SFS 6-08 - Lost Revelry (KS) (Inactive)

Game Master phaeton_nz

Tier 5-8. Subtier 5-6.
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Slides.
Tags: Drift Crisis, Exo-Guardians.


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Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11

Kenji tries to use their esoteric senses, and companion, to find a path free of the scents, vibrations, and ambient electricity of the undead.
Perception: 1d20 + 11 ⇒ (16) + 11 = 27
Montmorency Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Answering Flenn, they 'path, "I felt something calling me, to the fountain, as well. There is something very wrong on this ship."

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Flenn turns to respond, then seems to realize somethin'. "'Eh, mate, sorry 'bout that. Do you need me to send you that data in another form? Or is your armor configured to translate visual data into non-visual form? Like haptic feedback or something?" He considers it. "If not, when we get out o' this, I'd be more than happy to see what I can set up for you. An, you know ..." he taps the metallic notes on his head and his cybernetic eye "... we could always work out some cybernetic solutions, if you'd be interested." For a moment, he seems nearly giddy at the prospect, almost having forgotten about their situation, until he looks around at the horrible and depression ship, which sombers his mood.

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11

Kenji telepathically chuckles, and says, "No troubles on my side, Flenn, I'm doing just fine, thank you."

The VI aeon stone orbiting Alkekenji's head says, "Master Cybertooth, I have taken the liberty of translating your map marker to a seismological representation, using a Reichhart transposition model to... (impenetrable technobabble follows) "

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

That is the two successes you need.

The neon trail ends at a surf store, revealing an open-air spa where the Revelry’s wave pool has become a place where gravity waves crash and collide. Although chaotic at first glance, the waves follow an observable pattern.

Piloting to steer a watercraft across the waves (only one person rolls primary, but the others can aid) or Physical Science/Perception to find safe areas to glide across the waves (Anyone can roll these). You need at least two successes.

Acquisitives

Char. sheet Android mercenary Soldier 7 SP 30/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

"This way, I can handle this." Terminatrix says as he guides watercraft across waves.

Piloting: 1d20 + 12 ⇒ (17) + 12 = 29

Exo-Guardians

Female Human Dance Machine 5 | SP 22/40 HP 39/39 | RP 5/5 | EAC 18; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: None. | Starship combat | ♫

Were we able to take a rest? Momo has two sp left...

With Terminatrix at the helm, Momo stays on the lookout for good routes.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Gm said no time for rest.

Flenn tries to help by calculating some spacetime fluid dynamics models and sending the wave predictions to the watercraft navigation system.

Physical Science: 1d20 + 10 ⇒ (3) + 10 = 13

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11

Montmorency tries to plot a course - using Science!
Hireling Physical Science: 1d20 + 13 ⇒ (4) + 13 = 17

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Only one success so far with Castana still to roll.

And no ... not a good idea to rest in the middle of a zombie apocalypse.

Advocates

Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

Castana sighs and tries to look ahead.

perception: 1d20 + 9 ⇒ (19) + 9 = 28

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

And that is your second success.

Following the direction of the waves, you pick up a trail of strange winds that sweep through a tree-lined avenue leading through the Revelry’s popular gardens. Dead trees and shrubs lining the path grow rapidly, taking over nearby buildings and forming a tangled maze.

Athletics, Life Science or Survival

Acquisitives

Char. sheet Android mercenary Soldier 7 SP 30/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

With ease, Terminatrix clears the path through branches.

Athletics: 1d20 + 13 ⇒ (14) + 13 = 27

Exo-Guardians

Female Human Dance Machine 5 | SP 22/40 HP 39/39 | RP 5/5 | EAC 18; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: None. | Starship combat | ♫

Athletics: 1d20 + 8 ⇒ (6) + 8 = 14

Momo looks visibly tired, and doesn't display her usual strength at getting through this branches. She looks almost overwhelmed.

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Life Science: 1d20 + 11 ⇒ (5) + 11 = 16

"Keep movin'," Flenn says in an attempt to boost morale of his companions, but it just comes out as sort of a grumpy complaint.

