Piss Pot; Piercing Damage; DC 17 Basic Reflex: 3d6 ⇒ (4, 1, 4) = 9

... and you suddenly become quite fragrant!

Atae Perception: 1d20 + 16 ⇒ (11) + 16 = 27

CHASE ROUND: 5

You have 5 Obstacle Points. 1 more and you overcome this one. Need 1 more round of checks

If someone makes the DC:

Apparently, you're not the only ones who got hit with a piss pot or two.

If you have scent:

Spoiler:
Krosovahn has suddenly become very fragrant

You all see him bolt out of one of the side doors of the castle and run north towards the Dockway district. He weaves his way in and out of the Bazaar of Sails, an ever-changing free market full of tents, booths and wagons, each waving brightly covered flags advertising their wares, and finally dashes into the darkened and disreputable streets of the Underbridge neighborhood.

What first appears to be a room filled with shadowy figures soon reveals itself to be an ornate sculpture gallery filled with whimsical statues, from dancing fauns and nymphs to figures of romantically entwined succubi. Then, a pale, six-fingered nephilim in dust-covered clothes steps out from behind one of the statues and says, "You don't have an appointment. I'll give you five minutes to explain why you have charged into my shop."

DC 20 Society or DC 18 Art Lore:

Spoiler:

You recognize the the woman as Ayavah, a famed sculptor to collectors throughout the Inner Sea. Ayavah is wary of the intruders that have suddenly crashed into her shop, and must be convinced that they aren't burglars.

Horizon Hunters

CN Sprite Summoner 8 (she/her) | Unnamed Primal Eidolon (he/him) | HP 110| AC 24 / 26 | F +16 R +16 / 14 W +15 | Perc +14 | Stealth +14 | Speed 30' | Explore: Search & Scout | ◆◇↺ | Character Sheet

Reflex Save DC 17: 1d20 + 16 ⇒ (2) + 16 = 18
4 pts of piercing damage, cast Prestidigitation to remove any fragrance

Keep Looking DC 22: 1d20 + 14 ⇒ (14) + 14 = 28
Art Lore DC 18: 1d20 + 9 ⇒ (8) + 9 = 17

Raindrop's eidolon tracks their target to the gallery, but Raindrop does not recognize the nephilim.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Just reposting what's under the spoiler

Raindrop manages to find his way through the castle, though you see bits of pottery on him.

You all see him bolt out of one of the side doors of the castle and run north towards the Dockway district. He weaves his way in and out of the Bazaar of Sails, an ever-changing free market full of tents, booths and wagons, each waving brightly covered flags advertising their wares, and finally dashes into the darkened and disreputable streets of the Underbridge neighborhood.

What first appears to be a room filled with shadowy figures soon reveals itself to be an ornate sculpture gallery filled with whimsical statues, from dancing fauns and nymphs to figures of romantically entwined succubi. Then, a pale, six-fingered nephilim in dust-covered clothes steps out from behind one of the statues and says, "You don't have an appointment. I'll give you five minutes to explain why you have charged into my shop."

DC 20 Society or DC 18 Art Lore:
You recognize the the woman as Ayavah, a famed sculptor to collectors throughout the Inner Sea. Ayavah is wary of the intruders that have suddenly crashed into her shop, and must be convinced that they aren't burglars.

SEARCH AYAVAH'S SHOP
To charm Ayavah into allowing a search of her shop: DC 22/20/18 Deception/Society/Art Lore respectively
To explain the urgency of finding Krosovahn: DC 22/18 Diplomacy/PFS Lore respectively
To notice Krosovahn hiding: DC 25 Perception (+5 bonus to PCs with scent)

Need checks from everyone except Raindrop for this round

Grand Archive

male ysoki investigator 8 | ◆◇↺ ♥️ 86/86 | AC 25 | F +15 R +16 W +17 | Perc +18 (darkvision) | Spd 25ft. |

Society: 1d20 + 14 ⇒ (5) + 14 = 19

Perception: 1d20 + 14 ⇒ (12) + 14 = 26

Paying the shopkeeper little mind (that could wait in Rysk's mind), he continues his search.

