Pathfinder Adventure Path #115: Trail of the Hunted (Ironfang Invasion 1 of 6) (PFRPG)

Erica 'Bobbie' Zufan's page

693 posts. Organized Play character for Ythiel.


Full Name

Erica 'Bobbie' Zufan

Race

Human

Classes/Levels

(CORE) Fighter (4) HP 28/40, AC 23/ T 13 / FF 20 / Saves: Fort +7 , Ref +5, Will +6 (/+7 against fear)/ Perception +1, Ini +3

Gender

F

Size

M

Age

32

Alignment

LG

Deity

Iomedae

Languages

Common

Strength 17
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Erica 'Bobbie' Zufan

Erica ‘Sister Bobbie Bashing Enemies Over The Head With A Blunt Object’ Zufan
Human, Fighter (4)
Alignment: LG
Hair: Black
Eyes: Brown
Height: 5ft 10inches
Weight: 170 lbs
Deity: Iomedae
Init: +3; Perception +1
Favored Class: Fighter (+ 1 HP)
Languages: Common
Special Abilities: 
Bonus Feat : Extra feat at level 1.
Skilled : Additional skill rank.
Armor Training (1): Reduce Armor Penalty by 1, increase armor Dex Bonus by 1.
EXP:11
PRESTIGE:13
FAME: 17
------------ 
DEFENSE 
------------ 
AC: 23, touch 13, flat-footed 20
HP: 40
Fort: +7
Ref +6
Will +6 (+7 against fear effects)
------------ 
OFFENSE 
-----------
Spd: 30 feet 
Melee: 
+1 Longsword (+8/1d8+4/19-20x2)
Ranged: 
Masterwork Heavy Crossbow (+8/1d10/19-20x2/120 ft)
25 Bolts, 4 Fire Bolts
---------------------------- 
Equipment and Money 
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Starting Money: 150 po
Combat gear: 
Defense: +1 Scale Mail, +1 Shield (heavy steel), Cloak of Resistance +1
Offense: +1 Longsword, Heavy Crossbow, 25 Bolts

Other possessions: Bedroll, Flint and Steel, Holy Water, Oil of Magic Weapon, Potion of Water Breathing, Trail rations (3),Torch (3), Waterskin, Wayfinder (+2 Survival checks to not get lost), Wand of Cure Light Wounds (8 charges), Wand of Disturb Undead (30 charges), Potion of Cure Moderate Wounds, Cold Weather Outfit, Potion of Invisibility, Potion of Barkskin

Shades of Ice: 2 Potions of Bull's Strength

Spare Money: 
PP: 0 
GP: 620
SP: 8
CP: 7
Other valuable: 
Carried Weight: 83 lbs
Encumbrance: 
0-86 lbs: Light Load 
87 -173 lbs: Medium Load 
174 -260 lbs: Heavy Load
------------- 
Statistics: 
--------------
Str 17
Dex 16
Con 14
Int 10
Wis 12
Cha 8

Base Attack: +4; CMB:+7, CMD: 20

Feats:
Armor Proficiency, Light 
Armor Proficiency, Medium
Armor Proficiency, Heavy
Simple Weapons Proficiency 
Martial Weapons Proficiency  
Shield Proficiency (+Tower Shields)
Power Attack
Iron Will (+2 Will Saving Throws)
Cleave

Bonus Feat Lvl 1: Shield Focus (+1 AC)
Bonus Feat Lvl 2: Improved Shield Bash
Bonus Feat lvl 4: Blind-Fight (reroll your miss chance to see if you actually hit; an invisible attacker does not get a +2 bonus on attack rolls and you don't lose your Dex bonus to AC; you don't need to make Acrobatics checks to move at full speed while blinded)

Special Abilities:

Bravery + 1 (bonus against fear)

Skills: 3
Acrobatics +5
Intimidate +4
Knowledge (dungeoneering) +7
Knowledge (engineering) +5
Profession (soldier) +5
Survival +5

Traits:
Armor Expert: You have worn armor as long as you can remember, either as part of your training to become a knight’s squire or simply because you were seeking to emulate a hero. Your childhood armor wasn’t the real thing as far as protection, but it did encumber you as much as real armor would have, and you’ve grown used to moving in such suits with relative grace. When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.

Indomitable Faith: You were born in a region where your faith was not popular, yet you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you gain a +1 trait bonus on Will saves as a result.