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11

Kenji's countenance is noticeably sullen walking through the dead and wilted plant life. "Come along, Team. This is no place to tarry."
Life Science: 1d20 + 13 ⇒ (13) + 13 = 26

They'll also take a moment to reform their nanite arrays: primary Sheathe array, secondary Gear array, once again forming a radiation sweeper that they'll occasionally check (to make sure it's just good ol' undeath that killed everything here, not radiation.)

Advocates

Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

Pushing ahead.

athletics: 1d20 + 14 ⇒ (6) + 14 = 20

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Again, at least two successes earned.

The winds of Park Avenue carry sounds of laughter, leading you to a museum complex where you find a private collection filled with haunting paintings of people crying, which now move and shift on their own. Cries and sobs form a trail to follow.

Mysticism, Culture, Perception or Sense Motive.

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11

"The further in we get, the less I like this place. Something terrible happened on this ship."
Perception: 1d20 + 11 ⇒ (14) + 11 = 25
Montmorency Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Advocates

Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

perception: 1d20 + 9 ⇒ (8) + 9 = 17

Talk about the Trail of Tears. Even if it wasn't too dangerous to stop this is way too depressing. Still seemingly no sight of whom we are looking for though...

Acquisitives

Char. sheet Android mercenary Soldier 7 SP 30/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

Have I seen any of these paintings before? Is there something tragic associated with them?

Culture: 1d20 + 4 ⇒ (16) + 4 = 20

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Flenn does a quick scan of the area. "Okay, I am reaching the point of being done with this place and ready to head home ... Creepy museum is not my idea of a fun amusement park ride."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

I see two successes - moving on.

The trail of lamentations leads you to a series of interconnected restaurants. The once-lavish décor is now dilapidated, and the undead sit at the tables, clawing at empty plates and groaning hungrily. The smell of decay is overwhelming, but a sweeter smell lingers in the air, forming a trail for you to follow.

Acrobatics or Stealth to dash past the tables, avoiding the undead.
Mysticism, Perception, or Survival to stay on the trail.

Exo-Guardians

Female Human Dance Machine 5 | SP 22/40 HP 39/39 | RP 5/5 | EAC 18; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: None. | Starship combat | ♫

Momo tries to elegance dash past the tables

Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14 +11 if profession Dancer applies

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11

Kenji opens their stomata, to try and follow the sweeter scent-trail.
Would having blindsense or blindsight (scent) make this check easier? Kenji has blindsense, and by spending a move action each turn can sharpen it to blindsight. Thanks, new brain augment :D
Survival: 1d20 + 10 ⇒ (9) + 10 = 19

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

"Is that ... cinnamon?"

Acquisitives

Char. sheet Android mercenary Soldier 7 SP 30/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

Terminatrix tries to follow the scent.

Survival: 1d20 + 9 ⇒ (8) + 9 = 17

Advocates

Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

perc: 1d20 + 9 ⇒ (20) + 9 = 29

Can't stop....

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

And there's the two successes.

The strangely sweet smell leads you to a casino, where threadbare carpets and peeling walls contrast with glittering chandeliers. The air is thick with the smell of cigars, and music from automated games echoes through the halls. Each winning hand and spin of the slot machines contains mysterious signs that lead you through the labyrinthine casino.

Bluff or Sense Motive to avoid the undead and beat the games
Computers, Engineering or Sleight of Hand to rig the games and win more often.

Exo-Guardians

Female Human Dance Machine 5 | SP 22/40 HP 39/39 | RP 5/5 | EAC 18; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: None. | Starship combat | ♫

Smoking is bad for you Momo remarks with a cough, though the remark is probably lost on the already dead.

Her face thick in a layer of nervous sweat, Momo sits down and tries to get the upper hand on the one-armed bandit.

Sense Motive: 1d20 + 5 ⇒ (6) + 5 = 11

Undead Casino, very nice. We've just found the next venue for the Carrion Crooners.

They say cruises are for 'the newly wed and nearly dead'. I wonder if we'll get to the wedding chapel soon

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11

lol, "win at haunted casino games to follow the trail!" Amazing :D
All of the flashing lights and neon colours meant to tempt passengers from parting with their hard-earned credits are lost on the sightless khizar, but at the party's urging, Kenji would have a go. "Montmorency, am I doing this right?"
Hireling Computers: 1d20 + 13 ⇒ (1) + 13 = 14
aiyaaa (-‸ლ)

Advocates

Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

Castana sits down and tries to bluff the undead at their own game.

bluff: 1d20 + 11 ⇒ (6) + 11 = 17

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Flenn tries to hack the casino machines, but definitely Italy isn't jacking into any of them.