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Deception check 1d20 + 15 ⇒ (9) + 15 = 24

Look for the hidden person1d20 + 16 ⇒ (2) + 16 = 18 perception [/ooc] Not suree if my whisper elf ability would come into play

Vigilant Seal

NG M Dwarf Champion-7; HP 115/115; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul eyes up the fix fingered proprietor with a wary gaze.

"We be tracking a theif and likely murderer, lady." he says.

"He just ran in here."

PFS lore: 1d20 + 8 ⇒ (9) + 8 = 17

Not sure if the perception check is instead of the others, or in addition. If in addition:
perception: 1d20 + 11 ⇒ (14) + 11 = 25

"And I think I see him... stuck between them to succubi over there."

Radiant Oath

[R] Female Ancient Mualijae Elf Precision Ranger 6 / Rogue | Field Medic | Animal Companion Sophia | HP 72 (recovers 1 HP/min, Void Res 1), AC 24 w +1 Shadow Leaf Weave (25 w Low-Grade Cold Iron Buckler raised), F+11, R+14, W+14, P+14 LLV | Sp 30 ft. | Exploration: Avoid Notice (St+13) | Active Conditions Trackless Journey (Cover Tracks at Natural Terrains) | Daily Prep | ◆◇↺

DC 20 Society: 1d20 + 11 ⇒ (19) + 11 = 30

"If not the famous Ayavah! Friends, if you don't know her, she is the famed sculptor to collectors throughout the Inner Sea." she tells the others by introducing the woman to them as if they know each other.

She then turns to Ayavah, "I know you are wary that we might steal something from your shop, but we assure you that we are not stealing anyone, we are just going through this way because we are chasing somebody."
DC 20 Society to charm Ayavah to allow them search her shop: 1d20 + 11 ⇒ (15) + 11 = 26

Horizon Hunters

male goblin (razortooth) sorcerer 8 | ♥️78 (pearly white spindle) | ⛨25 slick; resistance 1 negative | F+15 R+15 W+13 | Perc+10 darkvision | stealth+14 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

We are from the Pathfinder Society, and we think the thief may be hiding in here! If you let us finish official business, we be on way soon without taking anything from your shop (except thief).

DC 18 Pathfinder Society Lore: 1d20 + 11 ⇒ (20) + 11 = 31

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

You manage to flush Krosovahn from his hiding place. He takes off, toppling a graceful mermaid statue as he bolts out a side door. Ayavah, indignant at the destruction of her work, sends a lightning bolt after the thief that Krosovahn easily evades. "Those time-traveling thieves are destroying the Underbridge," she fumes, turning to you, "but I can tell you exactly where their nest lies."

She points you to a nearby building. Marked only by the bleached sign of three dolphins following a ship, the warehouse appears to be one of several dockside warehouses built in Underbridge to capitalize on Magnimar’s extensive sea trade before being abandoned.

You're outside the building. Feel free to make any preparations you need to make before making your entrance

Vigilant Seal

NG M Dwarf Champion-7; HP 115/115; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

"Time travellin" asks Khaul.

"What said aught about time travein?"

Horizon Hunters

CN Sprite Summoner 8 (she/her) | Unnamed Primal Eidolon (he/him) | HP 110| AC 24 / 26 | F +16 R +16 / 14 W +15 | Perc +14 | Stealth +14 | Speed 30' | Explore: Search & Scout | ◆◇↺ | Character Sheet

"Thankyou, thankyou!"

Getting ready to go in, Raindrop uses the leaf of heroism on her eidolon and a scroll of fly on herself.

Radiant Oath

[R] Female Ancient Mualijae Elf Precision Ranger 6 / Rogue | Field Medic | Animal Companion Sophia | HP 72 (recovers 1 HP/min, Void Res 1), AC 24 w +1 Shadow Leaf Weave (25 w Low-Grade Cold Iron Buckler raised), F+11, R+14, W+14, P+14 LLV | Sp 30 ft. | Exploration: Avoid Notice (St+13) | Active Conditions Trackless Journey (Cover Tracks at Natural Terrains) | Daily Prep | ◆◇↺

"Time-travelling thieves?" Avery is confused. "They are not from here?"