Languages (1): Common

Scenarios Played:
Level 1: Library of the Lion, Master of the Fallen Fortress (Evergreen), The Confirmation (Evergreen)
Level 2: Godmouth's Heresy (Everegreen)
Level 3: Slave Ships of Absalom, Grotto of the Deluged God, Tome of Righteous Repose
Level 4: Debt to the Quah, The Many Fortunes of Grandmaster Torch

Boons:
Expelled by the Lion Blades (Library of the Lion) (0/1): (spend 4 Prestige Points at 40 fame to reconcile)

Confirmed Field Agent (The Confirmation) (0/1): Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation.

Explore, Report, Cooperate (The Confirmation): (0/1):You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name -such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item- would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less.

Friend of Janira Gavix: (The Confirmation) The field agent who oversaw your Confirmation is appreciate of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 on Knowledge checks attempted while you are in the Grand Lodge.

Pharasma’s Blessing: (Godsmouth Heresy) (0/1) Pharasma blesses you for your service to the Godsmouth Cathedral. You may reroll any single attack roll targeting an undead creature or any single saving throw against an undead creature’s ability or effect, always taking the result of the second roll. You must make this reroll before the results of the first roll are known. Once this ability has been used, cross it off the Chronicle.

Debt to the Brine: (Grotto of the Deluged God) (1/1) You have sworn fealty to a young brine dragon, promising to return with gifts such as a scroll of teleport. The dragon holds you to this oath and pursues vengeance if you fail to appease them. You can cross this boon off your Chronicle sheet by paying 1,125 gp. Alternatively, you can pay only 150 gp if you have access to a scroll of teleport on one of your Chronicle sheets. If you have 16 or more XP when you have this boon, the dragon returns and takes pains to ruin your reputation; you immediately lose 1 Prestige Point and lose an additional Prestige Point for each XP beyond 16 that you earn until you remove this boon.

Storm Rider (0/3) (Grotto of the Deluged God): Having braved the Eye of Abendego and faced the Tempest Monarch, you have gained one of the fearsome dragon’s scales, imbued with the elemental energies of the Eye. Whether you gained the scale through force or guile, it responds only to your command. You can check one of the boxes next to this boon as a standard action to cast endure elements on yourself, with a caster level equal to your character level

Budding Friendship (Slave Ships of Absalom) (0/1): You have done a favor for Lady Silvana in Absalom, and she is willing to repay the favor. If you would earn no Prestige Points at the end of an adventure that included one or more encounters in Absalom, you can cross this boon off your Chronicle to earn 1 Prestige Point instead.

Righteous Redemption (Tome of Righteous Repose) (0/1): Thanks to your work bringing a lost hero's legacy to light, key leaders in the crusader nation of Lastwall have begun seeing Pathfinders less as ruffians and more as potential allies. Between adventures or while in Lastwall, you can check the box that precedes this boon to request one of the following: a satchel containing six flasks of holy water and an oil of bless weapon; two scrolls of lesser restoration; a combat-trained warhorse (heavy or light) with a military saddle, bit, bridle, and week of feed; a masterwork longsword; or a masterwork lance. This gear is yours for you to do as you please, but it has an effective resale value of 0GP.

Worthy Foe (Tome of Righteous Repose) (0/3): Lastwall is the Inner Sea's bulwark against countless evils, and you have proven yourself against a local villain. As a swift action, you can check a box that precedes this boon to gain of two benefits against enemies that correspond to the threat you defeated. First, you can choose to gain a +2 bonus on attack and weapon damage against such creatures, as well as a +2 bonus to AC against such creatures' attack. Alternatively, you can gain a +2 bonus on caster level checks to overcome those creatures' spell resistance, increase the save DC of your spells and abilities against those creatures by 1, and gain a +2 bonus on saving throws against those creatures' spells and abilities. Either benefit lasts until the beginning of your next turn.
Bones: You gain the benefits above against undead creatures.
Scales: You gain the benefits above against dragons and humanoids with the reptilian subtype.
Scoundrels: You gain the benefits above against humanoids with the human subtype.
Tusks: You gain the benefits above against magical beasts and humanoid with the orc subtype.

Careful Archaeologist (Debt to the Quah): (0/1) When the reckless Pathfinder Lumketul Simset ransacked the Muschkal Sepulcher, he dealt significant damage to the Pathfinder Society's reputation among the Shoanti. Fortunately, you were able to pick up the pieces. You don't want to wind up causing a blunder like that yourself, so you are careful and thorough. When your table would fail the secondary success condition of a scenario, you can cross this boon off your Chronicle sheet to go back and make things right, earning the secondary success condition for the entire table.