Computers: 1d20 + 17 ⇒ (5) + 17 = 22

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Only one success so far with Terminatrix still to roll.

Acquisitives

Char. sheet Android mercenary Soldier 7 SP 30/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

Engineering: 1d20 + 7 ⇒ (5) + 7 = 12
"How humiliating it is, that we have hack gambling machines. And even that is too hard for us" Terminatrix complains

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Only one success for a total of 11. But that's okay. You still don't take any damage from the zombies as you go by.

The trail of wrongness leads you first through the casino’s VIP area and then down to the passenger deck (area C), where Lulora’s crew was also headed. You may take a 10-minute rest in the VIP area.

Following the trail of wrongness, you reach the section of the passenger deck where Lulora’s crew made their last stand. You enter at the top right. The top-left section of the area is a nightclub with a stage for dancing and musical performances, and two pentagonal speakers near the stage. Screens mounted on the speakers show a red-haired human woman wearing a flight jacket singing karaoke on a stage. On the right side of the room is an arcade, where two large screens show advertisements about a VR racing game, with two halfling presenters speaking slogans like “Can you drift?” Finally, the bottom-left part of the area contains small cabins for budget-class passengers as well as a terminal connected to the Revelry’s own infosphere. The terminal shows a screen saver, in which a barathu drifts through an ocean of tumultuous blue and purple gas.

The crew members’ corpses litter the room. Pinjatar made her last stand on the stage, Rosm and Kelm in the arcade, and Lipuvae near the infosphere terminal. Rosm is still clutching a map in his hand, which indicates the crew were headed down to the engineering deck and into the engine room, which has the words “heart of gravity” scribbled over the room.

What do you do? And please move tokens accordingly.

Advocates

Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

Seeing the dead bodies, Castana walks in cautiously and cases the area.

perception: 1d20 + 9 ⇒ (12) + 9 = 21

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11

Yeah, spending an RP to regain SP.
Kenji would head towards Lipuvae, the deceased barathu, near the infosphere terminal (if I understand correctly, that's Area A, in the bottom left? If not, please move my token accordingly.) Cautious after everything we've seen so far, Kenji forms their nanites into a primary cloud array (currently a semi-translucent cloud that's just hovering nearby) and a secondary sheathe array, and draws their phase scythe.
Assuming they make it to the dead barathu without something trying to eat us, they'd telepathically say, "Do not worry; I will take care of your gaseous plankton, Lipuvae."

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Flenn is happy to be able to get a bit of a rest in the VIP area, carefully watching all entrances for possible assaults as he catches his breath and recharges his cybernetic systems.

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Surveying the area, Flenn walks over to the arcade area, glancing up at the halflings talking to him from the screen. He looks over the map that Rosm is clutching, to see if there's any other clue on it, trying to get a glimpse as best he can without disturbing the deceased Starfinder.

Exo-Guardians

Female Human Dance Machine 5 | SP 22/40 HP 39/39 | RP 5/5 | EAC 18; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: None. | Starship combat | ♫

Momo, feeling very vulnerable already, takes a rest to recover a bit. That was harrowing... she says.

The current room doesn't look that much better to her... Careful... she says don't you notice? The displays show the crewmembers? Why would that be? Does it just show the last players? And why would they play a racing game in this place? Something is very wrong here...

Momo tries to make sense of it all

Mysticism: 1d20 + 10 ⇒ (13) + 10 = 23

Acquisitives

Char. sheet Android mercenary Soldier 7 SP 30/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

Terminatrix moves to the stage surveying surroundings and corpses in vicinity.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Do you have those plankton on your possession Kenji?

Momo senses that the crew's vengeful spirits are also here and they may need to be dealt with.

Flenn goes to the arcade area and .... needs to make a Will save

Terminatrix steps up onto the stage and gets blasted by sound as Pinjatar’s haunted karaoke show activates. A speaker on either side of the room starts playing Abysshead’s Doom Boom Engine, magically amplified to cause pain to listeners. Take sonic: 4d6 ⇒ (5, 2, 2, 5) = 14 Fort save for half.