She also draws out the leaf and does for herself like what Raindrop just did. She then hoots for her owl to enter the building with them.

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

which of our martial characters would benefit most from heroism?

Horizon Hunters

male goblin (razortooth) sorcerer 8 | ♥️78 (pearly white spindle) | ⛨25 slick; resistance 1 negative | F+15 R+15 W+13 | Perc+10 darkvision | stealth+14 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf can help the party by speeding up somebody with Haste just as the doors are thrown open.

Horizon Hunters

CN Sprite Summoner 8 (she/her) | Unnamed Primal Eidolon (he/him) | HP 110| AC 24 / 26 | F +16 R +16 / 14 W +15 | Perc +14 | Stealth +14 | Speed 30' | Explore: Search & Scout | ◆◇↺ | Character Sheet

I would suggest Khaul, Avery, or the Eidolon as good targets, probably in that order.

Vigilant Seal

NG M Dwarf Champion-7; HP 115/115; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul is pretty slow, any speed up helps with getting him into action. also with raising a shield every round, that eats into actions.

Horizon Hunters

male goblin (razortooth) sorcerer 8 | ♥️78 (pearly white spindle) | ⛨25 slick; resistance 1 negative | F+15 R+15 W+13 | Perc+10 darkvision | stealth+14 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Okay, Arfsnarf will cast haste on Khaul as the door is opened, and then proceed through the other suggestions as encounter rounds proceed.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Crates are piled haphazardly throughout this dilapidated warehouse. A chill wind blows through cracks in the slats of this eerily silent room and the endless susurration of waves hitting the docks echo through the wooden floorboards. There are land entrances to the north and west, loading doors to the east over the water, and stairs leading to a mezzanine level to the south.

The entire building is well-lit by interior lamps. The mezzanine floor containing the office is 20 feet high and the height of the warehouse overall is 40 feet. The crate stacks range between 20 and 30 feet tall, and are not difficult to scale (DC 15 Athletics to Climb).

As you enter the structure, you hear "Get 'em!" and someone suddenly pops up from the mezzanine wall and launches arrows at Arfsnarf,Rysk: 1d2 ⇒ 1.

Init:

Rysk, Investigate: 1d20 + 15 ⇒ (14) + 15 = 29
Khaul, Defend: 1d20 + 12 ⇒ (9) + 12 = 21
Avery Wings, Scout: 1d20 + 15 ⇒ (2) + 15 = 17
Arfsnarf Ah'sneeze, Avoid Notice: 1d20 + 14 ⇒ (3) + 14 = 17
Raindrop, Search: 1d20 + 15 ⇒ (1) + 15 = 16
Atae, Detect Magic: 1d20 + 19 ⇒ (10) + 19 = 29
R Stealth, Init: 1d20 + 13 ⇒ (4) + 13 = 17
W Stealth, Init: 1d20 + 13 ⇒ (13) + 13 = 26
B Stealth, Init: 1d20 + 13 ⇒ (19) + 13 = 32
Y Stealth, Init: 1d20 + 13 ⇒ (11) + 13 = 24
Deception Init: 1d20 + 15 ⇒ (14) + 15 = 29

Shortbow vs Arfsnarf AC 24, Range 60': 1d20 + 15 ⇒ (12) + 15 = 27 for Piercing Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Shortbow vs Arfsnarf AC 24, Range 60', MAP: 1d20 + 10 ⇒ (20) + 10 = 30 for Piercing Damage: 1d6 + 8 ⇒ (2) + 8 = 10 Crit doubled to 26
Shortbow vs Arfsnarf AC 24, Range 60', MAP 2+: 1d20 + 5 ⇒ (19) + 5 = 24 for Piercing Damage: 1d6 + 8 ⇒ (3) + 8 = 11

Sneak 1 and 3: 2d6 ⇒ (3, 1) = 4
Sneak, Crit: 1d6 ⇒ 3
Deadly: 1d10 ⇒ 9

Krosovahn suddenly appears around the corner from Khaul and hurls a glue bomb (aka a tanglefoot bag) at him.