Items bought from Chronicles Sheets::

Wand of Cure Light Wounds (The Confirmation): 1/1
Wand of Disturb Undead (Godsmouth Heresy): 1/1
Potion of Cure Moderate Wounds (Slave Ships of Absalom)
Potion of Lesser Restoration (Master of the Fallen Fortress)

Background:
The last thing that Erica’s father wanted for his daughter was to join a convent. She readily admits that it partly motivated her choice.
Born in a small village of the River Kingdoms, young Erica always showed a keen interest in sports, dreaming to become a mighty knight or a renowned athlete and training daily to develop her musculature until no other kid was interested into challenging her to a fight anymore. Yet her dream of joining in the yearly shin-kicking competition -the only activity held by the village as a form of sport- was crushed when she was not allowed to compete against men*.

(*The supreme form of entertainment known as shin-kicking was indeed considered as too refined and sophisticated an art to be rightfully appreciated by the fair sex -and indeed, most women of the village thought they had better things to do than participating in a game consisting of getting properly plastered before beating one of their equally drunk “mates” to unconsciousness**)

(** Though the ‘getting drunk’ part is not by any means an official rule, the villagers, thinking that it made the game ‘funnier to watch’, quickly made it one.)

Since her talents would never be able to flourish in such a narrow-minded environment, Erica decided to seek the training of the most renowned (and feared) fighters around: the secluded nuns of the Fiercely Virginal Order of Blessed Exoneration. Erica converted to the faith of Iomedae, and although she never managed to learn how to cast a proper healing spell, her martial prowess did not go unnoticed. Not only was she unusually strong for a girl her age, but even armour-plated, she moved with a rare grace. Her quickness destabilized most of her opponents, and earned the praised of her mentors, persuaded that, with a few years of practice, the young aspirant would make a fearful fighter. Following a particularly tough match during which Erica managed to knock-out her opponent with a particularly bold and wicked shield-slam, she officially joined the blessed ranks of Iomedae’s fighters as Sister Bashing Enemies Over The Head With A Blunt Object.*

(* “Bobbie” for short, as it was admittedly too long a name to call when you were in a hurry)

However, the longer Erica stayed in the convent, the more she became weary of it. She saw little point in staying inside, in the middle of prayers and self-flagellation, when there were so many buggers to slam outside. At almost thirty, the high walls of the Virginal Order seemed more like a prison than a necessity. After several painful months of silence during which life at the convent remained unchanging and boring, she finally asked Reverend Mother Breaking Lewd Fingers In Open Spaces And Public Transports to spread the word of Iomedae outside, by carrying religious missions in glory of the Fiercely Virginal Order. Although very reluctant at first (for desertions were not treated lightly), the Reverend Mother finally saw the advantages of developing their fame past the River Kingdoms, and Erica was allowed to become join the ranks Silver Crusade in the name of the Iomedean clergy, and it is with some relief that Erica left the convent for her first mission.*

(*To her great displeasure, she was deemed too inexperienced to be sent to the battlefield, and was assigned to a strange library instead. Though disappointed, she refused to fall victim to the rookie mistake of underestimating a situation, and stays focused on her training. Hopefully something exciting will happen. )

Appearance and Personality:

Erica's huge biceps and very well-defined six pack are somewhat uncommon for a former nun. Despite her self-willed, unyielding behaviour, living in a convent taught her a lot about self-discipline, and she kept the habit of starting each day with some basic physical exercises and a short prayer to clear her head.
Though her faith in Iomedae has never shaken, and she still retains her vow of chastity, she has come to be increasingly at odds with some of the Fiercely Virginal Order’s beliefs. Since she has joined the Pathfinder Society, she was indeed put in contact with more moderate branches of the clergy and was astonished, for instance, to discover that men were allowed to become clerics. It took some time, but her views on the subject are no longer as extremist as they used to be, and she now accepts to collaborate with anyone that prove themselves worthy of her trust. She still firmly believed that worshippers of Iomedae should actively help women to defend themselves -as they are too often the first victims of any conflict.

Besides her interest in tactics, bodybuilding and the most sensible parts of human anatomy to hit to incapacitate an enemy permanently, she likes to read and has a penchant for architecture that she is too embarrassed to talk about.