That was first round actions - what do you do for your second round?

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11
phaeton_nz wrote:
Do you have those plankton on your possession Kenji?

I do! It seemed like a fun RP moment at the time, since khizar can sense life and have natural empathy with other plants, to grab them. Link to prev post. Kenji also put on Lulora's scarf, since it seemed like a nice thing to do to honour a fellow Exo-Guardian. lol apparently Kenji's turned into something of a benevolent graverobber? XD

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Nothing happens to Alkekenji

Acquisitives

Char. sheet Android mercenary Soldier 7 SP 30/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

Fort save: 1d20 + 7 ⇒ (17) + 7 = 24

"AAARRRGG! My ears hurt so bad I can't take this for long." soldier screams while dragging Pinjatar's body to their starting point

Exo-Guardians

Female Human Dance Machine 5 | SP 22/40 HP 39/39 | RP 5/5 | EAC 18; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: None. | Starship combat | ♫

Momo tries to stay within reach as Flenn investigates the halflings.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Is there anything we can do to stop the haunting?

Dataphiles

Male NG half-orc cyberborn mechanic 6 | SP 37/42 HP 42/42 | RP 7/8 | EAC 22; KAC 24 | Fort +6; Ref +12; Will +3 | Init: +7 | Perc: +8, darkvision 60 ft., SM: +1 | Speed 25ft | Expendables: Thunderstrike Rifle: 40/40, Pulsecaster Rifle: 20/20, T-shirt Re-roll: 1 | Active conditions: None

Will save: 1d20 + 3 ⇒ (6) + 3 = 9

As Flenn is affected by whatever happens in the arcade, he tries to figure out if there's something he knows about how to counteract these supernatural influences.

Mysticism: 1d20 + 2 ⇒ (4) + 2 = 6 +4 if I can use my library chip that's in my exorcortex
... not that it likely matters with that roll. If able to, I could take 10 with my library chip to get up to 16, but not sure that'll be enough to get any useful inforamtion.

Exo-Guardians

nb Khizar Nanocyte VII | SP 57/84 HP 62/62 | RP 8/9| EAC 21 KAC 23 | Fort +11*; Ref +3*; Will +3* | Init: +1 | Perc:+11 & +7 | No Conditions | Surges: 7 / 11

Kenji is far enough away now, and around enough corners, that they can only sense their teammates through blindsense (thought), but fortunately everyone is still within range of their lengthy telepathy (120 ft.).
Is Kenji aware that they seem to have placated an angry spirit? Or did they just talk to empty air and then nothing happened, which is what you'd expect to happen when talking to a corpse. If, as far as they're aware, nothing interesting happened down here, they'd 'path outL
"What is happening? I hear music? Bad music?"

If Kenji has reason to believe that they avoided Bad Stuff™, they'd share the information with the rest of the team:
"I believe I was able to put Lipuvae's restless spirit at ease; I said I would see to their affairs. Try calming down the others!"

Either way, they'd head back in Flenn's general direction with a double move.
Making a will save in case that's required going into the marked off Area D.
Will Save: 1d20 + 3 ⇒ (12) + 3 = 15
If this is Mind Affeecting, add +1. If it's not specifically effective against Plants, add +2; and those two can stack.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

Momo thinks Mysticism may stop the hauntings but would need to do each area at a time while adjacent to it. Terminatrix beats a hasty retreat.

Flenn gets sucked into the arcade machine and is forced to play the game. Just then, it looks -like he is about to collide with a large semi. Piloting or Prof(vidgamer) to avoid or take bludgeoning: 3d12 ⇒ (8, 6, 1) = 15 damage. The game can be disabled with an engineering check.

Alkekenji also gets sucked into the video game (see above)

What is Castana doing at this stage?

Are any other items from the dead crew in your posession?

Advocates

Female Lashunta Icon Solarian 7 | SP 63/63 HP 53/53 | RP 8/8 | EAC 22, KAC 24 | Fort 7; Ref 4; Will 7 | Init: 0 | Perc: 9, SM: 0 | Speed 25 | Reroll: 1/1 (3 novas) | Active conditions: None.

Castana wants to see if Diplomacy would help calm down any of the spirits that appear to have taken down any of the crew members. She doesn't have any of the other skills. She wants to either try and help or look for anyone else.

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