Glue Bomb vs Khaul AC 27, OG: 1d20 + 17 ⇒ (17) + 17 = 34

Khaul gets splattered by sticky, tacky stuff which cuts his speed.

Escape DC 17 or 3 Interact actions to remove the stuff. 3 actions need not be consecutive and anyone may help remove it

You hear running footsteps as Krosovahn scurries back to cover.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
Crate Drops: Get to the top of the pile and drop a crate on an adjacent opponent
Crate piles: 20-30 feet tall, DC 15 Athletics to climb
Glue Bomb: Escape DC 17 OR spend 3 Interact actions to remove. The 3 actions need not be consecutive and anyone may help
------------------
Those with ** may go

Arfsnarf Ah'sneeze - AC 24, 0/69 (Dying 1)
Blue
Krosovahn
**Rysk - AC 22, 66/66
**Atae - AC 23, 78/78
GM
Khaul Irontoe - AC 27, 100/100 (Quickened; -10 Speed from Glue Bomb)
Avery Wings - AC 23 (24 w/shield), 66/66; Sophia AC 21, 49/49
Raindrop - AC 24, 110/110 (Fly 25); Eidolon AC 26 (Heroism - +1 Perc/Saves/Atk/Skill Checks)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Apologies for the size of the map and the squares -- it's half a map and it doesn't scale well when made a background...

Horizon Hunters

CN Sprite Summoner 8 (she/her) | Unnamed Primal Eidolon (he/him) | HP 110| AC 24 / 26 | F +16 R +16 / 14 W +15 | Perc +14 | Stealth +14 | Speed 30' | Explore: Search & Scout | ◆◇↺ | Character Sheet

Math hurts my brain at this hour...
Hits for 12 (9, 3 sneak), then 35 (10, 3 sneak -> doubled plus 9), then 12 (11, 1 sneak) = 59 total?

Also, which channel did Krosovahn attack from? Farthest or closest to the west?

Grand Archive

male ysoki investigator 8 | ◆◇↺ ♥️ 86/86 | AC 25 | F +15 R +16 W +17 | Perc +18 (darkvision) | Spd 25ft. |

Rysk considers whether he has a shot at the archer.

◆ Devise a Stratagem Roll: 1d20 ⇒ 6

It doesn't look like he can line up the best shot right now, so he instead tends to Arfsnarf before taking cover behind the door.

◆ Battle Medicine
Medicine DC 20: 1d20 + 15 ⇒ (20) + 15 = 35
Critical Success! 4d8+10 + 5 (medic) + 6 (forensic medicine)
Healing: 4d8 + 10 + 5 + 6 ⇒ (1, 4, 1, 6) + 10 + 5 + 6 = 33

◆ Stride

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |
Raindrop - Iceman wrote:

Math hurts my brain at this hour...

Hits for 12 (9, 3 sneak), then 35 (10, 3 sneak -> doubled plus 9), then 12 (11, 1 sneak) = 59 total?

Also, which channel did Krosovahn attack from? Farthest or closest to the west?

Oops. Sorry, I overlooked that you healed Arfsnarf after combat

Krosovahn popped out of the corner closest to Khaul, threw the tanglefoot and ran for it. He started at the Blue triangle.

At this point, nobody has LoS to Krosovahn (probably until Raindrop leaves the ground...

Rysk tries to get a shot on the archer but can't find the angle. He slaps a battlefield trauma dressing on Arfsnarf before taking cover.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
Crate Drops: Get to the top of the pile and drop a crate on an adjacent opponent
Crate piles: 20-30 feet tall, DC 15 Athletics to climb
Glue Bomb: Escape DC 17 OR spend 3 Interact actions to remove. The 3 actions need not be consecutive and anyone may help
------------------
Those with ** may go

Blue
Krosovahn
Rysk - AC 22, 66/66
**Atae - AC 23, 78/78
GM
Khaul Irontoe - AC 27, 100/100 (Quickened; -10 Speed from Glue Bomb)
Avery Wings - AC 23 (24 w/shield), 66/66; Sophia AC 21, 49/49 (Heroism - +1 Perc/Saves/Atk/Skill Checks)
Arfsnarf Ah'sneeze - AC 24, 43/69
Raindrop - AC 24, 110/110 (Fly 25); Eidolon AC 26 (Heroism - +1 Perc/Saves/Atk/Skill Checks)

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

During prep she would have cast heroism on the dwarf.

You unlock the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks.

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

She casts a 1 4th level heal on the goblin
4d8 + 2 ⇒ (4, 5, 1, 5) + 2 = 17 +2 from the bonus from her staff

and then casts bless

Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per round on subsequent turns, you can Sustain the spell to increase the emanation's radius by 10 feet. Bless can counteract bane.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |
Atae wrote:

During prep she would have cast heroism on the dwarf.

You unlock the target's inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks.

All I see is you asking which character will benefit from heroism. You can cast Heroism next round (or change Bless) if that's what you really want to do.

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

so she didn't get to benefit from those 10 minutes? If not, that is fine but not cool.

Radiant Oath

[R] Female Ancient Mualijae Elf Precision Ranger 6 / Rogue | Field Medic | Animal Companion Sophia | HP 72 (recovers 1 HP/min, Void Res 1), AC 24 w +1 Shadow Leaf Weave (25 w Low-Grade Cold Iron Buckler raised), F+11, R+14, W+14, P+14 LLV | Sp 30 ft. | Exploration: Avoid Notice (St+13) | Active Conditions Trackless Journey (Cover Tracks at Natural Terrains) | Daily Prep | ◆◇↺

Posting my actions in advance just in case I might not able to post later for today.

Avery's actions:
I marked the end position with the semi-transparent icon.

Avery runs to the side and assigns the one on the mezzanine as her prey. She whistles to Sophia to fly and attack her prey!
+1 Striking Shortbow Attack w Hunted Shot, Flurry, Heroism: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20
Damage: 2d6 + 1 ⇒ (2, 2) + 1 = 5 P damage

+1 Striking Shortbow Attack w Hunted Shot, Flurry, Heroism, MAP: 1d20 + 16 + 1 - 3 ⇒ (2) + 16 + 1 - 3 = 16
Damage: 2d6 + 1 ⇒ (1, 3) + 1 = 5 P damage

If both hit (which I doubt), combine damage for resistances and weaknesses.

◆ Stride
◆ Hunt Prey
◆ Hunted Shot

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |
Atae wrote:
so she didn't get to benefit from those 10 minutes? If not, that is fine but not cool.

That wasn't 10 minutes. If it was a 10-minute prep the baddies inside would have had more time to prepare...

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Okay I misunderstood. I will keep my actions for now since bless helps out more people right now.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Who gets shot: 1d7 ⇒ 6

Someone on top of one of the further crate piles suddenly stands up and looses a pair of arrows at Raindrop.

Shortbow vs Raindrop AC 24, OG, Range 60': 1d20 + 14 ⇒ (1) + 14 = 15 for Piercing Damage: 1d6 + 8 ⇒ (2) + 8 = 10
Shortbow vs Raindrop AC 24, OG, Range 60', MAP: 1d20 + 9 ⇒ (16) + 9 = 25 for Piercing Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Sneak: 1d6 ⇒ 4

His first shaft drops out of his bow as he releases. With a growl of irritation, he fires again, this time the arrow hits Raindrop.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
Crate Drops: Get to the top of the pile and drop a crate on an adjacent opponent
Crate piles: 20-30 feet tall, DC 15 Athletics to climb
Glue Bomb: Escape DC 17 OR spend 3 Interact actions to remove. The 3 actions need not be consecutive and anyone may help

Active Conditions:
Bless - 15' around Atae; +1 to attack rolls
------------------
Those with ** may go

Blue
Krosovahn
Rysk - AC 22, 66/66
Atae - AC 23, 78/78
GM
White
**Khaul Irontoe - AC 27, 100/100 (Quickened; -10 Speed from Glue Bomb)
**Avery Wings - AC 23 (24 w/shield), 66/66; Sophia AC 21, 49/49 (Heroism - +1 Perc/Saves/Atk/Skill Checks)
**Arfsnarf Ah'sneeze - AC 24, 43/69
**Raindrop - AC 24, 97/110 (Fly 25); Eidolon AC 26 (Heroism - +1 Perc/Saves/Atk/Skill Checks)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Avery marks Blue as prey and looses two shafts. Unfortunately, her aim is a bit low and both hit the wall Blue is hiding behind.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
Crate Drops: Get to the top of the pile and drop a crate on an adjacent opponent
Crate piles: 20-30 feet tall, DC 15 Athletics to climb
Glue Bomb: Escape DC 17 OR spend 3 Interact actions to remove. The 3 actions need not be consecutive and anyone may help

Active Conditions:
Bless - 15' around Atae; +1 to attack rolls
------------------
Those with ** may go

Blue
Krosovahn
Rysk - AC 22, 66/66
Atae - AC 23, 78/78
GM
White
**Khaul Irontoe - AC 27, 100/100 (Quickened; -10 Speed from Glue Bomb)
Avery Wings - AC 23 (24 w/shield), 66/66; Sophia AC 21, 49/49 (Heroism - +1 Perc/Saves/Atk/Skill Checks)
**Arfsnarf Ah'sneeze - AC 24, 43/69
**Raindrop - AC 24, 97/110 (Fly 25); Eidolon AC 26 (Heroism - +1 Perc/Saves/Atk/Skill Checks)

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Would the +1 from bless have helped our archer to hit since I cast it after they posted their actions?

Vigilant Seal

NG M Dwarf Champion-7; HP 115/115; Focus 1/1; HeroP 0/3; Potion moderate healing 2/2; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +12; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul curses as he tries to remove the glue from his hands, his legs and his weapons. Time was never on his side in a battle, but he thought this one would be different.

Eventually he stalks toward the man who threw it at him.

*** remove glue
* stride

Radiant Oath

[R] Female Ancient Mualijae Elf Precision Ranger 6 / Rogue | Field Medic | Animal Companion Sophia | HP 72 (recovers 1 HP/min, Void Res 1), AC 24 w +1 Shadow Leaf Weave (25 w Low-Grade Cold Iron Buckler raised), F+11, R+14, W+14, P+14 LLV | Sp 30 ft. | Exploration: Avoid Notice (St+13) | Active Conditions Trackless Journey (Cover Tracks at Natural Terrains) | Daily Prep | ◆◇↺
Atae wrote:
Would the +1 from bless have helped our archer to hit since I cast it after they posted their actions?

Both Bless and Heroism grant a +1 status bonus, but bonuses of the same type do not stack, unfortunately.

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Did someone cast Heroism?

Horizon Hunters

CN Sprite Summoner 8 (she/her) | Unnamed Primal Eidolon (he/him) | HP 110| AC 24 / 26 | F +16 R +16 / 14 W +15 | Perc +14 | Stealth +14 | Speed 30' | Explore: Search & Scout | ◆◇↺ | Character Sheet

Raindrop dredges up some primal energy from their urban surroundings and channels it into a surge of healing. Her eidolon, meanwhile, shoots around the corner of the crates searching for his prey.

◆ Cast Lifelink Surge
Fast Healing 8 for 4 rounds

◆ Act Together -> Raindrop flies up
◆◆ Act Together -> The eidolon uses beast's charge to round the corner and move up to 50' in the direction Krosovahn fled and then strike if he comes into view.
Jaws: 1d20 + 17 + 1 ⇒ (12) + 17 + 1 = 30 for 2d6 + 6 ⇒ (4, 6) + 6 = 16 piercing and d6 bleed.

Avery used the Leaf while we were still messing about outside. Thanks to its long duration, it's still applying in here.

Horizon Hunters

male goblin (razortooth) sorcerer 8 | ♥️78 (pearly white spindle) | ⛨25 slick; resistance 1 negative | F+15 R+15 W+13 | Perc+10 darkvision | stealth+14 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf creeps along the wall to get a better shot at white.

◆ Stride
◆ Stride
◆ Cast a spell: shield

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